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DLL WEEK 5 Q2 Arts 10

The document outlines a daily lesson plan for a Grade 10 MAPEH - Arts class taught by Dian L. Rodriguez during the second quarter of the school year. Each day focuses on a different topic within the subject of technology-based art: Day 1 covers digital photography, Day 2 looks at video games and digital painting/imaging videos, Day 3 involves creating a pinhole camera in groups. Learning activities include surveys, viewing video examples, discussions of new concepts, and hands-on projects to practice the skills being taught.

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Dian Legaspi
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0% found this document useful (0 votes)
152 views6 pages

DLL WEEK 5 Q2 Arts 10

The document outlines a daily lesson plan for a Grade 10 MAPEH - Arts class taught by Dian L. Rodriguez during the second quarter of the school year. Each day focuses on a different topic within the subject of technology-based art: Day 1 covers digital photography, Day 2 looks at video games and digital painting/imaging videos, Day 3 involves creating a pinhole camera in groups. Learning activities include surveys, viewing video examples, discussions of new concepts, and hands-on projects to practice the skills being taught.

Uploaded by

Dian Legaspi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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DAILY School TALIPTIP NATIONAL HIGH SCHOOL Grade Level 10

LESSON Teacher DIAN L. RODRIGUEZ Learning Area MAPEH – Arts


LOG Teaching Week December 4 - 8, 2023/ Week 5 Quarter 2nd

DAY 1 DAY 2 DAY 3 DAY 4


Date & Time: 10 Luke 7:30 a.m. –8:30 a.m. (T) 10 Luke 7:30 a.m. –8:30 a.m. (W) 10 Luke 7:30 a.m. –8:30 a.m. (TH) 10 Luke 7:30 a.m. –8:30 a.m. (F)
10 Mark 9:00 a.m. – 10:00 a.m. (T) 10 Mark 9:00 a.m. – 10:00 a.m. (W) 10 Mark 9:00 a.m. – 10:00 a.m. (TH) 10 Mark 9:00 a.m. – 10:00 a.m. (F)
10 John 12:00 p.m. – 1:00 p.m. (T) 10 John 12:00 p.m. – 1:00 p.m. (W) 10 John 12:00 p.m. – 1:00 p.m. (TH) 10 John 12:00 p.m. – 1:00 p.m. (F)
10 Mathew 2:30 p.m. – 3:30 p.m. (T) 10 Mathew 2:30 p.m. – 3:30 p.m. (W) 10 Mathew 2:30 p.m. – 3:30 p.m. (TH) 10 Mathew 2:30 p.m. – 3:30 p.m. (F)
I. OBJECTIVES
A. Content Standards The learner demonstrates new technologies that allow new expressions in arts using art elements and processes.
B. Performance Standards The learner creates a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a selected topic from the different
learning areas using available technologies, e.g., food and fashion.
C. Learning Competencies/ The learner… The learners…
Objectives  compare the characteristics of artworks in the21st century (A10PL-IIh-4)  describe the influence of technology
 create artworks that can be locally assembled with local materials, guided by in the 21st century on the evolution
21st century techniques (A10PR-IIc-e-1) of various forms of art A10PR-IIc-e-
2.
 apply different media techniques
and processes to communicate
ideas, experiences, and stories
showing the characteristics of 21st-
century art (e.g., the use of graphic
software like Photoshop, InDesign,
etc.) A10PR-IIb-e-3
II. CONTENT Video Games
TECHNOLOGY-BASED ART
Digital Painting and Imaging Videos – Special Non-working Day
Digital Photography (DLSR and Point-and-Shoot)
TV & Film
III. LEARNING RESOURCES
A. References
1. Teacher’s Guide Pages TG pages 113 - 137 TG pages 137 - 140
2. Learner’s Material Pages
3. Textbook Pages
4. Additional Materials from
Learning Resources
B. Other Learning Resources PowerPoint Presentation PowerPoint Presentation PowerPoint Presentation
IV. PROCEDURES
A. Reviewing previous lesson The teacher will conduct the following The teacher will ask the students: Conduct the following survey to assess
or presenting the new lesson survey to assess what the students What are the two basic types of digital what the students know or have
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know or have experienced concerning photography? experienced concerning video games /
digital photography: What device(s) do Briefly describe the elements of a digital painting / imaging videos:
you use – your mobile phone, digital pinhole camera. Briefly describe point- Do you play video games?
camera, or tablet? If you use a digital and shoot photography. What device(s) do you play them on?
camera, is it the type that does all the What elements of photo taking are Your mobile phone? A tablet? A laptop?
image adjustments for you pre-set by a point-and-shoot camera? A desktop computer?
automatically? Do you know what a (5 min) What games do you like to play? What
DSLR camera is? Have you ever tried features make you choose a particular
using such a camera? If yes, how did it game over others?
differ from using a regular digital Is the visual appearance of the game
camera? (10 min) important to you? Why or why not?
B. Establishing a purpose for The teacher will ask the students the The teacher will view excerpts of the
the lesson following: How do you take pictures for recent video games and digitally
your own personal use and enjoyment? painted materials.
How do you take pictures for your own COUNTER-STRIKE – GLOBAL OFENSIVE
personal use and enjoyment? (10 min) https://www.youtube.com/watch?
v=yPXcGC__uKg
C. Presenting examples/ If available, show to the class actual The teacher will ask the students: How
instances of the new lesson examples of a digital camera and a DSLR has computer technology contributed
camera. If not, the teacher will present to the development of video games?
a picture or a video of a digital camera What valuable purposes do “digital
and a DSLR. DIGITAL CAMERA (PIC) painting” serve in the fields of medicine
and science?
(5 min)
D. Discussing new concepts The teacher will discuss Digital The teacher will discuss Video Games,
and practicing new skill #1 Photography (DLSR and Point-and- Digital Painting and Video Imaging:
Shoot): (15 min)
1. Latest Technology Behind Early
Cameras.
2. Main Types of Digital
Photography in Use Today
3. Differences Between the Forms
of Digital Photography (30 min)
E. Discussing new concepts Groups A & B: Creating a “Pinhole Video Games / Digital Painting
and practicing new skill #2 Camera” Materials: shoebox or similar 1. Divide the class into groups of 5-6
lidded box black paint (if box is students each.
colored or printed) small piece of 2. Assign half of the groups to create
sheet metal (approximately 3” x 3”) their own video games (using any
large needle X-acto knife sandpaper simple software that they have

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light-sensitive photo paper Note: To available or can download from the
save time, the boxes should be internet for free); and the other half
painted completely black beforehand. of the groups to create works of
Reference: digital painting.
http://www.instructables.com/id/How 3. Instruct them to follow the
-To-Make-A-Pinhole-Camera/ procedure given in the Learner’s
Materials. (Note: Due to time
Procedure: Your teacher will divide constraints, they will need to work
the class into groups of 5 6 students on these group projects outside of
each. Each group will do the following class hours.)
procedure: 4. They will then save their finished
- Use the needle to punch a tiny video games or digital paintings in a
hole in the piece of sheet metal. storage device that you will hold for
- Smoothen the edges of the hole safekeeping until the culminating
with sandpaper. exhibit on Technology based Arts.
- Cut a small square opening in one (20 MINUTES)
side of the box, using the X-acto
- knife.
- Tape the piece of sheet metal over
this opening on the inside of the
box. Completely seal all edges of
the sheet metal with tape.
- On the outer side of the opening,
make a ‘flap’ out of scrap
- cardboard to cover the pinhole in
the sheet metal. Secure it in place
- with more tape.
- Bring the box, its lid, the light-
sensitive photo paper, and the
tape.
- into a totally dark closet or small
room.
- Carefully unwrap the light-
sensitive photo paper. Tape the
paper on
- the inner side of the box opposite
the pinhole.
- Put the lid on the box and seal its
edges securely with tape on all

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- sides to ensure that no light can
seep in.
Once the pinhole cameras are ready,
each group will go outdoors and look
for a subject for their respective
photos. Note: Be sure to choose a
totally still or static subject. Follow
the procedure below for taking a
photograph with your camera:
- Position the camera on a stable
surface, with the covered pinhole
- facing in the direction of your
chosen subject.
- Without moving or shaking the
box, carefully loosen the tape
- holding the cardboard flap over
the pinhole.
- Tape the flap in the ‘open’ position
for approximately 15 minutes, and
leave the box totally still for the
entire duration.
- When the time is up, carefully
close the flap and tape it shut once
more.
Keeping your pinhole cameras fully
sealed, bring them to a shop in your
area where the exposed paper will be
developed into photographs.
F. Developing Mastery

G. Finding practical If you have experienced both regular Is there a value to imaging videos
applications of concepts & digital photography and DSLR apart from the entertainment or
skills in daily living photography, which one did you find even documentation purposes of
more useful to you? More doable? Is regular
there a value to imaging videos apart
from the entertainment or even
documentation purposes of regular
More interesting? Explain your

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answers. What do you think of the
way digital technology has made
quality photography accessible to
everyone – including young people
like you? (5 min)
H. Making generalizations & What do you see as the advantages of What are some highly popular video
abstractions about the lesson digital photography as cpmpared to games today?
the earlier flim-type photography? Is
digital painting as “artistic” as the How are such games a modern form of
traditional modes of painting? Support art?
your opinion (5 min)
What tools of traditional painting exist
virtually in digital painting?

Is there a form of digital painting that


still makes use of actual paints and
actual surfaces to apply the paints to?

Describe it briefly. Name two or three


practical purposes served by imaging
videos. (5 min)
I. Evaluating Learning The output of each group shall be The output of each group shall be
assessed by means of a scoring guide: assessed by means of a scoring guide:
 Workmanship – 40 pts.  Video Games Graphic Quality - 25 pts.
 Creativity – 30 pts.  Art Style – 25 pts.
 Quality of materials used - 30 pts.  Gameplay – 20 pts.
 Music Soundtrack – 15 pts
 Background Noises - 15 pts.

Digital Painting
 Creativity – 40 pts.
 Style – 30 pts.
 Center of Interest – 30 pts.
J. Additional activities for
application or remediation
V. REMARKS
VI. REFLECTION
A. No. of learners who earned 80%
in the evaluation

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B. No. of learners who require
additional activities for remediation
who scored below 80%
C. Did the remedial lesson work?
No. of learners who caught up with
the lesson
D. No. of learners who continue to
require remediation
E. Which of my teaching strategies
worked well? Why did this work?
F. What difficulties did I encounter
which my principal or supervisor
can help me solve?
G. What innovation or localized
materials did I use/discover which I
wish to share with other teachers?

Prepared by: Checked by: Noted:


DIAN L. RODRIGUEZ MILAGROS L. VALDEZ EMMANUEL V. DIONISIO
Teacher III Head Teacher III – Science School Principal I

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