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Tarvannionv1 Compressed

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oe ot < X ola = \\ “Whither the lords of elf-land gone? ~~ And whither their glory,-now left in stone? Once verdant field, now blackened fen, And forgotten all that was back then. Where now the spires that caressed the sky, in elder days, in brighter tine? Those silver voices, a lost refrain, That echoes not in hall nor plain. Gone the wiston, the ancient art, That raised men's souls, enflaned their Now forests mourn, dark rivers weep, For secrets lost in dreanless sleep. | I No more the forge's fiery glow, } | | with beat from spelis that ebb and flow. Only ruins now, ‘neath stars’ cold light, Still whisper tales of men's lost might. | 1 Ly apap yy In dream alone doth mem'ry stir, ‘of days when men called elf "brother." In twillt woods their echoes call In lands where shadow deep doth fall. ! So fades the age of myth and lore fron mind of man, fron shore to shoré. Yet in those hearts of them who yearn | | Fires of elder days still bum." - ne we } = ‘Wnktner the Londe of Busia They cast their eyes to the mouhtains and the forbidding peaks whisper nengries of shackles in deep caverns, tortuous years underground... The sound of the pick, the hammer - and the whip, 4 ach.on all grin woods thate eneroad The grin woot onmin of the Var-like, oro: charred the bones of tens of thot nadow=gripped depths. es of goblinkind have MAN mLSO BAS ANCTUEE QILEAT ENEMY TO. WimeeLe - EAR (mS ALWAYS 2 aie LANPS OF MEN WAVE BEEN GHATTERED INrp A HONDE ED lew Qoomns ) AND A Ea are Hieoes ages Chats Kinase ore PINE Beco WAR \¢ Conerany - MET MEN TEN VE BTUs TAC SM AE Miatoer Ss ANE CLAM HOLDINGS WANE BECOME VEE AGES, TOWNS RasTESTED BY MIGUTY Ee ona seca ss GEARNATION \& ANOTHER GREAT Pepi HERE, Ke ADMETD MEN KILL FoR 4 LOAF OF BREAD OF piece oF MEAT « J WANNES ANALES RONAN, BALDOR, BRAN | DUAR) GARMEON) MELAS, WYRNACH, Quwpan, AEPAN, ATWAR) ) Erne, Feoe) TENA, | 7 OD GAL, PRADEN TYoVAR) GARNAN, Awoor— » TRASTEIN NERLENN , ADPANTZ | ene | TRAonA, Gx{RDA) MORNEN y | NGREALA BERICANEN: Rep, ENNWYNDALAT | BRONWEN) KENNA \Beeen, is LEANNAY wineri2r Guinn, QAYDEN, UXnerre ALCNA F Bowe TROT ty THEE BT MON HAVE MANY “nob Iw TUS Foo m OF AUS KINGS ane Qoeans are WEtoEs ee LEGEND — ANWILe OTeRS Ave DIFFERENT IDEAS 0 Wow 2ZHET SHovLD A RETTIG IC Sew DUELS PL Tee ——_ RRA SeeRETS Eom THe RUINS OTHE Anes = NCVENTS Cc ANID TAD! = THEIR WU MAN Ue FOR Rom VEAL ME BEST LEET UNTO Kuowvep, aT 200 he Ss r : \ a RO : A RUNG ONE WHOS \ = cue Pa Me OM Prexe, Orertey Baye Sovert ACE) NS CeleTIES= THES SAVN MTAE WING Of QoMRANY UF MAN ANP Ke | DRUEHT CALeS AND MOODEEING TOMES, |e Ay i ums, oF AMONG THE Rene K We tse VEAD | Beene taeda ate ane any Huse | StU Sr eg { MAT TARE ARTS. TRARadS pe AES TENANTS, DENT arse TONEY Var Ae WE Cau o¢ AE | parr SOMETIMES ANNWN - WARRRDS WHOS Ania BETS = | SY eee ae now ot 5 MARY BAC TH Ws wottd nS OUS MPFTUDS FAIR ae x bs FoR Som PUN OF LORD of Koes V Fouls RUE WD os IN THIS WORLD - THE HunDeeD JEANGPOMS OF TAZVANNION , SOME HEPES ARE STULL QoRN + WiLL You DIE TRYING? fa fallen istinet flavor of @F2'0" stant with the ids and lore, toolkit of GM assistant with the OA cen a TARVANNION is designed to Be a oe cave the ruins 1 aoe leer Tealm. Exploring this ms a eaerg oeome a wariord, batt uncover what happened to and besiege dwarven fastness, a saying creatures in te die fightit and terrifying or die fighting mythic. rid defeat or die fig! darkened wilds of this dangerous world. This was ail develo oped from my oivn solo campaign here Using the Shadowdark Tuleset, but this 'S easily used with ‘any OS} / you prefer! or Fantasy Roleplaying Game ruleset - use it with whatever game, Atits core is.a unifi ; San with a series of ne ' things i i sted tables to, keep tt 1 i i is filed and fast hex,crawling syst 5 ° 2 ing queky ri ‘spur the imagination that will lead to your own epic adventures. movi Every table runs on one or a series of d6 rolls, and in some cases, areas are generated by Groping 6-sided dice and drawing maps from them and using the numbers on them to determine details. This is to keep things fast and not have you digging for dice. to tables for you it if puried in the ic and idden facets of the, satin ie as well as a mechan elements and niet ersion of Tarvan fun with in my game “There are MAPY © and build your OWN VT ad alot of ae ee ‘Songs, E uncover, EXPO ore and ie ion. ~ | hope you enjoy your time here in Tarvannior Keep your blades sharp! ~ Castle Grief 4. fol €e> entovwten CC) 2 3. BEPOVECK ce) &. SPER ASSO OE f u oe “e S. caamenac | Warrer CE) a ant ican Beer CO a oe @. BRGYT +2 Bort on invicevep TABLE 1 OR ENICY SAFE. C To NEAT VEX. Passage a Ewe’: NVEXES RoAp ETC. VGING * | 2 eX wor AN wen coun, FOR HRATHRE A (smrRee ln 5 dn? SOW wes Cerra CONP TIONS GRANT RK ° aa 4 Garee PEK PORTE THAT DAK, J poe or REDUCE THEM, + Rope nent ge? wine 4 ee STANDARD MOUNT $= | HEX ge wl se 5 PAG Un een cere eee Gee | oH B A Ra conasel a eke tear NeW SPR UOR MOUNTS Gog poADt e Vw (ome Ten ew? 572 ore e: Cou) Fuser mua Cay: | 1. NarUeaL LANDMARE, Cay \. Wosmne & ee |. 2. aus CAD 2, weet, (NY) rows) 3, amemenr CC) A a a Ay aTanN SITE 49) — ee (ay 4 y >. & Yeeuaors Ore ck i 7 Pee ee ee 5 {og Lost - Loge ALL EX POINTS; MAE MS RO GRESS swale al eon een s LEAR ty encions e\ neaace 6 ce y-4, DIFERULT TERRAIN -3 HEX POINTS, Bot. RENT Calo) EAIONS Coaer\es vee TeNEXT DAY (E AWEASN GENT), 5, QuoraWT = +5 LEX POINTS (ee Ccaenres over) FC9) SPECIAL EVENT ©. GENERAL recovers 6S) \. wearyer, DE0PS 3 POINTS (> An VACAWE ENCOUNTER JONEONe PERT 3. FIND (eM hry A. eoemest Cu) 5. Loca EVENT ae 5 6. regener Evers (Cw VANGEEOUS APEAS Awan Feo 4, CORED IND GECTLE MENTS MAKE ENCOUNTER Borie WORSE + MIN -3 Swamp -%, | setae, Seedhee NATURAL LANDMARK (G) 1) Stand of trees/clearing 2) Rock Fornation/Plateau 3) Waterfall/Dry Riverbed 4) Caverns/Gairns = 5) clitts/Ravine | 6) Rot Spring/Snall Lake | RUINS (H) | 1) Fortress/Quarry 2) Shrine/Barracks 75) vitieeo/Aaveduet 4) Ovservatory/Anphitheater i 5) Gatehouse/Godhall 6)cataconte/Armory | marrary srre (J) — 1, Fort/army 2, Battlefiled/Training Ground Tol1-house/Cheekpoint + Outpost /Scout Camp . Guarded Godhouse Zz « Garrisoned Bridge a: Ou ee RELIGIOUS SITE (K) + Minor Godhouse + Mead Hall of Holy Warriors . Stone Circle/Sacred Grove x ~ , Ancestral Mound's/Hero's Cairn “RUIN AND . Runic Monument/Ancient Statues ‘GettLEMENT + Major Godhall GENERATORS AT THe END OF THs SI QueuNe DEES JECTION, 1, Goblinkind Settlement/ Army (Roll Settlement Size/d100 army size) | 2, Bntrance to Lost Ancient City (Generate Ruins) 3, Ancient Battlefield Where a Hero Lies (Roll For Magical Item) 4. Enchanted Glade (Gain +1 to a stat) 5, Forgotten Runestone (Gain 1 Random Legend) 6. Relic of the Dawn Age (Discover a Powerful Magic Item) ae © SPECIAL DISCOVERY (L) ae HOSTILES (m) h 1. Goblinkina i 2. Outlaws/Brigands/Highwaymen 3, Undead 4, Soldiers from hostile Thegn or Earl's territory 5. Wild Beasts = 6, Fell Creature/Being WIDDLIFS (1) . Deer/Stag, Hares ; Gane Birds Fox | Goats/Sheep/Cattie » Wild Dogs/Gats aurune ourzaws (0) Usama GD 2. eanort Caw (OG? 3. Damaerous oitrawe © o> “8 ceasoney waves (44 4 1 Lear! % Coosees (146 ee ree Gs LARWANANEN, NOTORIOUS (2x64 Leapkes > Leer SUP que DVO aia) TRAVELERS (P) 1, Farmers/Conmoners/Peasants | Merehants/Traders/artisans . Bards/Storytellers/Perforners Hunters/Trappers/Scavengers | Refugees /ilanderers/Adventurers . Godnen/Women SOLDIERS (Q) le parry (ido) \ 2, SQA> ee eae NN . PLATOON ih tare unit (do BW ¥ GAP QoMMAeer> Ae eaviivesinen (dan ow ee a ae (or Cavere C Ypt Horsemen Su CARTAN OM EWD Tue EASTERN cs ES OF TARVANNION, “He YonoreD KiNadome gpecich encoun '@ 4. wemering Cars. m oor - earl + reine: {4 ae . exi\ed mobili . Cursed wes wiy8rd Swarven slevers son oo fufpicem Ce) ; 4. men DER dangeor. eum pa mearerisorty weseo 2. ensnanced jewelry 4. hesingeixe 5. Goan nsene.cons (4100) Gas ToCe oe (lege) 0 Geel gerd Toealedent () | AARKes DAY 2 vocal Fest vat 4 Town WeRTE ) A UNSOURD MAETERN S MNO\TING, MOLES RARE RHENOMENCN Réatowal, EVENT: GW’) ie TANCE Mace Ach { PEACE a. concuies (WoT | wae 5 SET Oo y, enix! LAW, 5. reece! CANTO RONENTURE ZG. DALAM | DISARTER ILLNESS ; pacece *\ = ae DISOINER WIDDEN TREAPURE Cee? ON 2G beneficial Siccavery (») L 2 eoryr gine Ques! Ca) | RETRIEVE KEP PROTECT 2 3 INVE peEsteoy 5 eescve ’ . = G@ DE y 1 2 S A CREATVEE 5) @ < STG ATE waver hee AETAEFACT ce ren: SECeSET MESSAGE Tee ASNEE na oe | Wapancones Foetetas q. Feo PUTT EN OUTLAWS. 3 Witte SCUEE & HAUNTED Woo 4 6 WN QoBuin- INFESTED MOUNTAUS mae RUINS OF ANCLENT OT G wire Be SKeges VILLAGE ™“ cored 1 RET EAYAL 2 WIDDEN DANGER 3 IME [S RUNMING DOT MORAL DILEMMA 5 comretiroes © M\ SIN FORMATION PREP DICE, DEAW ABDUL To MAP RUIN 5 ARK NUMBERS AND CONSULT TABLES , IF Sov , DROP DICE - ROLL OG FOR AREA WPE eS Sia AS You ENTER . Cis KEEPS AN ELEMENT OF SURPRISE + EXPLORATION EVEN WHEN ALONE 5 , ew) -G encounter -— cepned grea 6 ir @ | — exrmance/exc [ecairease o°| = common. aren ~ Speco (sal ~ CARR : = CPRDEUTE 3 — Lor | 00% ie) Tarvannion is a world filled with ancient castles, cities long forqctten in deep Wood, - dungeons dank and Caverns old. ~~ “These paces are okken occupied by fell and ee creatures © a faa are Back & the history hig cvined J world, and each ene Was KS “own ator] 40 kel\ - rae , 2. t's up toyouto explote than and Gnd oot yhSt Vorgpenea.« and wat Your own tale will bee cg @ ENTRANGB/EXTT/STATRNAY } | 431 Simple Doornay/Stairs 425, Hidden/Seczet 61 Guarded - a : COMMON AREA Bl 1.5 Hallway, Conrider, Transitional Ares Architecture 14-6 Room, Cell, Cavern, SPECTAL AREA 4-2 Shrine/Altar/Statue | 3u, artifact/Lore/Speld $26 Purzle/Riddle/Obstruction TRAPPED 444 Pit/spike/Mechantcal 5-6 Magical ‘TREASURE = 1-4 Minor Loot/S: ’ upplies 5-6 Valuable Loot/Supplies/Item(Roll on FIND ITH (1) MONSTER LATR/BOSS l 1-} Lesser Greatures/Minions 5-6 Powerful Monster or Boss. SCITICMeMS Tea? [-H- ViKFAQE. DEOP Bol, SUBTRACT 4 From EACH Hott. Br TOWN. TOP Soh, RERo MULTIPLE G's . CRONE Roe toGt 4-2 totum BACK ALLEY : 2. SARE Hovse 3 Mamker/AET oan ( a BIg \ 1, MEAD HAs SaRe cl yy 2. Qpove Se Re v1.4 loves | Scwovaeti¢e GE CASTLE : Ny Foe BACIA AREA Tore PB 4. AistoRy sents Gy Coro INTE REST, oe Vc 2oy [Sect ceme ue wn Cea e Se x WW agent creas Pea WAR OL NBAR NEON DO-GELAR, \ Wares a RS a ABN, CE) 2 CDAWN AGES -o.D NARYN = GEL ACH ( VEN LENG SKIL EYNG ) FENWNK 7% ( GREY WILL: SPEAR SHIRE, KeNgen! | (8 SURI E WDE, (, pace aey, (MmAHeaier mageeT AN Zo NED AET BIOING, [ Qusrree'& Nave 3 WEVES GUD | (LEGAL HALTING, TANG, d. pon-pownt TAVERN (wine swe 5. BERET GARINE Saretouse Gr Tene MENTS | PARRICKER'S Serar(a 1, BUSTUNE TRADING POM / Fer ere 2, QU arr | smc ™ Fr Ze MEROAMT'> anoel Warehouse cer BAZAAR [ TANNE! See Tad 5, Spence Liwnt | \yanpworeh2 \ ©. Sranes | ‘ . ( eee \ ots (epee | A pnp doe GOP AN of Wreerege: is 5 pe ERD ANE (eene War TOE SeecvEMENTS swe ero GTONKS =o A, weer? Qupdoose 6. DATED Gene EOS ear’ wow \ rants UAE Z Aet Jexorye>| moe NES De gerenen INN CASTLE \ ee eee aur ONAN [avornecney LepArnre ACANE Ge PAVETE QAcrens ! 2 Vemnensris CRATER ROVE Se. UCNAMENT GROUN>Y eS pret Towee— s Garenowse G eneris Ware ® A BRIEF SKETCH & : secre, sry of Me ett 1,002 | The world in the dawn age: en ‘ir farol © qhe people of Annwn, which men called “elves” came to ‘Tarvannion from thei homeland and brought man out of the dark. the working of metal and stone ~ all this they taught. Magic, poetry, Some of the Annwn and the ancient kings and queens intermingled their blood, and those lineages that carried their blood became those of great renown and legend - together | they built wondrous cities whose towers reached up into the sky, where the hawks circled their banners. They fought side by side against the dwarves, who had long enslaved men in their mountain halls, and they drove back goblinkind into the far reaches of the kingdom, into the deep wood and wild places. Then - they left. | a Leaving their knowledge home of Annwn, far away through time oR re their own , they returned to ties they had built to men, i on oe and space, and for reasons none knew. The blood of men thinned, and terrible and mighty wars were fought one against the other, huge armies breaking the walls of the cities, and bringing the once noble towers crashing to the dust in ruins. | Ore returned in great numbers, and the mountains once again became fearful to man, Proud Mordryn betrayed the men of the eastern reaches, working alongside an army of goblinkind larger than had ever been seen, and shattered the kingdoms of Valimar, of ‘Turisos, of Lorvanion, and claimed them all for his own. Hundreds of years passed. Man reclaimed much of the lands that ‘were lost, but forgot most of wi hat the Annwn had taught him, unable to rebuild in the sam 1e way, instead buildin, wooden strueture and hill f See reins baa fort, still waging war on each other, ae butin much diminished «phe Fastern Reaches are filled with ruins and forgotten fortresses, towers, and shrines even dhe Dawn Age, and now itis what men call the Dusk Age, but they look for =o ‘Annwn to return and bring anew dawn. ® le But the Annwn, for whom time spends differently in their home, are dying. @ Z 4 . edying.| ) ‘pete world is 4YINE we "Their empire had become decadent and wicked, | and they had lost their nobility and gentle seem They now make desperate war against each othe! Fae | TAS their way back into the frontier worlds they seeded with their own know! as \ og] [uxt ‘They reach their tendrils into the minds of men through dark doorways of space, and make pact and bargain in order to see the gateways opened once again to them into, ‘Tarvannion, and other worlds besides. re? We Goblinkind lurks in the foothills and forests in great number now, constantly harrying and attacking, and making great military campaigns against men- Some delve into the ruins of the past, hoping to learn ancient secret and art and restore the world to a new golden era. Societies and knighthoods have grown up dedicated to those good and mighty kings and queens of old, and their remembrance still grants boon and power. Yet, the dark ones of that age are still remembered and worshiped as well -Mordryn Kinslayer, Fellagh of Lir, Queen Morgale tee | IDS i ee nt Vail ae evil men and _ final war against their INN el { ‘women of the city 0 xara sill make dark pacts co prepare for ano WIAWLN LHeLY DOT BC HERG IF Ue UeAnd ANY Commonon. UL PERK eed TO ULUS ort Ais [AIDEN PASS ARE ANID AMPBIOA ENUMES UNNNRZE;, Ot} UINTRM TAF OUCH TENS. : Ye Posseeses TAY OpKWoud KRY NEb>er TO GET IND Qur(ed's MaverLev Loravep UNDER b BY WAT OF A Secret TEAPIOORs BYT\S WIAWARE OF Irb Use Cand THe TRAP DOO) Reule Te LAIBe ELEPIKE is A HERALDIC MURAL Wed BERVS ” L WI SLUMBER NEATH THE Srones oe MY ANCE STRAY BALL FLABEONES IN THis BOOM CONCRAL A STOUT Wooden Doom WAT TALES WE QeDcar's KEY MAS BVELAL CAMMBEE Words WE Bones c of (UU) iy owor> Dane ator Cx, AL we. 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