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Mathematics in Game Programming

The document outlines a 10 week course on mathematics topics for game programming including vector and matrix algebra, 2D and 3D geometry, physics simulation, trigonometry, calculus, probability and statistics, game AI, fractals and procedural generation, graphics programming and shading, and game engines and mathematics libraries.

Uploaded by

Yuvi Dinesh
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
59 views

Mathematics in Game Programming

The document outlines a 10 week course on mathematics topics for game programming including vector and matrix algebra, 2D and 3D geometry, physics simulation, trigonometry, calculus, probability and statistics, game AI, fractals and procedural generation, graphics programming and shading, and game engines and mathematics libraries.

Uploaded by

Yuvi Dinesh
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Mathematics in Game Programming

Week Topic Contents

- Overview of game mathematics


- Applications of mathematics in game development
Introduction to Game
1 - Vector and matrix algebra for game programming
Mathematics
- Common mathematical functions used in game
programming

- Basics of 2D and 3D geometry


2D and 3D Geometry for Game - Coordinate systems and transformations in 2D and 3D
2
Development - Geometric shapes and their properties
- Intersection tests for geometric shapes

- Basics of game physics and simulation


Physics and Simulation for - Newtonian mechanics and kinematics
3
Game Development - Applying physics to game objects
- Simulation of rigid body dynamics in games

- Introduction to trigonometry
Trigonometry for Game - Applications of trigonometry in game programming
4
Programming - Trigonometric functions and identities
- Solving triangles and angles in 2D and 3D space

- Introduction to calculus
- Applications of calculus in game programming
Calculus for Game
5 - Limits, derivatives, and integrals in game programming
Programming
- Optimization and approximation techniques for game
programming

- Introduction to probability and statistics


- Applications of probability and statistics in game
Probability and Statistics for programming
6
Game Programming - Probability distributions and density functions
- Hypothesis testing and statistical inference in game
development
- Introduction to game AI and decision theory
- Markov decision processes for game AI
7 Game AI and Decision Theory
- Decision trees and state-space search for game AI
- Game AI algorithms using probability and statistics

- Introduction to fractals and procedural generation


- Fractal geometry in game development
Fractals and Procedural - Procedural content generation techniques for games
8
Generation (e.g., terrain, textures, objects)
- Generating game content using fractals and noise
algorithms

- Graphics programming in game development


- Basics of shading and lighting in game development
Graphics Programming and - 3D rendering pipelines and techniques for game
9
Shading graphics
- Shader programming using GLSL and other shader
languages

- Overview of game engines and mathematics libraries


- Common game engines and their mathematics support
Game Engines and (e.g., Unity, Unreal Engine, Godot)
10
Mathematics Libraries - Popular mathematics libraries for game programming
(e.g., GLM, DirectX Math, Eigen)
- Integration of mathematics libraries with game engines

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