ACP 3ds Max Exam Objectives
ACP 3ds Max Exam Objectives
ANIMATION RIGGING
Create a path animation and evaluate an object along Use Character Studio for Rigging
the path Create simple Bipeds
Identify Controller types
Use the Skin modifier
Identify playback settings
MODELING
Locate the value of keys in the Time Slider
Differentiate reference coordinate systems
Use a Dope Sheet
Differentiate workflow
CAMERAS
Identify Clone types
Differentiate camera types
Differentiate standard versus extended primitives
Edit FOV (Field of View)
Identify and use line tool creation methods
Data Management / Interoperability
Identify Vertex types
Differentiate common file types and usages
Use object creation and modification workflows
Use the import feature to import model data
Use polygon modeling tools
EFFECTS
Use ProBoolean
Identify Space Warp types
RENDERING
Use atmosphere effects
Differentiate Renderers
Use particle systems
Identify rendering parameters
LIGHTING
UI / OBJECT MANAGEMENT
Compare Attenuation and Decay
Describe and use object transformations
Identify parameters for modifying shadows
Identify Selection Regions and methods
Add a volumetric effect
Use Viewports
MATERIALS / SHADING
Set up and use Scenes
Identify standard materials
Use the Slate Material Editor
© 2016 Certiport, Inc. Certiport and the Certiport logo are registered trademarks of Certiport Inc. All other trademarks and registered trademarks are the property of their respective holders.