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2 9 LAS Q4 Week 2 Projectlie Motion Part 2 Hosana Finaledited

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0% found this document useful (0 votes)
56 views5 pages

2 9 LAS Q4 Week 2 Projectlie Motion Part 2 Hosana Finaledited

Uploaded by

LESLIE MAGTANGOB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
ReGIOn V
SCHOOLS Division of Camarines Sur
SCIENCE 9
Name: Quarter : 4 Week : 2
Grade Level/Section: Date :

PROJECTILE MOTION (Part 2)


I. Introductory Concept
Projectile motion can apply to sports like basketball, volleyball and football. These sports
involve throwing and kicking a ball. And they are all making a curved path in midair. This curved
path made by the ball is called a projectile, a motion with two-dimensions; the horizontal (range
or distance) and vertical (height) components.
The angle of release affects the range and height of a projectile. The maximum range is
achieved if the projectile is fired at an angle of 45º with respect to the horizontal as shown in figure
2. An object launched at an angle of 30º will also be the same if it is launched at 60º. The angles
30º and 60º are called complementary angles because they add up to 90º.
As the angle of launch increases, the vertical displacement of the projectile will also
increase. At the highest point, the vertical component of velocity is zero and the time to reach the
maximum height is half of the total time of flight.

II. Skills/Competency
Investigate the relationship between the angle of release and the height and range of
projectile. (S9FE-IVa-35)

III. Activities
Activity 1. Effects of Angle of Release to the Range and Height of a Projectile
Problem: A football player kicked the ball at a speed of 25.0 m/s as shown in the illustration.
Determine the range and the height achieved by the ball at a given angle. (Assume that the
speeds are the same at a different angle).

Source: https://www.zigya.com/application/zrc/images/qvar/PEEN12176085.png
Complete the table below:

Angle Time of Flight Height Range


20 t = VoSinθ dx = VoCosθt
g dx = 25 m/s(Cos20°)
Shade the correct
t = 25 m/s (Sin20°) dx = 25 m/s (0.94) (0.85s)
answer in No. 2 of
10 m/s2 dx = 19.98 m
the answer sheet
t = 25 m/s (0.34)
10 m/s2
t= 0.85 s
30 h or dy = VoSinθt-1/2gt2 dx =
h=(25.0m/s)(Sin30)(1.25s)- dx = 25 m/s( o
Shade the correct
1/2(10m/s)(1.25s)2 dx = 25 m/s
Shade (0.correct
the
answer in No. 3 of
h=(25.0m/s)(0.50)(1.25s)- dx answer
= 27.19 in
m No. 4 of
the answer sheet
1/2(10m/s2)(1.56s2) the answer sheet
h=15.63 m-7.8 m
h=7.83 m
45 t = VoSinθ h or dy = VoSinθt-1/2gt2 dx = VoCosθt
g h=(25.0m/ Sin45)(1.75s)- dx = 25 m/s(Cos45°)
t = 25 m/s (Sin45°)
Shade the correct
1/2(10m/s)(1.75s) 2 dx = 25 m/s (0.70) (1.75s)
10 m/s2
answer in No. 5 of
h=(25.0m/s)(0.70)(1.75s)- dx = 30.63 m
t = 25 m/s (0.70)
the answer
1/2(10m/s)(3.06s2)
sheet
10 m/s2 h=30.63 m-15.3 m
t= 1.75 s h=15.33 m
60 t h or dy = VoSinθt-1/2gt2 dx = VoCosθt
g h=(25.0m/s)(Sin60)(2.18s)- dx = 25 m/s(Cos60°)
Shade the correct
t = 25 m/s (Sin60°) 1/2(10m/s)(1.75s)2 dx = 25 m/s (0.50) (2.18s)
answer in2 No. 6 of
10 m/s h=(25.0m/s)(0.87)(2.18s)- dx = 27.25 m
the answer sheet
t = 25 m/s (0.87) 1/2(10m/s)(4.75s2)
0 m/s2 h=47.42 m-23.75 m
t= 2.18 s h=23.67 m
70 t = VoSinθ h or dy = VoSinθt-1/2gt2 dx = Vo Cosθt
g h=(25.0m/s)(Sin70)(2.35s)- dx = 25 m/s(Cos70°)
t = 25 m/s (Sin70°) Shade the correct
1/2(10m/s)(2.35s) 2 dx = 25 m/s (0.34) (2.35s)
10 m/s2 answer in No. 7 of
h=(25.0m/s)(0.94)(2.35s)- dx = 19.98 m
t = 25 m/s (0.94) the answer
1/2(10m/s 52s2sheet
)
10 m/s2 h=55.23 m-27.6 m
t= 2.35 s h=27.63 m

Activity 2. Problems on Projectile Motion

Problem 1. In the given picture, Alice


throws the ball to the +X direction
with an initial velocity 10m/s. Time
elapsed during the motion is 5s,
calculate the height that object is
thrown and Vy component of the
velocity after it hits the ground.

Complete the table below showing the


computation.

Source:https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Components Vertical Computation Horizontal Computation
Direction Direction
Height h=1/2 g . t2 h = Vix . t
where: Shade where:
the
g=acceleration h= height
correct
due to gravity Vix = initial
answer in
t=time horizontal velocity
No. 8 of
Unit: t=s the t = time
g = m/s2 answer Unit:
sheet Vix =m/s
t=s
Velocity Vy = g . t Vy = -10 m/s2 x Vx = Vox (constant)
Where: 5s Vx= horizontal
Vy = vertical Vy = - 50 m/s velocity
velocity Unit: m/s
Unit: m/s Negative (-)
means
downward
Acceleration ay = -g ax = 0
where: ay = - 10 m/s where:
ay = ay = acceleration
acceleration (horizontal)
(downward) Unit: m/s2
-g = negative
acceleration
Unit: m/s2
Note: g or acceleration due to gravity is constant (g=9.8 m/s 2 or 10m/s2)

Problem 2. John kicks a ball. The ball


does projectile motion with an angle of
53º horizontally and an initial velocity of
10 m/s. Find the maximum height it can
reach, horizontal displacement and
total time required for the motion.
(sin53º=0.8 and cos53º=0.6)

Source: https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Complete the table below showing the computation.
Components Vertical Computation Horizontal Computation
Direction Direction
Time t = Vy/g
V= Vo x gt where:
where g=acceleration t = 8 m/s
Vy = 8 m/s due to gravity 10 m/s2
Vy = vertical t = 0.8 s
velocity
Unit:
t=s
Total Time ttotal = t . 2
Unit:
t= s Shade the
correct answer
in No. 9 of the
answer sheet

height h = ½ gt2 dx = Vx . t
Where: dx = horizontal
Unit: h = ½ 10m/s2 (0.8 displacement
h=m s)2 Vx = horizontal
h = 5m/s (0.64 s ) velocity
2 2

h = 3.2 m (6 m/s)
Unit:
dx = m

Problem 3. In the given illustration, you see the


motion path of the cannonball. Find the
maximum height (hmax) it can reach,
horizontal distance (dx) covered and total
time (ttotal) of the motion using the given
information, (The angle between cannonball
and horizontal is 53º and sin53º=0.8 and
cos53º=0.6).
Source: https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Complete the table below showing the computation.

Components Vertical Computation Horizontal Computation


Direction Direction
Vf= Vi x gt h=Vy.t-½gt2 h = 20m/s.2s -1/2
where Where: 10m/s2(2s)2
0 = 20m/s(10.t) Unit:
t=20 m/s h=m h= 40 m – 5m/s2
10m/s2 (4s2)
t=2s h =40m – 20 m
height h = 20 m
Maximum hmax = h hmax = dx = Vx . t
height (computed) + dx = horizontal
h (location of displacement
Shade the
cannonball) correct answer Vx = horizontal
in No. 10 of velocity
the answer (6 m/s)
sheet Unit:
dx = m
Total time ttotal = time Compute time (t)
(max height)+ from
time (vertical h = ½ gt2
motion)

IV. References
Grade 9 Science Learners Manual
https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
https://byjus.com/physics/projectile-motion/
Contextualized and Prototype Lesson Plan in Grade 9 (Quarter 4)
SCIENCE9-Q4-SLM6Published by the Department of Education Division of Pasig City

Prepared by: MARY-ANN H. HOSANA


Writer
Quality Assured by:
EMILY B. ESMABE
Education Program Supervisor-1, Science

Address: Freedom Sports Complex, San Jose, Pili, Camarines Sur


Email: [email protected]
Website: www.depedcamsur.com
Telephone No: (telefax) 8713340

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