Graphics2 00 Introduction
Graphics2 00 Introduction
Introduction
Matthias Teschner
Computer Graphics
Modeling - Rendering - Simulation
© Warner Bros.
Scanline VFX
V-Ray
− Kevin Suffern
Ray Tracing from the Ground Up
A K Peters
specular diffuse
Rendering equation:
Outgoing light into direction is a sum of
incident light from all directions weighted
with material properties
Incoming light
from direction
Position
− Out-scattering Out-scattering
− In-scattering
view
plane
1
Path 1, 2, 3 …
Incoming / outgoing radiance
at all other paths is required
q to compute radiance at path 4
Path 3
2
Two surfaces illuminate each other.
4 Outgoing radiance from q towards p
3
depends on outgoing radiance from
p towards q which depends on …
https://imgur.com/gallery/MXbNt
University of Freiburg – Computer Science Department – 29
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Towards Realistic Images
− Realistic reflection properties of materials
− Surfaces are not perfectly diffuse or specular
Modeling Rendering
Transform
Ray
Matrix in homo-
geneous notation
− Shading
− Frame buffer viewing / camera /
primary ray
camera
Rendering equation:
Outgoing light into direction is a sum of
incident light from all directions weighted
with material properties
Incoming light
from direction
Position