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Class 2 Computer Studies Syllabus

This document provides an overview of topics to be covered related to computers for a Class II level. It includes 6 topics: 1. An introduction to computers as electronic devices that perform input, processing, and output. 2. The role of computers in enhancing learning and teaching. 3. Input and output devices and their functions. 4. The special keys on a keyboard including alphanumeric, punctuation, and combination keys. 5. Using the mouse as an input device for activities like dragging and dropping. 6. An introduction to the Paint software and using shape tools to draw pictures. For each topic, it outlines key concepts, suggested teaching processes, learning outcomes, and suggested

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kids duniya
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0% found this document useful (0 votes)
434 views

Class 2 Computer Studies Syllabus

This document provides an overview of topics to be covered related to computers for a Class II level. It includes 6 topics: 1. An introduction to computers as electronic devices that perform input, processing, and output. 2. The role of computers in enhancing learning and teaching. 3. Input and output devices and their functions. 4. The special keys on a keyboard including alphanumeric, punctuation, and combination keys. 5. Using the mouse as an input device for activities like dragging and dropping. 6. An introduction to the Paint software and using shape tools to draw pictures. For each topic, it outlines key concepts, suggested teaching processes, learning outcomes, and suggested

Uploaded by

kids duniya
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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CLASS - II

Computer
COMPUTER
Topic 1: Computer – An Electronic Device

Studies
STUDIES
A computer is an electronic device that works on IPO cycle (Input-Process-Output). It
is primarily used to input data, process it to produce the required final output.

Learning Outcomes:
Children will be able to:
List out how computers are an electronic device;
compare a human and a computer in their ways of working;
list the advantages and disadvantages of using computer.

Computer – An Electronic Device


Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
 Computer, an electronic device  Discussing how a computer is  Computers/ IWB with
 Functions / working of a an electronic device which presentation software and
computer processes information based on internet facility
 Advantages (Speed, storage given instructions.  Videos/pictures to explain
capacity, electronic  Explaining the working of input, process and output.
presentation, automation, computer and comparing it  Posters/charts on healthy
calculation, teaching, learning with the way humans work. practices while working on the
etc.) and disadvantages (impact  Discussing the advantages and computer.
on environment, health, virus disadvantages of a computer.
attacks, computer
/cybercrimes) of a computer

Integration: Languages, EVS


Life Skills: General awareness

235
Topic 2: Role of Computers

A computer is a multitasking device that performs various tasks. It plays a vital role in
the learning and teaching process.

Learning Outcomes:
Children will be able to:
recall the uses of computer;
specify computer’s integration in classroom activities;
correlate computer use with topics they study in other subjects.

Role of Computers
Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
 Role of computers in enhancing  Discussing and identifying uses  Computers/ IWB with internet
the learning and teaching of computers at various places facility
process. i.e. classroom, office, home etc.  Animated stories, videos, etc.
 Impact of computers  Interacting with and explaining
to the children about the
effectiveness of using
computers in the classroom,
office, home etc.

Integration: EVS
Life Skills: General Awareness

236
Topic 3: Input and Output Devices

Input devices are used to enter text/data whereas output devices are used to display
desired result. In some cases, output devices may function as storage devices. For
example – CD, pen drive.

Learning Outcomes:
Children will be able to:
identify the input and output devices;
state the functions of each device.

Input and Output Devices


Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
 Input and output devices  Identifying that keyboard and mouse  Computer system along
and their functions are input devices whereas printer, with other peripheral
 Output devices as storage monitor are output devices. devices.
devices  Showing physically the input/output  Visuals/videos on Input
devices and explaining their functions. and Output devices.
 Explaining how certain output devices  Classroom discussions.
function as storage devices. Ex – CD,  Children’s drawings on
pen drives etc. devices.
 Hands-on activity through worksheets,
quiz etc., to identify input/output
devices and their functions.
 Helping children in drawing of devices
and naming them.
 Providing hands-on experience
through group work (4/6 children in
each group) working with one
computer. Each child will explain the
different devices and the functions to
others in the team.

Life Skills: Technical awareness, handling/sharing resources

237
Topic 4: Keyboard – Special Keys

The keyboard has special keys to perform specific tasks, along with alphanumeric keys.
Children will identify the uses of key combinations when using the keyboard.

Learning Outcomes:
Children will be able to:
identify and use the special and punctuation keys;
recall that certain keys are used in combinations;
describe the functions of the different types of keys.

Keyboard – Special Keys


Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
 Special keys and  Discussing uses of alphanumeric keys  Computer system/IWB
punctuation keys. in performing task. with keyboard, software
 Key combinations on a  Explaining the various types of special like Tux-type/ Typing Tutor
keyboard. and punctuation keys on the keyboard  Visual charts
and their functions.  Group discussions
 Hands-on experience through  Worksheets
worksheets and quiz on the computer.
 Explaining and demonstrating and
show that certain keys work in
combinations.
 E.g. 1. shift + alphabets/symbols
2. Ctrl+alt+del

238
Topic 5: Mouse – an Input Device

A Mouse serves as an input device to type text, play games, draw pictures, watch
videos etc.

Learning Outcomes:
Children will be able to:
identify different activities performed on a mouse;
use the mouse to perform drag and drop activities.

Mouse – an Input Device


Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
 Application of a mouse for  Identifying and listing out activities  Computer system,
dragging and dropping done through the use of mouse  Educational games
objects. buttons. integrated with the
 Demonstrating the use of a mouse for curriculum of Computer
dragging and dropping objects. studies.
 Flipping the right and left button of the
mouse as per requirement.
 Conducting hands on activity through
individual usage of the mouse.

Skills: fine motor skills

239
Topic 6: Introduction to Paint

Paint software is a utility software used to transform ideas into picture using various
tools.

Learning Outcomes:
Children will be able to:
use shape tools to draw pictures;
open, minimize, maximize and close the paint window;
open and save a file.

Introduction to Paint
Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
 Introduction to Paint  Explaining the purpose and usage of a  Computer / IWB with any
software paint software. Paint software.
 Opening, minimising,  Demonstrating the activities related to  show demo / pictures on
maximising and closing  Opening, minimising, maximising and the Internet.
Paint window closing Paint window
 Saving the file at the  Saving the file at the desired location
desired location  Opening/editing the existing file
 Opening/editing the  Showing of shape tools to draw
existing file pictures
 Paint window  Demonstrating some examples of paint
 Open and save a file activities on the computer such as:
 Shape tools  Birthday cards
 Pictures to illustrate Children’s
Day, Environment Day, Sports
Day, Fancy dress etc.
 Topic based posters etc.
 Providing Hands-on experience in
groups to children on the computer.

Life Skills: Creative Thinking


Integration: Arts Education

240
Topic 7: File Management – An Introduction

Files are pictures, documents, presentations etc. created using a software. File
management helps us to organise files in the computer.

Learning Outcomes:
Children will be able to:
Develop an awareness on the importance of file management;
save a file in the specified path.

File Management – An Introduction


Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
 Introduction to the concept of  Explaining the concept of a file  Computers/ IWB
saving a file and its purpose and the need for saving it.  File making activities.
 Saving a file in the specified  Hands-on activities (individual  Worksheet activities
path. or group) on the Computer.

Life Skills: Organisational skills, Working together

241

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