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“Whither the lords of elf-land gone? ~~
And whither their glory,-now left in stone?
Once verdant field, now blackened fen,
And forgotten all that was back then.
Where now the spires that caressed the sky,
in elder days, in brighter tine?
Those silver voices, a lost refrain,
That echoes not in hall nor plain.
Gone the wiston, the ancient art,
That raised men's souls, enflaned their
Now forests mourn, dark rivers weep,
For secrets lost in dreanless sleep. |
I
No more the forge's fiery glow, }
| | with beat from spelis that ebb and flow.
Only ruins now, ‘neath stars’ cold light,
Still whisper tales of men's lost might. |
1
Ly apap
yy
In dream alone doth mem'ry stir,
‘of days when men called elf "brother."
In twillt woods their echoes call
In lands where shadow deep doth fall.
!
So fades the age of myth and lore
fron mind of man, fron shore to shoré.
Yet in those hearts of them who yearn
| | Fires of elder days still bum."
-
ne
we
}
= ‘Wnktner the Londe of BusiaThey cast their eyes to the mouhtains and the forbidding peaks whisper
nengries of shackles in deep caverns, tortuous years underground...
The sound of the pick, the hammer - and the whip,
4 ach.on all
grin woods thate eneroad
The grin woot onmin of the Var-like, oro:
charred the bones of tens of thot
nadow=gripped depths.
es of goblinkind haveMAN mLSO BAS ANCTUEE QILEAT ENEMY TO.
WimeeLe -
EAR (mS ALWAYS 2
aie LANPS OF MEN WAVE BEEN GHATTERED INrp A HONDE ED
lew Qoomns ) AND A Ea are Hieoes
ages Chats Kinase ore PINE Beco
WAR \¢ Conerany - MET MEN
TEN VE BTUs TAC SM AE
Miatoer Ss ANE CLAM HOLDINGS
WANE BECOME VEE AGES, TOWNS
RasTESTED BY MIGUTY
Ee ona seca ssGEARNATION \& ANOTHER GREAT Pepi HERE,
Ke ADMETD MEN KILL FoR 4 LOAF OF BREAD OF
piece oF MEAT «
J WANNES ANALES
RONAN, BALDOR, BRAN |
DUAR) GARMEON)
MELAS, WYRNACH,
Quwpan, AEPAN, ATWAR) )
Erne, Feoe) TENA, |
7 OD GAL, PRADEN
TYoVAR) GARNAN,
Awoor— » TRASTEIN
NERLENN , ADPANTZ
| ene
| TRAonA, Gx{RDA) MORNEN y
| NGREALA BERICANEN:
Rep, ENNWYNDALAT
| BRONWEN) KENNA \Beeen,
is LEANNAY wineri2r
Guinn, QAYDEN,
UXnerre ALCNAF Bowe TROT ty THEE
BT MON HAVE MANY “nob Iw TUS Foo m OF
AUS KINGS ane Qoeans are WEtoEs ee LEGEND —
ANWILe OTeRS Ave DIFFERENT
IDEAS 0 Wow 2ZHET SHovLDA RETTIG IC
Sew DUELS PL Tee ——_
RRA SeeRETS Eom THe RUINS OTHE Anes =
NCVENTS
Cc
ANID TAD!
= THEIR WU MAN Ue FOR
Rom VEAL ME BEST LEET UNTO Kuowvep,
aT 200
he Ss r :
\ a RO : A
RUNG ONE WHOS \ =
cue Pa Me OM Prexe, Orertey
Baye Sovert ACE) NS CeleTIES= THES SAVN
MTAE WING Of QoMRANY UF MAN ANP Ke
| DRUEHT CALeS AND MOODEEING TOMES, |e Ay i ums, oF AMONG THE
Rene K We tse VEAD
| Beene taeda ate ane any Huse | StU Sr eg
{ MAT TARE ARTS.
TRARadS pe AES TENANTS, DENT arse TONEY Var
Ae WE Cau o¢ AE
|
parr SOMETIMES
ANNWN -
WARRRDS WHOS Ania BETS =
| SY eee ae
now ot 5 MARY BAC TH Ws wottd
nS OUS MPFTUDS FAIR ae x
bs FoR Som PUN OF LORD of
Koes V
Fouls
RUE WD osIN THIS WORLD - THE HunDeeD
JEANGPOMS OF TAZVANNION ,
SOME HEPES ARE STULL QoRN +
WiLL You DIE
TRYING?fa fallen
istinet flavor of @F2'0"
stant with the ids and lore,
toolkit of GM assistant with the OA cen a
TARVANNION is designed to Be a oe cave the ruins 1 aoe leer
Tealm. Exploring this ms a eaerg oeome a wariord, batt
uncover what happened to
and besiege dwarven fastness, a
saying creatures in te
die fightit and terrifying
or die fighting mythic.
rid defeat or die fig!
darkened wilds of this dangerous world.
This was ail develo
oped from my oivn solo campaign here Using the Shadowdark Tuleset, but this
'S easily used with ‘any OS} /
you prefer!
or Fantasy Roleplaying Game ruleset - use it with whatever game,
Atits core is.a unifi ; San with a series of ne ' things
i i sted tables to, keep tt
1 i
i is filed and fast hex,crawling syst 5 °
2 ing queky ri ‘spur the imagination that will lead to your own epic adventures.
movi
Every table runs on one or a series of d6 rolls, and in some cases, areas are generated by
Groping 6-sided dice and drawing maps from them and using the numbers on them to
determine details. This is to keep things fast and not have
you digging for dice.
to
tables for you
it if puried in the ic and
idden facets of the, satin ie as well as a mechan
elements and niet ersion of Tarvan fun with in my game
“There are MAPY © and build your OWN VT ad alot of ae
ee ‘Songs, E
uncover, EXPO ore and ie
ion.
~ | hope you enjoy your time here in Tarvannior
Keep your blades sharp!
~ Castle Grief4. fol €e>
entovwten CC)
2
3. BEPOVECK ce)
&. SPER ASSO OE f u oe “e
S. caamenac | Warrer CE) a ant
ican Beer CO a oe
@. BRGYT +2
Bort on invicevep TABLE
1 OR ENICY SAFE.
C To NEAT VEX. Passage
a Ewe’: NVEXES RoAp ETC. VGING *
| 2 eX wor AN wen coun,
FOR HRATHRE
A (smrRee ln 5
dn?
SOW
wes Cerra CONP TIONS GRANT
RK ° aa 4 Garee PEK PORTE THAT DAK, J
poe
or REDUCE THEM,
+ Rope
nent ge? wine 4 ee STANDARD MOUNT $= | HEX
ge wl se 5 PAG Un een cere eee Gee
| oH B A Ra conasel a eke tear
NeW SPR UOR MOUNTS Gog poADt e
Vw (ome Ten ew? 572 ore
e: Cou) Fuser
mua Cay:
| 1. NarUeaL LANDMARE, Cay \. Wosmne & ee
|. 2. aus CAD 2, weet, (NY) rows)
3, amemenr CC) A
a a
Ay aTanN SITE 49) — ee (ay
4 y >.
& Yeeuaors Ore ck i 7
Pee ee ee
5
{og Lost - Loge ALL EX POINTS;
MAE MS RO GRESS
swale
al eon een
s
LEAR ty encions
e\ neaace 6 ce y-4, DIFERULT TERRAIN -3 HEX POINTS,
Bot. RENT Calo) EAIONS Coaer\es vee TeNEXT DAY (E
AWEASN GENT),
5, QuoraWT = +5 LEX POINTS
(ee Ccaenres over)
FC9) SPECIAL EVENT
©. GENERAL recovers 6S)
\. wearyer, DE0PS 3 POINTS (>
An VACAWE ENCOUNTER JONEONe PERT
3. FIND (eM hry
A. eoemest Cu)
5. Loca EVENT ae 5
6. regener Evers (Cw
VANGEEOUS APEAS Awan Feo
4, CORED IND GECTLE MENTS MAKE
ENCOUNTER Borie WORSE +
MIN -3 Swamp -%,|
setae, Seedhee
NATURAL LANDMARK (G)
1) Stand of trees/clearing
2) Rock Fornation/Plateau
3) Waterfall/Dry Riverbed
4) Caverns/Gairns =
5) clitts/Ravine
| 6) Rot Spring/Snall Lake
| RUINS (H)
| 1) Fortress/Quarry
2) Shrine/Barracks
75) vitieeo/Aaveduet
4) Ovservatory/Anphitheater
i 5) Gatehouse/Godhall
6)cataconte/Armory
| marrary srre (J) —
1, Fort/army
2, Battlefiled/Training Ground
Tol1-house/Cheekpoint
+ Outpost /Scout Camp
. Guarded Godhouse Zz
« Garrisoned Bridge a:
Ou ee
RELIGIOUS SITE (K)
+ Minor Godhouse
+ Mead Hall of Holy Warriors
. Stone Circle/Sacred Grove x ~
, Ancestral Mound's/Hero's Cairn “RUIN AND
. Runic Monument/Ancient Statues ‘GettLEMENT
+ Major Godhall GENERATORS AT
THe END OF THs SI
QueuNe
DEES
JECTION,
1, Goblinkind Settlement/ Army (Roll Settlement Size/d100 army size) |
2, Bntrance to Lost Ancient City (Generate Ruins)
3, Ancient Battlefield Where a Hero Lies (Roll For Magical Item)
4. Enchanted Glade (Gain +1 to a stat)
5, Forgotten Runestone (Gain 1 Random Legend)
6. Relic of the Dawn Age (Discover a Powerful Magic Item)
ae ©
SPECIAL DISCOVERY (L)ae
HOSTILES (m) h
1. Goblinkina i
2. Outlaws/Brigands/Highwaymen
3, Undead
4, Soldiers from hostile Thegn or Earl's territory
5. Wild Beasts =
6, Fell Creature/Being
WIDDLIFS (1)
. Deer/Stag,
Hares
; Gane Birds
Fox
| Goats/Sheep/Cattie
» Wild Dogs/Gats
aurune
ourzaws (0)
Usama GD
2. eanort Caw (OG?
3. Damaerous oitrawe © o> “8
ceasoney waves (44 4 1 Lear!
% Coosees (146 ee ree
Gs LARWANANEN, NOTORIOUS (2x64 Leapkes >
Leer SUP
que DVO
aia)
TRAVELERS (P)
1, Farmers/Conmoners/Peasants
| Merehants/Traders/artisans
. Bards/Storytellers/Perforners
Hunters/Trappers/Scavengers
| Refugees /ilanderers/Adventurers
. Godnen/Women
SOLDIERS (Q)
le parry (ido) \
2, SQA> ee eae NN
. PLATOON
ih tare unit (do BW ¥ GAP QoMMAeer>
Ae eaviivesinen (dan ow ee a ae
(or Cavere C Ypt Horsemen Su CARTAN
OM EWDTue EASTERN csES OF TARVANNION, “He YonoreD KiNadomegpecich encoun '@
4. wemering Cars. m oor
- earl + reine: {4 ae
. exi\ed mobili
. Cursed wes
wiy8rd
Swarven slevers
son
oo
fufpicem Ce) ;
4. men DER dangeor. eum
pa mearerisorty weseo
2. ensnanced jewelry
4. hesingeixe
5. Goan nsene.cons (4100)
Gas ToCe oe (lege) 0 Geel gerd
Toealedent ()
| AARKes DAY
2 vocal Fest vat
4 Town WeRTE )
A UNSOURD MAETERN
S MNO\TING, MOLES
RARE RHENOMENCN
Réatowal, EVENT: GW’)
ie TANCE Mace Ach { PEACE
a. concuies (WoT | wae
5 SET Oo
y, enix! LAW,
5. reece! CANTO RONENTURE
ZG. DALAM | DISARTER ILLNESS ;
pacece *\ = ae
DISOINER WIDDEN TREAPURE
Cee?
ON 2G
beneficial Siccavery (»)
L 2
eoryr
gine Ques! Ca)
| RETRIEVE KEP
PROTECT
2
3 INVE
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5 eescve ’ . =
G@ DE
y
1
2
S
A CREATVEE
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<
STG ATE
waver
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AETAEFACT
ce ren:
SECeSET
MESSAGE
Tee ASNEE
na
oe
| Wapancones Foetetas
q. Feo PUTT EN OUTLAWS.
3 Witte SCUEE & HAUNTED Woo
4
6 WN
QoBuin- INFESTED MOUNTAUS
mae RUINS OF ANCLENT OT
G wire Be SKeges VILLAGE
™“
cored
1 RET EAYAL
2 WIDDEN DANGER
3 IME [S RUNMING DOT
MORAL DILEMMA
5 comretiroes
© M\ SIN FORMATIONPREP DICE, DEAW ABDUL To MAP RUIN 5
ARK NUMBERS AND CONSULT TABLES ,
IF Sov , DROP DICE - ROLL OG FOR AREA WPE
eS Sia AS You ENTER .
Cis KEEPS AN ELEMENT OF SURPRISE +
EXPLORATION EVEN WHEN ALONE 5
, ew) -G encounter -—
cepned grea 6
ir
@ | — exrmance/exc [ecairease
o°| = common. aren
~ Speco
(sal ~ CARR
: = CPRDEUTE
3 — Lor | 00%
ie)
Tarvannion is a world filled with ancient
castles, cities long forqctten in deep Wood, -
dungeons dank and Caverns old. ~~
“These paces are okken occupied by fell
and ee creatures © a faa
are Back & the history hig cvined
J world, and each ene Was KS “own
ator] 40 kel\ - rae
, 2. t's up toyouto explote than
and Gnd oot yhSt Vorgpenea.« and wat
Your own tale will bee cg
@ENTRANGB/EXTT/STATRNAY }
|
431 Simple Doornay/Stairs
425, Hidden/Seczet
61 Guarded
- a :
COMMON AREA Bl
1.5 Hallway, Conrider, Transitional Ares
Architecture
14-6 Room, Cell, Cavern,
SPECTAL AREA
4-2 Shrine/Altar/Statue |
3u, artifact/Lore/Speld
$26 Purzle/Riddle/Obstruction
TRAPPED
444 Pit/spike/Mechantcal
5-6 Magical
‘TREASURE =
1-4 Minor Loot/S:
’ upplies
5-6 Valuable Loot/Supplies/Item(Roll on FIND ITH (1)
MONSTER LATR/BOSS
l
1-} Lesser Greatures/Minions
5-6 Powerful Monster or Boss.SCITICMeMS
Tea?
[-H- ViKFAQE. DEOP Bol, SUBTRACT 4 From
EACH Hott.
Br TOWN. TOP Soh, RERo MULTIPLE G's
. CRONE Roe toGt
4-2 totum BACK ALLEY
: 2. SARE Hovse
3 Mamker/AET oan (
a BIg \ 1, MEAD HAs
SaRe cl yy 2. Qpove
Se Re v1.4 loves | Scwovaeti¢e
GE CASTLE : Ny
Foe BACIA AREA Tore PB 4. AistoRy sents Gy
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[Sect ceme ue wn Cea e Se
x WW agent creas
Pea WAR OL NBAR NEON DO-GELAR, \ Wares a RS
a ABN, CE) 2
CDAWN AGES -o.D NARYN = GEL ACH (
VEN LENG SKIL EYNG ) FENWNK 7% (
GREY WILL: SPEAR SHIRE, KeNgen! |
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(, pace aey, (MmAHeaier mageeT AN
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6. DATED Gene
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Z Aet Jexorye>| moe NES
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ee eee aur
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LepArnre ACANE
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G eneris Ware® A BRIEF SKETCH
& :
secre, sry of Me ett
1,002
| The world in the dawn age: en
‘ir farol
© qhe people of Annwn, which men called “elves” came to ‘Tarvannion from thei
homeland and brought man out of the dark.
the working of metal and stone ~ all this they taught.
Magic, poetry,
Some of the Annwn and the ancient kings and queens intermingled their blood, and those
lineages that carried their blood became those of great renown and legend - together
| they built wondrous cities whose towers reached up into the sky, where the hawks
circled their banners.
They fought side by side against the dwarves, who had long enslaved men in their
mountain halls, and they drove back goblinkind into the far reaches of the kingdom, into
the deep wood and wild places.
Then - they left.
| a
Leaving their knowledge
home of Annwn, far away through time
oR re their own
, they returned to
ties they had built to men, i
on oe and space, and for reasons none knew.The blood of men thinned, and terrible and mighty wars were fought one against the
other, huge armies breaking the walls of the cities, and bringing the once noble towers
crashing to the dust in ruins.
| Ore returned in great numbers, and the mountains once again became fearful to man,
Proud Mordryn betrayed the men of the eastern reaches, working alongside an army of
goblinkind larger than had ever been seen, and shattered the kingdoms of Valimar, of
‘Turisos, of Lorvanion, and claimed them all for his own.
Hundreds of years passed.
Man reclaimed much of the lands that
‘were lost, but forgot most of wi
hat the Annwn had
taught him, unable to rebuild in the sam
1e way, instead buildin,
wooden strueture and hill f See reins
baa fort, still waging war on each other, ae
butin much diminished
«phe Fastern Reaches are filled with ruins and forgotten fortresses, towers, and shrines
even dhe Dawn Age, and now itis what men call the Dusk Age, but they look for =o
‘Annwn to return and bring anew dawn.
®le
But the Annwn, for whom time spends differently in their home, are dying.
@ Z 4
. edying.| )
‘pete world is 4YINE we
"Their empire had become decadent and wicked, |
and they had lost their nobility and gentle seem
They now make desperate war against each othe!
Fae | TAS
their way back into the frontier worlds they seeded with their own know!
as \ og] [uxt
‘They reach their tendrils into the minds of men through dark doorways of space, and
make pact and bargain in order to see the gateways opened once again to them into,
‘Tarvannion, and other worlds besides.re? We
Goblinkind lurks in the foothills and forests in great number now, constantly harrying
and attacking, and making great military campaigns against men-
Some delve into the ruins of the past, hoping to learn ancient secret and art and restore
the world to a new golden era.
Societies and knighthoods have grown up dedicated to those good and mighty kings and
queens of old, and their remembrance still grants boon and power.
Yet, the dark ones of that age are still remembered and worshiped as well -Mordryn
Kinslayer, Fellagh of Lir, Queen Morgale tee
| IDS i
ee nt
Vail
ae evil men and
_ final war against their
INN el {
‘women of the city 0
xara sill make dark pacts co prepare for ano WIAWLN LHeLY DOT BC HERG IF Ue UeAnd ANY Commonon.
UL PERK eed TO ULUS ort Ais [AIDEN PASS ARE ANID AMPBIOA ENUMES UNNNRZE;,
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