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Everline Demo v1.2

Raoul Steuan is a young druid trainee from a village who is fascinated by druidic arts. His character sheet shows he has impressive physical stats but sees himself as mediocre in other areas. The document provides instructions on character creation and gameplay which involves resolving encounters by rolling dice based on a character's stats and values. Special rules apply like using all stats in a value to roll multiple dice or recovering a value's tier. The game ends when a character runs out of HP or reaches the end of the encounter list.

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oliver
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100% found this document useful (1 vote)
282 views18 pages

Everline Demo v1.2

Raoul Steuan is a young druid trainee from a village who is fascinated by druidic arts. His character sheet shows he has impressive physical stats but sees himself as mediocre in other areas. The document provides instructions on character creation and gameplay which involves resolving encounters by rolling dice based on a character's stats and values. Special rules apply like using all stats in a value to roll multiple dice or recovering a value's tier. The game ends when a character runs out of HP or reaches the end of the encounter list.

Uploaded by

oliver
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

Series 01

Welcome to Everline: Village Life (DEMO Unit)


Sparuh

To play, you will need the Everline: Core Rules version 1.2 or newer.
6 Steps to Start Playing:

Step 1: Select a pre-made character or create your custom character from the Character
Creation Section in the Core Rules. To create a character pick a Race & Class of your
choice. Combine both Race & Class Base Stats to form your Character’s Base Stats.

Step 2: Next, fill your Character’s Value (Mind, Spirit, Power, Finesse) by adding the
stats under each value, creating a single number. For example, if your character has a
Strength of 10 and an Endurance of 8, combine those 2 stats to get a Power Value of 18.

Step 3: Now it’s time to determine if your character’s Values are Strong, Neutral, or
Weak. To do this, refer to the table below and write something the character believes in
for each Value.
-1 to all Stats after rolling within
Weak 12 or Lower
Pick aame
this Value.

cool nour Neutral 14 to 18 No change to your Stats.


for y cter
chara +1 to all Stats after rolling within
too...
Strong 20 or Higher
this Value.

The Quick Play Rule:


Step 4: Moving in the game. Roll the die corresponding to your character’s step to see
how far you can move on the Encounter List. You can only move in a linear, ascending
order unless you have an ability that allows you to move backwards.

Step 5: Encounter: When you land on an Encounter, you’ll be faced with two tables.
Each table contains an encounter die, two supported stats, a reward, & flavor text.
Select one stat from your character sheet to resolve the chosen Encounter.
• Step 5.1 Battle Encounters marked with a flag icon require you to defeat them
before moving on to the next Encounter. To defeat the Battle Encounter, roll as
normal. The enemy’s HP is determined by the die number in the Encounter Table.
When you roll higher than the enemy, reduce the enemy’s HP by the difference
between the enemy roll and your roll. Keep rolling until the enemy’s HP is reduced
to zero or less.
• Step 5.2 Alternatively, instead of rolling 1 die to resolve an encounter. You can use
all stats within a single Value to resolve an encounter, just roll both the dice in
that Value against the encounter’s roll, no need to add Drawbacks. (However, if
during the campaign, you decide to use the Value to roll 2 dice and lose, the value’s
tier will drop, going from Strong > Neutral > Weak and Vice Versa.)

Step 6: Resolving an Encounter: If your roll is higher than the Encounter’s roll, you win
& collect any rewards listed in the form of treasure chests/ victory points (VP). If your
roll is lower, take damage by comparing the difference. If tie, reroll with another stat.

Game End: The game ends if you run out of HP or when your roll takes you off the end
of the Encounter List. Count your VP to see your score!

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Eve rl i ne

Special Moves:
1. STAMINA: You can perform Special Moves with STA. Use as consumable.
1.1 You can use 1 STA to reroll a die or
1.2 Trigger your character’s skill (according to the STA required) or
1.3 Pay 2 STA to recover SS’s dice tier from SC.

Additional Information:
• Value : Your character sheet includes Values that categorized Stats into Sets of
Mind, Spirit, Power, and Finesse. Include short sentence describing your character.
• A Stat with a Value that is positively written description adds a +1 and vice versa
for Value that is negatively written. Neutral text is equal to 0.
• Value roll: Use all the stats within a single Value to resolve an encounter, just roll
all the dice for stats within the selected Value against the encounter’s roll. (not
required to add Drawbacks.)
• Based on the roll, you may need to change the short sentence that describes your
character’s stance on a given value positively or negatively. You many have strong
stats but a negative Value due to the result from using Value Roll.
• Drawback (DB): If you choose to use a stat that is not listed on the Encounter table,
you will need to add a d4 to the roll. Deduct the Drawback roll from your roll before
comparing it with the Encounter’s roll.
• Stat Chaining (SC): You cannot use the same stat for the next Encounter. If a
player uses the same stat they used in the previous Encounter, all the stats within
that Value will drop to a lower dice tier. E.g: from D12 to D10. Applies to Value roll.
• SC Cooldown and Recovery: Using the same stat in quick succession before the
cooldown is over will cause the entire Set’s dice tier to drop. Recovery will take one
Encounter Move to recover for every tier dropped. E.g: from D6 to D8.

Things you’ll encounter during the game:


1. Checkpoints: Sometimes you’ll come across a Checkpoint marked with a magnifying
icon . If you roll past it, stop and check for any instructions or text on that
checkpoint. Checkpoint marks a plot point in the campaign, take your time to read.
2. Marketplace & Inn: When you come across a mailbox icon , you can perform:
2.1 Identifying treasures: Review the treasures you’ve collected and determine their
value by rolling dice for every treasure chest you’ve collected.
2.2 Buying and selling items and equipment: Use your VP as the game currency to
purchase items and equipment that will aid you in your journey. You can also sell
any unwanted items or equipment for VP. To buy items check the Marketplace
Oracles within every gamebook.
2.3 Visiting the Inn: Use the Inn as a place to recover your HP by rolling a die. Every
Inn have a varrying amount of HP you can recover. Refer to the Inn’s table.

4
Sparuh

Example of a Character Sheet

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Eve rl i ne

HP 31
I have the physique of a

BODY
dragon, but without the fire- STEPS D4
breathing.

STA 8

STR D8

POWER
I’m not just ripped, I’m
enchanted ripped
EDR D10

I have a degree in being INT D6

MIND
mediocre, but I’m working on
it. WIS D4

FINESSE
I have the precision of a AGI D8
necromancer, but I don’t raise
the dead. DEX D4

Raoul Steuan LUK D6


SPIRIT

I have a badge in being


unimpressive, but it’s shiny.
Human Druid Trainee CHA D4

Name STA Ability

Once per battle or encounter, the human


Adaptability 1 player can increase any one stat of their choice
by +2.
Once per battle or encounter, the paladin
Divine Protection 2 player can reduce damage taken to their HP by
4.

Raoul Steuan was a young villager boy who lived on the outskirts of town. He was a
bit of an oddball. Despite his impressive muscles, Raoul was not one to boast about
his strength, preferring instead to focus on his shortcomings.

Raoul had always been fascinated by the druidic arts, and had decided to pursue
his passion by becoming a druid trainee. He spent his days collecting herbs and
studying the ways of the druidic magic. However, Raoul quickly realized that being
a druid was not as easy as he had thought.

Despite his best efforts, Raoul found himself struggling to master the intricacies of
druidic magic. He is mediocre, and was constantly working to improve his skills.
But no matter how hard he tried, Raoul just couldn’t seem to get the hang of it.

Despite his struggles, Raoul refused to give up. He knew that with time and practice,
he would eventually achieve his goal of becoming a powerful druid. And so, he
continued to collect herbs and study the ways of the druidic magic.

6
Sparuh

HP 27
BODY

I’m not just fit, I’m “I can run


away from danger” fit.
STEPS D4

STA 6

STR D6
POWER

I’m not just fit, I’m “I can bare-


ly lift my sword” fit.
EDR D4

INT D10
MIND

I am a warrior of the arcane,


and I will not be defeated.
WIS D8
FINESSE

I have the precision of a AGI D4


blindfolded archer, but I’m not
afraid to miss my target. DEX D6

LUK D4 Elys Tamas


SPIRIT

My spirit is indomitable - I
always come back stronger
CHA D8 Half-Elf Alchemist Trainee

Name STA Ability

Once per encounter, the half elf player can


Hybrid Strength 1
increase their AGI or DEX stats by +2.
Once per battle or encounter, the knight player
Knight’s Valor 2
can increase their STR stat by +4.

Elys Tamas was a young girl living in a small village on the outskirts of the
kingdom. She had always been fascinated by the art of alchemy and had spent her
childhood experimenting with herbs and potions in her parents’ garden. But her
dream was to become a true alchemist, to be able to create powerful potions and
elixirs that could change the world.

One day, an old alchemist came to the village, seeking a trainee to assist him in his
work. Elys jumped at the opportunity and was soon on her way to the old man’s
laboratory, located deep in the forest.

The old alchemist was a gruff and grumpy man, but Elys quickly won him over
with her enthusiasm and determination. He taught her everything he knew about
alchemy, including how to extract the essence of plants, how to mix and brew
potions, and how to use alchemy to create powerful magical items.

Elys was a quick learner and soon became the old man’s right-hand assistant. She
was proud of her new skills and couldn’t wait to put them to the test.

7
Greetings Child!
You are a young child who had just been
sent out by your mother to collect some
herbs from the nearby forest. You were
filled with excitement and curiosity
as you ventured into the dense woods,
wondering what kind of plants and
flowers you would come across.

As you walked deeper into the forest,


you couldn’t help but feel a mix of
wonder and fear. The trees were tall
and menacing, and you couldn’t shake
the feeling that something was watching
you. But you shrugged it off and
continued on your quest for herbs.

But as you were about to leave the forest,


you heard a loud ruckus coming from
your village. You rushed back to find
your home town under attack by goblins
and monsters. You couldn’t believe your
eyes as you saw buildings burning and
people running for their lives.
Sparuh

Start Your Journey


You knew you had to do something to help, but you were just a child with no
weapons or training. But then you remembered the herbs you had collected from the forest,
and an idea struck you. Using your knowledge of alchemy, you mixed the herbs into a potion
and drank it, giving you the strength and courage to run into the village with a new vigor.

1
Herbs Collecting D4 Dex Wis -VP Exploring the Forest D6 Edr Agi -VP

You head out into the forest with a basket and a As you wander through the forest, you come across
pouch, ready to collect some herbs for your mother. some strange and unusual plants. You can’t help
Watch out for the thorns and poisonous plants! but be curious and want to explore more

2
Goblin Alert D4 Str Edr 1VP Emergency Horn D4 Agi Dex 1VP

You hear the emergency horn blaring, signaling


As you’re about to leave the forest, you hear a loud
that the village is under attack. You run as fast as
commotion coming from your village.
you can.

Rushing Back to the Running from

3
D6 Agi Luk 1VP D6 Edr Str 1VP
Village Monsters

You finally reach the edge of the village, but the You’re running through the streets, dodging goblins
goblins are everywhere. and monsters left and right.

Looking for your

4
D4 Dex Wis Look for survivors D4 Agi Luk
Family
You’re searching through the rubble and the chaos, You’re running through the village, looking for
trying to find your family. You’re worried and anyone who might have survived the attack. All
scared, but you have to stay strong. you can hear is the sound of goblin laughter

Surviving an

5
D6 Str Luk -VP A trap! D6 Edr Agi -VP
Ambush
You’re sneaking through an alleyway, trying to You’re making your way through the village when
avoid the goblins, when you’re ambushed by a you step on a trap. You have to think fast and use
group of them. your wits to get out of it before the goblins find you.

Explore the Ruined

6
D8 Edr Wis 1VP Evading the Goblins D8 Agi Luk 1VP
Village
You’re searching through the village, looking for You’re sneaking through the village, trying to avoid
any of your old friends who might have survived the goblins. You have to be quick and quiet, or you’ll
the attack. be caught.

Finding Your Old Searching the

7
D4 Agi Str 1VP D6 Dex Luk 1VP
Friends houses
Expand your social circle at Zagsonia You’re going through the houses, looking for any
Academy. Use your charm and intelligence to survivors. You’re finding a lot of bodies, but no one
impress and connect with your peers. who’s still alive.

9
Eve rl i ne

8
Burning House D4 Str Edr Fallen House D4 Dex Agi

You come across a burning house and have to As you explore the village, you come across a fallen
quickly think of a plan to put out the flames and building. You have to be careful as you navigate the
save any survivors trapped inside. rubble, looking for any survivors or valuables.

9
Goblin Patrol D4 Str Int 1VP Goblin Fighter D6 Dex Wis 1VP

As you’re making your way through the village, you


You come across a goblin fighter, who is much
come across a goblin patrol. You have to be quick
stronger and more skilled than the you are.
and stealthy.

Reuniting with the Reuniting with

10
D6 Luk Int -VP D6 Agi Dex -VP
Villagers Family

As you make your way through the village, you After a long and difficult journey, you finally find
come across some of the survivors. your family, who were safe and sound.

You are a curious child, peeking through the cracks of the wooden door of the village
elder’s room. The elders and adventurers huddle around the fire, discussing their plan to
fend off the goblin raid that had already entered the village. You can’t help but giggle at
their serious expressions and the way they wave their arms around as they speak. It’s like
they’re trying to tell a story, but they’re not very good at it.

Setting Camp D8 Dex Int -VP

The villagers set up camp in the abandoned


cathedral, using it as a base of operations for
adventurers.

Assist the Village

11
D8 Dex Str -VP Help the Injured D6 Agi Luk -VP
Fighters
As the village starts to recover from the attack, you You also help to tend to the injured and the
offer to help the fighters who are still fighting off wounded, using your knowledge of herbs to help
the remaining goblins. them heal faster.

Administer

12
Bandage D4 Dex Agi -VP D8 Int Wis 1VP
Medicine
You also learn how to administer medicine and
As you help the injured, you learn how to properly
help to keep the injured stable until they can be
bandage wounds and treat injuries.
taken to a healer.

13
Hysteria D10 Cha Luk -VP Panicking D6 Cha Wis -VP

As the villagers start to come to grips with


You also help to prevent outbreaks of hysteria and
the attack, some of them become panicky and
keep the villagers calm and focused on survival.
hysterical.

An Alchemist’s

14
First Aid D6 Dex Agi 1VP D6 Int Wis -2VP
Hand

You learn how to treat injuries and illnesses using You came up with a basic potion that heals +1 HP
herbs and other natural remedies. but it cost you a few ingredients.

10
Sparuh

You slip out of the elder’s room and follow the villagers as they rush to the
Cathedral’s Storeroom, where the villagers are gathering weapons and supplies.
The blacksmith is handing out swords and shields, while the farmers are passing
around pitchforks and scythes.
Equip yourself with weapon and armor, or any potions that you could find to
prepare for the battle ahead and rest a little.

Visit the Local Inn Identify Your Treasures


Rest (Heal HP) D4 D1 Pitchfork D4 Long Stick

Marketplace D2 Potion D5 Leather Glove

Identify D6 D3 Scythe D6 Dagger

Suddenly, the door bursts open and one of the villagers rushes in, panting
and out of breath. “They’re here!” he cries, “The goblins are here!” The room erupts
into chaos as the elders and adventurers spring into action, grabbing weapons and
making their way to the village square. You can’t help but feel a sense of excitement
mixed with fear as you watch the commotion unfold. You’ve heard stories of goblin
raids before, but you never thought you’d actually see one.

15
Reinforcement D10 Edr Cha -VP Adventurers Aid D8 Luk Agi -VP

Reinforcements arrive from the neighboring


You end up assisting a group of adventurers who
villages, ready to aid in the fight against the
are also fighting against the goblins.
goblins.

16
Quarrel 2D8 Cha Wis 1VP Disagreement D6 Cha Str 1VP

A quarrel breaks out among the villagers over how Disagreements arise among the adventurers over
to best protect the village. the best course of action.

Appointment of a Recruitment of able

17
D4 Wis Luk -VP D6 Dex Str 1VP
Leader fighter
The adult begin recruiting able fighters from the
A leader is appointed to guide the villagers and
village and adventurers to help in the fight against
adventurers in their fight against the goblins.
the goblins.

Mapping out the

18
D8 Agi Dex 2VP Scouting D6 Wis Edr 2VP
area
You were sent to map out the area around the
You scout the area, looking for signs of goblin
village, looking for any weaknesses in the goblin’s
activity.
defenses.

19
Young Goblin D6 Edr Int 1VP Goblin Fighter D8 Wis Str 1VP

You come across a young goblin, who is much You come across a goblin fighter, who is much
weaker and less skilled than the others. stronger and more skilled than the others.

11
Eve rl i ne

As you sneak through the village, you can hear the sounds of panic and chaos
in the distance. The goblins have launched a raid, and it’s up to you to scout and
map the situation. You’re determined to do your part to help protect the village and
its people.

You make your way through the streets, ducking behind buildings and staying low
to avoid being seen by the goblins. You can see them looting and pillaging, their
sharp teeth glinting in the moonlight. They’re not paying much attention to their
surroundings, which makes it easier for you to move around undetected.

Goblin Thief 2D8 Str Int 3VP

You come across a goblin thief, who is trying to


steal from the village.

Goblin Warrior D10 Int Str 1VP

You come across a goblin warrior, who is much


more skilled and dangerous than the others.

As you fight off the monsters, you realize that this was no ordinary attack.
Someone, or something, is behind the chaos at Zagsonia Academy. Determined to
uncover the truth, you and your friends decide to investigate further.

Burning Shower D8 Agi Edr 2VP

A shower of burning arrow rained on top of


you.

Goblin Raid D8 Dex Int 2VP

The goblins starts to attack indiscriminately.


Escape!

As you fight off the monsters, you realize that this was no ordinary attack.
Someone, or something, is behind the chaos at Zagsonia Academy. Determined to
uncover the truth, you and your friends decide to investigate further.

Retreat to the Town

20
Escape from Goblins D8 Agi Luk 1VP D8 Edr Wis 1VP
Plaza

You and the village’s people escape from the You retreat to the town plaza, where you make a
goblins, who are chasing you. stand against the goblins.

Destruction of the Goblin

21
D6 Agi Edr 1VP 2D8 Str Int 2VP
village Rampage

The village is destroyed, and you and the villagers The goblins are rampaging through the village,
are left to pick up the pieces. destroying everything in their path.

12
Sparuh

22
Young Goblin D8 Str Int 1VP Goblin Fighter D8 Edr Wis 1VP

Taming wild beasts may be risky, but having As you struggle to keep up with the fast-paced
a loyal pet can be a huge advantage on an lesson, the instructor calls on you to answer a
adventure. question.

Goblin Goblin

23
D6 Edr Wis 1VP D8 Str Int 1VP
Rampage Remnants

The goblins are rampaging through the village, You and the village’s people fight against the
destroying everything in their path. remnants of the goblin army.

Suddenly, you hear a loud horn in the distance. Reinforcements from the
kingdom have arrived! You see a group of heavily armored knights charging
towards the goblins, swords and shields at the ready. The tide of the battle turns in
favor of the villagers

Reinforcement

24
D6 Cha Wis 1VP The King’s Army D6 Cha Int 1VP
Arrival
Reinforcements finally arrive from the You and the King’s army march to the goblin’s
kingdom, ready to aid in the final fight against stronghold, ready to take them down once and
the goblins. for all.

Siege of the Town

25
D6 Luk Edr 1VP Final Showdown D8 Str Int 1VP
Hall
You engage in a final showdown with the
You and the King’s army launch a siege on the
goblin minion, while the heroes are fighting
goblin’s stronghold, taking them by surprise.
for the fate of the village and the kingdom.

Just as you think the battle is won, you hear the sound of more goblins
approaching. Your heart sinks as you realize that reinforcements are needed. But
as you look around, you see that the kingdom’s soldiers are few and far between.
They need your help. You are instructed to hold the line in case any goblins run
away. You nod, determined to do your part.
Injured
2D6 Str Int 3VP
Goblin

An injured Armored Goblin broke through the


line and came face to face with you.

Hold the Line! D10 Edr Dex 2VP

The villagers and the reinforcement army


stood side by side, ready to defend their home.

13
Eve rl i ne

The final battle is intense and brutal. The goblins are fierce and relentless,
but you and the other villagers hold strong. You can feel the fear and adrenaline
pumping through your veins as you fight for survival.

The battle is won. You and the other villagers have saved your village from
destruction. You look around at the destruction the goblins have caused and
realize that it could have been so much worse if it wasn’t for your bravery and
determination. You are a hero, and you know that this is a moment you will never
forget.

Victory over the


2D7 Str Int 2VP
goblins
You and the King’s army emerge victorious,
driving the goblins out of the land once and for
all.

Rebuilding the
2D4 Dex Edr 2VP
village

The village is rebuilt, and the people return to


their homes.

As you stand there, victorious, you can’t help but think about how you wish
you were older. You want to be like the kingdom’s soldiers, strong and skilled in
battle. You want to be an adventurer, traveling the land and fighting for justice. You
want to be a hero, just like the ones you idolize.

You vow to yourself that one day, you will be just like them. You will train harder
and become stronger, so that you can join their ranks and make a difference in the
world. You can’t wait for the day when you’re old enough to leave your village and go
out on adventures.

You turn to the kingdom’s soldiers and thank them for their help, expressing
your gratitude and admiration for their bravery. They smile and pat you on the
back, encouraging you to keep training and pursuing your dream of becoming an
adventurer.

As you walk back to your home, you can’t help but feel a sense of hope and
determination. You know that one day, you will be just like the heroes you idolize.
You will be a force for good, making a difference in the world and protecting those
who can’t protect themselves. And you will do it with pride and honor.

You lay down on your bed, your mind full of dreams of adventure and heroism.
You close your eyes and drift off to sleep, knowing that one day, you will make your
dreams a reality.

14
Eve rl i ne

Marketplace Oracle
Welcome to the Marketplace Oracle!
Here, you'll be able to purchase various items and equipment to aid you on your
quest. Each stall or marketplace (mark by a ) will have different items and
equipment available for purchase, so be sure to check them all out!

Looks like it’s time to


arm up and get ready for
battle! The blacksmith
is handing out swords
like they’re free samples
at a grocery store, and
the farmers are passing
around pitchforks and
scythes like they’re
handing out candy on
Halloween. Time to grab
a weapon and show those
goblins who’s boss!

Storeroom

Basic Potion

Short Stick

Boots

Potion

Broken Sword

16
Sparuh

Item Oracle
When you find an item or equipment you’re interested in, take a look at the Item
Oracle to see its capabilities and bonuses. The Item Oracle will also show you how
many Victory Points (VP) the item or equipment is worth. You can use your VP to
buy or sell items and equipment at the marketplace.

Please note that any items or equipment left in your inventory at the end of the
game will not be counted towards your Victory Point calculation. So be sure to
use them wisely and strategically during your adventures!

Item VP Ability

Pitchfork 4 Roll an extra D4 when using Str stat during encounters.

Basic Potion 7 Heal +2 HP. Consumable item.

Scythe 4 Roll an extra D4 when using Dex stat during encounters.

Long Stick 4 Roll an extra D4 when using Int stat during encounters.

Short Stick 6 Roll an extra D4 when using Wis stat during encounters.

Leather Glove 4 Roll an extra D4 when using Edr stat during encounters.

Dagger 5 Roll an extra D4 when using Agi stat during encounters.

Potion 10 Heal +4 HP. Consumable item.

Broken Sword 15 Roll an extra D6 when using Str stat during encounters.

Boots 10 Consume +1 Sta, you can move +1 or -1.

17
Thanks for Playing!
We’re thrilled to announce that this is just the beginning.
We’re already working on the next series in the Everline
universe - The Dark Sorcerer Lair and Lost City Adventure.

These new series will take your adventure to the next level
with challenging new enemies, rewarding treasures, and even
more exciting encounters to explore.

We’re looking forward to hearing your thoughts on these new


series, and we hope you’ll continue to play and explore the
Everline universe with us.

Feedback is appreciated!
https://forms.gle/SYtp47V19Pnu396y9

This game is available on our page:


https://sparuh.itch.io/everline

Contact: [email protected]

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