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Chapter 1 - Introduction

This chapter introduces operating system concepts. It describes the components of a computer system including hardware, operating system, application programs, and users. It discusses the roles and functions of an operating system in allocating resources, executing user programs, and managing hardware. The chapter also covers interrupt handling, I/O structures, and the transition between user and kernel mode.

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0% found this document useful (0 votes)
16 views

Chapter 1 - Introduction

This chapter introduces operating system concepts. It describes the components of a computer system including hardware, operating system, application programs, and users. It discusses the roles and functions of an operating system in allocating resources, executing user programs, and managing hardware. The chapter also covers interrupt handling, I/O structures, and the transition between user and kernel mode.

Uploaded by

hala zain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 1: Introduction

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction

 What Operating Systems Do


 Computer-System Organization
 Computer-System Architecture
 Operating-System Operations
 Virtualization
 Distributed Systems
 Kernel Data Structures
 Computing Environments

Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018
Objectives

 Describe the general organization of a computer system and the role


of interrupts
 Describe the components in a modern, multiprocessor computer
system
 Illustrate the transition from user mode to kernel mode
 Discuss how operating systems are used in various computing
environments

Operating System Concepts – 10th Edition 1.3 Silberschatz, Galvin and Gagne ©2018
What Does the Term Operating System Mean?

 An operating system is “fill in the blanks”


 What about:
• Car
• Airplane
• Printer
• Washing Machine
• Toaster
• Compiler
• Etc.

Operating System Concepts – 10th Edition 1.4 Silberschatz, Galvin and Gagne ©2018
What is an Operating System?

 A program that acts as an intermediary between a user of a


computer and the computer hardware
 Operating system goals:
• Execute user programs and make solving user problems
easier
• Make the computer system convenient to use
• Use the computer hardware in an efficient manner

Operating System Concepts – 10th Edition 1.5 Silberschatz, Galvin and Gagne ©2018
Computer System Structure

 Computer system can be divided into four components:


• Hardware – provides basic computing resources
 CPU, memory, I/O devices
• Operating system
 Controls and coordinates use of hardware among various
applications and users
• Application programs – define the ways in which the system
resources are used to solve the computing problems of the users
 Word processors, compilers, web browsers, database systems,
video games
• Users
 People, machines, other computers

Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018
Abstract View of Components of Computer

Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018
What Operating Systems Do
 Depends on the point of view
 Users want convenience, ease of use and good performance
• Don’t care about resource utilization
 But shared computer such as mainframe or minicomputer must keep
all users happy
• Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
 Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
 Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
• Mobile user interfaces such as touch screens, voice recognition
 Some computers have little or no user interface, such as embedded
computers in devices and automobiles
• Run primarily without user intervention
Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018
Defining Operating Systems

 Term OS covers many roles


• Because of myriad designs and uses of OSes
• Present in toasters through ships, spacecraft, game machines,
TVs and industrial control systems
• Born when fixed use computers for military became more
general purpose and needed resource management and
program control

Operating System Concepts – 10th Edition 1.9 Silberschatz, Galvin and Gagne ©2018
Operating System Definition

 No universally accepted definition


 “Everything a vendor ships when you order an operating system” is a
good approximation
• But varies wildly
 “The one program running at all times on the computer” is the kernel,
part of the operating system
 Everything else is either
• A system program (ships with the operating system, but not part of
the kernel) , or
• An application program, all programs not associated with the
operating system
 Today’s OSes for general purpose and mobile computing also include
middleware – a set of software frameworks that provide additional
services to application developers such as databases, multimedia,
graphics

Operating System Concepts – 10th Edition 1.10 Silberschatz, Galvin and Gagne ©2018
Overview of Computer System Structure

Operating System Concepts – 10th Edition 1.11 Silberschatz, Galvin and Gagne ©2018
Computer System Organization

 Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles

Operating System Concepts – 10th Edition 1.12 Silberschatz, Galvin and Gagne ©2018
Computer-System Operation

 I/O devices and the CPU can execute concurrently


 Each device controller is in charge of a particular device type
 Each device controller has a local buffer
 Each device controller type has an operating system device driver
to manage it
 CPU moves data from/to main memory to/from local buffers
 I/O is from the device to local buffer of controller
 Device controller informs CPU that it has finished its operation by
causing an interrupt

Operating System Concepts – 10th Edition 1.13 Silberschatz, Galvin and Gagne ©2018
Common Functions of Interrupts

 Interrupt transfers control to the interrupt service routine


generally, through the interrupt vector, which contains the
addresses of all the service routines
 Interrupt architecture must save the address of the interrupted
instruction
 A trap or exception is a software-generated interrupt caused
either by an error or a user request
 An operating system is interrupt driven

Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018
Interrupt Timeline

Operating System Concepts – 10th Edition 1.15 Silberschatz, Galvin and Gagne ©2018
Interrupt Handling

 The operating system preserves the state of the CPU by


storing the registers and the program counter
 Determines which type of interrupt has occurred:
 Separate segments of code determine what action should
be taken for each type of interrupt

Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018
Interrupt-drive I/O Cycle

Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018
I/O Structure

 Two methods for handling I/O


• After I/O starts, control returns to user program only
upon I/O completion
• After I/O starts, control returns to user program without
waiting for I/O completion

Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018
I/O Structure (Cont.)

 After I/O starts, control returns to user program only upon I/O
completion
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no
simultaneous I/O processing
 After I/O starts, control returns to user program without waiting for
I/O completion
• System call – request to the OS to allow user to wait for I/O
completion
• Device-status table contains entry for each I/O device
indicating its type, address, and state
• OS indexes into I/O device table to determine device status
and to modify table entry to include interrupt

Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018
Storage Structure

Operating System Concepts – 10th Edition 1.21 Silberschatz, Galvin and Gagne ©2018
Storage Structure
 Main memory – only large storage media that the CPU can
access directly
• Random access
• Typically volatile
• Typically random-access memory in the form of
Dynamic Random-access Memory (DRAM)
 Secondary storage – extension of main memory that provides
large nonvolatile storage capacity

Operating System Concepts – 10th Edition 1.22 Silberschatz, Galvin and Gagne ©2018
Storage Structure (Cont.)
 Hard Disk Drives (HDD) – rigid metal or glass platters covered
with magnetic recording material
• Disk surface is logically divided into tracks, which are subdivided
into sectors
• The disk controller determines the logical interaction between
the device and the computer
 Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
• Various technologies
• Becoming more popular as capacity and performance increases,
price drops

Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018
Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.

Computer storage, along with most computer throughput, is generally


measured and manipulated in bytes and collections of bytes. A kilobyte, or
KB , is 1,024 bytes; a megabyte, or MB, is 1,0242 bytes; a gigabyte, or GB, is
1,0243 bytes; a terabyte, or TB, is 1,0244 bytes; and a petabyte, or PB, is 1,0245
bytes. Computer manufacturers often round off these numbers and say that
a megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).

Operating System Concepts – 10th Edition 1.24 Silberschatz, Galvin and Gagne ©2018
Storage Hierarchy
 Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
 Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
 Device Driver for each device controller to manage I/O
• Provides uniform interface between controller and kernel

Operating System Concepts – 10th Edition 1.25 Silberschatz, Galvin and Gagne ©2018
Storage-Device Hierarchy

Operating System Concepts – 10th Edition 1.26 Silberschatz, Galvin and Gagne ©2018
How a Modern Computer Works

A von Neumann architecture

Operating System Concepts – 10th Edition 1.27 Silberschatz, Galvin and Gagne ©2018
Direct Memory Access Structure

 Used for high-speed I/O devices able to transmit information


at close to memory speeds
 Device controller transfers blocks of data from buffer storage
directly to main memory without CPU intervention
 Only one interrupt is generated per block, rather than the one
interrupt per byte

Operating System Concepts – 10th Edition 1.28 Silberschatz, Galvin and Gagne ©2018
Operating-System Operations
 Bootstrap program – simple code to initialize the system, load the
kernel
 Kernel loads
 Starts system daemons (services provided outside of the kernel)
 Kernel interrupt driven (hardware and software)
• Hardware interrupt by one of the devices
• Software interrupt (exception or trap):
 Software error (e.g., division by zero)
 Request for operating system service – system call

 Other process problems include infinite loop, processes


modifying each other or the operating system

Operating System Concepts – 10th Edition 1.29 Silberschatz, Galvin and Gagne ©2018
Multiprogramming (Batch system)
 Single user cannot always keep CPU and I/O devices busy
 Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
 A subset of total jobs in system is kept in memory
 One job selected and run via job scheduling
 When job has to wait (for I/O for example), OS switches to
another job

Operating System Concepts – 10th Edition 1.30 Silberschatz, Galvin and Gagne ©2018
Multitasking (Timesharing)

 A logical extension of Batch systems– the CPU switches jobs


so frequently that users can interact with each job while it is
running, creating interactive computing
• Response time should be < 1 second
• Each user has at least one program executing in memory
 process
• If several jobs ready to run at the same time  CPU
scheduling
• If processes don’t fit in memory, swapping moves them
in and out to run
• Virtual memory allows execution of processes not
completely in memory

Operating System Concepts – 10th Edition 1.31 Silberschatz, Galvin and Gagne ©2018
Memory Layout for Multiprogrammed System

Operating System Concepts – 10th Edition 1.32 Silberschatz, Galvin and Gagne ©2018
Dual-mode Operation

 Dual-mode operation allows OS to protect itself and other


system components
• User mode and kernel mode
 Mode bit provided by hardware
• Provides ability to distinguish when system is running user
code or kernel code.
• When a user is running  mode bit is “user”
• When kernel code is executing  mode bit is “kernel”
 How do we guarantee that user does not explicitly set the mode
bit to “kernel”?
• System call changes mode to kernel, return from call resets
it to user
 Some instructions designated as privileged, only executable in
kernel mode

Operating System Concepts – 10th Edition 1.33 Silberschatz, Galvin and Gagne ©2018
Transition from User to Kernel Mode

Operating System Concepts – 10th Edition 1.34 Silberschatz, Galvin and Gagne ©2018
Timer
 Timer to prevent infinite loop (or process hogging resources)
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time

Operating System Concepts – 10th Edition 1.35 Silberschatz, Galvin and Gagne ©2018
Virtualization

 Allows operating systems to run applications within other OSes


• Vast and growing industry
 Emulation used when source CPU type different from target type (i.e.
PowerPC to Intel x86)
• Generally slowest method
• When computer language not compiled to native code –
Interpretation
 Virtualization – OS natively compiled for CPU, running guest OSes
also natively compiled
• Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS
• VMM (virtual machine Manager) provides virtualization services

Operating System Concepts – 10th Edition 1.36 Silberschatz, Galvin and Gagne ©2018
Virtualization (cont.)

 Use cases involve laptops and desktops running multiple OSes for
exploration or compatibility
• Apple laptop running Mac OS X host, Windows as a guest
• Developing apps for multiple OSes without having multiple
systems
• Quality assurance testing applications without having multiple
systems
• Executing and managing compute environments within data
centers
 VMM can run natively, in which case they are also the host
• There is no general-purpose host then (VMware ESX and Citrix
XenServer)

Operating System Concepts – 10th Edition 1.37 Silberschatz, Galvin and Gagne ©2018
Computing Environments - Virtualization

Operating System Concepts – 10th Edition 1.38 Silberschatz, Galvin and Gagne ©2018
Distributed Systems
 Collection of separate, possibly heterogeneous, systems networked
together
• Network is a communications path, TCP/IP most common
 Local Area Network (LAN)
 Wide Area Network (WAN)
 Metropolitan Area Network (MAN)
 Personal Area Network (PAN)
 Network Operating System provides features between systems
across network
• Communication scheme allows systems to exchange messages
• Illusion of a single system

Operating System Concepts – 10th Edition 1.39 Silberschatz, Galvin and Gagne ©2018
Computer System Architecture

Operating System Concepts – 10th Edition 1.40 Silberschatz, Galvin and Gagne ©2018
Computer-System Architecture

 Most systems use a single general-purpose processor


• Most systems have special-purpose processors as well
 Multiprocessors systems growing in use and importance
• Also known as parallel systems, tightly-coupled systems
• Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
• Two types:
1. Asymmetric Multiprocessing – each processor is assigned
a specie task.
2. Symmetric Multiprocessing – each processor performs all
tasks

Operating System Concepts – 10th Edition 1.41 Silberschatz, Galvin and Gagne ©2018
Symmetric Multiprocessing Architecture

Operating System Concepts – 10th Edition 1.42 Silberschatz, Galvin and Gagne ©2018
Dual-Core Design
 Multi-chip and multicore
 Systems containing all chips
• Chassis containing multiple separate systems

Operating System Concepts – 10th Edition 1.43 Silberschatz, Galvin and Gagne ©2018
Non-Uniform Memory Access System

Operating System Concepts – 10th Edition 1.44 Silberschatz, Galvin and Gagne ©2018
Clustered Systems

 Like multiprocessor systems, but multiple systems working together


• Usually sharing storage via a storage-area network (SAN)
• Provides a high-availability service which survives failures
 Asymmetric clustering has one machine in hot-standby mode
 Symmetric clustering has multiple nodes running applications,
monitoring each other
• Some clusters are for high-performance computing (HPC)
 Applications must be written to use parallelization
• Some have distributed lock manager (DLM) to avoid conflicting
operations

Operating System Concepts – 10th Edition 1.45 Silberschatz, Galvin and Gagne ©2018
Clustered Systems

Operating System Concepts – 10th Edition 1.46 Silberschatz, Galvin and Gagne ©2018
PC Motherboard

Operating System Concepts – 10th Edition 1.47 Silberschatz, Galvin and Gagne ©2018
Computer System Environments

Operating System Concepts – 10th Edition 1.48 Silberschatz, Galvin and Gagne ©2018
Computing Environments

 Traditional
 Mobile
 Client Server
 Peer-to-Peer
 Cloud computing
 Real-time Embedded

Operating System Concepts – 10th Edition 1.49 Silberschatz, Galvin and Gagne ©2018
Traditional

 Stand-alone general-purpose machines


 But blurred as most systems interconnect with others (i.e.,
the Internet)
 Portals provide web access to internal systems
 Network computers (thin clients) are like Web terminals
 Mobile computers interconnect via wireless networks
 Networking becoming ubiquitous – even home systems
use firewalls to protect home computers from Internet
attacks

Operating System Concepts – 10th Edition 1.50 Silberschatz, Galvin and Gagne ©2018
Mobile

 Handheld smartphones, tablets, etc.


 What is the functional difference between them and a
“traditional” laptop?
 Extra feature – more OS features (GPS, gyroscope)
 Allows new types of apps like augmented reality
 Use IEEE 802.11 wireless, or cellular data networks for
connectivity
 Leaders are Apple iOS and Google Android

Operating System Concepts – 10th Edition 1.51 Silberschatz, Galvin and Gagne ©2018
Client Server

 Client-Server Computing
• Dumb terminals supplanted by smart PCs
• Many systems now servers, responding to requests generated by
clients
 Compute-server system provides an interface to client to
request services (i.e., database)
 File-server system provides interface for clients to store and
retrieve files

Operating System Concepts – 10th Edition 1.52 Silberschatz, Galvin and Gagne ©2018
Peer-to-Peer

 Another model of distributed system


 P2P does not distinguish clients and servers
• Instead all nodes are considered peers
• May each act as client, server or both
• Node must join P2P network
 Registers its service with central
lookup service on network, or
 Broadcast request for service and
respond to requests for service via
discovery protocol
• Examples include Napster and Gnutella,
Voice over IP (VoIP) such as Skype

Operating System Concepts – 10th Edition 1.53 Silberschatz, Galvin and Gagne ©2018
Cloud Computing
 Delivers computing, storage, even apps as a service
across a network
 Logical extension of virtualization because it uses
virtualization as the base for it functionality.
• Amazon EC2 has thousands of servers, millions of
virtual machines, petabytes of storage available
across the Internet, pay based on usage

Operating System Concepts – 10th Edition 1.54 Silberschatz, Galvin and Gagne ©2018
Cloud Computing (Cont.)
 Many types
• Public cloud – available via Internet to anyone willing to pay
• Private cloud – run by a company for the company’s own use
• Hybrid cloud – includes both public and private cloud components
• Software as a Service (SaaS) – one or more applications available
via the Internet (i.e., word processor)
• Platform as a Service (PaaS) – software stack ready for application
use via the Internet (i.e., a database server)
• Infrastructure as a Service (IaaS) – servers or storage available
over Internet (i.e., storage available for backup use)

Operating System Concepts – 10th Edition 1.55 Silberschatz, Galvin and Gagne ©2018
Cloud Computing (cont.)
 Cloud computing environments composed of traditional OSes, plus
VMMs, plus cloud management tools
• Internet connectivity requires security like firewalls
• Load balancers spread traffic across multiple applications

Operating System Concepts – 10th Edition 1.56 Silberschatz, Galvin and Gagne ©2018
Real-Time Embedded Systems

 Real-time embedded systems most prevalent form of computers


• Vary considerable, special purpose, limited purpose OS, real-
time OS
• Use expanding
 Many other special computing environments as well
• Some have OSes, some perform tasks without an OS
 Real-time OS has well-defined fixed time constraints
• Processing must be done within constraint
• Correct operation only if constraints met

Operating System Concepts – 10th Edition 1.57 Silberschatz, Galvin and Gagne ©2018
End of Chapter 1

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018

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