Chapter III - Game Theory - PPT
Chapter III - Game Theory - PPT
Game Theory
Introduction
• Game theory is concerned with the general analysis of
strategic actions.
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What is game?
• A game is a situation in which players (participants) make
decision by taking into account other’s actions and
responses.
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Components of a game
• Three basic elements of a game:
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Types of game
• Games can be broadly classified as: cooperative
game and non-cooperative game.
• The pay off matrix shows the possible amount of profit for
each firm under each strategy.
• Example 1:
Firm B's strategies
Advertize Not advertize
strategies
Firm A’s
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Dominant strategy and Nash equilibrium
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Nash Equilibrium
• Games may not always have dominant strategy for
each player (and hence no dominant strategy
equilibrium).
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Nash Equilibrium
Firm B strategies
• Thus, strategies (Add, Add) and (Not Add, Not Add) are the
equilibrium of the game.
• A’s choice is optimal given B’s choice and B’s choice is optimal
given A’s choice
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Nash Equilibrium
• Neither of the players knows what the other person
will do when he/she has to make choice of strategy.
Player B
Head Tail
Player A Head 1,-1 -1,1
Tail -1,1 1,-1
• No Nash equilibrium
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Mixed Strategies
• Some games may not have Nash equilibrium in a pure strategy.
• However with mixed strategy all games (with finite strategies) will
have at least one Nash equilibrium.
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Mixed Strategies
• Suppose there are two strategies available for players (firm
A and B) …. “Advertize” and “not to advertize”
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Mixed Strategies
Firm B strategies
Advertize Not advertize
(25%) (75%)
Firm A’s strategies Advertize (50%) 0,0 0,-1
Not advertize (50%) 1,0 -1,3
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The Prisoner’s Dilemma
• Suppose there are two individuals who commits a crime together
and are being questioned (investigated) in a separate rooms.
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The prisoner’s Dilemma
Prisoner B
Confess Deny
Prisoner A Confess -3,-3 0,-6
Deny -6,0 -1,-1
• Efficiency?
• Player would have been better off by denying the crime
together (-1,-1) ……. the outcome is Pareto inefficient
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Cartel Cheating
• Prisoners’ dilemma game is useful in analyzing the behavior of
oligopoly.
• Suppose that there are two firms’ production oil, firm- A and firm- B
form cartel. Each firm has two possible strategies: to stick with the
cartel agreement or to cheat.
• Firm B
Stick to agreement cheat
Stick to agreement (4,4) (1,5)
Firm A
cheat (5,1) (3,3)
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Repeated Game
• In the previous example, the prisoners played the game once (a one
shot game).
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Case 1: Definite number of times
• If the game is repeated for a fixed number of time (known
to the players) say for 5 rounds, then the defect strategy is
the best strategy in all rounds.
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Case 2: Indefinite number of times
• If the game is going to be repeated indefinite period of time, a player
can reward or punish his/her opponent in the next (future round).
• In this strategy whatever your opponent did the last round, you do
it on this round.
• Thus, when the game is played for indefinite number of time, the
win-win strategy is the best solution (deny, deny).
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Sequential Games
• Until now we have been thinking about games in
which both players acts simultaneously.
• However, the payoff matrix hides the fact that one player gets to
know what the other player has chosen before he makes his choice.
• Extensive form: a way to represent the game that shows the time
pattern of the choices.
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Sequential Games
Left 1,9
Top
Right 1,9
A
Left 0,0
Bottom
Right 2,1
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Sequential Games
• Solve the game using the back-ward induction method.
• If A chooses Top, it doesn’t matter what B does, the payoff is (1, 9).
• If the chooses top, the outcome will be (1, 9) and he will get 1.
• If he chooses bottom then he will get 2. Thus the sensible thing for
him is to choose bottom
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Sequential Games
• B’s response……..
• Because top gives him1, while bottom- if B carries out his threat-
will only give him 0.
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Game of entry deterrence
• Suppose that we have a monopolist who is facing a
threat of entry by another firm.
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Game of entry deterrence
• Equilibrium outcome is (Enter, Don’t fight)
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Game of entry deterrence
Fight 1,9
stay out
Don’t Fight 1,9
E
Enter Fight 0,2
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Game of entry deterrence
• The increased capacity makes the threat of fighting
credible.