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March: Technology in Teaching and Learning 2

The document discusses various digital and non-digital learning resources that can be used for teaching including digital textbooks, online gradebooks, interactive models, word processing software, spreadsheets, and presentation tools. It also discusses open-ended tools for mathematics teaching like podcasts, social media, mobile technology, and gaming platforms. Finally, it provides examples of ICT resources that can be used to assess mathematics teaching and learning such as online math platforms, educational apps, and virtual manipulatives.

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Ahlona Cabo
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0% found this document useful (0 votes)
430 views9 pages

March: Technology in Teaching and Learning 2

The document discusses various digital and non-digital learning resources that can be used for teaching including digital textbooks, online gradebooks, interactive models, word processing software, spreadsheets, and presentation tools. It also discusses open-ended tools for mathematics teaching like podcasts, social media, mobile technology, and gaming platforms. Finally, it provides examples of ICT resources that can be used to assess mathematics teaching and learning such as online math platforms, educational apps, and virtual manipulatives.

Uploaded by

Ahlona Cabo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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8.

LEARNING RESOURCES (Digital and non- digital) PRODUCTION

A. Digital Learning Resources

Digital learning resources, sometimes abbreviated as DLRs, are digital resources that help students
and teachers in the learning process. Most digital learning resources are accessed through a connection
to the internet. Technology in classrooms has become increasingly prevalent, as many secondary schools
move to a one-to-one device model, as each student is issued a laptop or tablet upon admission.
SmartBoards are becoming more common in many classrooms, which allows the teacher to interact
with digital learning resources during their presentation of new content. This has created an immense
impact on how students learn new information.

Types of Digital Learning Resources

Access to the Internet provides a wide variety of digital learning resources to both teachers and
students. Some are geared specifically toward helping either students or teachers, but many are meant
to help both. Here are some examples.

Digital textbooks: Digital textbooks can be a cost-effective way to update the curriculum when
necessary. They typically come equipped with helpful features, like interactive end-of-unit quizzes,
search functions, and sources.

Online grade books and classrooms: Programs like Google Classroom, Blackboard, Schoology, and the
like are excellent organizational tools for teachers and students. Teachers can keep grade books,
teaching materials, attendance, IEP information, and differentiation strategies organized all in one place.
Students can choose to be alerted to upcoming assignments or newly posted material.

Interactive models: When physical models are difficult or impossible to obtain, many interactive models
can be sourced online. For example, in an anatomy and physiology classroom, a cadaver lab would be
impossible in the K-12 context. However, interactive models of the human body online can allow
students to learn the same information in an interactive way. Teachers can also use these interactive
models during their presentation of new content.

B. Non- digital learning resources

Non-Digital Resources or Tools- are materials that are traditionally used by the teachers to their
students in teaching their lessons. It includes the use of textbook, chalk, board, marker, charts flash
cards and the like. These are the common materials that help the teachers to explain the lesson clearly.

10. PRODUCTIVITY SOFTWARE APPLICATIONS/TOOLS DOR TEACHING AND LEARNING


Productivity software tools for teaching and learning include applications designed to enhance efficiency
and effectiveness in educational settings. Examples include:

earning Management Systems (LMS): Platforms like Moodle, Canvas, or Blackboard facilitate course
organization, content delivery, and student engagement.

Collaboration Tools: Apps such as Google Workspace or Microsoft 365 offer collaborative document
editing, real-time communication, and shared calendars for seamless collaboration.

Note-taking Apps: Tools like OneNote or Evernote help students and educators organize and
synchronize notes across devices.

Project Management Tools: Platforms like Trello or Asana can aid in managing and organizing
educational projects, assignments, and group tasks.

Online Assessment Platforms: Tools like Kahoot! or Quizlet provide interactive and engaging ways to
assess and reinforce learning.

Video Conferencing Software: Applications such as Zoom or Microsoft Teams facilitate virtual
classrooms, online meetings, and collaborative discussions.

Screen Recording Tools: Software like Camtasia or Screencast-O-Matic enables educators to create
instructional videos and tutorials.

These tools contribute to a more streamlined and effective teaching and learning experience, promoting
collaboration, organization, and engagement.

A. Word

Is a widely used word processing software developed by Microsoft. It allows users to create, edit, and
format documents such as letters, reports, and manuscripts. Word provides various features for text
formatting, spell checking, document organization, and more.

B. Spreadsheet

A spreadsheet is a software application, like Microsoft Excel or Google Sheets, that organizes data in a
grid of rows and columns. It's commonly used for tasks like data entry, calculations, and creating charts.
Spreadsheets are versatile tools for managing and analyzing numerical information.

C. Publisher

Microsoft Publisher is a desktop publishing application that allows users to create a variety of
publications, such as flyers, brochures, newsletters, and posters. It provides templates and tools for
designing and customizing layouts, incorporating images and text, and producing professional-looking
print or digital materials.

D. Power point and prezi


PowerPoint, developed by Microsoft, is widely used for creating slideshows and presentations. It offers
a range of features for designing slides, adding text, images, charts, and multimedia elements, as well as
various transition and animation effects.

Prezi, on the other hand, takes a different approach to presentations. It uses a zooming user interface to
create dynamic and non-linear presentations. Prezi allows for a more interactive and visually engaging
presentation style compared to traditional linear slideshows.

Both tools serve the purpose of helping users convey information effectively, but they have distinct
approaches to presentation design and delivery.

11. Open-ended tools in mathematics teaching and learning

A. Podcast

A podcast is a digital audio or video file that is available for streaming or downloading on the internet.
Podcasts cover a wide range of topics and are often episodic, with new episodes released regularly.
Users can subscribe to podcasts, allowing them to automatically receive new content when it becomes
available. Podcasts can be accessed through various platforms and apps, providing a convenient way for
people to consume content on the go.

B. Social Networking sites

Social networking sites are online platforms that enable users to connect, share content, and interact
with others. Examples include:

Facebook: A popular platform for connecting with friends, sharing updates, and joining groups.

Twitter: Known for short messages or "tweets," it's used for real-time updates and discussions.

Instagram: Primarily focused on sharing photos and videos, often with creative filters and captions.

LinkedIn: Geared towards professional networking, job searching, and business-related content.

Snapchat: Features disappearing photos and videos, with an emphasis on spontaneity.

TikTok: Known for short-form videos, often featuring music, dance, and creative content.

C. Mobile Technology

Mobile technology refers to the use of portable devices, such as smartphones and tablets, that are
designed for communication, computing, and various applications. Key aspects of mobile technology
include:

Smartphones: These devices integrate features like voice calls, text messaging, internet browsing, and a
wide range of applications.
Tablets: Larger than smartphones, tablets offer a more extensive display for various applications,
including productivity tools, entertainment, and education.

Mobile Apps: Software applications designed for mobile devices, providing functionalities for
communication, entertainment, productivity, and more.

Mobile Operating Systems: Systems like Android and iOS that power smartphones and tablets,
providing the platform for apps and device functionality.

Mobile Internet: Accessing the internet through cellular networks or Wi-Fi, allowing users to browse
websites, use online services, and access information on the go.

Wireless Communication: Technologies like 4G and 5G enable fast and reliable wireless connectivity,
supporting mobile data transfer and communication.

12. Open-ended tools in mathematics teaching and learning(cont.)

A. Gaming(Kahoot, socrative, Quizlet, etc)

Kahoot: It is a game-based learning platform where educators create quizzes, discussions, or surveys.
Participants, often students, join games using a unique code and answer questions in a competitive and
engaging format.

Socrative: This tool allows teachers to create quizzes, assessments, and polls in real-time. Students can
respond using their devices, and educators can instantly gauge understanding and adapt their teaching
accordingly.

Quizlet: It is a study platform that offers various learning activities such as flashcards, quizzes, and
games. Users can create their own study sets or explore sets created by others.

Prodigy: It is a math-focused online platform designed for students. Through an engaging role-playing
game format, students solve math problems to progress in the game. The adaptive nature of the
platform adjusts difficulty based on the student's performance, providing a personalized learning
experience.

Quizizz: It allows teachers to create and customize quizzes for students. Participants can join quizzes
using a code, and the platform adds a competitive element by displaying real-time leaderboards. This
gamified approach makes assessments more engaging for students.

13. Assessment ICT resources in Mathematics teaching and learning

A.
In the context of Mathematics teaching and learning, various ICT (Information and Communication
Technology) resources can be assessed for their effectiveness. Here are a few examples:

1.Online Math Platforms:

Khan Academy: Provides interactive lessons, practice exercises, and personalized learning paths.

IXL: Offers adaptive learning, personalized skill recommendations, and real-time analytics

2.Educational Apps:

GeoGebra: A dynamic mathematics software that brings together geometry, algebra, spreadsheets,
graphing, and more.

Photomath: Allows students to take pictures of handwritten or printed math problems and provides
step-by-step solutions.

3.Virtual Manipulatives:

NLVM (National Library of Virtual Manipulatives): Online library offering interactive, web-based virtual
manipulatives for various math concepts.

Mathies Interactive Tools: Provides a collection of virtual manipulatives for different grade levels and
topics.

4Interactive Whiteboards and Software:

SMART Board: Interactive whiteboard technology combined with software for collaborative problem-
solving.

Promethean ActivInspire: Offers interactive lessons, quizzes, and activities for Mathematics.

5.Online Assessment Tools:

Socrative: Enables real-time assessment through quizzes, polls, and exit tickets.

Edpuzzle: Allows teachers to create interactive video lessons with embedded questions for assessment.

6.Mathematical Software:

Wolfram Alpha: Computational engine that answers queries and provides step-by-step solutions to
mathematical problems.

Desmos: Online graphing calculator that supports exploring mathematical concepts graphically

14. Evaluation of ICT resources in mathematics teaching and learning


When evaluating ICT resources for mathematics teaching and learning, consider the following criteria:

Alignment with Curriculum Standards: Check if the ICT resource aligns with the specific mathematics
curriculum standards and learning objectives relevant to your educational institution.

Engagement and Interactivity: Assess the level of engagement and interactivity the resource offers.
Interactive features can enrstanding.

Adaptability and Customization: Evaluate whether the resource allows for customization to meet the
diverse needs of learners and the flexibility to adapt to different teaching styles.

Feedback Mechanisms: Examine the feedback mechanisms within the resource. Effective feedback is
crucial for students to understand their progress and areas for improvement.

Accessibility: Ensure that the ICT resource is accessible to all students, considering factors such as
usability, compatibility with various devices, and accommodation for diverse learning needs.

Ease of Use: Evaluate the user interface and overall usability. An intuitive and user-friendly design can
enhance the overall learning experience.

Data Security and Privacy: Consider the data security and privacy features of the ICT resource,
particularly when dealing with student information and assessments.

Collaborative Features: Check if the resource facilitates collaboration among students and allows for
shared learning experiences, fostering a sense of community in the classroom.

Teacher Support and Professional Development: Assess the availability of support resources for
teachers, including guides, tutorials, and professional development opportunities to maximize the
effective use of the ICT tool.

Effectiveness in Achieving Learning Outcomes: Evaluate the impact of the ICT resource on student
learning outcomes. Consider whether it enhances understanding, retention, and application of
mathematical concepts.

By carefully considering these criteria, educators can make informed decisions when selecting and
integrating ICT resources into their mathematics teaching and learning environments.

15. Technology tools for collaboration

A. ICT tools for collaboration and sharing resources

Several ICT (Information and Communication Technology) tools facilitate collaboration and resource
sharing in educational settings. Here are some examples:
Google Workspace (formerly G Suite):

Google Drive: Enables collaborative document creation, sharing, and editing.

Google Docs, Sheets, and Slides: Online tools for real-time collaboration on documents, spreadsheets,
and presentations.

Microsoft 365:

OneDrive: Cloud storage for sharing and collaborating on documents.

Microsoft Teams: Provides a platform for communication, collaboration, and file sharing.

Slack: A messaging and collaboration tool that supports team communication and file sharing, making
it suitable for group projects and discussions.

Trello: A project management tool that allows collaborative organization of tasks on boards, suitable
for planning and tracking progress.

Padlet: An online bulletin board that facilitates collaborative sharing of ideas, resources, and
multimedia content.

Zoom: Video conferencing tool with features for virtual collaboration, including screen sharing and
breakout rooms for group discussions.

Miro: A collaborative online whiteboard platform that supports visual collaboration, brainstorming,
and sharing ideas.

Flipgrid: A video discussion platform that encourages collaboration through short video responses,
suitable for asynchronous communication.

Edmodo: A platform designed for educational collaboration, providing features for communication,
resource sharing, and collaboration among students and teachers.

Symbaloo: A visual bookmarking tool that allows users to organize and share web resources in a
visually appealing way.

These tools support collaborative learning, allowing educators and students to work together
seamlessly, share resources, and engage in interactive and dynamic online environments.

16. Educational sites and portals

A. Educational sites and portals suitable for mathematics teaching and learning

There are several educational sites and portals that are well-suited for mathematics teaching and
learning. Here are some examples:
Desmos: Provides an interactive and dynamic online graphing calculator, as well as classroom
activities and lessons for teaching mathematical concepts.

Wolfram Alpha: A computational engine that can answer queries, perform calculations, and provide
step-by-step solutions to a variety of mathematical problems.

IXL Math: Features personalized learning with a comprehensive curriculum, adaptive skill
recommendations, and interactive questions for students.

GeoGebra: Integrates geometry, algebra, spreadsheets, and graphing tools to support interactive and
dynamic mathematics learning.

National Library of Virtual Manipulatives (NLVM): Offers a collection of interactive virtual


manipulatives for exploring mathematical concepts at various grade levels.

Illustrative Mathematics: Provides free curriculum resources, tasks, and assessments aligned with
standards, supporting a coherent and rigorous approach to math teaching.

Mathway: An online problem solver that allows users to input math problems and receive step-by-
step solutions across various mathematical topics.

Open Middle: Offers challenging math problems with multiple solutions, promoting critical thinking
and problem-solving skills.

Math Playground: Provides a variety of math games, word problems, and interactive activities suitable
for elementary and middle school students.

These educational sites and portals cater to different learning styles and cover a range of
mathematical concepts, making them valuable resources for both teachers and students.

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