Brew Solo
Brew Solo
1.1. Choose your color or randomly deal your-self a character. Choose the Bot's color or randomly
deal it a character. Don't play with the character powers nor with the Companion Creatures
expansion.
2. You play as normal, taking one mandatory action and two optional actions, each turn. The Bot
can only take one mandatory action and one optional action each turn. It can brew potions but it can
never drink them.
3. Give your-self the first player marker, you will be the starting player.
4. Before you play, you roll all your six dice, as normal. The Bot rolls one die per turn (each time it
plays).
5.1. Roll one of the Bot's forage die (first four turns).
5.2. Place it on a free space of the first forest from the left, where there is a matching forage symbol.
If there isn't any, move on to the next forest on the right. If still not any available place it on the top
left space of the Village. If there is already any die on the top left space of the Village, then place it
on the top right space and so on.
5.3. Gather the ingredient and keep it by the Bot's personal area. If the die landed on a creature
space, it will train a creature from the pile of creatures, starting from the top left. The second
creature the Bot trains, will be taken from the top right. The third from the bottom left and the
fourth from the bottom right.
If it trains a fifth creature it will be taken from the top left again and so on.
When the Bot trains a creature, place it face up next to it's character board, as normal.
The Bot's creature will trigger all actions as normal, being during play or at the end of the round.
If the Bot trains a fourth creature, it must release the first creature it trained to make room for this
new one. It can only hold three creatures, as normal.
5.5. Place it on the matching space in the Village, if it isn't blocked. Use the special action as
normal.
DAY TIME
Fire – Remove all element dice from all forests.
Wind – Gather one energy berry and reserve the deck's top potion (immediately tuck it facedown
behind it's character board).
Water – Gather one of each ingredient.
NIGHT TIME
Fire – Scorch all empty spaces in the forest on the left, if any. If no spaces are available then move
to the forest on the right and so on. If scorch is not possible then place the fire die on one of the
spaces on the top of the Village.
Wind – Gather one energy berry and train a creature from the next pile.
Water – Trade up to three ingredients for energy berries.
If it, for some reason, cannot place an element die on the bottom spaces of the Village nor the forest
then place it on one of the top spaces of the Village. Again, if there's already any an element die on
the top left space of the Village then place it on the right top space instead. If there's a dire placed in
the two spaces, then place it on the top left again and so on.
6. Creature's actions, gains and consequences are mandatory except for the “place dice” action, the
Bot will not place any dice on cards.
Whenever a card instructs the Bot to choose an ingredient, it will choose the one it doesn't have or
the one it has the less of.
If it's supposed to pick up an ingredient while completing a reserved potion, it is mandatory to
pickup the missing ingredient.
8. At the beginning of the second and fourth round the Bot is the first player.
9. The bot earns exactly the same points as the human player at the end of the game:
– Brewed Potion
– Claimed Forests
– Released Creatures
– VP Tokens
– Leftover Ingredients
10. All other rules not covered by The Solo Mode can be found on the Brew manual.