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KPH (CG)

Computer Graphics MCQ

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103 views44 pages

KPH (CG)

Computer Graphics MCQ

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akhilrai6554
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COMPUTER GRAPHICS & MULTIMEDIA APPLICATION UNIT-1 Q.1. Interactive computer graphics uses various kind of {A.1} 6 input devices such as (1) Mouse (2) Graphic tablet : 2 (3) Joystick (4) All of these . Ans.(4) All of these Q.2. Input function are used for (1) Control the data flow from these interactive devices (2) Process the data flow from these interactive devices (3) Both 1&2 itt (4) None of these ice Ans.(3) Both 1 & 2 Q.3. A graphics package contains ; 0 (1) No of housékeeping task such as clearing a display screen (2) No of housekeeping task such as - initializing parameters (3) Both1&2 (4) None of these Ans.(3) Both 1 & 2 Q.4. The interactive computer graphics involves. way communication between computer and the user (1) One (2) Two (3) Three * (4) Four Ans.(1) Two Q.5. User can make any change on image with the use of (1) Non-interactive graphics (2) Interactive graphics (3) Both 1&2 (4) None of these Ans.(2) Interactive graphics Q.6. CAD means (1) Car aided design (2) Computer art design (3) Computer aided design ithe! (4) None of these and) Ans.(3) Computer aided design ly 38 9 3 sccm Beer we) for BCa) gowPuTER GRAPHICS & MULTIMEDIA APPLICATION Aa | : f Interactive Computer Sen meena of different attributes of image would make the image dynamic and such i effect is termed as ss Q) Picture (2) Animation he components © Qz. What are t a a dhgital memory oF frame butte Jevision monitor j (8) Painting (4) None of these : ei 5 eee ics display controller | Ans.(2) Animation (4) Allof these | Q.15.The division displayed on screen into row and Ams.(4) All of these een en ctl columns is known as Qs Adisplay controller serves to pass the | ® Rubber band method (2) Gravity field * miles Frame buffer to monitor ragging (4) Grid SS Monitor to frame buffer | Ans.(4) Grid a oe | Q.16.What is ZUI in computer Graphics ? : = | () Widget @ Sec ne | (2). Logical Enhancement of GUI Ans.(1) Fram (8) An application that saves memory ck and white images. black pixels in the frame buffer « (4) None of above in Ans.(1) Widget Q.17.In Bresenham's algorithm, while generating a circle, it is easy to generate? Q89. To store bla represented by white pixels by (1) Zeroand One (2) One-and Zero Both 1 & None of these @ 1 “os ne (1) One octant first and other by successive reflection Ans.(2) One ai a = : (2) One octant first and other by successive rotation Q.10.A 16*16 array of black and white pixels could (8) One octant first and other by successive translation represented by Fi (4) All octant (1) Gi bytes (2) 32 bytes . Ans.(1) One octant first and other by successive reflection (3) 128 bytes (4) 96 bytes Q.18.Why a circle drawn on the screen appears to be Ans.(2) 32 bytes elliptical? Q11.The display controller converts 0s and 1s into. (1) It is due to the aspect ratio of monitor (2) Screen has rectangular shape (8) Our eyes are not at the same level on screen (4) CRT is completely spherical Ans.(1) It is due to the aspect ratio of monitor (1) TV monitor (2) Video signal (3) Electronics signal (4) None of these Ans.(2) Video signal Q.12.The image can be transmitted to the display poi by 9.In Bresenham's algorithm error term is initialized (1) Line (2) Segment to? : ' (3) Point (4) None of these a ° (2) 1 (3) -U2 (A) None of above Ans.(3) Point ni Fi Al A . is i technique is use in Q.13.The area of computer that is captured by eNintias eel rae thm? ts application is called (QL Seer) () Window (2) View port (3) Heap sort @ (3) Display (4) None of these 8.(3) Heap sort Ans.(1) Window miata BUSI for Bea) COMPUTER GRAPHICS & MULTIMEDIA APPLICATION AS Q.29.A bilinear transformation can be simulated by the transformation? Q) transformation, rotation and stretching i translation and rotation a " 3) rotation, stretchi id invers Ae Seer : eee ion, stretching and inversion Ans. (4) enon of having & conmaeaa tie 4 na (4) rotation, stretching, inversion and translation Q22.The phenom t is rem ‘Med Ans. (4) rotation, stretching, inversion and translation beam on the screen even after i es Payreinics Q.80.The anti - aliasing technique which allows shift of (1) Fluorescence 4 Incandescence 1/4, 1/2 and 8/4 of a pixel diameter enabling a closer (3) Phosphorescence ( path ofa line is? (1) Pixel phasing (3) Phosphorescence : - a ax -y + 4=0, if clipped against this windo (2) Filtering 2x - rear | (8) Intensity compensation (4) Sampling technique [AA] - Q.21.Hue of color is related fo! caution . ae vavelengtl @ Temata (4) Wav Q.23.The line at will connect the points? | (2,3) 3) @) : Oat Deen s ai None of above | Ans.(1) Pixel phasing ra fi Oh ‘Ans. (4) None of above | Q.31.Raster is a synonym for the term? syoym fon Ha : int about x-axis, followed by () Array (2) Matrix Q.24.Reflection of a point abou 18) TEM Ait tin Snedny . counter-clockwise rotation of 900, is equivalent t reflection about the line? _ j Ams.(2) Matrix (Q) x=y (@) y=-x (8) xzy (4) xty=l Q.32.The __ simply reads each successive byte of data Ans.(3)_x=y from the frame buffer? (1) Digital Controller (2) Data Controller i i t of projected parallel lin: Q.25.The point at which a set of proj ne ca en coe appear to coverage is called as a? i (1) convergence point (2) © vanishing point | Ans.(3) Display Controller (3) point ofillusion (4) _ point of delusion | Q.33.Reflection of a point about x-axis, followed by a Ans.(2) vanishing point counter-clockwise rotation of 90°, is equivalent to Q.26.The basic element of a picture in volume graphi reflection about the line? Q) x=-y (2) y=-x a | @) x=y (4) xty=1 (1) pixel (2) volsel : (3) voxel (4) None of above Ans.(3)_x=y eS mROzel 5 Q.34.In the raster scan method for transformation, a 900 i y? 27.Let R be the radius of a circle. tende rotation can be performed by? _ : by an arc of length Pariaeton Sree as a (1) reversing the order of bits within each row in the QQ) Idegree (2) t radian frame buffer : (8) 45 degree (4) None of thes (2) by performing XOR on the frame buffer location . (3) _ by coping each row of the block into a column in the Ans.(2) 1 radian ; 5 e new frame buffer location Q.28.A circle, if scaled only in one direction becomes (4) None of above (1) parabola (2) hyperbola Ans.(3) by coping each row of the block into a column in the (3) ellipse (4) remains a circle new frame buffer location Ans.(3) ellipse angle ion with an of 450 to the (3) Gravity field method (4) None of these ‘Ans.(1) Basic positioning method Q.42.The operation that is used for repositioned the object are called (1) Rubber band method (2) Gravity field (3) Dragging (4) None of these jique project! f ee tr ligeac is called as? (1) Cabinet projection (2) _ Isometric projection (8) Cavalier projection (4) None of these ‘Ans.(3) Cavalier projection t has center at the Ans. na circle that he points are also on point 0 .36.(2,4) is a i : origin. Which of the following circle? a qa @-4) @) (24 : See Oo of above Ans.(5) All of above Q.37.Aspect ratio is generally defined as the ratio of the? ae (1) Vertical to horizontal points a (2) Horizontal to vertical points iB (3) Vertical to (horizontal + vertical) points ie (4) Either 1 or 2, depending on the convention followed } 4. (gy ‘Ans.(4) Either 1 or 2, depending on the convention followed Eb Q.38.The maximum number of points that can b cas displayed without overlap on a CRT is refereed to @) 2 @ Ans. (4) (1) Resolution (2) Persistence (3) Attenuation (4) None of above Ans.(1) Resolution qa) Q.39.Gray scale is used in? eh (1) Monitor that have color capability (4) (2) Monitor that have no color capability Ans. (2) (3) Random scan display (4) None of above Ans.(2) Monitor that have no c.inr capability nN Z Z i q) Q.40.x = at 2; y = 2 at is the parametric equation of 2? (3) (1) Circle (2) Rectangular hyperb. (3) Parabola (4) Ellipse a oe Ans.(3) Parabola i : q Q41.Which method are used to get and set the position © ®) 4 pixel, object or text in active area of a deckt, @) (1) Basic positioning method oe @) (2) Sketching method Ans. (1) (3) Dragging 0 Q.43.The center of display screen is computed as (1) Xmax, ymax (3) Xmax/3,ymax/3. (4) None of these Ans.(2) Xmax/2, ymax/2 (2) Xmax/2, ymax/2 stands for - Graphics uniform interaction Graphical user interaction Graphical user interface None of the above Graphical user interface Q.45.Graphics can be - (2) Drawing Simulation (4) All of the above Movies, photographs All of the above Q.46.CAD stands for - Computer art design Computer-aided design Car art design None of the above Computer-aided design Q.47.The components of Interactive computer graphics A monitor (2) Display controller Frame buffer (4) All of the above All of the above Q.48.A user can make any change in the image using - Interactive computer graphics Non-Interactive computer graphics Both (1) & (2) None of the above Interactive computer graphics i {A.8] i Kk? .49,What is a pixel mas ii (i) astring containing only a (2) astring containing eae (3) astring containing two 8 ir (4) astring containing both I's eon Ans. (4) string containing both I's an Q.50.The higher number of pixels gives us a | image - 7 (1) Better (2) Worst None of the above (3) Smaller (4) Ans.(1) Better Q.51.Which one of the following is output device? (1) Video monitor (2) Scanner (3) Speaker (4) Printer Ans.(1) Video monitor Q.52.Which one of the following terms is used for th area of the computer captured by an application? (1) Display (2) Window (3) Viewport (4) None of the above Ans.(3) Viewport Q.53.Aspect Ratio can be defined as - The ratio of the vertical points to horizontal points he primarily use, q@ (2) of pixels (3) Both (1) & (2) (4) None of the above Ans.(1) Ratio of the vertical points to horizontal points Q.54.Which of the following is not the pattern of line? (1) Dotted line (2) Dashed line (3) Darkline (4) Allof the above Ans.(3) Dark line Q.55.DDA stands for - (1) Direct differential analyzer (2) Data différential analyzer (3) Direct difference analyzer (4) Digital differential analyzer Ans.(4) Digital differential analyzer COMPUTER GRAPHICS & MULTIMEDIA APPLICATION i OA | [email protected] the given list of options. which one is the accurate and efficient line-generating algorithm? (1) Midpoint algorithm (2) DDA algorithm (3) Bresenham's Line algorithm (4) None of the above ‘Ans. (3) ° Bresenham's Line algorithm Q.57.The process of positioning an object along a straight line path from one coordinate point to another is called - (1) Translation (3) Shearing (2) Reflection (4) Transformation | Ans.(1) Translation Q.58.Which of the following equation is used in 2D translation to move a point(x, y) to the new point (xy? () x’ =x+tyandy'=y +t (2). x'=x-trandy’=y-ty (8) (x'=x+teandy'=y +b Gx extteandy’=y-ty ‘Ans.(3) x’ =x +trand y'=y +ty Q.59.The process of repositioning an object along a circular path is called - (1) Translation (2) Rotation (3) Scaling (4) None of the above Ans.(2) Rotation Q.60.Which of the following is must be specified to generate a rotation? | *@)_ Rotational distance | (2) Rotation angle (3) Co-ordinates (4) None of the above Ans.(2) Rotation angle “ e rotation angle - Q.61.A positive value of the the clockwise direction (1) rotates an object in tion (2) rotates an object in the counter-clockwise direction (3) Both of the above (4) None of the above ee Ans, (2) rotates an object 1n the counter-clockwise direction. COMPUTER GRAPHICS & MULTIMEDIA APPLICATION A 11] Q.69.Which is a common device for Painting or selecting e following transformation is used fo ii f th Q.62.Which of AnEeL altering the obje . ; ibe (1) Translation @) Gai penta the object's co-ordinate positions? (3) Rotation (4). None | My Digitizer (2) Touch panel ‘Ans.(2) Scaling | ne a pneee Scanner (4) Keyboard , . ‘i Q.63.What happens if the values of peal factors sx ang ee ‘gy less than I (i.e., 8x < 1 and SY < 1? | Q.70.Who is the first user of computer graphics? (1) No change in the object's size . | (1) William Fetter (2) Reduce the object's size i pas Edward Sutherland 3) Increase the object's size | da Lovelace’ NSS ; (4) Nicholas Williams Ans.(2) Reduce the object's size | Ans.(1) William Fetter Q.64.In which of the following case, will be produced? (1) Values of scaling factors sx and sy are unequal. the uniform scaling @7l-In_ a graphical system, an array of pixels in the picture are stored in which of the following locations? . (1) Frame buffer (2) Processor (2) Values of scaling factors sx and sy are equal. (3) Both of the above i | (3) Memory (4) Allof the mentioned (4) None of the above Ans.(3) Memory Ans. (2) Values of scaling factors sx and sy are equal. Q.72.Bitmap is a collection of that describes Q.65.Which one of the following is the most common] rer . used and basic input device? 4 (1) pixels (2) algorithms (3) bits (4) colors (1) Mouse (2) Printer (3) Scanner (4) Keyboard Ans.(4) Keyboard Ans.(1) pixels Q.73.Which of the following devices provides positional information to the graphics system? caer of = ein device is used for the 3D (1) Pointing devices ositioning of an object? . ing devi ae ee 2 Ba ou Se and Pointing devices i ® ae (4) Allof the above () Input devices 8. i ; jpaceball ‘Ans.(2) Both Input devices and Pointing devices Lita is not the input device? Q.74.Which of the following is a primary output device of cy ame printers o Trackball a graphics system? Keyboard i Ans.(1) Impact printers : in Scanner Q.68.Which of the followin, (3) Video monitor positions with the eotael plein eclect Chel eet (4). Neither Scanner nor Video monitor : a pas (2) ‘Trackball ‘Ans.(3) Video monitor ; Touch panel (4) None of the above * @15.Which devices provides positional information to Ans. ns.(3) Touch panel the graphics system? Output devices [At2} taput bet i goth Land 3 ® Pesating devices ( th Land 3 ; reine b Ans.(4) Bo per of pixels stored in the st a 1S se akies system 1S oe (1) Resolution i Poe (3) Resalution ( | ly 1 Ans.(4) On “an system, the array of pixels in 4) .77.In_ graphii ; {iy Memon a " - ne buffer ri @) Peace es All if themmentioned (3) Processor (4) Ans.(1) Memory Q.78.Heat supplied to the cashode! by through a coil of wire is calle } (1) Electron gun (2) Electron beam (3) Filament (4) Anode and cathode Ans.(3) Filament Q79.The maximum number of points that can displayed without overlap on a CRT is referred as (1) Picture (2) Resolution (8) Persistence (4) Neither 2 nor 3 Ans.(2) Resolution Q.80._____ stores the picture information as a charg distribution behind the phosphor-coated screen. (1) Cathode ray tube (2) Direct-view storage tube | (3) Flat panel displays (4) 3D viewing device Ans.(2) Direct-view storage tube y directing a Currey | Q.81.The devices which converts the electrical enet! into light is called (1) Liquid-crystal displ, (2) Non-emitters i (3) Plasma panels (4) Emitters Ans.(4)_ Emitters COMPUTER GRAPHICS & MULTIMEDIA APPLICATION Se EEE EI ah clan 1A13) Q.82.In which system, the Shadow mask methods are commonly used (1) Raster-scan system (2) Random-scan system (3) Only 2 (4) Both 1 and 2 Ans.(1) Raster-scan system Q.83.The process of digitizing a given picture defii Lt into a set of pixel-intensity for storage in the frame buffer is called (1) Rasterization (2) Encoding (8) Scanconversion (4) True color system Ans.(3) Scan conversion Q.84. Which display devices allows us to walk around an object and view it from different sides. Direct view storage tubes q@ (2) Three-dimensional devices (3) Flat panel display devices (4) Plasma panel display devices Ans.(2) Three-dimensional devices Q.85.In LCD, the refresh rate of the screen is (1) 60frames/sec (2) 80 frames/sec (3) 30frames/sec (4) 100 frames/sec Ans.(1) 60 frames/sec Q.86.Random-scan system mainly designed for (1) Realistic shaded screen (2) Fog effect (8) Line-drawing applications (4) Only 2 Ans.(3) _Line-drawing applications Q.87.The primary output device in a graphics system is (1) Scanner (2) Vidéo monitor (3) Neither 1nor2 (4) Printer Ans.(2) Video monitor Q.88.0n a black and white system with one bit per pixel, the frame buffer is commonly called as (1) Pixmap (2) Multi map (3) Bitmap (4) All of the mentioned Ans.(3) Bitmap a 97.Which is the ball that can be rotated with the ae: fingers or palm of the hand? . 259-8 umber of pixels ts to horizontal points f .Q) Spaceball (2) Trackball @ Ratio of vertical Poet to vertical points @) Only! (4) Both 2. and3 (3) Ratioofbonzon pre ©) Trackball 2 ii a @ Eanes at 298. ___is used for 3p Positioning and modeling, Ans. (4) eet spat device is | animation and other application. | @90.The mnnet commonly “a |. GQ) Space ball (2) Trackball ayant @) ee | (3) Spacball (4) All of the mentioned (3) Scanner 4) . Ans.(1) Space ball Ans.(2) Keyboard @91Which keys allows user to enter frequently u,2-99-Potentiometers mounted at the base of the joystick ~ 7 measures operanensin eer ee keys (1) The amount of movement rs} Trackball (2) Control keys ay mae : Ans.(1) Function keys : @)) Rescisuon Q92. are used to measure dial rotations. Ams.(1) The amount of movement (1) Potentiometers (2) Volta meter (3) Parameter (4) Only 1 ra Ans.(4) Only 1 peas Q93.The device which is used to position the sc, (3) cursor is @ (1) Mouse (2) Joystick (1) (3) Dataglove (4) Both 1 and3 | Ans.(1) Mouse | Q94. -is used for detecting mouse motion. | (1) Optical sensor | (2) Rollers on the bottom of mouse | (3) Both 1 and 2 | (4) Sensor : Ans.(3) Both 1 and 2 Q.95. Trackball is | (1) Two-dimensional Positioning device , (2) Three- dimensional Positioning device (3) Pointing device (4) None of the mentioned Ans. (1) Two-dimensional Positi ning device Q.96.Space ball provide degree of freedom. (1) 10 degree (2) 6 degree (3) 8 degree 4 12 degree Ans.(2) 6 degree -100.Pressure-sensitive joysticks are also called Non movable stick Joystick Isometric joystick None of the mentioned _ Non movable stick 000 el y address registg ory location to & e (3) Video conteolies ae ue (4) Random Scan Raster scan generator Ans. (2) ethod proves to be efficient in the ro 5. mi ‘ : Q115. —arsion of straight lines (1) Raster Algorithm (2) DDA Algorithm (3) Bresenham's line a (4) Frame Algorithm Ans.(3) Bresenham’s line al is ii d using Que. is implemente miconductor memory: . cece tera Buffer (2) Memory Buffer (3) Frame Buffer (4) 10 Buffer Ans.(3) Frame Buffer Q.117. algorithm is orientation dependent. q@) DDA . (2) Rasterization (3) Scan conversion (4) Bresenham’s Line Algorithm ; Ans. (1) DDA : Quis. Igorithm gorithm rotating rando, equation can be used to find the coordinate for the known x coordinate. (1) Differential (2) Polynomial (3) Simultaneously (4) Binomial Ans.(2) Polynomial ; Q.119.The intensity values for all the screen points heldinthe (1) Framebuffer (2) (8) Video controller Ans.(1) Frame buffer é a Q.120. -— does its own scan conversion and o RG all Simple Raster Graphics ' Package’s © primitives and attributes directly. 10 buffer (4) Display: processor COMPUTER GRAPHICS & MULTIMEDIA Acp; ICATION [A.19) (1) Video controller (2) (3) Frame buffer Ans.(2) Display controller Q.121, Peel gorithm can be used to d i by defining a circle be used to draw the circle as a differenti i (1) Bresenham's line iferential equation. (2) Digital differential analyzer a (3) Recursive algorithms (4) Backtracking algorithms Ans.(2) Digital differential analyzer Display controller (4) VO controller Q.122.Based on the line segment joining any two point’s lies, the polygons can be classified as (1) Convex and Concave (2) Regular and Irregular (8) Equilateral and Equiangular (4) None of the above Ans.(1) Convex and Concave Q.123.For a scan line with every polygon side, the use of simplifies the calculation of intersection points. (1) _Primitive’s spatial coherence (2) Coherence properties (3) Span coherence properties (4) Scan-line coherence properties Ans.(2) Coherence properties Q.124.The is the smallest rectangle that contains the polygon. (1) Cache box: - (2) Activex box (3) Bounding box (4) Databox Ans.(3) Bounding box Q.125. Algorithms’ that fill the interior, that define regions are called . (1) Boundary Fill algorithm (2) Flood Fill algorithm (3) Scan line algorithm (4) Fill area algorithm Ans.(2) Flood Fill algorithm Q.126.Which of the following algorithm aims to overcome the difficulties of the seed fill algorithm? DMPUTER GRAPHICS & MULTIMEDIA APPLICATION ren aan Igor : (a) Sean line “Melgorithm 1132.1f the endpoints of the line are P5 P6 and the @) Boundary gorithm | corresponding code is 0001 and 0000, the logical (3) Flood a) | AND code is 0000, then the result is (4) Line ae igorithm I (1) Partially Visible ‘Ans.(1) Scan line ithm, as we scan from top tp! (2) Completely Visible . quat.in the sean Line a tes between the two eel (3) Completely Invisible ).127.! - coordina ener (4) Error bottom, if on 1 then the equation 16 rePresented)'(1) Partially Visible line changes aS ‘ “41=Yi tl 83.The process of selecting and viewing the Picture @ went @ WNT with a different view is called . @ Yel @ % ' @) Windowing (2) Cropping Ans.(1)_Yitl=Yi-1 (8) Clipping (4) Filling 28.Convex and Concave types of Polygon ayis.(1) Windowing ~Ql /onve: q e classified on the basis of: Where line segment joining any two points lig) 184. method used to test lines for total clipping is qQ) | equivalent to the , entirely withina polygon . |) Logical AND operator (2) Where the line segment joining any two points may] (2) Logical OR operator not lie completely within the polygon. (8). Logical XOR operator (8) Both1&2 | (4) Logical NAND operator (4) Where the line segment joining any two points lies is.(1) Logical AND operator Ans.(4) Where the line segment joining any two points lies 35.4 can be clipped by preeserse 4 Bt hi bject is to be clipped, boundary as a whole against each window edge. Sina eeee against which an obj |). Rectangle ener (1) Clip Window (2) Crop Window se cea DR Ectaron (8) Cross Section (4) Connecting Window f ve : : Ans.(1) Olip Window 136.The process of changing the position of an object B eae from one coordinate location to another in a straight Q180. is the procedure used to identify if # Portions of a picture are within or outside of! specific region of space. q@ line path is called QQ) Translation (2) Transformation | (8) Transaction (4) Translocation iH cee (2) Copying .(1) ‘Translation /ONV' . . Ans.(1) Clipping (4) Communication '7.For the axis which does not coincide with the axis Om | of the coordinate, a rotation matrix can be set up as * ———_ method us, i ents "| & composite transformation that involves the Cy ite & character, eeu line )segny combinations of translation and the EEE (1) Stroke 2) gs | rotations. @) Cribscross a am i) Cartesian axes (2) Spatial axes a 2) Signal (3) Coordinate axes (4) Reflexive axes (3) Coordinate axes — cng] SRN —_ a COMPUTER GRAPHICS & MUL TIME! . ’ ; i :DIA APPLICATION eat cess of mapping coordinates a ION (A23] aise ___ ie proce a el en (2) View plane ee ‘ volume (4) eng transformation Ana.(2) View plane MAN (2) Viewing t " formation 2) Reviewing trans ™e ®) Scaling transformation @ Meth lento dst se coon tec sformation length of the directed (4) Data transfor the el ine seen ce Ans.(1) Viewing transformation Q.139.The inverse of when the two a! ? < Identity matrix 1) Trans; the matrix (2) r @ Diagonal matrix (4) Square matrix Ans.(2) Identity matrix rs another matrix such t} an View reference point (2) View-distance is td together to set { view-up vector (4) None of the abov: re multiplie | Ans.(2) _ View-distance a Q.146.The mismatch between 3D objects and 2D displays is compensated by introducing : (1) Coordinates (2) View plane (3) Projections: (4) None of the above | ne Pictu, ws the programmer to defi - marisa Taree transformations. Ans.(3) Projections (1). Human-computer information retrieval eee aiegier ite mee Gn one ace oC OE Gee a object using the orthographic projection is known as ore ae _____ orthographic projection. (4) Networking GVEIGaTE Rane Caries ‘Ans.(2) Graphics systems (3) Cabinet eee ented Ans.(4) Axonometric Q.141.The homogeneous coordinate is repres Q.148.In___ the view planes of the projection planes not normal to a principal axis are used. (1) Oblique Projection (2) Cavalier projection if and only if (3) Axonometric orthographic (4) Cabinet projection Ans.(3) Axonometric orthographic (1) Triplet (2) Quadruplet (3) Tetractic (4) None of the above Ans.(1) Triplet Q.142.We can obtain a determinant of the matrix is nonzero. (1) Row Matrix (2) Inverse matrix (3) View plane (4) All the above (3) Column Matrix (4) Rectangular Matrix Q.149.1f the direction of the projection is normal then it Ans.(2) Inverse matrix | inteniiod| i Q.143.A nothing but the film plane in a ca : (1) Orthographic parallel projection that is positioned and oriented for a particular (2) Oblique parallel projection of the scene. (3) Perspective Projection (1) View system (2) View volume (4) Ortho-Oblique Projection Ans.(1) Orthographic parallel projection application program describes the Ans.(3) View plane arene Q.144.A can be defined b; blishing objects in terms of primitives and attribute stored a Wee nai tals escent in or derived from an application model or data coordinate system. structure. (RSI for 8a (2) Output pipeline 2) Input pipet (4) Sereen pipeline (3) Task pipeline Ans.(2) Output pipeline |.Computer graphics L eee for communication between __— jis an extremely effective and Human beings, Computers q@ (2) Display, Computer (3) Input, Output : (4) Virtual reality, Real World Ans.(1) Human beings, Computers Q.152.Recognition and construction scene from many 2D images are done in (1) Scene detection, Auditory scene analysis and (2) Visual scene analysis, Computer vision (8) Speech analysis, Computer vision (4) Scene analysis, Computer vision Ans.(4) Scene analysis, Computer vision Q.153.(1) is a tool in interactive graphics used to move objects with respect to a stationary observer or.move the viewer around stationary objects. ‘ (2) Digital coordinates are converted to analog voltages by the 5 (1) Motion dynamics, vector generator (2) Update dynamics, display generator (8) Structures, Motion dynamics * (4) Graphics system, Structures Ans.(1) Motion dynamics, vector generator Q154.(1) Provides pixel to a desired picture or graphics object (2) Converts continuous pictures into discrete pixels. The above special Procedure is named (1) Rasterization (2) Quantization (8) Motion dynamics (4) a Ans.(1) Rasterization (Update dynamics of 3D models of a COMPUTER GRAPHICS & MULTIMEDIA APPLICATION is the process of given in an a storing it in the frame buffer as | digitizing a picture PPlication program and set of @) Scan code, Pixel-intensity images ‘ (2) Scan conversion, Pixel-intensity values (8) Scan code, Pixel-intensity values (4) Scan conversion, Pixe! intensity images Ans.(2) Scan conversion, Pixel-intensity values Q156.__ receives the intensity information of each pixel from and displays them on the screén. | (1) Frame buffer, Video controller _ (2) . Video controller, Frame buffer | . (8) Display coprocessor, Video controller , (4) Frame buffer, Display coprocessor Ans. (2) Video controller, Frame buffer Q.157.Which of the following are the ways of storing | colour information in a frame buffer? | (1). Can be stored directly in a frame buffer. (2) Color codes can also be stored in the system re memory. | (83) Color codes can be put as a separate table. | °@). Only (1) & (3) (2) Only (8) (3) Only (2) & (8) | @). Only () Ans.(1) Only (1) & (8) pasate is the process of digitizing a picture definition | given in an application program and store it in the frame buffer as a set of pixel-intensity values. The above statement refers to: (1) Scan conversion (2) Video controller | (8) Raster-scan system (4) Lookup table (LUT) \ns.(1) Scan conversion nf (2) It operates in a FIFO fashion. (8) It is also named Queue. * These are the characteristics of (1) Flip-flop Register (2) Shift Register na It implements a frame buffer. | | { | iKPH MCQ [ag 8 Computer Grapnics & MULTIMEDIA APPLICATION wan ql) § (3) RS Register (4) Counter Register ‘Ans.(2) Shift Register ' Q.160. procedures specify how images are to| modified. (1) Command, Conversion (2) Continue, Canvas control (3) Co-oceurrence, Conversion (4) Copy Pixel, Canvas control ‘Ans.(4) Copy Pixel, Canvas control Q.161.The between the output of the sh register and the rate is maintained. (1) Synchronization, Audio Scan (2) Synchronization, Image Scan (3) Synchronization, Video Scan (4) Allof the above Ans.(3) Synchronization, Video Scan | Q.162.(1) Includes procedure related to initializing controlling the input device. | (2) Contains the values returned by the packag sampiing. | These are the functions of ___. | (1) Input Pipeline (2) Output Pipeline (3) Buffer Pipeline (4) Virtual memory Pipeline Ans.(1) Input Pipeline | Q.163.(1) Checking the pixel, if it is inside the polygon| outside it. (2) After checking, the pixels inside the polyt are highlighted. This method of highlightin¢ (1) Flood Fill algorithm | (2) Boundary Fill algorithm | (3) Scan line algorithm (4) Fill area algorithm } Ans.(3) Scan line algorithm | : | Q.164.) ___ exits when all pixels on a span are! e to the same value, | invonacgy wiSt® When consecutive scan lines! rsect the rectangle are identical. | in coherence, Primitive's spatial coherence (2) Span coherence, Scanline coherence (3) Coherence, Primitive’s spatial coherence (4) Scan-line coherence, Coherence Ans.(2) Span coherence, Scanline coherence Q,.165.Which of the following are the tasks of the scan line algorithm? (1) Setting of the respective Positions between each intersection pair with a specific colour. (2) Sorting of the intersection points from left to right. : (3)° Find the intersection points of the scan line with the polygon boundary. (2) Only (1), Only (3) (2) Only (2), Only (3) (3) Only (1), Only (2) (4) (1), (2), (3) Ans.(4) (1), (2), (3) Q.166.. is a small group of with a fixed colour combination used to fill the particular area in the picture (1) Pattern & Pixels (2) Picture & Pixels (8) Tiling pattern & Pictures (4) Tiling pattern & Pixels Ans.(1) Pattern & Pixels Q.167.1f the result is not in the logical AND operation with two endpoint codes, then the line is completely the clipping region. (1) 0001, Outside (2) 0000, Outside (3) 0010, Inside (4) 0100, Inside Ans.(2) 0000, Outside Q.168,Step 1: Identify the visible and invisible lines Step 2: Identify the intersection paints that are calculated for the remaining lines. Which of the option increases the efficiency of the clipping algorithm? (1) Only Step2 (2) Step! and Step2 (3), Only Step1 (4) None of the above Ans.(2) Step1 and Step2 A281 5 Consider the fol oa The process of picture for displa: ae (2) Clipping algorithm i ex points. lines, or portio’ the clipping window. State True or False. (1) Both Statements True (2) 1-True, 2-False (8) _1-False, 2-True (4) Both Statements Felse -Ans.(1) Both Statements True Se Ieee eee terescuted by an array of dot ca It is a two-dimensional array having colum and rows. Name the method: ___ (1) Bitmap Method (2) Jpeg Method (8) Cyan Method (4) Binarization Ans.(1) Bitmap Method .(1) The x shear and y shear transformations can| ae applied relative to other ____ lines. (2) Negative values rotate objects in the sense. (1) Reference, Clockwise (2) Anticlockwise, Clockwise (3) Anticlockwise, Reference (4) Scaling, Reference Ans.(1) Reference, Clockwise Q.172.The viewing transformation is the combination’ transformation and transformations. (1) Normalization, Workstation (2) Phase normalization, Frequency normalization (8) Frequency normalization, Workstation (4) Phase normalization, Workstation Ans.(1) Normalization, Workstation ae Ans cho one onto which ¢! Perspective projection of a set of parallel lit which are not arall i Ja’ converges, attllel to the projection P' ing statements: RaRReyingy the visible part of y is not straightforward. ed to determine _ f lines that lie ins) SOMPUTER GRAPHICS. & MULTIMEDIA APPLICATION fA29) @) ____ is the one at which the vanishing Point for any set of lines that are Parallel to one of the three Principal axes of an object. @) . Axis vanishing point, Principle vanishing point (2) Axis vanishing point, Vanishing point (8) Vanishing point, Axis vanishing point (4) View reference point, Vanishing point Ans.(3) Vanishing point, Axis vanishing point Q.174. is used to convert the 3D description of objects in viewing coordinates to the . (1) Modeling transformation, 2D world coordinates (2) Projection transformation, 2D projection coordinates (3) Viewing transformation, 2D view coordinates (4) * Workstation transformation, 2D device coordinates Ans.(2) Projection transformation,-2D projection coordinates Q.175.(1) View distance tells how far the camera is positioned from the (2) A Projection preserves relative Proportions of objects but does not produce realistic views. (1) View plane, Workstation transformation (2) ' View plane, Viewing transformation (8) View reference point, parallel (4) View volume, Projection transformation Ans.(8) View reference point, parallel Q.176.Which is the device that is constructed with the. series of sensors that detects hand and finger motion? i (1) Digitizers (2) (8) Joystick (4) Ans.(2) Data glove Q.177.A common device for drawing, painting, or interactively selecting coordinate positions on an object isa (1) Image scanner (2) Digitizers (8) Data glove (4) Touch panels Ans.(2) Digitizers \ a Q.178.Which device is used to input two-dimensional coordinates by activating a hand cursor on a flat surface? Data glove Track ball tablet eee (2) Date and : cay Grantie #let (gy Both Land? @) Only Both 1 and 2 Ans. (4) can be used t aes the data tablet. (1) Strip microphones (2) Signal strength ded pulse ' % eee cel strength or ee Ee ee Ans. @ Bither Signal strength or coded P i for .180.Grayscale is used ° (1). Random scan displa. ae (2) Monitors with color: apability (8) Monitors with no color capability 4) All of the above . Ans. @ Monitors with no color capability o determine the posi, ion eco: COMPUTER GRAPHICS & MULTIMEDIA APPLICA rion 5 cama en @185.In which of the following CRT methods, occurrence of convergence problem? FQ) Shadow mask ay ie (2) Beam penetration (3) Both of the above (4) Nu Ans.(1) of the above adow mask method Q186.Which of the following uses the Beam penetration method? ® (1) Raster scan system . © (2) Random scan system (8) Both (1) & (2) i (4) None of the above Ans.(2) Random sean system ,187.Plasma panel i8 a type of - Q.181.Clipping in computer graphics is primarily sei) (1) missive display for - (1) zooming (2) copying . (8) removing objects and lines. (4) Allof the above Ans.(3) removing objects and lines Q.182.Random scan systems are used for - (1) Color drawing application (2) Pixel drawing application (8) Line drawing application (4) None of the above Ans.(3) Line drawing application Q183.How many phosphor color dots at each pis Position in a shadow mask CRT? @ 1 (@) 7 (@ 2g Raley (2) (4) 3 Q,184.Shadow mask method is used in - (1) Raster scan system (2) Random scan system 3) Both (1) & (2) (4) None of the above Ans.(1) Raster scan system [ @) Non-Emissive display (3) Printer bs (4) None of the above s.(1) Emissive display Q.188.Which of the following algorithm is used to fill the __ interior of a polygon? (1) Boundary fill algorithm ~ (2) Scan line polygon fill algorithm (3) Flood fill algorithm (4) All of the above Ans. (3) Flood fill algorithm 2.189.Which of the algorithm is used to color a pixel if it is not colored and leaves it if it is already filled? &< (1) Boundary fill algorithm (2) Scan line polygon fill algorithm (3) Flood fill algorithm (4) All of the above {ns.(1) Boundary: algorithm 2.190.A spline can be defined as - CQ) Curved strip (2) Asmooth curve is drawn using a pencil. (3) A flexible strip used to generate a smooth curve through a designated set of points. there is an (SEMI for 8A ea arene OMEN orco Tees Sean . eee .(3) A flexible strip used to Ans) through a designated set of points . Q.191” hich of the following are the 2d colo models? ( RGBandCMK (2) RGB and iG (8) RGBandCMYK (4) All ofthe above Ans.(3) RGB and CMYK Q.192.RGB color model is used for - (1) Painting (2) Sketching (8) Printing (4) Computer display | Ans.(4) Computer display Q.193.Which of the following color will generate with the intersection of three primary RGB colors? () Green (2) Dark red (3) Dark blue (4) White Ans.(4) White Q.194.The intersection of primary colors in the CMYK color model will generate the - (1) Green (2) White color (3) Black color (4) Dark red GEO) llbelsediae Q.195.Select the set of colors produced in the beam- penetration method of the color CRT - (1) Red, Green, Blue (2) Cyan, Magenta, Blue (3) Red. Green, Orange, Yellow (4) Green, Black, Orange Ans.(3) Red, Green, Orange, Yellow Q.196.The phase of determining the appropriate pix. |- for representing images or graphics object is cull: d aoe (1) Translation (2) Transformation (3) Rasterization (4) § Ans. (3) Q.197.The i i i 2D di if ae of displaying 3D into a 2D display unit (1) Resolution (2) Projection (3) Rasterization (4) 1 7 Ran rer (4) Transformation Compu 8 GRAPHICS & MULTIMEDIA APPLICATION 14.33] Q.198.The video device wi consumption and w QQ) CRT (2) Flat-panel display (3) Portable display (4) None of the above Ans.(2) Flat panel display Q.199.Plasma panel is also called as - (1) Non-emissive display (2) Liquid crystal display (3) Gas discharge display (4) None of the above Ans.(3) Gas discharge display dimensional space in how many regions? & M) 4° @) 8 (3) 9 () 23 Ans.(3) 9 ith reduced volume eigh : power Q.201.The 4-bit code of the bottom-region among the nine regions divided using the Cohen-Sutherland algorithm? (1) 0000 (2) 0010 (3) 0110 (4) 0101 Ans.(3) 0110 Q.202.According to the Cohen-Sutherland algorithm, where the line liés, if the 4-bit code of both ends is 0000, and also the logical OR gives 0000? - (1) Half outside half inside (2) Completely inside (3) Completely outside (4) None of the above Ans.(2) Completely inside Q.203.Which of the following is an example of the impact device? (1) Laser printer (2) (3) Line printer (4) Ans.(3) Line printer Inkjet printer None of the above 900

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