Class 2 - Chapter 2, Your Teams, Exercise
Class 2 - Chapter 2, Your Teams, Exercise
Chapter 2
Your Teams
Team Exercise
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Chapter 2:
Web Design
(Desktop and Mobile)
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Chapter Objectives
1. Understand and utilize multiple design
philosophies to design and revise webpages to
maximize conversion rate.
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Web Design Frameworks
• Segments
• Mobile first
• Design for Usability
• Conversion-Centered Design
• Three Questions
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Segments
• Conversion, or the next step in the conversion
process, should appeal to a variety of customers
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Segments
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Mobile First
• Over 70% of web traffic is from mobile*
*Source: https://www.bluecorona.com/blog/mobile-marketing-statistics
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Landing Pages
What is a landing page?
1- Single page
2- Easy to measure success/numbers
3- Tailored to what searchers are looking for
Objective: Convert!
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Design for Usability
• Follow website conventions
• Create effective visual hierarchies
• Break pages up into clearly defined areas
• Make it obvious what’s clickable
• Eliminate distractions
• Format content to support scanning
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Design for Usability (Desktop)
• Go to Walmart.ca
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Design for Usability
Conventions: My Account and Shopping Cart at the top right of the
page; Search bar at the top; Brand logo at top left; navigation
across the top Best business practices
Clearly defined areas: Areas are visually set apart with both labels
and colored boxes.
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Design for Usability
What’s clickable: For this particular page, what’s more important
than making it obvious what’s clickable is to make EVERYTHING
clickable. They should navigate to the product page by clicking
the product image, the price, the text, or the reviews on the
product.
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Design for Usability
Support scanning or support scannability: Different sections are
labeled so users can quickly jump from section to section.
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Design for Usability (Desktop)
• Go to Walmart.ca
Before Now
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Design for Usability (Mobile)
• Conventions • Go to Walmart.ca and press F12
• Visual on Chrome to emulate a S5 or
hierarchies Pixel2 screen
• Clearly
defined areas
• What’s
clickable
• Eliminate
distractions
• Support
scanning
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Design for Usability (Mobile)
Conventions: Hamburger menu in top left; shopping cart in top
right; location finder at top; cut-off product at bottom right to
signal right-scrolling is possible.
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Design for Usability (Mobile)
What’s clickable: Practically everything is clickable. What’s more
important on mobile is that no links are too small to click
easily.
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Conversion-Centered Design
• Attention
• Context
• Clarity
• Congruence
• Credibility
• Closing
• Continuance
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Conversion-Centered Design
(Desktop)
• Go to Orgain.com • Attention • Credibility
• Context • Closing
• Clarity • Continuance
• Congruence
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Conversion-Centered Design
(Desktop)
Attention: CTAs! Or CTA buttons
What’s a CTA?
Clarity: It’s clear that the page wants the user to BUY!
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Three Questions
• What are you offering?
• Why should I pick you?
• What do you want me to do next?
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Your Teams (check “GROUPS” in
BrightSpace)
Introduce Yourselves!
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Break – 10 minutes
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Exercise for Teams 1, 2, and 3
Go to the old MyVega.com website:
https://www.myvega.com
https://www.fyidoctors.com
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Exercise for Teams 6 and 7
Go to the old Fostergrant.com website:
Foster Grant Reading Glasses and Sunglasses for Men and Women (archive.org)
https://www.fostergrant.com
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Exercise for your Groups
Compare the old and new websites. 1 to 3 groups to volunteer to
come up to present to the class.
Answer this:
What improved from the old to the new site?
Spend 25 minutes
• Attention
• Context
• Clarity
• Congruence
• Credibility
• Closing
• Continuance 31
If you would like, your group can
volunteer to come up and
present your findings!
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Online learning Day
Read chapter 3.
• Chapter 3 – Analytics
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