LevelManager Cs
LevelManager Cs
using UnityEngine.UI;
using UnityEngine.SceneManagement;
void Start()
{
bronze.SetActive(false);
silver.SetActive(false);
gold.SetActive(false);
}
void Awake()
{
if (levelManager == null)
{
levelManager = this;
highscore = PlayerPrefs.GetInt("Highscore");
GetAudioPreferences();
}
else if (levelManager != this)
{
Destroy(gameObject);
}
}
specialAudio.volume = appVolume;
pointAudio.volume = appVolume;
}