Agile Model
Agile Model
Each iteration is considered as a short time "frame" in the Agile process model, which
typically lasts from one to four weeks. The division of the entire project into smaller parts
helps to minimize the project risk and to reduce the overall project delivery time
requirements. Each iteration involves a team working through a full software development
life cycle including planning, requirements analysis, design, coding, and testing before a
working product is demonstrated to the client.
1. Requirements gathering
2. Design the requirements
3. Construction/ iteration
4. Testing/ Quality assurance
5. Deployment
6. Feedback
1. Requirements gathering: In this phase, you must define the requirements. You should
explain business opportunities and plan the time and effort needed to build the project.
Based on this information, you can evaluate technical and economic feasibility.
2. Design the requirements: When you have identified the project, work with
stakeholders to define requirements. You can use the user flow diagram or the high-level
UML diagram to show the work of new features and show how it will apply to your existing
system.
3. Construction/ iteration: When the team defines the requirements, the work begins.
Designers and developers start working on their project, which aims to deploy a working
product. The product will undergo various stages of improvement, so it includes simple,
minimal functionality.
4. Testing: In this phase, the Quality Assurance team examines the product's performance
and looks for the bug.
5. Deployment: In this phase, the team issues a product for the user's work environment.
6. Feedback: After releasing the product, the last step is feedback. In this, the team
receives feedback about the product and works through the feedback.
Scrum
SCRUM is an agile development process focused primarily on ways to manage tasks in
team-based development conditions.
There are three roles in it, and their responsibilities are:
o Scrum Master: The scrum can set up the master team, arrange the meeting and
remove obstacles for the process
o Product owner: The product owner makes the product backlog, prioritizes the
delay and is responsible for the distribution of functionality on each repetition.
o Scrum Team: The team manages its work and organizes the work to complete the
sprint or cycle.
eXtreme Programming(XP)
This type of methodology is used when customers are constantly changing demands or
requirements, or when they are not sure about the system's performance.
Crystal:
There are three concepts of this method-
1. Chartering: Multi activities are involved in this phase such as making a development
team, performing feasibility analysis, developing plans, etc.
2. Cyclic delivery: under this, two more cycles consist, these are:
1. Time Boxing
2. MoSCoW Rules
3. Prototyping
1.