MotionArtist Reference Manual 1.3
MotionArtist Reference Manual 1.3
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Zooming In and Out of the Timeline 86 Chapter 9: Working with Scenes 114
Viewing Objects in the Timeline 86 Adding Scenes 114
Minimized Timeline View 88 Changing Scenes 115
Play Controls 88 Deleting Scenes 115
Camera Layer 89 Duplicating Scenes 115
Using Motion Assist 90 Reordering Scenes 115
Project Settings 109 Chapter 11: HTML5 Export and Interactivity 134
Saving a Project 111 The HTML Export Tab 134
Saving to a New File or Folder 111 Previewing HTML5 Output 137
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Part 1: MotionArtist
Introduction
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You won’t see any drawing, inking, or coloring tools • You’ve drawn a comic and want to add motion and
here. What you will see is a powerful composition and interactivity to that comic. Scan each page of the
presentation application that’s very intuitive. comic to prepare it for import into MotionArtist.
We’re also trying to bridge a gap between comic
• You might also have digital assets such as photos,
creators and their readers. You can export your comics or
videos, and audio clips that have already been
presentations in common file formats without being locked
created in other software and want to combine them
into a specific format or have to use a service. You can
in a unique way.
export as a common video format or (more importantly)
HTML5! • Create new assets in other applications such as
Manga Studio, Anime Studio, Poser, or Photoshop and
import those assets into the MotionArtist project.
What is MotionArtist?
• You want to create a simple animated presentation
MotionArtist easily allows you to tell a story in motion, for business or for a family event .. complete with
whether it be a motion comic, a business presentation, pictures, movies, music, voice narration, and text.
or an animated slide show of your latest family picnic.
You can easily integrate static assets into a full-blown
Chapter 1: Welcome to MotionArtist!
3 MotionArtist
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• After you gather your content, here are some things to be presented this way. The product is geared more
that you can do in MotionArtist to create an engaging toward creating HTML-based interactive digital comics
presentation: and graphic novels. It is very versatile and the output
is up to you!
• Place your scanned or imported assets on the
artboard in MotionArtist. You can place them in virtual • Your presentations can have animation, sound, and
panels that mask out the areas that lay outside the titling.
panel boundaries.
• You can export your projects as movies or in HTML
• Move the virtual camera above the artboard to format.
change the reader’s point of view and field of vision.
• Working modes and views are laid out with comic
• Move the assets over time to create an animation. creators in mind.
• Overlay music, voice narration, and text. • Comic style panel creation tools that allow you to
create panels of just about any shape. You can go
• Render and export the project as a movie or other back and resize, duplicate, rotate, align, and cut the
interactive digital format. panels at any time.
• You can create presentations that are built around • Import images, video, and audio of just about any size
comic panels and comic layouts, but they don’t have and type, including 1080p video and high-resolution
• Improved options for HTML5 export, vastly increasing Windows System Requirements
the possiblilities within an interactive HTML5
environment.
• Windows ® 7, 8, 8.1 or newer
• Supports Wacom touch tablets with multiple gesture
• 64-bit OS required for 64-bit installation
support.
• 1.3 GHz Pentium 4 or newer, Athlon 64 or newer
• Navigation of the art board and timeline has
gone through major improvements to standardize • 2 GB RAM recommended
navigation with trackpad and gesture support.
• 500 MB (Universal) or 250 MB (32-bit) free hard disk
• Improved usabilty and function through multiple space minimum
feature enhancements and bug fixes.
• OpenGL enabled GPU recommended
Need Help?
Macintosh System Requirements
MotionArtist includes the Help menu, which serves to
answer most of your questions while using the application:
• Macintosh ® OS X 10.8, 10.9 or newer
• MotionArtist Help: Choose Help > Help to open the
• 64-bit OS required
MotionArtist Reference Manual in PDF format.
• 1.3 GHz Intel Processor or newer
• Video Tutorials: Choose Help > Video Tutorials to
• 2 GB RAM recommended open your browser to http://motionartist.smithmicro.
com/motionartist-videos.HTML, where you can find a
• 500 MB free hard drive space minimum number of movies that will help you to learn the basics
of MotionArtist.
• 1024x768 display (1280x800 recommended)
• MotionArtist Communities: Choose Help > Community
• DVD-ROM drive (physical version only) to open your web browser to http://motionartist.
smithmicro.com/socialB.HTML.
• Internet connection required for periodic product
activation service • About: Windows users can select Help > About
MotionArtist to display the MotionArtist version and
copyright information. Macintosh users should look in
Chapter 1: Welcome to MotionArtist!
6 MotionArtist
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the MotionArtist Application menu, and select About About Your Reference Manual
MotionArtist, to see this information. This option will be
useful if you need to obtain technical support, since Smith Micro Software strives to provide documentation
the Technical Support representative will need to know that is complete, accurate, informative, and friendly.
this information. Your feedback is always welcome. Please e-mail your
comments to: [email protected].
Smith Micro Software Resources The MotionArtist Reference Manual is for both Macintosh
and Windows. By convention, Macintosh commands
• Online Support: For technical support, customer precede Windows commands in the text. The MotionArtist
service, downloads, and to visit the Smith Micro interface for Macintosh and Windows platforms is identical,
MotionArtist community and gallery, visit us at https:// unless otherwise specified.
support.smithmicro.com/. For clarity, this manual uses several notational conventions
to present information of special importance. Lists of items,
• Using MotionArtist: For updates, tutorials, and points to consider, or procedures that do not need to be
MotionArtist user stories, visit http://MotionArtist. performed in a specific order appear in bullet format:
smithmicro.com/index.HTML.
• Item 1
• To Learn More: If you’d like to learn more about Smith
Micro Software, visit us at http://my.smithmicro.com. • Item 2
• Contacting Technical Support: If our Web Knowledge Procedures that must be followed in a specific order
Base does not resolve your situation, please contact us appear in numbered steps:
through https://support.smithmicro.com/. Please refer 1. Perform this step first
to “Appendix A: Technical Support” on page 220 to
view our technical support policy. 2. Perform this step second
• Sales: You may reach our sales department via e-mail Specific keyboard keys appear in bold capitalized letters.
at: [email protected]. For example: ESC. If more than one key should be pressed
Chapter 1: Welcome to MotionArtist!
7 MotionArtist
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Chapter 2: Installing The Smith Micro online store will accept the
return of either physical or electronically
“Other Content” means Content that is not Restricted Content. This version of the Software contains no
Content or Unrestricted Content. Other Content may be Unrestricted Content.
subject to license terms imposed by the Other Content’s
original creator.
3. Software License
“Restricted Content” means all Content included with
or part of the Software that is not Unrestricted content, A) Subject to the terms and conditions of this EULA and
including without limitation mesh objects (geometry) in any your payment of the license fee, as applicable, SMSI grants
format, files in proprietary file formats (meaning, MOHO, you a limited, personal, nontransferable and non-exclusive
ANME, and any subsequent/compressed formats), images, license (without right to sublicense): (i) to use a single
materials, texture, transparency maps, Documentation, copy of the Software (except as expressly permitted in the
vector-based content, and SMSI’s proprietary data. Except Documentation) solely for your own internal use on a single
as otherwise expressly permitted by this EULA, Restricted computer (as set forth in Subsection E below of this Section
Content extracted or exported from the Software remains 3) either loaded in the temporary memory (i.e., RAM) of
Restricted Content. Except as authorized in this EULA, a computer, or installed on the permanent memory of
Restricted Content may only be used exclusively on one a computer (e.g., hard disk and compact disk) or, on a
(1) computer. temporary basis, on a backup system if such equipment
is inoperative, consistent with the limitations specified or
“Software” means the SMSI computer software and
referenced in this EULA and the Documentation; (ii) to use
associated files (e.g., Content) delivered via the
the Documentation provided with the Software in support
accompanying physical media or electronic media.
of your authorized use of the Software; and (iii) to copy the
“Software” means to also include any upgrades, updates,
Software to make one (1) archival copy of the Software
bug fixes or modified versions or backup copies of the
for your personal archival or backup purposes, and to
Software supplied to you by SMSI or an SMSI authorized
make sufficient number of copies for Legitimate Uses or the
representative or agent (whether or not for a fee).
intended use described in the Documentation, provided
“Unrestricted Content” means Content included with that all titles and trademark, copyright and restricted rights
or part of the Software that is specifically identified in notices are reproduced on all such copies. Any other uses
the Documentation or listed in this EULA as Unrestricted of the Software, including without limitation the Software
interface, other than those granted in this EULA must be works thereof) and the Documentation (and any
expressly pre-approved by SMSI in writing. derivative works thereof) other than those rights expressly
granted under this EULA. Without limiting the generality of
B) The Software is protected by copyright and other
the foregoing, SMSI, Lost Marble, Inc. and/or its licensor(s)
intellectual property laws and international treaties. As
retain all title, ownership, interest and rights in and to the
an express condition of this EULA, you must reproduce
patent, copyright, trademark, trade secret and any other
on the backup copy the SMSI copyright notice in the
intellectual property rights in the copy of the Software
following format: “(C) 2012-2013 Smith Micro Software,
contained on your archival media, and all of the terms
Inc.” This express condition extends to any further updates,
of this EULA apply to such archival copy as if it were the
software patches, or bug fixes made available to you by
original SMSI-produced copy of the Software that was
SMSI, whether distributed on floppy disk, compact disk,
furnished to you when you paid the licensing fee.
or in an electronic format via download, BBS, forum, FTP,
e-mail, etc. The terms of this EULA will govern any upgrades D) Portions of the Software include third party software
and updates of the Software, unless accompanied by a and other copyrighted material (collectively, “TPS”).
separate license agreement, in which case, the terms of Acknowledgements, licensing terms, restrictions and
that separate license agreement will govern accordingly. disclaimers of such TPS are contained in the “About Box” of
the Software and your use of such TPS is governed by such
C) The Software (not including the media on which the
respective terms. Any terms of this EULA that differs from
Software may be provided) is licensed to you, not sold.
the terms of any TPS are offered by SMSI alone, and not by
You expressly acknowledge that SMSI and/or its licensor(s)
any other licensor.
have a valuable proprietary interest in both the Software
and the Documentation. All title, ownership, interest and E) Except as otherwise expressly permitted in the
rights in and to the patent, copyright, trademark, trade Documentation, you will only use the Software on a single
secret and any other intellectual property rights in the computer, meaning that you must treat the Software “like
Software (and any derivative works thereof) and the a book.” “Like a book” means that the Software may be
Documentation (and any derivative works thereof) not used by any number of people and may be freely moved
expressly granted to you by this EULA remain with SMSI from one computer to another so long as no possibility
and/or its licensor(s). You do not acquire any other rights, exists of the Software being used at more than one
express or implied, in the Software (and any derivative computer simultaneously. More than one person at a time
Chapter 2: Installing MotionArtist
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cannot read the same copy of a book, and this restriction prior written consent of SMSI or except to the extent
applies to the Software. expressly permitted by applicable law. If the Software is
an upgrade to a previous version of the Software, you
must possess and maintain a valid license to such previous
4. Restrictions version in order to use the upgrade.
A) You will not, and will not permit any third party to, B) You, your employees, and/or authorized agents must
use, copy, modify, derive, or transfer the Software or protect the Software’s confidentiality and act to enforce
Documentation, or any copy, modification, derivation, your obligations under this EULA. You cannot distribute or
or merged portion thereof, in whole or in part via any otherwise make the Software or Documentation available
means or for any purpose whatsoever except as expressly to any third party via any means whatsoever, public
permitted in this EULA or the Documentation. You will or private, for any purpose, commercial or not, unless
not, and will not permit any third party to, modify, adapt, explicitly allowed by this EULA.
translate, rent, lease, loan, resell for profit, or create
C) You assume full responsibility for your selection of the
derivative works based upon the Software or any part
Software to achieve your intended results and for the
thereof. The Software contains trade secrets in its human
installation, use, and results you obtain from the Software.
readable form and, to protect them, you will not, and
SMSI has no obligation to provide support, maintenance,
will not permit any third party to, reverse engineer,
upgrades, modifications or new releases under this EULA.
decompile, disassemble, or otherwise reduce the Software
to any human readable form without the express prior D) You may not use the Software on any supported device
written consent of SMSI or except to the extent expressly that you do not own or control, and you may not distribute
permitted by applicable law. You will not relicense, or make the Software available over a network where it
sublicense, rent, lease, or lend the Software for third-party could be used by multiple devices at the same time.
training, commercial time-sharing or service bureau use.
You will not, and will not permit any third party to, debug,
5. Content License
bypass, circumvent or defeat any security features of, or
interfere with the normal functionality and operation of the A) Subject to the terms and conditions of this EULA and
Software for any reason whatsoever without the express your payment of the applicable license fee, SMSI grants
Chapter 2: Installing MotionArtist
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you a limited, personal, nontransferable and non-exclusive by the Other Content’s original creator(s). SMSI makes no
license (without the right to sublicense): representations as to the quality, suitability, functionality,
or legality of the Other Content and you hereby waive
1) To reproduce, prepare derivative works based upon,
any claim you might have against SMSI with respect to the
distribute, publicly display and publicly perform the
Other Content.
Unrestricted Content for any lawful purpose other than to
create a product which is intended to compete with the D) You will not, and will not permit any third party to, use,
Software or to create new content which is intended to copy, modify, derive, sell, distribute, transfer or sublicense
compete with the Restricted Content. the Restricted Content, the Unrestricted Content, or the
Other Content or any copy, modification, derivation, or
2) To prepare derivative works based upon the Restricted
portion thereof, in whole or in part via any means or for
Content solely for Legitimate Uses and lawful uses.
any purpose whatsoever, except as expressly permitted in
3) To reproduce, prepare derivative works based upon, this EULA or the Documentation.
distribute, publicly display, and publicly perform content
E) You expressly acknowledge that SMSI and/or its
you create using Restricted Content, provided that such
licensor(s) have a valuable proprietary interest in the
use of Restricted Content shall be solely for Legitimate Uses
Restricted Content and the Unrestricted Content. All
and lawful uses.
title, ownership, interest and rights in and to the patent,
B) Notwithstanding the foregoing, nothing shall limit SMSI’s copyright, trademark, trade secret and any other
right to independently create, develop, own, market, intellectual property rights in the Restricted Content (and
distribute, license, sublicense, import, export, sell, or any derivative works thereof) and the Unrestricted Content
otherwise exploit any content or materials similar to any (and any derivative works thereof) not expressly granted
derivative works based upon the Content. to you by this EULA remain with SMSI and its licensor(s).
C) Other Content included with the Software and You do not acquire any other rights, express or implied, in
Documentation is subject to third-party rights and the Restricted Content (and any derivative works thereof)
is copyrighted and owned by the Other Content’s and the Unrestricted Content (and any derivative works
original creator(s). You may use the Other Content in thereof) other than those rights expressly granted under
accordance with all applicable license terms imposed this EULA.
F) Except as otherwise expressly permitted in the will need to provide your name, valid e-mail address and
Documentation or unless otherwise provided for herein, applicable valid serial number for activating the Software.
you will only use the Content on a single computer,
B) As part of the activation process you will have the
meaning that you must treat the Content “like a book.”
option to “opt-in” to receive product announcements
SMSI is pleased to offer site licenses (“Site License”) for
and offers from SMSI. In addition, as part of the activation
multiple simultaneous users. Please contact SMSI at the
process, you will have the option to “opt-in” to participate
address below for details. If you purchased a Site License,
in SMSI’s efforts to improve the usability, experience,
you may distribute the Restricted Content between all
functionality and performance of its products and services.
computers containing valid copies of the Software, other
Your participation to allow SMSI to collect such usage
SMSI products, and/or other software able to process
statistics is voluntary. And, you may “opt out” at any time.
Restricted Content.
If you choose to participate, SMSI may collect and use
certain information related to the Software and your use
6. Collection and Use of Your of the Software that include information about: (i) your
computer, such as Operation System, screen resolution,
Information
RAM capacity, CPU frequency, number of monitors; (ii)
A) Activation of the Software is REQUIRED in order to use data about the Software, such as abnormal terminations,
the Software. You must have a valid serial number in order number of runs, program version; and (iii) information
to complete the activation process of the Software. Upon about separate feature usage, such as menu options or
your first installation of the Software, you will be prompted buttons selected. The information described in (i) – (iii)
to activate the Software, and the Software will attempt to above will be combined and utilized in an anonymous
automatically connect to the Internet. Please be sure you manner to help SMSI’s efforts as noted above. If you
have an Internet connection when initially installing the are not comfortable sharing the foregoing described
Software in order to activate the Software. The Software information, please choose not to participate.
includes instructions regarding activation if you are not C) SMSI is very concerned with the privacy and security
connected to (or unable to connect to) the Internet of the information end users provide as part of the
when attempting to complete the activation process of registration, activation and opt-in processes described
the Software. To complete the activation process, you above. Any information collected described above is
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done and utilized in accordance with SMSI’s Privacy in no way limits SMSI’s right to continue enforcing all rights
Policy. Your election to use the Software indicates your provided by law and does not entitle you to a refund of
acceptance of the terms of the SMSI Privacy Policy, your license fees, except as provided herein. All provisions
so please review the policy carefully and check our of this EULA that protect SMSI’s proprietary rights continue
website at the following URL to review updates: http:// in full force and effect after termination.
www.smithmicro.com/. Further, if you are located in the
European Economic Area (EEA), your use of the Software
constitutes consent by you to SMSI’s and/or its affiliates ‘to
8. Export Law Assurances
the transfer of such information to a location outside the
Export and re-export of this Software and Documentation
EEA.
is governed by the laws, restrictions and regulations of
the United States and applicable export and import laws,
7. Term; Termination restrictions and regulations of certain other countries
(collectively, “Export Laws”). You will comply with all such
A) This EULA remains in full force and effect until Export Laws. Export or re-export of this Software and/or
terminated. You may terminate this EULA at any time Documentation (including any direct product thereof)
by returning or destroying both the Software and to any entity on the Denied Parties List and other lists
Documentation, together with all copies, modifications, promulgated by various agencies of the United States
and merged portions of the Software and the Federal Government is strictly prohibited. In addition, if
Documentation in any form. SMSI is in no way obliged to the Software is identified as an export controlled item
issue refunds. SMSI may terminate this EULA at any time under the Export Laws, you represent and warrant that
upon your breach of any of the provisions hereof. you are not a citizen of, or located within, an embargoed
or otherwise restricted nation (e.g., Iran, Syria, Sudan,
B) Upon termination, you will immediately cease all use of
Cuba and North Korea) and that you are not otherwise
the Software, and you must return or destroy the Software,
prohibited under the Export Laws from receiving the
Documentation, and all copies, modifications, and
Software.
merged portions of the Software and the Documentation
in any form and certify in writing your compliance of this
paragraph to SMSI. Termination of this EULA for any reason
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9. Limited Warranty and Disclaimer C) YOU ACKNOWLEDGE THAT THE SOFTWARE MAY NOT
(I) SATISFY ALL YOUR REQUIREMENTS, (II) BE FREE FROM
A) SMSI warrants that any media on which the Software DEFECTS, OR (III) OPERATE WITHOUT INTERRUPTION OR
may be provided will be free from defects in materials ERRORS. IN ADDITION, DUE TO CONTINUAL DEVELOPMENT
and workmanship under normal use for a period of OF NEW TECHNIQUES FOR INTRUDING UPON AND
ninety (90) days from the date of original purchase. ATTACKING NETWORKS, SMSI DOES NOT WARRANT
Your exclusive remedy and SMSI’s entire liability under THAT THE SOFTWARE WILL BE FREE OF VULNERABILITY TO
this limited warranty will be for SMSI, at its option, to INTRUSION OR ATTACK.
replace the Software media or refund the purchase
D) THE FOREGOING LIMITED WARRANTY IS NEITHER A
price of such Software media. This limited warranty is
SERVICE NOR A SUPPORT CONTRACT. NO ORAL OR
offered solely by SMSI and does not apply to any third
WRITTEN INFORMATION OR ADVICE GIVEN BY SMSI, ITS
party product, software, content or service offerings. THE
EMPLOYEES, DISTRIBUTORS, DEALERS, REPRESENTATIVES
ABOVE WARRANTIES ON MEDIA ARE EXCLUSIVE AND IN
OR AGENTS SHALL INCREASE THE SCOPE OF THE ABOVE
LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED,
WARRANTIES OR CREATE ANY NEW WARRANTIES. YOU MAY
AND SMSI EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES,
HAVE ADDITIONAL WARRANTY RIGHTS UNDER LAW WHICH
INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTY
MAY NOT BE WAIVED OR DISCLAIMED. SMSI DOES NOT
OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR
SEEK TO LIMIT YOUR WARRANTY RIGHTS TO ANY EXTENT NOT
A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
PERMITTED BY LAW. This Section 9 and Section 10, below,
B) TO THE EXTENT NOT PROHIBITED BY APPLICABLE LAW, shall survive any termination of this EULA, howsoever
THE SOFTWARE, RESTRICTED CONTENT, UNRESTRICTED caused, but this will not imply or create any continued
CONTENT, AND DOCUMENTATION ARE LICENSED TO YOU right to use the Software after termination of this EULA.
“AS IS” WITH ALL FAULTS, WITHOUT WARRANTY, CONDITION
OR REPRESENTATION, EXPRESS OR IMPLIED, OF ANY KIND,
INCLUDING WITHOUT LIMITATION, MERCHANTABILITY,
10. Disclaimer of Liabilities
PERFORMANCE, SECURITY, SATISFACTORY QUALITY, NON- A) EXCEPT FOR THE EXCLUSIVE REMEDY OFFERED BY SMSI
INFRINGEMENT OF THIRD PARTY RIGHTS, OR FITNESS FOR A ABOVE AND REMEDIES THAT CANNOT BE EXCLUDED OR
PARTICULAR PURPOSE. LIMITED BY APPLICABLE LAW, IN NO EVENT WILL SMSI
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OR ITS DEVELOPERS, SUPPLIERS, LICENSORS, DIRECTORS, incidental damages, the above limitations may not apply
OFFICERS, EMPLOYEES, OR SUBSIDIARIES OR AFFILIATES BE to you.
LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR
INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF
BUSINESS PROFIT, BUSINESS INTERRUPTION, LOSS OF DATA
11. Indemnification
AND/OR BUSINESS INFORMATION, AND THE LIKE), WHETHER
You will indemnify and hold harmless, and at SMSI’s request
FORESEEABLE OR UNFORESEEABLE, ARISING OUT OF THE USE
defend, SMSI and its affiliates, successors and assigns
OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION,
from and against any and all claims, losses, liabilities,
REGARDLESS OF THE BASIS OF THE CLAIM, EVEN IF SMSI
damages, settlements, expenses and costs (including,
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
without limitation, attorneys’ fees and court costs) which
OR FOR ANY CLAIM BY ANY OTHER PARTY. IN NO EVENT
arise out of or relate to any third party claim or threat
WILL SMSI’S AGGREGATE LIABILITY (OR THAT OF ITS
thereof that your use of the Software, Documentation or
DEVELOPERS, SUPPLIERS, LICENSORS, DIRECTORS, OFFICERS,
Content is unlawful or not otherwise permitted by this EULA.
EMPLOYEES, OR SUBSIDIARIES OR AFFILIATES), UNDER OR
SMSI reserves the right, at its own expense, to assume the
IN CONNECTION WITH THIS EULA, EXCEED THE AMOUNT
exclusive defense and control of any matter otherwise
PAID BY YOU FOR THE SOFTWARE, IF ANY. THIS LIMITATION
subject to indemnification hereunder.
WILL APPLY EVEN IN THE EVENT OF A FUNDAMENTAL OR
MATERIAL BREACH OR A BREACH OF THE FUNDAMENTAL
OR MATERIAL TERMS OF THIS EULA. 12. U.S. Government Restricted Rights
B) The above limitations will apply even if any warranty The Software and Documentation are provided with
or remedy provided under this EULA fails of its essential RESTRICTED RIGHTS. The use, duplication, or disclosure by
purpose. The above limitations will not apply in case of the United States Government is subject to restrictions as
personal injury (including death) only where and to the set forth in subparagraph (c)(1)(ii) of the Rights in Technical
extent that applicable law requires such liability. Because Data and Computer Software Clause at DFARS 252.227-
some jurisdictions do not allow the exclusion or limitation 7013 or subparagraph (c)(1) and (2) of the Commercial
of implied warranties or liabilities for consequential or Computer Software Restricted Rights at 48 CFR 52.227-19,
as applicable. The Manufacturer is Smith Micro Software, agreements or representations, written or oral, concerning
Inc., 51 Columbia, Aliso Viejo, CA 92656 USA. the subject matter of this EULA.
threatening or pornographic; incites violence; or contains Viejo, CA 92656 USA (949) 362-5800 fax; Customer Service
nudity or graphic or gratuitous violence. (returns, warranty): http://my.smithmicro.com/support;
and Legal (EULA questions, illegal activity reporting):
You agree that the Services contain proprietary content,
[email protected].
information and material that is protected by applicable
intellectual property and other laws, including but not
limited to copyright, and that You will not use such 16. Copyright & Trademark Notice
proprietary content, information or materials in any way
whatsoever except for permitted use of the Services. No Smith Micro Software, MotionArtist and other SMSI
portion of the Services may be reproduced in any form designated logos, marks, names and trade names are
or by any means. You agree not to modify, rent, lease, trademarks of Smith Micro Software, Inc. All other product
loan, sell, distribute, or create derivative works based on names mentioned in the Software, Content or related
the Services, in any manner, and you shall not exploit the Documentation are used for identification purposes only
Services in any unauthorized way whatsoever, including and may be trademarks or registered trademarks of
but not limited to, by trespass or burdening network their respective companies. Registered and unregistered
capacity. You further agree not to use the Services in trademarks used herein are the exclusive property of their
any manner to harass, abuse, stalk, threaten, defame or respective owners. For purposes of Japan law regarding
otherwise infringe or violate the rights of any other party, unregistered trademarks (e.g., a pending trademark
and that SMSI is not in any way responsible for any such application), the right in and to a trademark in Japan may
use by you, nor for any harassing, threatening, defamatory, not be exclusive until it is validly registered. You may not
offensive or illegal messages or transmissions that you may remove, modify, alter, cover or deface any trademark,
receive as a result of using any of the Services. trade names, product/service names, logo, copyright or
other proprietary notices, legends, symbols or labels in the
Software and all related Content, Documentation and
15. Contact Information materials (in any form). This EULA does not authorize you to
use SMSI’s or its licensors’ names or respective trademarks
If you have questions concerning this EULA or need to
(e.g., logos, name, etc.). Further, any reference to any
contact Customer Service, please contact SMSI at this
third party commercial products, processes or services
address: Smith Micro Software, Inc., 51 Columbia, Aliso
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by trade name, trademark, logo, and company and/ ANY PART OF THE SOFTWARE INDICATES THAT YOU AGREE
or product/service names mentioned or displayed TO THE TERMS OF THIS EULA.
in the Software (and in any of its related Content,
This EULA is between you (both the individual installing
Documentation and materials in any form) does not
the Software and any single legal entity on behalf of
constitute or imply SMSI’s endorsement, recommendation
which such individual is acting) (“you” or “your”) and
or favoring by SMSI or any of its suppliers/licensors This
Smith Micro Software, Inc. and/or its affiliates (collectively
EULA does not authorize you to use SMSI’s or its licensors’
or individually, “SMSI”).YOU MUST ACCEPT AND ABIDE
names or respective trademarks. All rights not expressly
BY THESE TERMS AS PRESENTED TO YOU, AND CHANGES,
granted in this EULA are reserved by SMSI and its licensors,
ADDITIONS, OR DELETIONS ARE NOT ACCEPTABLE.
respectively.
SMSI MAY REFUSE ACCESS TO THE SOFTWARE FOR
Version: 20150116 MotionArtist (Ming) NONCOMPLIANCE WITH ANY PART OF THIS EULA.
Content. This version of the Software contains no interface, other than those granted in this EULA must be
Unrestricted Content. expressly pre-approved by SMSI in writing.
B) The Software is protected by copyright and other
3. Software License intellectual property laws and international treaties. As
an express condition of this EULA, you must reproduce
A) Subject to the terms and conditions of this EULA and on the backup copy the SMSI copyright notice in the
your payment of the license fee, as applicable, SMSI grants following format: “(C) 2012-2013 Smith Micro Software,
you a limited, personal, nontransferable and non-exclusive Inc.” This express condition extends to any further updates,
license (without right to sublicense): (i) to use a single software patches, or bug fixes made available to you by
copy of the Software (except as expressly permitted in the SMSI, whether distributed on floppy disk, compact disk,
Documentation) solely for your own internal use on a single or in an electronic format via download, BBS, forum, FTP,
computer (as set forth in Subsection E below of this Section e-mail, etc. The terms of this EULA will govern any upgrades
3) either loaded in the temporary memory (i.e., RAM) of and updates of the Software, unless accompanied by a
a computer, or installed on the permanent memory of separate license agreement, in which case, the terms of
a computer (e.g., hard disk and compact disk) or, on a that separate license agreement will govern accordingly.
temporary basis, on a backup system if such equipment
C) The Software (not including the media on which the
is inoperative, consistent with the limitations specified or
Software may be provided) is licensed to you, not sold.
referenced in this EULA and the Documentation; (ii) to use
You expressly acknowledge that SMSI and/or its licensor(s)
the Documentation provided with the Software in support
have a valuable proprietary interest in both the Software
of your authorized use of the Software; and (iii) to copy the
and the Documentation. All title, ownership, interest and
Software to make one (1) archival copy of the Software
rights in and to the patent, copyright, trademark, trade
for your personal archival or backup purposes, and to
secret and any other intellectual property rights in the
make sufficient number of copies for Legitimate Uses or the
Software (and any derivative works thereof) and the
intended use described in the Documentation, provided
Documentation (and any derivative works thereof) not
that all titles and trademark, copyright and restricted rights
expressly granted to you by this EULA remain with SMSI
notices are reproduced on all such copies. Any other uses
and/or its licensor(s). You do not acquire any other rights,
of the Software, including without limitation the Software
express or implied, in the Software (and any derivative
Chapter 2: Installing MotionArtist
23 MotionArtist
Reference Manual
works thereof) and the Documentation (and any cannot read the same copy of a book, and this restriction
derivative works thereof) other than those rights expressly applies to the Software.
granted under this EULA. Without limiting the generality of
the foregoing, SMSI, Lost Marble, Inc. and/or its licensor(s)
retain all title, ownership, interest and rights in and to the
4. Restrictions
patent, copyright, trademark, trade secret and any other
A) You will not, and will not permit any third party to,
intellectual property rights in the copy of the Software
use, copy, modify, derive, or transfer the Software or
contained on your archival media, and all of the terms
Documentation, or any copy, modification, derivation,
of this EULA apply to such archival copy as if it were the
or merged portion thereof, in whole or in part via any
original SMSI-produced copy of the Software that was
means or for any purpose whatsoever except as expressly
furnished to you when you paid the licensing fee.
permitted in this EULA or the Documentation. You will
D) Portions of the Software include third party software not, and will not permit any third party to, modify, adapt,
and other copyrighted material (collectively, “TPS”). translate, rent, lease, loan, resell for profit, or create
Acknowledgements, licensing terms, restrictions and derivative works based upon the Software or any part
disclaimers of such TPS are contained in the “About Box” of thereof. The Software contains trade secrets in its human
the Software and your use of such TPS is governed by such readable form and, to protect them, you will not, and
respective terms. Any terms of this EULA that differs from will not permit any third party to, reverse engineer,
the terms of any TPS are offered by SMSI alone, and not by decompile, disassemble, or otherwise reduce the Software
any other licensor. to any human readable form without the express prior
written consent of SMSI or except to the extent expressly
E) Except as otherwise expressly permitted in the
permitted by applicable law. You will not relicense,
Documentation, you will only use the Software on a single
sublicense, rent, lease, or lend the Software for third-party
computer, meaning that you must treat the Software “like
training, commercial time-sharing or service bureau use.
a book.” “Like a book” means that the Software may be
You will not, and will not permit any third party to, debug,
used by any number of people and may be freely moved
bypass, circumvent or defeat any security features of, or
from one computer to another so long as no possibility
interfere with the normal functionality and operation of the
exists of the Software being used at more than one
Software for any reason whatsoever without the express
computer simultaneously. More than one person at a time
Chapter 2: Installing MotionArtist
24 MotionArtist
Reference Manual
prior written consent of SMSI or except to the extent you a limited, personal, nontransferable and non-exclusive
expressly permitted by applicable law. If the Software is license (without the right to sublicense):
an upgrade to a previous version of the Software, you
1) To reproduce, prepare derivative works based upon,
must possess and maintain a valid license to such previous
distribute, publicly display and publicly perform the
version in order to use the upgrade.
Unrestricted Content for any lawful purpose other than to
B) You, your employees, and/or authorized agents must create a product which is intended to compete with the
protect the Software’s confidentiality and act to enforce Software or to create new content which is intended to
your obligations under this EULA. You cannot distribute or compete with the Restricted Content.
otherwise make the Software or Documentation available
2) To prepare derivative works based upon the Restricted
to any third party via any means whatsoever, public
Content solely for Legitimate Uses and lawful uses.
or private, for any purpose, commercial or not, unless
explicitly allowed by this EULA. 3) To reproduce, prepare derivative works based upon,
distribute, publicly display, and publicly perform content
C) You assume full responsibility for your selection of the
you create using Restricted Content, provided that such
Software to achieve your intended results and for the
use of Restricted Content shall be solely for Legitimate Uses
installation, use, and results you obtain from the Software.
and lawful uses.
SMSI has no obligation to provide support, maintenance,
upgrades, modifications or new releases under this EULA. B) Notwithstanding the foregoing, nothing shall limit SMSI’s
right to independently create, develop, own, market,
D) You may not use the Software on any supported device
distribute, license, sublicense, import, export, sell, or
that you do not own or control, and you may not distribute
otherwise exploit any content or materials similar to any
or make the Software available over a network where it
derivative works based upon the Content.
could be used by multiple devices at the same time.
C) Other Content included with the Software and
Documentation is subject to third-party rights and
5. Content License is copyrighted and owned by the Other Content’s
original creator(s). You may use the Other Content in
A) Subject to the terms and conditions of this EULA and
accordance with all applicable license terms imposed
your payment of the applicable license fee, SMSI grants
Chapter 2: Installing MotionArtist
25 MotionArtist
Reference Manual
by the Other Content’s original creator(s). SMSI makes no F) Except as otherwise expressly permitted in the
representations as to the quality, suitability, functionality, Documentation or unless otherwise provided for herein,
or legality of the Other Content and you hereby waive you will only use the Content on a single computer,
any claim you might have against SMSI with respect to the meaning that you must treat the Content “like a book.”
Other Content. SMSI is pleased to offer site licenses (“Site License”) for
multiple simultaneous users. Please contact SMSI at the
D) You will not, and will not permit any third party to, use,
address below for details. If you purchased a Site License,
copy, modify, derive, sell, distribute, transfer or sublicense
you may distribute the Restricted Content between all
the Restricted Content, the Unrestricted Content, or the
computers containing valid copies of the Software, other
Other Content or any copy, modification, derivation, or
SMSI products, and/or other software able to process
portion thereof, in whole or in part via any means or for
Restricted Content.
any purpose whatsoever, except as expressly permitted in
this EULA or the Documentation.
E) You expressly acknowledge that SMSI and/or its 6. Collection and Use of Your
licensor(s) have a valuable proprietary interest in the Information
Restricted Content and the Unrestricted Content. All
title, ownership, interest and rights in and to the patent, A) Upon launching the Software, you will have the option
copyright, trademark, trade secret and any other to register the Software with SMSI. If you choose to register
intellectual property rights in the Restricted Content (and the Software with SMSI, you agree that SMSI and/or its
any derivative works thereof) and the Unrestricted Content affiliates may collect and process such information about
(and any derivative works thereof) not expressly granted you and the Software in order to enable SMSI to: (i) notify
to you by this EULA remain with SMSI and its licensor(s). you of updates, bug fixes and/or modified versions of
You do not acquire any other rights, express or implied, in the Software; (ii) provide support and assistance of the
the Restricted Content (and any derivative works thereof) Software; (iii) notify you of new version offerings of the
and the Unrestricted Content (and any derivative works Software; and (iv) comply with all applicable laws and/or
thereof) other than those rights expressly granted under regulations, or the requirements of any regulatory authority
this EULA. or government agency.
B) Your use of the Software constitutes consent by you in no way limits SMSI’s right to continue enforcing all rights
to SMSI’s and/or its affiliates’ collection and use of such provided by law and does not entitle you to a refund of
information and, if you are located in European Economic your license fees, except as provided herein. All provisions
Area (EEA), to the transfer of such information to a location of this EULA that protect SMSI’s proprietary rights continue
outside the EEA. Any information collected is done and in full force and effect after termination.
utilized in accordance with SMSI’s Privacy Policy. Your
election to use the Software indicates your acceptance of
the terms of the SMSI Privacy Policy, so please review the
8. Export Law Assurances
policy carefully and check our website at the following URL
Export and re-export of this Software and Documentation
to review updates: http://www.smithmicro.com/.
is governed by the laws, restrictions and regulations of
the United States and applicable export and import laws,
7. Term; Termination restrictions and regulations of certain other countries
(collectively, “Export Laws”). You will comply with all such
A) This EULA remains in full force and effect until Export Laws. Export or re-export of this Software and/or
terminated. You may terminate this EULA at any time Documentation (including any direct product thereof)
by returning or destroying both the Software and to any entity on the Denied Parties List and other lists
Documentation, together with all copies, modifications, promulgated by various agencies of the United States
and merged portions of the Software and the Federal Government is strictly prohibited. In addition, if
Documentation in any form. SMSI is in no way obliged to the Software is identified as an export controlled item
issue refunds. SMSI may terminate this EULA at any time under the Export Laws, you represent and warrant that
upon your breach of any of the provisions hereof. you are not a citizen of, or located within, an embargoed
or otherwise restricted nation (e.g., Iran, Syria, Sudan,
B) Upon termination, you will immediately cease all use of
Cuba and North Korea) and that you are not otherwise
the Software, and you must return or destroy the Software,
prohibited under the Export Laws from receiving the
Documentation, and all copies, modifications, and
Software.
merged portions of the Software and the Documentation
in any form and certify in writing your compliance of this
paragraph to SMSI. Termination of this EULA for any reason
Chapter 2: Installing MotionArtist
27 MotionArtist
Reference Manual
9. Limited Warranty and Disclaimer C) YOU ACKNOWLEDGE THAT THE SOFTWARE MAY NOT
(I) SATISFY ALL YOUR REQUIREMENTS, (II) BE FREE FROM
A) SMSI warrants that any media on which the Software DEFECTS, OR (III) OPERATE WITHOUT INTERRUPTION OR
may be provided will be free from defects in materials ERRORS. IN ADDITION, DUE TO CONTINUAL DEVELOPMENT
and workmanship under normal use for a period of OF NEW TECHNIQUES FOR INTRUDING UPON AND
ninety (90) days from the date of original purchase. ATTACKING NETWORKS, SMSI DOES NOT WARRANT
Your exclusive remedy and SMSI’s entire liability under THAT THE SOFTWARE WILL BE FREE OF VULNERABILITY TO
this limited warranty will be for SMSI, at its option, to INTRUSION OR ATTACK.
replace the Software media or refund the purchase
D) THE FOREGOING LIMITED WARRANTY IS NEITHER A
price of such Software media. This limited warranty is
SERVICE NOR A SUPPORT CONTRACT. NO ORAL OR
offered solely by SMSI and does not apply to any third
WRITTEN INFORMATION OR ADVICE GIVEN BY SMSI, ITS
party product, software, content or service offerings. THE
EMPLOYEES, DISTRIBUTORS, DEALERS, REPRESENTATIVES
ABOVE WARRANTIES ON MEDIA ARE EXCLUSIVE AND IN
OR AGENTS SHALL INCREASE THE SCOPE OF THE ABOVE
LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED,
WARRANTIES OR CREATE ANY NEW WARRANTIES. YOU MAY
AND SMSI EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES,
HAVE ADDITIONAL WARRANTY RIGHTS UNDER LAW WHICH
INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTY
MAY NOT BE WAIVED OR DISCLAIMED. SMSI DOES NOT
OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR
SEEK TO LIMIT YOUR WARRANTY RIGHTS TO ANY EXTENT NOT
A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
PERMITTED BY LAW. This Section 9 and Section 10, below,
B) TO THE EXTENT NOT PROHIBITED BY APPLICABLE LAW, shall survive any termination of this EULA, howsoever
THE SOFTWARE, RESTRICTED CONTENT, UNRESTRICTED caused, but this will not imply or create any continued
CONTENT, AND DOCUMENTATION ARE LICENSED TO YOU right to use the Software after termination of this EULA.
“AS IS” WITH ALL FAULTS, WITHOUT WARRANTY, CONDITION
OR REPRESENTATION, EXPRESS OR IMPLIED, OF ANY KIND,
INCLUDING WITHOUT LIMITATION, MERCHANTABILITY,
10. Disclaimer of Liabilities
PERFORMANCE, SECURITY, SATISFACTORY QUALITY, NON- A) EXCEPT FOR THE EXCLUSIVE REMEDY OFFERED BY SMSI
INFRINGEMENT OF THIRD PARTY RIGHTS, OR FITNESS FOR A ABOVE AND REMEDIES THAT CANNOT BE EXCLUDED OR
PARTICULAR PURPOSE. LIMITED BY APPLICABLE LAW, IN NO EVENT WILL SMSI
Chapter 2: Installing MotionArtist
28 MotionArtist
Reference Manual
OR ITS DEVELOPERS, SUPPLIERS, LICENSORS, DIRECTORS, incidental damages, the above limitations may not apply
OFFICERS, EMPLOYEES, OR SUBSIDIARIES OR AFFILIATES BE to you.
LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR
INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF
BUSINESS PROFIT, BUSINESS INTERRUPTION, LOSS OF DATA
11. Indemnification
AND/OR BUSINESS INFORMATION, AND THE LIKE), WHETHER
You will indemnify and hold harmless, and at SMSI’s request
FORESEEABLE OR UNFORESEEABLE, ARISING OUT OF THE USE
defend, SMSI and its affiliates, successors and assigns
OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION,
from and against any and all claims, losses, liabilities,
REGARDLESS OF THE BASIS OF THE CLAIM, EVEN IF SMSI
damages, settlements, expenses and costs (including,
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
without limitation, attorneys’ fees and court costs) which
OR FOR ANY CLAIM BY ANY OTHER PARTY. IN NO EVENT
arise out of or relate to any third party claim or threat
WILL SMSI’S AGGREGATE LIABILITY (OR THAT OF ITS
thereof that your use of the Software, Documentation or
DEVELOPERS, SUPPLIERS, LICENSORS, DIRECTORS, OFFICERS,
Content is unlawful or not otherwise permitted by this EULA.
EMPLOYEES, OR SUBSIDIARIES OR AFFILIATES), UNDER OR
SMSI reserves the right, at its own expense, to assume the
IN CONNECTION WITH THIS EULA, EXCEED THE AMOUNT
exclusive defense and control of any matter otherwise
PAID BY YOU FOR THE SOFTWARE, IF ANY. THIS LIMITATION
subject to indemnification hereunder.
WILL APPLY EVEN IN THE EVENT OF A FUNDAMENTAL OR
MATERIAL BREACH OR A BREACH OF THE FUNDAMENTAL
OR MATERIAL TERMS OF THIS EULA. 12. U.S. Government Restricted Rights
B) The above limitations will apply even if any warranty The Software and Documentation are provided with
or remedy provided under this EULA fails of its essential RESTRICTED RIGHTS. The use, duplication, or disclosure by
purpose. The above limitations will not apply in case of the United States Government is subject to restrictions as
personal injury (including death) only where and to the set forth in subparagraph (c)(1)(ii) of the Rights in Technical
extent that applicable law requires such liability. Because Data and Computer Software Clause at DFARS 252.227-
some jurisdictions do not allow the exclusion or limitation 7013 or subparagraph (c)(1) and (2) of the Commercial
of implied warranties or liabilities for consequential or Computer Software Restricted Rights at 48 CFR 52.227-19,
as applicable. The Manufacturer is Smith Micro Software, agreements or representations, written or oral, concerning
Inc., 51 Columbia, Aliso Viejo, CA 92656 USA. the subject matter of this EULA.
threatening or pornographic; incites violence; or contains Viejo, CA 92656 USA (949) 362-5800 fax; Customer Service
nudity or graphic or gratuitous violence. (returns, warranty): http://my.smithmicro.com/support;
and Legal (EULA questions, illegal activity reporting):
You agree that the Services contain proprietary content,
[email protected].
information and material that is protected by applicable
intellectual property and other laws, including but not
limited to copyright, and that You will not use such 16. Copyright & Trademark Notice
proprietary content, information or materials in any way
whatsoever except for permitted use of the Services. No Smith Micro Software, MotionArtist and other SMSI
portion of the Services may be reproduced in any form designated logos, marks, names and trade names are
or by any means. You agree not to modify, rent, lease, trademarks of Smith Micro Software, Inc. All other product
loan, sell, distribute, or create derivative works based on names mentioned in the Software, Content or related
the Services, in any manner, and you shall not exploit the Documentation are used for identification purposes only
Services in any unauthorized way whatsoever, including and may be trademarks or registered trademarks of
but not limited to, by trespass or burdening network their respective companies. Registered and unregistered
capacity. You further agree not to use the Services in trademarks used herein are the exclusive property of their
any manner to harass, abuse, stalk, threaten, defame or respective owners. For purposes of Japan law regarding
otherwise infringe or violate the rights of any other party, unregistered trademarks (e.g., a pending trademark
and that SMSI is not in any way responsible for any such application), the right in and to a trademark in Japan may
use by you, nor for any harassing, threatening, defamatory, not be exclusive until it is validly registered. You may not
offensive or illegal messages or transmissions that you may remove, modify, alter, cover or deface any trademark,
receive as a result of using any of the Services. trade names, product/service names, logo, copyright or
other proprietary notices, legends, symbols or labels in the
Software and all related Content, Documentation and
15. Contact Information materials (in any form). This EULA does not authorize you to
use SMSI’s or its licensors’ names or respective trademarks
If you have questions concerning this EULA or need to
(e.g., logos, name, etc.). Further, any reference to any
contact Customer Service, please contact SMSI at this
third party commercial products, processes or services
address: Smith Micro Software, Inc., 51 Columbia, Aliso
Chapter 2: Installing MotionArtist
31 MotionArtist
Reference Manual
by trade name, trademark, logo, and company and/ 2. If a previous installation of MotionArtist exists on
or product/service names mentioned or displayed your system, you will be asked to uninstall it before
in the Software (and in any of its related Content, continuing (recommended).
Documentation and materials in any form) does not
constitute or imply SMSI’s endorsement, recommendation 3. The Welcome screen appears. Click Next to continue.
or favoring by SMSI or any of its suppliers/licensors This
4. The License Agreement screen prompts you to accept
EULA does not authorize you to use SMSI’s or its licensors’
the License Agreement. Click I accept the agreement,
names or respective trademarks. All rights not expressly
and then Next to continue the installation.
granted in this EULA are reserved by SMSI and its licensors,
respectively. 5. The Select Destination Location screen prompts you
Version: 20150122 MotionArtist (Ming) to choose an installation folder. If you want to use a
different location other than the default installation
location, click the Browse button to locate the folder
Installing MotionArtist you want to use. Then click Next to continue.
6. The Select Start Menu Folder prompts you to choose a 3. The ReadMe screen displays important information
location in your Start Menu where the shortcuts for the relating to the release. After you read the information,
application will appear. If you want to use a location click Continue.
other than the default, click the Browse button to
locate or create a folder. After you choose your folder, 4. The License screen displays the End User License
click Next to continue. Agreement (EULA). Press Continue after you read the
agreement. A new dialog prompts you to agree to
7. The Select Additional Tasks screen asks if you want to the license before you continue the installation. Click
install a desktop icon. Uncheck the option if you do Agree to continue the installation. If you click Disagree,
not want to install one. the program will not be installed.
8. The Ready to Install screen displays the choices you 5. The Installation Type screen appears, and displays the
made during the installation process. Use the Back amount of space that the MotionArtist application
button to go back and change settings if you need to will need on your hard drive. By default, MotionArtist
do so. To install to the locations specified, click Install. will be installed to your primary hard disk. Click the
Change Install Location button to select another
9. After files are installed, the final setup screen will ask installation folder. Then click Install to continue with the
if you want to view the Readme.txt file after you exit installation.
setup. Uncheck this option if you do not want to read
it. Then click Finish.
As with most Mac software installations, you
may be prompted to enter your Mac system
administrator password to install the software. After
MotionArtist Installation (Mac) entering the password, click Install Software.
MotionArtist Demo
The MotionArtist Demo dialog appears the first time you
start MotionArtist. The following four options appear:
Demo Screen.
• Continue Using Demo: Click this button to continue
using the MotionArtist trial version.
• Buy Now: Opens your web browser to the Smith Micro
store, where you can purchase a licensed copy of • Quit: Exits MotionArtist.
MotionArtist.
• Insert Serial Number: Opens a dialog that prompts you Activating Motion Artist
to enter your current MotionArtist serial number. If you
are upgrading from an older version of MotionArtist After installing MotionArtist, you will need to activate
you can enter your previous serial number. within a seven day grace period. If you do not activate
MotionArtist during the seven day grace period, it will not
start until activated. You will need to reactivate in order to
use the product.
Automatic Activation.
Automatic Activation
If your computer has an Internet connection, MotionArtist If you do not want to activate the product at
can be activated as follows: this time, click Activate Later. The product will
continue to operate in trial mode until the trial
expires.
While running during the trial period, the analytics information to Smith Micro option if you do
MotionArtist Demo dialog will appear when not want to send this information.
you start MotionArtist. To activate the product, click
the Insert Serial Number button to open the product 7. Click Activate to automatically activate the product
registration screen. while connected to the Internet.
1. To continue with activation, enter your first and last An alert appears if you have exceeded the
name in the Registration Name field. number of activations allowed for the serial
number.
2. Enter your email address in the Registration Email field.
Use the Copy Activation URL button to copy 10. Copy the activation certificate file onto the flash drive,
the activation URL to your clipboard. Then and then copy it back to the computer that doesn’t
create a new text file, and save it to your flash drive have an internet connection.
under a different filename (such as ActivationURL.
txt). You can use this text file to retrieve the URL on 11. In the Manual Activation screen, click the Select File
your other computer. button to select the activation certificate file.
8. From the MotionArtist page, click the Choose File • If you are planning on upgrading your operating
button to open the File Upload dialog. Locate the system, we recommend that you deactivate
Activation Request file on your computer’s hard drive MotionArtist before the upgrade.
and click Open to return to the Activation web page.
• If you have exceeded the number of activations per
9. A small icon appears next to the Choose File button license (three) you will need to deactivate one of
when the file is uploaded. Click the Submit button on the installations in order to install and activate it on
the Activation web page. An activation_certificate.txt another computer.
file will be downloaded to your computer.
After you deactivate your license, MotionArtist will 1. Choose Help > Deactivate License. MotionArtist
then display a dialog that tells you that your license is reminds you that you will need to reactivate
deactivated and that your copy of MotionArtist will shut MotionArtist if you want to use it on the same
down. computer. If you are sure you want to deactivate,
click Deactivate to continue.
Automatic Deactivation 2. You are again asked to confirm your decision. Click OK
to continue.
If MotionArtist is installed on a computer that has an
Internet connection, proceed as follows: 3. MotionArtist displays a dialog if it detects that you
1. Choose Help > Deactivate License. are not connected to the Internet. Click Deactivate
Manually to continue.
2. A dialog informs you that you are about to deactivate
the license on your current computer.
12. Return to the Manual Product Deactivation dialog on • Never: Choose this option if you do not want to set up
the original computer and click Done. Deactivation is a folder, and no longer want to receive this prompt
complete when you start MotionArtist.
Empty Project.
2 Panels.
4 Square Panels.
5 Panels.
8 Panels Basic.
Registering MotionArtist
After installation, you can choose to register your copy
of MotionArtist via the Web. Choose Help > Register to
navigate to the registration page on smithmicro.com.
Part 2: MotionArtist
Overview
Chapter 3: The
MotionArtist
Workspace
The MotionArtist workspace is arranged in a simple layout
that includes a few main areas: Menu Bar, artboard
(project workspace), main toolbar, timeline with scene
tabs, and library (shown undocked in the following figure).
MotionArtist workspace (Mac App Store). 6. Timeline: Displays an overview in time of when content
will appear in your project,and the placement of other
1. MotionArtist Menu Bar: Displays most commands items such as Camera and Object stop points. See
available in MotionArtist. See “MotionArtist Menu Bar” “The Timeline” on page 54 for an overview, and
on page 50. “Chapter 6: The Timeline Window” on page 85 for
more detailed information.
2. View and Mode Indicators: Displays your current view
and mode. See “View and Mode Indicators” on page 7. Status Bar and Current Frame indication: Displays
50. helpful tips relating to the usage of the MotionArtist
interface. The right side of the status bar displays the
3. The Artboard: Displays the scenes, panels, and objects current frame in both scene time, and panel time.
in your project. See “The Artboard” on page 51.
8. The Library Window: Provides quick access to ready-
made content, as well as content in your own content
MotionArtist Menu Bar • Camera View: See “Camera View” on page 67.
Menu Bar.
The Artboard
The Artboard is used to arrange one or more scenes in your
project, with each scene containing one or more panels
or media items. You will learn throughout this manual how
to add scenes, panels, and content to bring your project
together on the artboard.
When you create a new MotionArtist project, the artboard
appears in the center of the interface. The page guide
around the artboard (off by default) defines an 11x17
area, which is sized the same as a traditional comic book.
The View > Page Guides command turns the guidelines on
and off.
The rectangle that surrounds the object in the center
of the project is the camera. Anything within the red
Chapter 3: The MotionArtist Workspace
52 MotionArtist
Reference Manual
Artboard.
The Toolbars Panel, Insert Text., and Split Panel (with width setting).
For more information, see “Chapter 10: Working with
The MotionArtist toolbars appear in a bar directly above Panels” on page 120.
the timeline. There are several categories of tools arranged
in five different categories.
Scene Tabs
When you first start MotionArtist, or when you create a new
MotionArtist project, there is only one scene in the project.
You can create as many additional scenes as you need,
Audio Tools using the File > Add Scene command.
Each scene in your project appears as a tab at the top of
• There are two Project Tools available in the MotionArtist the timeline. Simply click one of the scene tabs to work on
toolbar. From left to right, these icons are: another scene. The timeline will then display the elements
in that scene, arranged in time and space.
Insert Text: Opens a dialog that helps you
generate text and word balloons that can be Scene tabs, and the tools associated with them, are
edited at any time. See “Working with Text and discussed in more detail in “Chapter 9: Working with
Word Balloons” on page 198. Scenes” on page 114.
clicking on one of the scene tabs that appear just To open the Preferences dialog, choose Edit > Preferences
below the MotionArtist toolbar. “Chapter 6: The Timeline (Windows) or choose the Preferences command from the
Window” on page 85 discusses the arrangement of the MotionArtist menu (Mac). The Preferences dialog consists
Timeline in more detail. of four tabs which are described in the sections that follow.
Options
The Options tab allows you to set various display and
performance options for MotionArtist. The settings in this
The Timeline tab include the following:
Setting Preferences
The Preferences dialog allows you to configure general
options for MotionArtist. You can also specify login
information for your YouTube account and change Editor
and GUI colors.
Chapter 3: The MotionArtist Workspace
56 MotionArtist
Reference Manual
If there is instability with importing or exporting pixels to create a smoother image. Turn this option off
H.264 based video, the user should update if you want the enlarged image to appear blocky.
their video card drivers and/or disable hardware
acceleration. To disable hardware acceleration • Auto save for crash recovery: When turned on,
within the application, go to the MA preferences MotionArtist will automatically save your work every
and uncheck the “Enable export/import hardware thirty seconds to a temporary file. If the application
acceleration” check box. crashes, you can recover your work the next time you
start the application. In the event that you are working
on very large files and your workflow is slowed down
• Zoom with drag box: When this option is on, allows you by saving every thirty seconds, you can turn this option
to draw a box around the area that you want to zoom off to improve performance.
into, rather than using a continuous zoom.
• Automatically check for updates: (Not included in
• Auto-scale imported vectors: Makes it easier to import Mac App Store version): Check this option to perform
multiple Illustrator files (for example, multiple body parts an automatic check for updates when MotionArtist
in a character). The imported files will all be in scale starts.
with each other when this option is checked. When this
option is turned off, you may need to press the Esc key • Open and switch to new file after Gather: Check this
to automatically zoom in to the selected points after option if you want to automatically open and switch
you import the files. to a gathered project that you created with the File
> Gather Media command. When unchecked, you
• Use SMPTE timecode: Shows time in the timeline using will be prompted each time you use the File > Gather
SMPTE timecode instead of frame numbers. SMPTE Media command.
timecode looks like this: 00:02:34:07 That would be 0
hours, 2 minutes, 34 seconds, and 7 frames. • Disable Touch Support: If you are experiencing
incompatibility issues with Wacom tablet drivers, you
• Nearest neighbor sampling for new image layers: can check this option to disable touch support.
When an image is scaled up larger than its original size,
MotionArtist will try to smooth out the areas in between
Chapter 3: The MotionArtist Workspace
58 MotionArtist
Reference Manual
Editor Colors
The Editor Colors tab allows you to change the color
scheme for the editor window, including various options for
background and object colors.
Chapter 4: MotionArtist • Panels are the next level down from scenes. Each
scene can contain one or more panels contained
Director View.
• Presentation Mode allows you to add panels or floating Auto Camera command to add camera movement
objects (free-floating content) while automatically and timing.
animating the camera. See “Presentation Mode” on
page 65, which follows. • For more information about using the Camera
Tool, see “The Camera Tool” on page 75.
Presentation Mode
When you work in Presentation Mode, you can quickly
assemble a scene by placing panels and content on the
artboard. The camera will automatically move from one
content item to another during playback, based on its
placement in the timeline.
To switch to Presentation Mode at any time, use one of the
following methods:
Because the camera is animated look like to the viewer, through the eye of the camera.
automatically in Presentation Mode, the You’ll see the panels and floating objects in the scene
Camera Tool is disabled. move into view of the camera in sequence as the
playhead moves through the timeline.
Camera View
When you view your project in Camera View, it fits the
currently selected panel and all of its contents within the
view. Camera View is stationary and does not animate.
You can switch to Camera View using one of the following
methods:
Panel View
Choose View > Panel View (or COMMAND/CTRL+3) or click
the Panel View icon to switch to panel view. The view will
fit the currently selected panel into view.
the size of the panel, the areas outside the boundaries of • Choose View > Page Guides to show or hide the
the panel will be masked out. This allows you to scale the artboard workspace guides that show the 11x17
content inside the panel without obscuring the view of workspace area. The outlines will display when the this
other areas on the artboard. option is checked, and will be hidden when the option
is not checked.
When you view your scene in Panel View, the contents
of that panel appear in the timeline. You can select an
You can change the color of the page
object in the panel, or in the timeline, and then change
guides in the Editor Colors tab of the General
the position, scale, or rotation of the selected item over
Preferences dialog. See “Editor Colors” on page
time to add animation to the panel.
59.
• Choose View > Camera Frame to toggle the display of • Choose View > Video Safe Zones to show or hide the
the camera frame guide. video safe zone rectangles. This option is enabled
when you are viewing your project in Camera View.
These rectangles represent the areas in your project
that will be safe for title (inner rectangle) and content
Thirds grid.
Setting the grid. Part of a scene showing the Square Grid enabled.
3. Choose the type of grid you want to use from the Grid Polar: Displays a circular grid that radiates from a
Style dropdown list: center point.
Part of a scene showing the Polar Grid enabled. Part of a scene showing the Isometric Grid enabled.
Isometric: Displays an isometric grid consisting of 4. The default spacing of the grid is 50 pixels. Enter a new
vertical and diagonal lines. spacing amount in the Grid Spacing field.
• In Panel View, the view will adjust to center and fit the
selected panel.
Chapter 5: Cameras Camera View, you can rotate and zoom the camera as it
travels along this path.
and Stop Points You can edit the motion path in the following ways:
Camera Tool.
When you have multiple Stop Points on the 1. Click the Director View icon in the MotionArtist toolbar,
timeline that have the same translation(x,y) or choose View > Director View (or COMMAND/
values but are occurring at different points in time, CTRL+1).
the Stop Point displayed on the work space will be a
diamond. If you switch to Director’s view and the 2. For the scene that you want to work on, toggle
double click with the camera selection tool on the Presentation Mode off by clicking the Presentation
displayed stop point, the scrubber will move to the Mode icon in the Scene tab, as shown in “Standard
first Stop Point on the timeline in that location. Mode” on page 64.
point appears at the center of a panel that you You can visually adjust the camera angle in
create in Presentation Mode. You can adjust the Camera View by rotating it with the Camera
stop point by entering offset values in the X and Y Tool. See “Camera View” on page 67 for further
fields. information.
• Drag up, down, left, or right outside the outer circle to Editing Stop Points in Camera View
zoom the camera. A zoom cursor appears when you
can zoom the camera. When you are working in Camera View, you can click on
an empty path segment with the Camera tool to add a
new stop point. This will allow you to adjust the curve of the
path.
In addition, you can move backward and forward in the into focus. You can then edit the new stop point to pause
timeline to add a stop point to move to a different part the camera for a specified amount of frames.
of an image or panel. For example, if you have a comic
panel that has word bubbles over the illustration, you can
bring that area into focus first. Edit the Hold Duration of
that stop point to ensure that you have given the viewer
enough time to read the text.
Move tool.
Camera Targets will appear in the timeline, and forward in the timeline and play or pause the project
and will be named Camera Target. For more while you work on the animation.
information about Camera Targets, see “Camera
Targets (A)” on page 123.
• The spaces in between the bars indicate transition You will need to make sure that there are no
areas, where the camera is moving from one panel or other items selected before you turn
floating object to another. MotionAssist on for the camera. One way to do this
is to click an empty space with the Move tool.
Using Motion Assist You can also turn Motion Assist off to key camera position,
zoom, or roll individually. An example is as follows:
Choose Arrange > Motion Assist to place MotionArtist in a
mode where it synchronizes changes across different types 1. Switch to Camera View (or, make sure that nothing is
of keyframes. This mode is on by default, and is designed selected in the scene) and choose Arrange > Motion
to make the process of animation easier for those who are Assist to uncheck it.
new to keyframe animation.
2. Click and drag outside the double-circle camera
As you become more comfortable with keyframe controls in Camera View to adjust your camera zoom
animation, and which properties are being keyframed manually. Motion Artist will create a stop point. The
at what time, you can turn the Motion Assist feature off. only value that is keyed here is the scale.
Select the Arrange > Motion Assist command to toggle the
feature off. 3. You can see the indicator with a blue stop point next
to Scale in the Camera Stop Point window. To access
this window choose Window > Camera Stop Point .
Using Motion Assist with Cameras
Motion Assist is a per-object setting (not global). It also
works with the camera, but the object in that case is the
scene.
When you turn Motion Assist off, you can move an object
over time to multiple locations. For example, let’s say you
start with an object that is on the left side of the scene.
At frame 150, you move it to the center of the scene.
Then at frame 225, it moves off the right side of the scene,
Camera zoom stop point. making a total of three translation keyframes. Finally, you
rotate the object at frame 300. When you play back the
animation you will notice that the rotation slowly adjusts
between frame 1 and frame 300, where you adjusted the
Using Motion Assist with Objects rotation.
Motion Assist can be turned on or off for a single selected If you had created a similar example with Motion Assist
object. When you make a change in your scene (such as on, the rotation would only occur between frame 225 (the
rotating an object at frame 10), all of the other parameters third translation stop point) and frame 300 (where you
of the object (translation, scale, etc.) will also get a rotated the object).
keyframe at the same frame, thereby ensuring the object
will be exactly at the desired position, rotation, and scale
at that frame. This helps to prevent keyframes from earlier
Part 3: Creating
with MotionArtist
Chapter 7: The Layer Click the desired panel with the Move tool and
choose Window > Layer Settings (or COMMAND/
Name field
Motion Assist
Check this option to turn Motion Assist on for the selected
General Tab options (for multiple selected layers) panel or object. For more information about Motion Assist,
see “Using Motion Assist” on page 90.
Chapter 7: The Layer Settings Window
96 MotionArtist
Reference Manual
Compositing Effects the item will not be visible on the timeline or in the
render. You can turn visibility on or off at any frame.
There are several settings in the Compositing Effects
section of the General Tab that are common to Scenes, • Blur Radius: Lets you apply a blur (in pixels) to the
Panels, and Images. These options are as follows: scene to simulate such effects as camera focus. The
blur can be animated over time to make the scene
look like its coming in and out of focus
Scene-Specific General Settings • Presentation Mode: Check this option to place the
scene in Presentation Mode. Uncheck this option to
The General tab in the Layer Settings dialog displays the place the scene in Standard Mode. These modes are
following unique options when you are applying settings to discussed in “Presentation Mode” on page 65 and
a selected scene: “Standard Mode” on page 64.
The Stroke Width setting for panels displays want to add a custom panel duration in the Panel
the width of the stroke as it relates to the Duration field.
scale of the panel at Frame 0. While you cannot
animate the stroke width, MotionArtist will Custom panel durations will not be
automatically increase stroke width when you scale automatically extended if you change the
a panel. If you animate a panel size in later frames, duration of events in the panel. You will need to
the width of the stroke will increase or decrease extend the panel duration manually in the Layer
proportionally. If you want the stroke widths of all Settings dialog if you turn Automatic off.
panels to match, you should create them all
together at the desired size.
• Ignore Auto Camera: Check this option if you do not
want to change settings for the panel when the Auto
• Brush: This box displays a preview of the brush used Camera command is applied to the scene.
to draw the stroke around the panel. Click the box to
• Allow Animation: When checked, panels can have
select a brush from the Brush Settings window. Brush
keyframed translation, scale, and rotation. When
settings are discussed in more detail in “Brush Settings”
unchecked (default), you can only edit the initial
on page 102.
placement of the panel and it will not move.
• Panel Duration: Enter the number of frames for the
amount of time that the panel will appear in the
Image-Specific General Settings
timeline. The panel duration is important for the Auto
The General tab in the Layer Settings window displays the
Camera feature in MotionArtist, and when importing
following unique options in the Outline section when you
files from Anime Studio.
are applying settings to an image. These settings pertain
to the outline or border that surrounds an imported image
• Automatic: When this option is checked, the panel
or movie:
duration will be set to the number of frames as set
in the Preferences dialog. Uncheck this option if you
There are cases when you do not want your content to • Ignore auto camera: When you use the Auto Camera
be masked within a panel. For example, you might want feature it automatically animates the contents in your
to import a background image that covers the entire scene so that the camera moves over the content
Offset: Controls how far the shadow appears from Offset: Controls how far inside the layer the
the actual objects. A larger offset makes objects shading appears. A larger offset makes objects
appear higher up above the layers below them. appear to have more “rounded” edges.
Blur: Determines how hard or soft the edges of the Blur: Determines how hard or soft the edges of the
shadow appear. shading appear.
Expansion: Allows you to expand the reach of the Contraction: Allows you to pull the shading further
shadow. This can be useful for halo-type effects. into the center of the layer.
Try an Offset of 0, Blur of 8, and Expansion of 8.
Shading Color: Clicking on the “Shading
Shadow Color: Clicking on the “Shadow color” color” swatch lets you change the color of the
swatch lets you change the color of the shadow shading that is applied. You can also modify the
that is being cast. You can also modify the transparency of the shading with this control.
transparency of the shadow with this control.
Shading Direction: Controls the direction the
Shadow Direction: Controls the direction the shading appears. Just drag the knob in circles to
shadow is cast. Just drag the knob in circles to change the direction of the shading.
change the direction of the shadow.
You can set the following options for brushes: different position at each frame. You can intentionally
use this to make an animation look hand drawn, but
• Brush Style: Click one of the thumbnails to use an too much randomness can make the animation look
image for a brush. If you want a standard brush, jittery and wild. Check this box to instruct MotionArtist
choose None. to make an attempt to minimize the randomness and
jitter between frames of the animation.
• Align Brush with Curve: When this option is checked,
the image that you use for the brush style will align • Tint Brush Using Stroke Color: Brushes that appear
with the curve of the panel outline. When the option black in the Brush Settings dialog always take on the
is unchecked, the image will follow the stroke, but the stroke color of the object. This checkbox controls
angle of the image will not align to curves. the color of the brush when colored brushes (like
the radiation symbol brush) are used. If unchecked,
• Brush Jitter Angle: Causes the brush to rotate random
the stroke uses the colors of the brush (such as black
amounts along the stroke. A value of zero lines up all
and yellow for the radiation symbol). If checked, the
the brush patterns, while a value of 360 causes each
colored brush will get tinted by the object’s stroke
stamp of the brush to be rotated at a totally random
color; for example, if the stroke color is green you will
angle. A small angle value like 60 causes the brush
get a green-tinted radiation symbol.
stamps to be mostly aligned, but with a little bit of
randomness.
Image options
• Image Settings: Use this section to specify various whether or not the panel is in the view of the
image display and performance settings for your camera.
image or movie file:
Persist last frame: Check this option to pause the
Set Source Image: Click this button to replace the movie at its last frame after the movie has played
existing image with another file on your computer. once. When unchecked, the movie will animate
After you choose a new image or movie, the whether or not the panel is in view of the camera.
filename in the timeline will not change. You will
need to change the filename in the General tab. To play a movie once, and only when the
associated panel is in view of the camera,
Reveal Source Image: Opens your system file check both the Persist First Frame and Persist Last
browser to the folder that contains the source Frame options, and make sure that the Loop Movie
image. Indefinitely option is off. The first frame will be held
AVI Movie has alpha: This option is enabled only until the camera reaches the panel in which the
when you import an AVI movie. Check this option movie is displayed. Then the movie will play until it
if your AVI file has an alpha channel and you want reaches the end, after which the last frame of the
underlying content to appear behind the movie. movie will remain displayed in the panel.
create a smoother image. Turn this option off if you Black Level: Darkens the dark areas of the toon
want the enlarged image to appear blocky. effect.
Unwrapped: Check this option to extend the outer Saturation: Increases or decreases the amount of
edges of the movie outward. This is accomplished color. Negative values make the toon more black
by flipping each edge of the movie and placing a and white.
flipped copy at each side (top, bottom, right, left,
Lightness: Increase the setting to make the image
and corners). By doing so, you won’t see any white
appear more faded.
space when the camera displays the panel at an
angle, such as when you use the Arrange in 3D Quantization: Sets the number of colors in the
command (discussed in “Arranging Panels in 3D image. When set to a value greater than 1, the
Space” on page 131). value you enter is the number of colors in the
image.
• Toon Settings: Use this section to apply toon effects
and shading to the selected image or movie:
Chapter 8: Working
with Projects
Project Settings
To specify dimensions, frame rate, and background color
for your project, choose File > Project Settings, or use the
keyboard shortcut COMMAND/CTRL+SHIFT+P. The Project
Settings dialog displays the following options:
PAL D1/DV: Creates a 788 x 576 project. • Constrain Proportions: Check this option if you want to
resize the figure proportionally if you change either the
PAL D1/DV Widescreen: Creates a 1050 x 576
Width or Height field.
project.
HDV/HDTV 720p: Creates a 1440 x 1080 project. • Width: Enter the desired width for your project.
HDV 1080p: Creates a 1920 x 1080 project. • Height: Enter the desired height for your project.
HDTV 1080p: Creates a 1920 x 1080 project.
• Frame rate: Enter the desired frame rate for your
VGA: Creates a 640 x 480 project. project. The default is 30 frames per second.
Web: Creates a 320 x 240 project. • Default Panel Duration: Enter the default panel
Web Widescreen: Creates a 426 x 240 project. duration in number of frames. Each time you create a
new panel, the length will default to this duration.
YouTube: Creates a 640 x 480 project.
You can set the panel duration of each
YouTube HD: Creates a 1280 x 720 project.
panel in your project individually, in the
iPhone: Creates a 480 x 320 project. General tab of the dialog. For more information, see
“Chapter 13: Importing Content” on page 156.
iPhone 4: Creates a 960 x 640 project.
motion. Move the slider toward the right to increase • Save as Defaults: Click this button to save your project
the tilt amount. settings as the new default.
• Background Color: Click the color square to select a • Restore Defaults: Click this button to retrieve the
background color from your system color palette. original MotionArtist default settings.
• HTML5: Specifies background and playback options for Both of these new features are especially
HTML5 output. helpful when designing web content for
HTML5. A transparent background is often necessary
Background Audio: When checked, background
to overlay on existing HTML content, and auto play
audio will play continuously during a presentation,
ensures your content starts as soon as a user arrives
regardless of what scene is playing or if you add
at the web page.
interactive elements for HTML output.
Quitting MotionArtist
To quit MotionArtist and close all documents, choose File
> Quit, or use the keyboard shortcut COMMAND/CTRL+Q.
You will be prompted to save changes that have not yet
been saved before MotionArtist closes.
Chapter 9: Working Each scene tab has its own set of controls, as shown in the
following figure.
with Scenes
All MotionArtist projects must include at least one scene.
When you create a new MotionArtist project, it contains Scene tab.
one scene by default.
From left to right, these controls are as follows:
MotionArtist scenes are based on the Anime
Studio file format. Anime Studio files cannot • Scene Name: Double-click the scene name to open
be opened as a MotionArtist project, but they can the Layer Settings window, described in “Chapter 7:
be imported as a content object or floated in a The Layer Settings Window” on page 93.
scene.
• Scene Visibility: When toggled on, the scene will be
One way to think of a scene is as a representation of played back in the timeline, and will be rendered in
one page in a comic book; or one chapter in a book. the final output. When toggled off, the scene will not
Therefore, if you want to create the MotionArtist equivalent play back in the timeline or be rendered in the final
of a 24-page comic book, your MotionArtist project would output.
contain 24 scenes.
• Scene Lock: Toggle the lock on to prevent accidental
changes to the scene. Toggle the lock off to allow
Adding Scenes scene editing.
To add a scene, choose File > Add Scene. When you • Presentation Mode: Toggles Presentation Mode on
choose this command, a new scene tab appears above or off, as discussed in “Presentation Mode” on page
the timeline. 65 and “Standard Mode” on page 64.
Reordering Scenes.
Using Transitions
You can use scene transitions when the timeline moves
from one scene to the next. The default transition is a
“cut”, which simply moves to the next scene without
any sort of transitional effect. There are seven additional
transition effects that you can choose from the Transition
popup menu.
The last item in the Transition selector is Duration, which Click the Transition button to display the Transition list.
allows you to specify the length, in frames, for the transition
of the current scene to the next. The default duration is 3. The Cut transition is selected by default. When the
12 frames; to adjust the setting, click Duration in the flyout Cut transition is selected, the Duration command is
menu. The Duration is disabled only when the Cut transition disabled. This option plays the next scene immediately
is selected as shown in the above figure. after the currently selected scene, with no transitional
To create a scene transition, follow these steps: effect.
1. Click the scene tab associated with the scene after 4. If you choose any other transition type, the Duration
which you want to add the transition. command will enable, allowing you to set the number
of frames for the transition. The default setting is
2. Click the Transition button (the last button in the scene
12 frames. You can enter a different value in the
tab) to open the Transition menu.
Transition Duration dialog.
Transition duration.
Crossfade: The current scene will fade out as the Horizontal wipe.
next scene fades in.
Fade to Black: The current scene fades to a black Vertical Wipe: The next scene wipes in from
background, after which the next scene fades in bottom to top, covering over the previous scene.
from black.
Iris Wipe: The current scene is wiped out by a circle Crumble: The current scene will reveal the next
that decreases in size; the next scene is wiped in scene based on lightness and darkness values. It
by a circle that increases in size. starts by turning the current scene into black and
white, and then reveals the next scene in color
gradually until the earlier scene is completely
gone.
Crumble.
Chapter 10: Working • To place a new panel as the third panel in the
sequence, select Panel 2. Then create your new
• There are five panels, numbered Panel 1 through There are a couple of different ways that you can create a
Panel 5. new panel on the artboard:
• Panel 1 appears at the bottom of the timeline, and • Choose Panel > New Panel, or use the keyboard
plays first. Each subsequently numbered panel shortcut COMMAND/CTRL+SHIFT+N to add a new
appears in the layer above, and appear in numerical panel to your project. This creates a rectangular panel.
sequence in the timeline.
Chapter 10: Working with Panels
121 MotionArtist
Reference Manual
Panel tools
To create a rectangular panel, click to create 1. Click the Oval Panel tool above the timeline, or use
the first corner, and then drag in the diagonally the keyboard shortcut O.
opposite direction. Release the mouse button to
set the shape.
Oval Panels (O) To create an oval panel, click to create the first
To create an Oval Panel, follow these steps: corner, and then drag in the diagonally opposite
direction. Release the mouse button to set the
oval shape.
Oval Panel
4. To set the last point, double click to both add the point
and then complete the polygon panel.
1. Click the Polygon Panel tool above the timeline, or use To explain how the Camera Target works, assume that you
the keyboard shortcut M. have scanned a page from a comic and want to create
a quick movie presentation that goes from one panel to
the next. The quickest way to accomplish this is to import
your scanned comic book page as a background image,
and then create one or more Camera Targets that move
Polygon Panel tool the camera across the page.
2. Use the Panel tools (described in “Creating New When the playhead moves over an empty space
Panels” on page 120) to create several new panels in the timeline, the camera transitions from the
and add them to the workspace. current panel to the next panel.
3. Notice that when you add a panel, it also appears The gaps between the panels in the timeline vary
in the timeline. Each additional panel appears in the in size. This is because the camera moves at a
timeline with some space in between the two. constant speed, and the transition between two
panels will take less time when panels are closer
4. Now press the Play button. Notice the following: together, and more time when they are farther
apart.
When the playhead appears over a panel in the
timeline, the camera is stationary. The panel is When you are working in Presentation Mode,
displayed in full opacity, while the other panels in dragging a panel left or right will not increase
the artboard are displayed with less opacity. or decrease the speed of the camera or the
amount of time it takes to transition from one panel
Panels have a default duration of 30 frames, to the next.
unless set otherwise in the Preferences dialog.
If you double-click the panel in the timeline you can 5. If you want to change the order of your panels, select
open the Layer Settings window to specify a a panel and move it up or down in the timeline. For
different panel duration. Simply uncheck the example, if you want Panel 2 to play last instead of
Automatic option and enter the desired duration in second, drag it to the top of the stack in the timeline.
the Panel Duration field. When you change the Panels that once followed Panel 2 will shift backward
duration of a panel, the panels that appear in the timeline, and Panel 2 will appear last.
afterward will shift to accommodate the new
length.
4. Draw a line over the panel with the Split Panel tool, in
the area where you want the panel to split. Click to
start the line, and then release the mouse when you
drag the tool to the other end of the split.
Use the Move tool to select the panel you want to split.
Draw a line over the panel with the Split Panel tool, where you The panel will split into two pieces after you release the mouse
want the panel to split. button.
You can quickly create a vertical split that Panels can be split in Presentation Mode, or in Standard
divides a panel into right and left sections by Mode. The main difference is as follows:
simply clicking the panel with the Split Panel tool in
• When you split a panel in Presentation Mode, the new
the area that you want the split to appear.
panel section will appear in the layer immediately
above the panel that you split. Subsequent panels will
be moved toward the right in the timeline to make
room for the new panel section so that it plays in the
correct sequence.
• When you split a panel in Standard Mode, the new Select the Move tool above the timeline, then
panel section will appear in the layer immediately click to select a panel from the artboard in
above the panel that you split, but it will not shift in Director view,
time. You will need to reposition the timing of the new
Click to select a panel in the timeline. Use the SHIFT
panel section and all subsequent panels manually.
key to select a contiguous range of panels, or the
• If the panel that you split uses a default panel name CTRL key to add additional panels by clicking on
(such as Panel 2), the new panel section will use the them.
next consecutive number (such as Panel 3). If your 2. Choose Panel > Duplicate Panel to duplicate the
project already has a panel named as such, this will selected panel.
result in duplicate panel names in the project.
If your panels are named numerically (such as Panel 1,
• If the panel that you split uses a custom panel name Panel 2, Panel 3, and so on), the duplicated panel will
(such as “My First Panel”), the new panel section will use the next number in sequence to the panel that you
be named the same but with a number appended to duplicated. For example, if you duplicate Panel 2, the new
it (such as “My First Panel 2”). panel will be named Panel 3. The new panel will appear in
the layer directly above Panel 2 (therefore being closer),
and immediately after Panel 2 in the timeline (therefore
Duplicating Panels playing after Panel 2).
If you have a panel that contains a lot of content that you Double-click on a panel in the artboard or in
want to reuse in the scene, you can duplicate the panel. the timeline to open the Layer Settings
Follow these steps: window. You can assign a new name for your panel
1. Select the panel that you want to duplicate, using one in the General tab. For more information about
of the following methods: panel settings, see “Chapter 13: Importing
Content” on page 156.
When you duplicate a panel in Presentation 1. Select the panel that you want to delete, using one of
Mode, the duplicated panel will appear in the following methods:
the layer above the panel you selected for
duplication, and will also appear immediately after Use the Move tool above the timeline to select a
the original panel in the timeline. The other objects panel from the artboard in Director view,
on the timeline will shift forward in time to
Click to select a panel in the timeline. Use the SHIFT
accommodate the duplicated panel.
key to select a contiguous range of panels, or the
CTRL key to add additional panels by clicking on
them.
2. Do one of the following:
Flattening Panels
The Panel > Flatten Panel command removes the 3D
effect on a panel. For example, if you had previously run
the Arrange In 3Dcommand, you can choose the Panel If you uncheck the Allow Animation option
> Flatten Panel command to reverse the effect. It will on a panel that has previously been
rearrange all the objects inside the panel to be at the animated, it will clear the animation on that panel.
same Z depth.
Animated panels allow you to accomplish some unique
effects. For example, you can place a movie in a panel,
Fitting Panels to Selections and then “shatter” the panel as follows:
The Panel > Fit Panel to Selection command allows you to 1. Select the panel that you want to shatter.
resize a panel so that it fits to the items that are currently
selected. In Panel view, select an item in the panel, and 2. Move the timeline to the point at which you want the
then choose the Panel > Fit Panel to Selection command panel to shatter.
to resize the panel to fit around it.
3. Open the Layer Settings dialog for that panel, and
enable the Allow Animation option. (See “Panel-
Animating Panels Specific General Settings” on page 97.)
4. Use the Split Panel tool to cut the panel up into smaller
You can animate a panel in much the same way that
sections. (See “Splitting Panels (S)” on page 128).
you can animate any other MotionArtist object. To make
a panel animatable, select the panel that you want to
5. Select all individual parts that were once a single
animate, and open the Layer Settings dialog. Then check
panel, and transform them as a group.
the Allow Animation option discussed in “Panel-Specific
General Settings” on page 97. 6. Select all of the pieces and then run the Scatter
command to define where the pieces will shatter to.
When you set the Allow Animation option,
MotionArtist will add a stop point at the
frame at which the option was set.
Chapter 11: HTML5 which allows for engaging presentations. You can assign
a multitude of actions that will trigger when the user clicks
Export and Interactivity or taps a panel or object in the presentation in their web
browser or tablet.
The Layer Settings window provides the following options
Creating interactive presentations of your comics is one in the HTML Export tab when you have a panel or object
of the most powerful and useful features of Motion Artist. selected:
HTML5 Export options allow you to upload your comics to
a web page that will display your project in the viewer’s
default browser. You can also give your objects interactive
scene directions and make your presentation come alive
on tablets and computers. This section will explain in detail
exactly how to give your MotionArtist project that extra
interactive element to entertain your readers!
• Delayed animation: Delays the selected object’s To navigate to a specific frame in your
animation indefinately, or untiled triggered by another presentation, enter frame, followed by the frame
HTML5 action. (Often used in conjunction with the number that you want to jump to (example:
“trigger:[object name]” command.) frame:217).
• Click or Tap Action: Check this option to enable HTML5 To navigate to a specific scene in your
interactivity for the selected object. Then enter the presentation, enter scene: followed by the exact
desired instruction in the neighboring text box. For scene name you want to jump to (example:
example, you can enter a target URL if you want the scene:Cliffhanger).
web browser to navigate to a web address when the To navigate to the next scene in your presentation,
panel is clicked. Or, to jump to another scene, simply enter scene:next.
enter the command Scene:Scene 4 to jump to the
beginning of Scene 4. The dialog presents several To navigate to the previous scene in your
examples for information that can be entered in this presentation, enter scene:prev.
field, and will be used to create navigation elements To trigger a specific object animation, enter
and menu systems in your HTML output: tigger: followed by the name of the object whose
animation you wish to start.
Interactivity directions are case-sensitive and
space-sensitive; entering an incorrect By combining “Delayed animation” and the
command will result in no action. “trigger:[object name]” command, you can
greatly increase the possibilities of interactive
To navigate to a web page when a panel or elements in your HTML5 web project. Try to play and
object is clicked or tapped, enter the URL for get familiar with this behavior, as it can be very
the web page you want to open. Then check or effective, and isn’t limited by the number of
uncheck the Open in a New Browser Window or simultaneous triggers.
Tab option, depending on whether you want the
web page to open in the same window as your
presentation, or to open the URL in a new page.
Chapter 11: HTML5 Export and Interactivity
136 MotionArtist
Reference Manual
1. With your completed project open in MotionArtist, MotionArtist provides two basic style sheets
choose File > Export HTML5. The Export HTML 5 dialog for your web pages, in colored or black and
appears. white versions. You may also choose no style sheet
at all, which will simply load your project to a blank
page.
Pausing Playback
You can pause the camera at any camera stop point in
your project and turn this feature on or off for any camera
stop point at any time in your project.
To configure a camera pause, double-click the camera
stop point that you want to pause. The timeline will
advance to that stop point, and its properties will appear
in the Camera Stop Point window. Then check the Pause
Playback option. When checked, playback will stop at the
desired stop point until the user responds with a click or tap
action.
A project as viewed in a web browser. Camera pauses will not affect the
background soundtrack.
You can also use the Arrange > Animation > Add
Camera Pause Point command to add a camera
pause point anywhere in the camera track.
Resuming Playback
To resume playback after a camera is paused, the reader
of the comic or presentation can click or tap anywhere.
However, if they click an object that has a different HTML
interactivity assigned to it, that object’s configuration will
take precedence over the camera pause.
For example, if the user is on a screen that contains a
Add Camera Pause Point. button that says “Jump to Chapter 5”, the presentation will
jump to Chapter 5 if he or she clicks that button; but if the
user clicks on the background in that screen, playback will
continue from the current screen.
If an interactive element is assigned to the 4. Playback will resume anywhere the user clicks or
scene itself (a click or tap action such as taps, unless the clicked object has another HTML tag
scene:next, or frame:23, as discussed in “Panel and applied to it.
Object Behaviors” on page 134) then the scene is
considered to be an interactive element. The user
will be unable to continue from the pause point, as
the scene action will take precedence.
Suggested Uses
Following are some suggested uses of camera pause
points.
Example 1
5. Camera Pause Point on Timeline.
You want playback to pause when the reader gets to
a certain panel, until the reader clicks on something Example 2
to continue the animation. You can accomplish this as
follows: You want playback to pause when the animation in a
panel finishes playing, at which point the user needs to
1. Verify that Presentation Mode is turned off.
click a button or tap to move to the next panel. Follow
2. Move the playback head to the first frame of that these steps:
panel. 1. Verify that Presentation Mode is turned off.
3. Choose Arrange > Animation > Add Camera Pause 2. Move the timeline playback head to the last frame in
Point. the panel.
3. Choose Arrange > Animation > Add Camera Pause 4. Choose Arrange > Auto Camera. A camera stop point
Point. will automatically be created for each image.
4. Playback will proceed with the next panel anywhere 5. In Director’s view, choose the Camera tool (shortcut
the user clicks or taps, unless the clicked object has C).
another HTML tag applied to it.
6. Double click on any Camera Stop Point to open the
Camera Stop Point window.
Example 3
Adding a Pause Point in the Camera Stop Point window. <div class=”MADoc”>
<canvas id=”_974ad49b16f9468aaa34258596f972dd_canvas”
width=”780” height=”440”></canvas>
</div>
<div class=”MAButtons”>
Embedding a MotionArtist Project <ul class=”MAButtonSet”>
<li><button class=”MAButton” id=”_974ad49b16f9468a
aa34258596f972dd_pauseButton”>Play</button></li>
Advanced web users can embed the MotionArtist HTML </ul>
scripts into their own HTML files and embed the MotionArtist </div>
presentation directly into their web pages A small amount </body>
of web design knowledge is required, but the basic steps </HTML>
are described here. 2. Copy the CSS and script section from your MotionArtist
1. Using a text editor that allows you to ignore rich text index.html page (example shown below) between the
commands when you save a file (such as TextEditor <head> .. </head> tags of your custom web page:
<meta charset=”utf-8”>
<title>MotionArtist - Embedding Multiple MotionArtist
Projects
_974ad49b16f9468aaa34258596f972dd</title>
<link rel=”stylesheet” type=”text/css” href=”css/
MA_style.css”>
<script src=”http://motionartist.smithmicro.com/
public/motionartist_1.0.js”></script> If you want to place multiple MotionArtist projects onto
<script src=”scripts/_974ad49b16f9468aaa34258596f972 a single web page on your site, you will need to modify
dd.js”></script>
the previous instructions described in “Embedding a
3. Copy the embedded content section (the section MotionArtist Project” on page 143 as follows:
between the <div class .. > and </div> tags)
from the MotionArtist index.html page into your own • In Step 2, examine the code for each of the
web page. This section will look similar to the following. MotionArtist projects that you want to embed on your
You can place this section anywhere on your web web page. You only need to copy the following line
page: into the <head> .. </head> section of your web
<div class=”MADoc”>
page once:
<canvas id=”_974ad49b16f9468aaa34258596f972dd_canvas” <meta charset=”utf-8”>
width=”780” height=”440”></canvas>
</div> • Continuing with Step 2, each MotionArtist project has
<div class=”MAButtons”>
<ul class=”MAButtonSet”>
a unique ID, so you will need to copy the following
<li><button class=”MAButton” id=”_974ad49b16f9468a lines into the <head> .. </head> section of your web
aa34258596f972dd_pauseButton”>Play</button></li>
</ul>
page for each MotionArtist project that you want to
</div> embed. The following example shows two projects
4. Copy the multimedia resource folders that were that are embedded within the head section. They are
exported from MotionArtist (the audio, css, images, separated here by a space for clarity:
<title>MotionArtist -
and scripts folders) into the same relative folders as _974ad49b16f9468aaa34258596f972dd</title>
your HTML file. <link rel=”stylesheet” type=”text/css” href=”css/
MA_style.css”>
<script src=”http://motionartist.smithmicro.com/
public/motionartist_1.0.js”></script>
<script src=”scripts/_974ad49b16f9468aaa34258596f972
dd.js”></script>
Shadow
By creating a home scene (such as a table of contents
scene or menu page), you enable your viewers to branch Shading effects
out to different scenes, and the return to the home scene
Blur
with just a click.
• Interactive elements: Use the HTML Export tab in the
• Create a home scene that includes interactive objects
layer settings dialog to configure the functionality of
that navigate to other scenes in your project.
clickable objects, looping scenes, and so on. (See
• Be sure to include interactive objects in each of the “The HTML Export Tab” on page 134). You can also
other scenes that return the viewer back to the home add interactivity with camera pause points (choose
scene at anytime. Arrange > Position Camera and set the camera pause
points in the Camera Stop Point window).
• You can also duplicate your home scene, then
animate the objects to create an interactive page! • Scene Transitions: Cut, Fade to Black, and Fade to
White are supported in HTML5.
• Supported image layer parameters that get baked for • Panel shapes, objects (images), and camera
output on their first frame: movement are supported.
Chapter 11: HTML5 Export and Interactivity
147 MotionArtist
Reference Manual
• Setting the background color of the scene. • Blur, Outline, Shadow, and Shading effects: There is
currently no way to support the “blur” effect in HTML5.
• Optimizing the size of the exported image for the web. Any object with animated blur will export with the blur
value that is set at frame 0. The same goes for Outline,
• The ability to place a clickable hotspot in your scene
Shadow and shading effects.
as a floating object, or attached to an object. This can
be triggered by a single tap or mouse click. • Brushes on Panel Strokes. If you choose to outline your
panel with a brush, it will not export correctly to HTML5.
To assign a hotspot to a floating object,
The stroke on the panel will be the same thickness, but
image, or panel, open the Layer Settings
just be the basic stroke.
window to the HTML Export tab, and enter the
hotspot destination in the Click or Tap Action field. • Camera Tilt is not used in HTML-exported projects.
For an example of this tab see “The HTML Export
Tab” on page 134. • Layer blend modes are not supported in HTML output.
Chapter 12: The Library access files from multiple locations in a centralized
location.
Window You can drag items from Finder or from Windows Explorer
to place them in your library.
My Library Folder
The My Library folder is a virtual folder hierarchy that
provides easy, organized, and centralized access to files
that you have stored in different locations on your system.
You can create your own folders and add links to images,
movies, sounds, and other content that is compatible
with MotionArtist. The files that you link to can exist in
any location that you can browse to in Finder (Mac) or
Windows Explorer (Windows).
Four buttons appear at the bottom of the Library window
to assist in creating folders and subfolders in which to store
the content, and to add these items to your project. From
left to right, these buttons are:
Library buttons.
• Add to Scene: After you select an item from your My 1. Select the “parent” folder beneath which you want
Library folder, click this button to add the item to your to create the new folder. For example, if you want to
project. create a new folder beneath the My Library folder,
highlight the My Library folder to begin.
• Add a Folder: Click this button to create a new folder
beneath the folder that you currently have selected. 2. Click the Add a Folder button at the bottom of the
Library window.
• Add to Library: Click this button to add objects to the
currently selected My Library folder. 3. A dialog prompts you to enter a name for the new
folder.
The Add to Library button only allows you to
add content to folders that appear beneath
the My Library folder. In order for content to appear
in the Current Project folder you’ll have to add the
content to the scenes in your currently opened
project.
• Delete from Library: This button appears only when Creating a new Library folder.
you have selected a folder or content item that
you created yourself. It will not appear when you
4. Choose OK to create the new folder. The new folder
select content and folders that were furnished with
appears in the Library window.
MotionArtist.
An option in the confirmation dialog will also To search the contents of the library, follow these steps:
allow you to automatically delete items in
1. Enter a search term in the Search For field.
the future, without confirmation. Check the Always
delete without confirming option before you choose 2. Click Search. MotionArtist will display the results, after
Yes to delete the selected file if you no longer want which you can add the items to your current project.
to receive a confirmation to delete the files.
Chapter 13: Importing 1. Click the Scene tab to choose the scene into which
you want to import the images.
Select one or more images from Finder (Mac) or You will need to convert CMYK images to
Windows Explorer (Windows). Then choose File > RGB format before importing.
Import (or COMMAND/CTRL+I).
Select an image that is saved to your My Library • If you group items in Photoshop, the top-level groups
folder (not applicable for MotionArtist Mac App will be imported as a panel in MotionArtist. This allows
Store version) you to arrange the contents of a panel into layers so
that they can be animated in Panel view. Layers are
After you import your images, they will appear on the
imported into MotionArtist in the same order that they
artboard or in the selected panel.
appear in the Photoshop file.
Using Layered Photoshop Files • Remove hidden layers, or merge special layer types
or functionality that is not supported in MotionArtist. If
Layered Photoshop files serve as a powerful tool. When the Photoshop file contains any layers that have Smart
you import a Photoshop file as layers, the layer names are Layers, Shapes, Alpha Channels, Layer Masks, or Layer
retained in MotionArtist. This feature is especially useful styles, you will receive a warning that the file will not
for cases where you have existing artwork (a comic, for import unless you turn it into a composite image.
example) and want to use MotionArtist to convert it to a
If you want to retain the layers, apply masks
motion comic.
in Photoshop before you import them into
MotionArtist.
Preparing Your Layers
You can arrange the content in a Photoshop file into layers • Text layers will be flattened (rasterized) before
that will be reproduced, if desired, when you import the importing into MotionArtist. You will not be able to edit
files into MotionArtist. the text in Photoshop.
Use Photoshop files that are close to the • The background layer in your Photoshop document
output size of your project. will not import and be usable because it is locked.
Background (with cutout areas filled). Word balloons in the top layer.
• After all the layers have been broken out, save the Photoshop images are imported as described in
Photoshop file. “Importing Images” on page 156. If you choose one
or more Photoshop files, MotionArtist will display a dialog
that asks if you want to import layers individually or as a
Importing Movies
To import a movie into MotionArtist:
1. Do one of the following:
QuickTime installation will be required in order An imported movie with available Layer Settings for images
to import MOV format in Windows. and movies.
3. After you import your movie file, you can open the
Layer Settings dialog to change properties. See “The Importing Audio
HTML Export Tab” on page 104 for more information.
MotionArtist allows you to import many common audio file
formats, including AIFF, MP3, and WAV format. To import
audio into MotionArtist, follow these steps:
Do one of the following: After you export an OBJ file from your 3D application, you
can use the Make Snapshots from Scene dialog to rotate,
scale, and shade the object and then output an image
Choose File > Import (or COMMAND/CTRL+I) and
directly into your scene and into the timeline.
select an audio file from the Import window.
To import an OBJ file into MotionArtist, follow these steps:
Drag and drop an audio file from Finder (Mac) or
Windows Explorer (Windows) into your MotionArtist 1. Do one of the following:
project.
To import a movie on to the artboard, click in an
2. The audio file will appear in the timeline. empty space on the artboard to deselect any
panels.
Image options
The Make Snapshots from Scene dialog 5. Set your other import options as described in “Making
generates images that are more stylized than Snapshots” on page 172.
a render that you produce in Poser’s Firefly renderer.
You can change the styling by choosing one of the
shading options available in the Make Snapshots
from Scene dialog. These options are described in
more detail in “Making Snapshots” on page 172.
When you export your MotionArtist project to • Content that was arranged in Group Layers in Anime
HTML5, keep in mind that patch layers, Studio will appear as a single group layer in the
particle layers, stroke exposure, bone deformations, MotionArtist timeline. If you switch to Panel view, you
and animated points/shapes will not be supported will have access to the individual objects in that group
in HTML5 output. layer.
• You may need to use the Layer Settings dialog to Turn off the Guide layer in your Manga Studio project.
extend the length of the panel to include the portions
of the Anime Studio file that extend beyond the last 2. Turn on only the layers that you want to appear in your
stop point in your MotionArtist timeline. MotionArtist project.
All layers that you want to export from Manga Studio are
turned on.
3. Choose File > Export > Image File (in Pixels). The Export
Image dialog appears.
Color Settings.
Raster Settings.
Select Photoshop file format. 11. Click OK to export the image. The file will be rendered
and saved to the location you specified.
Making Snapshots
The Make Snapshots dialog appears whenever you try to
import a file format that has to be converted to an image
before using it in MotionArtist. You can quickly create static Make Snapshots from Scene dialog.
image files that you can add to your MotionArtist projects.
The Make Snapshots from Scene dialog allows you to scale
and position 2D content in all versions of MotionArtist. You You can also use the File > Make Snapshots
can also scale and rotate 3D objects (not included in Mac command to open the Make Snapshots from
App Store version. Scene dialog at any time, and then select the
content that you want to import and make
The Make Snapshots from Scene dialog snapshots from.
includes a Snap button that you need to
press at least once to import a snapshot into your The following options appear in the Make Snapshots from
MotionArtist project. Be sure to create at least one Scene dialog:
snapshot before you click the Done button.
Otherwise no snapshots will be imported into your • Scale: Move the slider toward the left to make the
project. object smaller, and toward the right to make it larger.
• Translation: Use these sliders to adjust the position of Pressing the Enter key after entering a
the scene in the preview window. numerical value in the X, Y, and Z Rotation
fields will close the Make Snapshots from Scene
X: Use this slider to move the scene left or right.
dialog. If you enter a numerical value manually,
Y: Use this slider to move the scene up or down. click outside the entry field to apply the setting.
Y: Move the slider toward the left to turn the • Stroke: Toggles the outline of the OBJ file on or off, and
object toward your left (toward -180 degrees) and allows you to choose a color for the outline.
toward the right to turn the object toward your
right (toward 180 degrees) If the outline of the object appears too thick,
you can use the Scale slider to increase the
Z: Move the slider toward the left to tilt the object size of the object to compensate for the outline
toward your right (toward -180 degrees), or toward thickness.
the right to tilt the object toward your left (toward
180 degrees).
• Width: Enter a value, in pixels, for the width of the
stroke that you want to use on the objects.
• Shading:
settings and press the Snap button again to create a To import one of these vector art formats, choose File >
snapshot from a different angle. Make Snapshots, and choose an AI8, EPS or SVG format
image. You can then take snapshots which appear as
13. After you make your selections and snapshots, choose
images in your project.
Done to exit the dialog. You will see the images in the
workspace and in the timeline as image files.
Clearing Content
Choose Edit > Clear to clear the contents of the currently
selected scene and remove it from the timeline. Note that
MotionArtist must contain at least one scene, so if there is
only one scene in the project, the Clear command will not
apply.
Chapter 14: Working switch to Panel View to edit the contents within that
panel.
with Objects • Camera (C): Click this icon or use keyboard shortcut
C to switch to Camera View, which is discussed in
“Camera View” on page 67.
The Selection and Workspace tools allow you to select
specific panels or content and move them to a different
• Pan (N): Use the Pan tool, or keyboard shortcut N, to
location. These tools also allow you to pan and zoom to
pan the view of the workspace so that you can bring
view items that you work on.
desired content into view. Drag up, down, left or right
MotionArtist allows you to select one or more items from with the Pan tool to adjust the view.
the artboard, or from the timeline.
• Zoom (Z): Use the Zoom tool, or keyboard shortcut Z,
to zoom into and out from the current view. Drag the
zoom tool left to zoom outward, and right to zoom
inward.
Selection and Workspace Tools
Animating Objects
Objects can be animated by making changes to
translation, rotation, or scale over time. You can animate
floating objects in Director view or Camera view. To
animate objects in a panel, you’ll need to select the panel
that contains the object you want to edit, and then switch
to Panel view.
• Visible: When unchecked, object is not visible in the • Scale: Displays the scale of the object, relative to its
curent frame, and will not be seen in final render. original size.
• Prev and Next buttons: Use the Left or Right arrow • Angle: Displays the amount of rotation applied to the
buttons to move to the Previous or Next stop point for object. Default rotation is zero degrees. To adjust the
the selected object. rotation, enter a new value in the Angle field, or use
the Angle rotator to rotate the object clockwise or
You can drag a stop point left or right in the counter-clockwise.
timeline to visually change the frame at
which the stop point occurs. You can also SHIFT- You can also visually adjust the angle in
click to select multiple stop points. Panel View by rotating the selected object
with the Move tool (keyboard shortcut V).
• Blur radius: This is the same blur funciton as in the Animation Commands
layer settings dialogue. It is also placed here for
The Arrange menu contains several commands that
convenience.
will allow you to clear multiple stop points under certain
• Opacity: This is the same opacity function as in the conditions. These commands are as follows:
layer settings dialogue. It is also placed here for
• Choose Arrange > Animation > Add Object Stop Point
convenience.
or use the keyboard shortcut COMMAND/CTRL+0
• Position X, Y, Z: Displays the current X, Y, and Z (zero) to add a stop point for the selected object at
coordinates of the stop point. You can adjust the stop the current frame.
point by entering offset values in the fields.
• Choose Arrange > Animation > Add Camera Stop CTRL+B to move the selected layer or layers to a
Point or use the keyboard shortcut COMMAND/CTRL+9 specific frame.
to add a stop point for the camera at the current
frame.
Moving Objects
• Choose Arrange > Animation > Clear Panel Animation
When you are working in Director View, the Move tool
to remove all object and camera stop points for the
(keyboard shortcut V) allows you to select one or more
current panel.
panels, objects, or floating objects on the artboard and
• Choose Arrange > Animation > Clear Scene After reposition the selection to another location. When you are
Current Frame to remove all object and camera stop in Panel View, the Move tool allows you to select objects
points for the current scene, starting at the current within that panel.
frame and continuing to the end of the animation. All
• To move a panel or floating object in Director view,
stop points before the current frame will be retained.
use the Move tool to click the inside of the panel or
• Choose Arrange > Animation > Clear Object After floating object and drag to another location. Release
Current Frame to remove all stop points for the the mouse where you want to place the object.
currently selected object, starting at the current frame
• If you need to move an object within a panel, switch
and continuing to the end of the animation. All object
to Panel View, and click the object you want to move.
stop points before the current frame will be retained.
Scaling Objects
To scale an object, use the Move tool (keyboard shortcut
V) to select the object(s) that you want to scale. In Director
View, you can select the object from either the artboard
or from the timeline.
A rectangular bounding box appears around the selected
object(s): Click and drag one of the square handles at the sides or
corners of the object bounding box to scale the object.
• Click and drag from one of the corners to scale the
object(s) uniformly.
Chapter 14: Working with Objects
183 MotionArtist
Reference Manual
Rotating Objects
To rotate an object, use the Move tool (keyboard shortcut
V) to select the object that you want to rotate. In Director
View, you can select the object from either the artboard
or from the timeline.
A rectangular bounding box appears around the selected
object:
Arranging Objects
Use the commands in the Arrange menu to change the
stacking order of your items, or to align them horizontally or
vertically. The commands are as follows:
Aligning Objects
Use the commands in the Arrange menu to change the
Arranging objects.
stacking order of your items, or to align them horizontally
or vertically. The Align commands use the first object that
• Choose Arrange > Bring To Front to bring the selected you click to determine the alignment. You can SHIFT-click
panel or floating object to the top of the layer stack. or COMMAND/CTRL click to select additional objects. Then
If you are working in Presentation Mode, this will also choose the Align command that you want to apply.
place the selected panel or floating object at the end
of the timeline.
• Choose Arrange > Align > Left to align selected panels • Choose Arrange > Align > Center Vertically to align
or objects at their left sides. selected panels or objects at their vertical centers.
Locking and Unlocking Objects disappear from the scene in a sequence. For example,
you can select ten images that all appear on the screen
You can lock objects to prevent them from being at the same time, but then use the Sequence Visibility
accidently repositioned or changed; or unlock them to command to make them disappear one at a time.
allow changes to be made. Use the Move tool (keyboard
Have the layers that you want to affect in
shortcut V) to select the object or objects that you want to
their proper order in the timeline.
lock, and then choose one of the following commands:
• Choose Arrange > Lock, or use the keyboard shortcut Make sure that the playhead is at least the
COMMAND/CTRL+L, to lock selected objects. same number of frames from frame zero as
the value of the fade. In other words, if you have
• Choose Arrange > Unlock or use the keyboard
Frames Between Toggling Objects set to 30, and
shortcut COMMAND+OPT+L or CTRL+SHIFT+L, to unlock
Fade Duration (Frames) set to 5, make sure that your
selected objects.
playhead is at least 5 frames from frame zero before
• Choose Arrange > Unlock All to unlock all objects and you apply the Sequence Visibility command. If you
panels in the current scene that have previously been don’t do this, the visibility will get toggled before
locked. frame zero and the effect is inverted on the bottom-
most selected layer.
Camera and pause points can be moved
even if selected layers are locked. The After you select your objects, choose Arrange > Sequence
selected layers will be ignored. Visibility to open the dialog shown in the following figure.
Then set the options as follows:
Shaking Objects
Choose Arrange > Shake Object to create animated
keyframes that make the selected object appear to
shake. For example, you can select text that says BOOM
and make it shake as though something exploded.
To shake an object, follow these steps:
1. Select the panel that contains the object that you
want to shake.
Speed: Adjust the slider to the desired shake For example, you can drag several photographs into the
duration, or enter a new value in the Speed field. scene and choose Arrange > Scatter to spread them out in
Move it toward the right to shake the object faster, a random order and at random angles over time.
and toward the left to shake the object more The example that follows shows how you can add several
slowly. free-floating images to a new scene in your project, to
Intensity: Controls the amount of shake. Move the create a quick and attractive presentation.
slider toward the left to shake the object more 1. Use the File > New command (or COMMAND/CTRL+N)
slightly, and toward the right to shake the object to create a new scene.
more dramatically. You can also enter a numerical
value in the Intensity field. 2. Delete the default panel that appears in the scene
window when you first create your new project; or, if
5. Choose OK to apply the shake to the object.
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The Scatter command will only scatter 7. Set the following options in the Scatter dialog as
selected objects. Any unselected items will desired:
be left as is. The Arrange > Scatter command will be
disabled unless three or more objects are selected. Start Frame: Enter the frame number on which
you want the scatter to start. If the frame number
6. Choose Arrange > Scatter. The Scatter dialog appears. is later than the current frame, the images will
remain in their original positions until this frame
number.
The start frame box is empty by default. If you Scatter Distance: Controls the amount of distance
leave this field empty, the scatter will start at between the scattered objects. You can move
the object’s previous stop point. the slider to the left to decrease the amount of
space between the scattered objects, or move it
to the right to increase the distance. You can also
End Frame: Enter the frame number at which you
enter a numerical value in the Scatter Distance
want the scattered images to reach their final
field.
scattered positions.
Rotation: Enter the maximum number of degrees
that you want the objjects to rotate. Higher values
If the start frame and end frames both have
will cause the objects to spin while they animate to
values, and the end frame value is greater
their final positions.
than the start frame value, then you will create an
animated scatter. In all other cases, you will get a Randomize Rotation: Check this option to rotate
static scatter at frame 0. each image by a random number of degrees.
Uncheck this option to rotate all images by the
amount entered in the Rotation field.
When the playhead lies between the start
and end frames that you enter, the scatter Fit Scatter to Panel: Check this option to resize
will animate from the start position to the final end the scattered objects so that they fit within the
position. selected panel.
8. The images are scattered around the scene in random
If you don’t want the scatter to animate, order.
perform the scatter operation on frame 0
9. After you scatter the images, you can use the Arrange
and accept the default values that appear in the
> Auto Camera command to animate the camera
dialog when you choose the Arrange > Scatter
so that it moves from image to image. For more
command.
information about the Auto Camera command, see
“Using Auto Camera” on page 81.
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7. Set the following options in the Scatter dialog as When the playhead lies between the start
desired: and end frames that you enter, the scatter
will animate from the start position to the final end
Start Frame: Enter the frame number on which position.
you want the scatter to start. If the frame number
is later than the current frame, the images will
Scatter Distance: Controls the amount of distance
remain in their original positions until this frame
between the scattered objects. You can move
number.
the slider to the left to decrease the amount of
space between the scattered objects, or move it
to the right to increase the distance. You can also
After you select your content, choose the Arrange > Grid
command. The Grid dialog presents the following options:
Grid dialog.
When the playhead lies between the start
and end frames that you enter, the grid will
• Start Frame: Enter the frame number on which you animate from the start position to the final end
want the scatter to start. If the frame number is later position.
than the current frame, the images will remain in their
original positions until this frame number.
• Fit Scatter to Panel: Check this option to resize the
• End Frame: Enter the frame number at which you want scattered objects so that they fit within the selected
the scattered images to reach their final scattered panel.
positions.
Positioning Objects
After selecting an object with the Move tool while in
Standard Mode, you can choose Window > Object Stop
Point to open the Object Stop Point window. This dialog 3. Choose Panel > Insert Text or use the keyboard
allows you to enter X, Y, and Z coordinates for the stop shortcut COMMAND/CTRL+T to add text to the current
point associated with the object. For more information, see panel. The Insert Text dialog appears.
“Editing Stop Points in Director View” on page 76 and
“Editing Stop Points in Camera View” on page 80.
5. Enter the text in the Text field. The artboard shows the
text as you type.
Insert Text dialog. Fill: Check this option if you want your text to be
filled with a solid color. Uncheck the option if
you want your text to only use an outline stroke
the color swatch to choose the desired stroke 9. When you select a word balloon, additional options
color. (custom for each word balloon) appear beneath
the selection. These options allow you to change the
Stroke Width: Enter the width of the stroke used for
appearance of the word balloon. For example, you
the word balloon in pixels.
might find options that affect the appearance and
Size Relative to Text: Use this slider to increase placement of the balloon tail, or whether the outer
or decrease the amount of white space that edges of the balloon are smooth or cloud-like. Each
appears between the text and the outer edges of these balloon morphs are set to zero, initially. You
of the balloon. Move the slider toward the left to can move the dials in any combination to change
decrease the amount of space, and toward the the appearance of the balloon. The preview window
right to increase the amount of space. updates as you make your changes.
Creating Word Balloons • When you install MotionArtist, default word balloons
appear in the Resources > Support > Word Balloons
You can use Anime Studio to create word balloons for installation folder. It is not recommended to put
MotionArtist. Briefly, the following conditions should be met your custom word balloons in this same folder.
when creating word balloons: Instead, create a content folder as recommended in
“MotionArtist Demo” on page 33, and place your
• The Anime Studio files must contain a rectangular point custom word balloons in its Word Balloons subfolder.
group named Text Region. If this point group is missing, Your user-created word balloons will show up in the list
the balloon will be considered invalid. the next time you choose the Text tool.
gathered document after it is created. Choose Yes to The ming file that is saved into the Gathered
switch after completion, or No to remain in the current Media folder will reference the media files
version of the project. stored within that gathered media folder. The
gathered project will no longer link to the original file
See “Options” on page 55 for a locations that were brought into the project.
Preferences setting that you can check to Therefore, if you open the ming file in the gathered
automatically switch to the gathered document media folder and need to make changes to the
each time you use this command. If this option is media, you should edit the media stored in the
checked you will not receive this prompt each time gathered media folder.
you choose File > Gather Media.
including JPEG, BMP, Targa, PNG, PSD, AVI Movie, and • Movie Formats: Several movie format options are
QuickTime movie. available to output video in various different frame
sizes: The size you select here should generally
The options in the Export Animation dialog are as follows:
correspond to the project size that you set in your
• Start Frame: By default, the first frame in the animation project settings. For more information about project
is entered here. Enter a new value if you want to start settings, see “Project Settings” on page 109.When
the export later in the timeline. you export in the MOV or AVI format, a dialog will
display a progress bar as the movie is exported. After
• End Frame: By default, the End Frame value is the the export is finished you will be able to view your
last frame in the project. If your project has multiple movie in any media player that supports the MOV or
scenes, the value entered in this box will represent the AVI format.
total number of frames in all scenes in your project.
Windows movie output options include:
You can toggle the scene’s Visible icon off to
prevent a scene from being viewed or
rendered. See “Adding Scenes” on page 114 for
further information about this icon.
• MP4 (JPEG-AAC)
• QuickTime (H.264-AAC)
• QuickTime (H.264-PCM)
• QuickTime (JPEG-AAC)
Export Animation dialog (Macintosh). Design considerations for iBooks are similar to
those discussed previously for HTML5. Review
“Supported Features in HTML5” on page 146 and
• Apple M4V (H.264-AAC) “Unsupported Features in HTML5” on page 147 for
further information.
• Apple M4V (JPEG-AAC)
• MP4 (H.264AAC)
Publishing to YouTube or
Facebook
Add the widget to your iBook.
MotionArtist allows you to publish and share your creations
on YouTube and Facebook.
7. When the iBook is completed, choose File > Export
from the iBooks Author menu to export or publish
to the Apple store. See your Apple iBooks Author On YouTube
documentation for more information.
Before you upload a video to YouTube, make sure that
8. To play the widget, open iBooks on your iPad or on your YouTube account information is entered in the
your Mac computer. Touch the widget on the iPad, or Preferences dialog, as mentioned in “Web Uploads”
click the widget on your Mac computer. on page 58. If this information is not entered, the
Preferences dialog will open to the Web Uploads tab the
first time you try to upload to YouTube.
To share a movie file on YouTube, proceed as follows:
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1. Choose Share > YouTube Upload. MotionArtist will 2. MotionArtist will open a dialog that prompts you to
prompt you to locate a movie file to share. select the movie that you want to upload. Use the
dialog to locate the movie you want to upload.
2. After you select your movie file, the Video Upload
dialog displays the name of the movie you are 3. After making the selection, MotionArtist displays the
uploading. Choose Cancel to return to MotionArtist, or Video Upload dialog. The name of the movie that you
Change Movie to select another movie. If you want to are uploading appears in the upper section of the
upload the movie, choose OK to proceed. dialog. Beneath that, a preview window displays a
preview of the first frame of the movie.
3. MotionArtist will upload the video to your YouTube
account. Depending on the preference you set, the 4. Choose OK to continue with the upload.
videos can be uploaded publicly or privately.
Choose Cancel to return to MotionArtist.
You can use the Web Uploads tab in the Choose Change Movie to select another movie
Preferences dialog to configure your from your hard disk.
YouTube user name and password, and set a
5. If you have not yet authorized Facebook to use the
privacy option if you want your movies to be shared
video uploader app, your default browser will open to
privately. For more information on the Web Upload
your Facebook account. You will be asked if you want
preferences, see “Web Uploads” on page 58.
to allow video uploads from the Smith Micro Video
Uploader. After you authorize the application, close
your browser window and return to MotionArtist.
On Facebook
6. When you return to MotionArtist, a dialog asks you to
To share your content on Facebook, follow these steps: confirm that you want to upload the file. Click OK to
1. Choose Share > Facebook Upload. complete the upload to your Facebook account.
Publishing to MotionArtistTV
The Share > Publish to MotionArtistTV command allows you
to publish your MotionArtist projects to the MotionArtistTV
portal, where others can view them.
MotionArtistTV is a public publishing portal for MotionArtist
users. Movies are displayed in a gallery type format which
displays the movie name, the name of the user that
The MotionArtistTV Home Page.
uploaded the movie, and a record of how many times the
movie has been viewed.
If you have not yet signed up for a
MotionArtistTV account, you will be
prompted to do so before you publish your first
movie. You will be directed to the MotionArtistTV site
where you can set up your account. You will be
required to enter first and last name, a username, a
valid email address, and a password.
Complete the following options: After you press OK, a progress bar will display as your
project is uploaded to MotionArtistTV.
• Thumbnail: Use the slider to select the frame that you
want to use for a movie thumbnail.
Part 4:
Appendices
Shortcuts
File > Export Movie CTRL+E COMMAND+E
The following tables summarize the default keyboard * Not available in Mac App Store version
shortcuts for each menu.
Edit Menu
File Menu
Command Windows Mac
Edit > Undo CTRL+Z COMMAND+Z
Command Windows Mac
Edit > Redo CTRL+SHIFT+Z COMMAND+SHIFT+Z
File > New CTRL+N COMMAND+N
Edit > Cut CTRL+X COMMAND+X
File > New Empty CTRL+ALT+N COMMAND+OPT+N
Document Edit > Copy CTRL+C COMMAND+C
File > Open CTRL+O COMMAND+O Edit > Paste CTRL+V COMMAND+V
File > Close CTRL+W COMMAND+W Edit > Select All CTRL+A COMMAND+A
File > Save CTRL+S COMMAND+S * Preferences command is found in the MotionArtist
File > Save As CTRL+SHIFT+S COMMAND+SHIFT+S application menu in Mac systems. Use the keyboard
File > Project Settings CTRL+SHIFT+P COMMAND+SHIFT+P shortcut COMMAND+, (comma) on Mac.
Arrange > Animation CTRL+B COMMAND+B View > Camera View CTRL+2 COMMAND+2
> Set Layer Start
View > Panel View CTRL+3 COMMAND+3
Frame
View > Enable Grid CTRL+G COMMAND+G
Arrange > Toggle CTRL+K COMMAND+K
Selection Visibility View > Grid Settings CTRL+SHIFT+G COMMAND+SHIFT+G
Polygon Panel M
Camera Target A
Command Windows Mac
Split Panels S
Window > Timeline CTRL+SHIFT+T COMMAND+SHIFT+T
Pan N
Window > Camera CTRL+SHIFT+M COMMAND+SHIFT+M
Zoom Z
Stop Point
Add Text T or CTRL/COMMAND+T
Window > Object CTRL+M COMMAND+M
Stop Point Move Tool V
Window > Library* CTRL+SHIFT+L COMMAND+SHIFT+L Camera Tool C
Window > Audio CTRL+SHIFT+A COMMAND+SHIFT+A
Recording
Next Scene > or . (Period) Left/Right (Jump to frame + or - 1 SHIFT+Left/Right Arrow Keys
second))
Previous Scene < or , (Comma)
Step backward/forward 1 frame Left/Right Arrow Keys
Previous Camera Stop Point SHIFT+[ Pan Timeline Backward CTRL/COMMAND + Mouse
Wheel Scroll Up
Next Camera Stop Point SHIFT+]
Other
Command Key
Center Camera ESC
You cannot edit the default configuration. In order to tool name, or window; and the right side of the list
create your own shortcut configurations, you’ll need to displays the associated shortcut if one is configured.
create a custom settings file.
• Scroll To: Jumps to a specific shortcut category. The
The following options appear in the dialog:
categories are named in the order in which they
appear in the shortcut list. Select the desired category
• Current Settings: Displays the name of the shortcut
to jump to that location.
configuration that is currently in use.
• Shortcut Suggestions: Click this button to have
• New: Allows you to assign a name to a new shortcut
MotionArtist suggest an unused keyboard shortcut.
configuration. MotionArtist will notify you if the filename
is too long. After you assign a name choose OK. Your
• Done: Click the Done button when you are finished
new custom file will appear in the Current Settings list,
editing your shortcuts.
and you can begin to assign your custom shortcuts.
• Restore Defaults: Restores all keyboard shortcuts to If a user content folder is defined, MotionArtist
the default values assigned with the MotionArtist will save custom keyboard shortcuts files to a
installation. Keyboard Shortcuts folder in the user content folder.
If names conflict with custom files saved to the
• Shortcut List: Displays all shortcuts by category: Menu, default location, the user location will supercede
Tools, and Windows. You can use the scrollbar at the the default location.
right side of the shortcut list to scroll further down the
list. The left side of the list displays a menu command, 1. Choose Help > Keyboard Shortcut Editor to open the
Keyboard Shortcuts window.
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228 MotionArtist
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2. If a custom configuration file has not yet been 3. Scroll through the keyboard shortcut list until you find
created, click the New button to assign a name for a the menu command, tool, or window item that you
new configuration file. Otherwise, select the custom want to modify. Click inside the shortcut field to edit it.
configuration that you want to edit from the Current
Settings dropdown list. 4. With the shortcut field selected, press the associated
keys on your keyboard that you want to assign for the
command.
Index
Auto-scaling vectors 57 Transforming camera in 80
Click or Tap Action 135
B Color themes 60
Compositing Effects 96
Background Audio 111
Content
Brushes
A Aligning with curves 104
Clearing 176
Gathering 206
Jitter angle 104
Activating Motion Artist 33 Obtaining 161
Minimizing frame to frame
Add to Scene 152 Selecting All 176
randomness 104
Adobe Illustrator Content Folder
Settings 156
Importing AI8 files 175 Creating 40
Spacing 104
Animation Commands 180 Style 104 Continue to Next Scene 136
Anime Studio Files Tinting with stroke color 104 Crash recovery 57
Importing 166 Brush Settings 102 Crumble 118
Application colors Current Project Folder 150
Resetting to default 60 C
Artboard 51 D
Audio Camera layer 89
Importing 162 Cameras Deactivating Motion Artist 37
Recording 203 Setting outline color 59 Default startup file 58
Tools 53 Setting shade color 60 Delayed animation 135
Auto Camera 81 Camera Stop Point dialog 76 Director View 62
Ignoring 99 Camera Target Documentation 4
Automatic 97, 99 Setting color 60 Document preview thumbnails
Auto play 111 Camera Tool 75 58
Auto-saving 57 Camera View 67
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Undo 131, 176, 222 Check for Content 46 Camera View 67, 223
File Menu Community 5 Director View 63, 77, 223
Add Scene 54, 114 Help 4, 5 Enable Grid 223
Close 112, 222 Open Custom Content Grid Settings 72, 223
Delete Scene 115 Folder 40 Page Guides 49, 51, 69
Duplicate Scene 115 Register 45 Panel View 68, 223
Export HTML5 138 Set Custom Content Folder Reset 73
Export iBooks Widget 211 40 Show View/Mode 50
Export Movie 207, 222 Video Tutorials 5 Thirds Grid 71
Gather Media 206 Welcome Screen 45 Timeline Zoom In 86
Import 124, 156, 157, 162, Images Menu Timeline Zoom Out 86
163, 164, 166, 167, 172, Center in Panel 203 Video Safe Zones 70
222 Fit Image to Panel 203 Window Menu
Import Background 124 Revert to Original Size 202 Audio Recording 204
New 108, 126, 222 Panel Menu Camera Stop Point 77
New Empty Document 42 Arrange in 3D 131 Layer Settings 93
Open 108, 222 Delete Panel 131 Library 149, 224
Open Recent 108 Duplicate Panel 130 Object Stop Point 179, 197
Preview HTML5 137 Fit Panel to Selection 133 Timeline 86, 224
Project Settings 109, 222 Flatten Panel 132 MotionArtistTV 215
Quit 113, 222 Insert Text 198, 223 Motion Assist 90
Record Audio 203, 222 New Panel 120, 223 Motion Path 75
Render Frame 206 Share Menu Movies
Save 111, 222 Facebook Upload 214 AVI with alpha 106
Save As 111 Publish to MotionArtistTV 215 Frames per second 106
Save As A Template 112 YouTube Upload 214 Holding at first frame 106
Help Menu View Menu Holding at last frame 106
About MotionArtist 5 Camera Frame 70
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