Manual
Manual
Login Menu
Next, the Video Settings Screen will be presented. Adjust the Once an account is selected, a list of files is displayed, so pick the
brightness of your TV screen, so the markings are easy to see. Press desired save to load. Once loaded, the Main Menu Screen will open.
the C Button to advance to the positioning screen. Adjust the frame Alternatively, if the 'NEW' option on the right is selected, a new
with the Directional Buttons, and confirm with either the C Button or game will start, inheriting the account's completion such as statistics,
the START Button. Press the ZT Button to reset the frame to its original mission rating, search and archive unlocks.
positioning.
The game offers two flight control modes: Easy and Normal.
DUALSHOCK For beginners, Easy Control is recommended.
L
z Button R
z Button Control type can be changed under 'Key Config' at the Options section of the Main Menu Screen.
For details on mastering the controls, please refer to 'Flight Techniques' on pg. 20-24.
Yaw left Yaw right
l
z Button r
z Button
Decelerate Accelerate CONTROLLER
START Button 1
2 2
1
T Button
Z L
z Button R
z Button
Pause Menu toggle L R
Change target Yaw left Yaw right
(Hold) Point the camera at the
SELECT Button
2 2
selected target l
z Button 1 1
r
z Button
Change view mode Decelerate
L R
Acelerate
(Hold) Stabilize the craft SELECT START C Button
Z
Directional Buttons
ANALOG
: Camera 90° down Fire machine gun : Pitch up (With Easy T Button
Z
: Camera 90° left Control: Ascend)
: Camera 90° right
S Button
Z Change target
: Roll left (With Easy (Hold) Point the camera at the
Radar zoom / Show map
Left Stick Control: Turn left) selected target
Right Stick : Roll right (With Easy
: Pitch down (With Easy
Control: Turn right) Z Button
C
Control: Descend) : Camera up
Fire missile / weapon
: Pitch up (With Easy : Camera down SELECT Button
Control: Ascend) : Camera left
Change view mode X Button
Z
: Roll left (With Easy : Camera right
(Hold) Stabilize the craft Fire machine gun
Control: Turn left) R3 Button
: Roll right (With Easy START Button S Button
Z
Control: Turn right) LED (Hold) Look behind
Pause Menu toggle Radar zoom / Show map
SELECT Button
MODE
: Yaw right
: Pitch down (With Easy
L1 R1
06 Controls Controls 07
Mission Sortie
MISSION
Select your desired aircraft Continue to the next mission. Confirm with the C Button.
Aircraft Selection Screen and weapons.
SEARCH
Opens a list of currently relevant articles. New entries become available
Game Screen Carry out the mission. as the story progresses. Use the Directional / Buttons to change the
highlighted entry and to view additional information if the selected entry
has more than one page. Use the l r / Buttons to jump the entry
list by four rows. Select a desired entry with the C Button. Unread
Mission Debriefing Screen Mission results & rating. entries are marked with bold outlines.
ARCHIVE
Save Screen Save your current progress. Opens a list of currently seen broadcasts, teletext, messages, and phone
calls. Change the highlighted entry with the Directional Buttons or jump
l r
entries with the / Buttons and select with the C Button.
Depending on the selected entry, switching discs may be required.
To the next mission Follow on-screen instructions without turning off the console.
CONDITION CONDITION
Crashing into land
or sea.
longer than its Clear Time. The mission will also fail
3 4
aerial and ground units are separated. Below the map is the total amount of time taken to
complete the mission, adjacent to it is the performance rating. Rating is calculated based on the immediately as soon as one of the basic failure Exceeding the time Leaving the
amount of enemies destroyed, ally and Non-Target losses, time taken, if orders and conditions conditions on the right is met: limit. mission area.
were followed, if the goals were met before Clear Time. The bottom of the screen may feature a
message from the commander. Press any button to continue to the next screen. Replay
Shows footage of the mission's last minutes of game play. Use different buttons to apply filters, switch
List of units destroyed
camera angles and move camera positioning. Replay repeats until the START Button is pressed.
Full Map
Time taken HUD messages received during battle
Debrief message During battle, you may be warned about a variety of dangers. Pay attention to these:
Performance Rating WARNING Your craft being locked on (spiked) by the enemy.
MSSL ALERT A missile that is targeting you is approaching your craft.
Save Screen CAUTION DAMAGE Your aircraft has been hit or sustained damage.
CAUTION OFF COURSE Your craft is in danger of leaving the battle area.
Before the Save Screen is displayed, broadcasts, teletext, cutscenes,
CAUTION STALL Your craft is stalled. Reduce pitch, increase speed.
messages, and phone calls may be shown. They can be skipped by
CAUTION PULL UP Your craft is dangerously close to the ground.
pressing the C or START Buttons and can be viewed at any time in
the Archive section of the Main Menu Screen, except cutscenes. When CAUTION PULL DOWN Your craft is too close to the stratosphere limits or is reaching a
the Save Screen is displayed, press the C Button to proceed. Pick the mission-specific altitude restriction.
desired Memory Card Slot, account, save file and press the START Button to confirm. Alternatively, *There may be other messages in addition to those listed above. Pay attention to the mission briefings.
press the X Button to continue without saving.
The game offers two flight control modes: Easy and Normal.
Note that the control mode changes how your aircraft behaves.
Using the Autopilot
When you're pre-occupied in a dogfight (chasing an enemy craft), flying
Yawing and Turning through a low visibility area or are on a nighttime mission, you may lose
your sense of direction relative to the horizon.
The biggest difference between Easy and Normal control methods is how turning is performed. If that happens, and you need to recover, hold the SELECT Button to
In Easy mode, the aircraft rolls and then pitches automatically as it turns, while in Normal mode you stabilize your aircraft. Doing so moves the aircraft parallel to the
have full control over rolling and require to manually pitch the aircraft to turn. ground. This functionality can be useful during stalls.
Normal Control
Yaw Controlling the RPC (Real-time Perspective Camera)
Press the
L R
z /
Since yours and enemy craft are constantly moving, it's easy to have a
Buttons to
T Button, you can point
target leave your field of vision. By holding the Z
rotate the Turn
the camera at the currently selected target and continue to maneuver as
craft in Use the Directional / Buttons to roll the craft, then use
you please, thus seeing the target without the need to fly after it. This
respective Directional / Buttons to pitch. This needs to be done as a
applies to ground targets as well. Be sure to use this function and keep
direction. sequence of inputs, so it requires plenty of practice.
an eye on the radar for best situational awareness.
Easy Control
If you are using an analog controller, the right analog stick moves the
Turn camera around, holding the R3 Button turns the camera behind the craft.
Craft rolls, then pitches as one of the Directional /
L R
Buttons is held, rolls back upon release. The z /
Buttons can enhance turning if used simultaneously.
This is a list of the game's combat flow basics and corresponding techniques that you need to learn
and master over time to be most proficient in a mission. Locking on
As soon as the selected enemy is both within the Lock On Area and missile
range, the Missile Seeker indicator will appear and automatically search
Shooting down enemies for the target. Once the Missile Seeker aligns with the enemy, the Target
Indicator turns red, signalling that the target is
locked on. You should then attack by firing a
Here are some key tips that are going to help you when engaging enemies in combat. missile. The success of a missile hitting the
target depends on the angle, distance, and
speed at which you fire, as well as the speed
Checking your targets and trajectory of the target, if it's not a static
Examine the map and radar for the positions of the enemies. Red units are one. Be sure not to be too close or too far
primary targets, secondary targets are white units. Determine the course of away, otherwise the missile may miss.
action and decide which units to attack. Try to plan a course, where most
enemies can be destroyed within a single approach, since "speed is the
foundation of combat" and mission time is limited. The safest way to
approach an aerial target is from the sides or the back, accelerate to catch
up and decelerate as you approach, otherwise you'll fly past the enemy.
Dodging enemy attacks
Outflanking the enemy aircraft As you're engaging the enemy in combat, they are going to try to bring
Once a target is selected, the Arrow Designator will appear whenever the you down as well, so sooner or later you'll find a missile heading your
target is outside your Lock On Area. Move in the direction indicated by the way. To avoid being hit, dodge out of the way by performing sharp turns
arrow and close in on the enemy until it's within your field of view. Once and rolls. Best practice is to turn in the opposite side of the missile's
the target is on-screen, the Target Indicator will be displayed around it. At trajectory, forcing it to turn more, increasing its chance of missing.
this point, RPC can be used to maintain visual contact, as explained in Missiles have limited range, but trying to outrace one launched nearby
Flight Techniques (1). will not work.
Missile Seeker, Machine Gun, such as Vulcan, come into play. This weapon
type has unlimited ammunition, but also a shorter firing range and lower
damage output than a Standard Missile. This requires you to get close to
the target, which takes more time in itself and makes you more vulnerable
to anti-air fire and missiles. Not only that, but prolonged dogfights may
cause other members of the enemy team to flank you. Best practice is to
use both weapon types and change tactics depending on the target type.
LWT Fantranslation Credits English proofreading/editing: Dfactor, Raivop,
IlDucci
Bombing missions International project coordinator: Infrid Special thanks: Phoenix, Agna
Japanese-English translation: Yarghenforgen
Some missions may require usage of unguided bombs. In such cases,
Graphic/video editing: IlDucci, FOR THE FULL LIST OF CREDITS, REFER TO THE
whenever a ground unit is selected, the Missile Seeker will turn into a bomb OrientalComputer_01 README FILE.
sight. Line up the sight on the target and drop the bomb. Use the bomb's Animated illustrations: Azu Crepuscular
blast radius to your advantage and hit multiple targets at once. Tool programming: Infrid, Kosmo零
Reverse engineering: SolidSnake11, Ortew Lant,
IlDucci
24 Flight Techniques
SLPS 02020~1
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