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Bickbreaker PDF

This document describes a Brick Breaker game project created by students Pranav Jain and Rushabh Bafna. The project uses Java and OOP concepts to recreate the classic Breakout game. The objectives are to allow the player to move a paddle and bounce a ball to break bricks for points without losing the ball. Technologies used include Java Swing, AWT, and graphics. The game will have a user-friendly interface and be optimized for mobile. Upon losing, the player's score will display with an option to restart.
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0% found this document useful (0 votes)
660 views11 pages

Bickbreaker PDF

This document describes a Brick Breaker game project created by students Pranav Jain and Rushabh Bafna. The project uses Java and OOP concepts to recreate the classic Breakout game. The objectives are to allow the player to move a paddle and bounce a ball to break bricks for points without losing the ball. Technologies used include Java Swing, AWT, and graphics. The game will have a user-friendly interface and be optimized for mobile. Upon losing, the player's score will display with an option to restart.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A P Shah Institute of Technology

Brick Breaker
TEAM MEMBERS:

Pranav jain (22102046)


Rushabh bafna (22102104)
INDEX
INTRODUCTION
OBJECTIVES
TECHNOLOGY TO BE USED
GAME FEATURE
GAME PLAY
REFERENCES
INTRODUCTION
 Breakout Ball game is a widely used game which was developed in the
1970s.
 In Breakout, a layer of bricks lines the top third of the screen and the
goal is to destroy them all.
 A ball moves straight around the screen, bouncing off the top and two
sides of the screen. When a brick is hit, the ball bounces back and the
brick is destroyed.
 The player loses a turn when the ball touches the bottom of the
screen; to prevent this from happening, the player has a horizontally
movable paddle to bounce the ball upward, keeping it in play
 The player uses the platform to keep the ball running. The goal is to
break the bricks without missing the ball with your platform.
OBJECTIVES
 The player should be able to start the game in the terminal by
pressing the ENTER key.
 The player should be able to move the paddle sideways using
the Leftwards and the Rightwards Arrow on the keyboard.
 Once the player loses the ball, i.e. when the ball touches the
bottom of the screen, the game ends.
 Breaking each brick should provide the player a certain number
of points. Let's say each brick contains 5 points, if a player
breaks 10 such bricks, he gets 50 points.
 Once the game ends, the terminal will present the final score of
the player and give him the option to restart the game again.
TECHNOLOGY TO BE
USED
The project makes use of Java
swing, OOPS concepts.
java concepts like AWT, Swing etc.
Game Features
Easy to play.
User Friendly interface.
Very smooth Control.
Colourful high-resolution graphics.
Optimized for both smartphones and
tablet.
Totally Free amazing game.
Game Play
Conclusion:

The object of brick breaker is to break the bricks that


are distributed around the top of the game screen.
The bricks are broken after coming in contact with a
ball that bounces around the screen.
At the bottom is a paddle that in the classic game
moves based on user input.
REFERENCES
https://www.crio.do/blog/mini-projects-for-
computer-science-engineers/

https://kalgi-shah.medium.com/breakout-
ball-game-using-java-1ce794a451eb
Thank you!

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