Class 2 Computer Studies Syllabus
Class 2 Computer Studies Syllabus
Computer
COMPUTER
Topic 1: Computer – An Electronic Device
Studies
STUDIES
A computer is an electronic device that works on IPO cycle (Input-Process-Output). It
is primarily used to input data, process it to produce the required final output.
Learning Outcomes:
Children will be able to:
List out how computers are an electronic device;
compare a human and a computer in their ways of working;
list the advantages and disadvantages of using computer.
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Topic 2: Role of Computers
A computer is a multitasking device that performs various tasks. It plays a vital role in
the learning and teaching process.
Learning Outcomes:
Children will be able to:
recall the uses of computer;
specify computer’s integration in classroom activities;
correlate computer use with topics they study in other subjects.
Role of Computers
Suggested Transactional Suggested Learning
Key Concepts
Processes Resources
Role of computers in enhancing Discussing and identifying uses Computers/ IWB with internet
the learning and teaching of computers at various places facility
process. i.e. classroom, office, home etc. Animated stories, videos, etc.
Impact of computers Interacting with and explaining
to the children about the
effectiveness of using
computers in the classroom,
office, home etc.
Integration: EVS
Life Skills: General Awareness
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Topic 3: Input and Output Devices
Input devices are used to enter text/data whereas output devices are used to display
desired result. In some cases, output devices may function as storage devices. For
example – CD, pen drive.
Learning Outcomes:
Children will be able to:
identify the input and output devices;
state the functions of each device.
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Topic 4: Keyboard – Special Keys
The keyboard has special keys to perform specific tasks, along with alphanumeric keys.
Children will identify the uses of key combinations when using the keyboard.
Learning Outcomes:
Children will be able to:
identify and use the special and punctuation keys;
recall that certain keys are used in combinations;
describe the functions of the different types of keys.
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Topic 5: Mouse – an Input Device
A Mouse serves as an input device to type text, play games, draw pictures, watch
videos etc.
Learning Outcomes:
Children will be able to:
identify different activities performed on a mouse;
use the mouse to perform drag and drop activities.
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Topic 6: Introduction to Paint
Paint software is a utility software used to transform ideas into picture using various
tools.
Learning Outcomes:
Children will be able to:
use shape tools to draw pictures;
open, minimize, maximize and close the paint window;
open and save a file.
Introduction to Paint
Suggested Learning
Key Concepts Suggested Transactional Processes
Resources
Introduction to Paint Explaining the purpose and usage of a Computer / IWB with any
software paint software. Paint software.
Opening, minimising, Demonstrating the activities related to show demo / pictures on
maximising and closing Opening, minimising, maximising and the Internet.
Paint window closing Paint window
Saving the file at the Saving the file at the desired location
desired location Opening/editing the existing file
Opening/editing the Showing of shape tools to draw
existing file pictures
Paint window Demonstrating some examples of paint
Open and save a file activities on the computer such as:
Shape tools Birthday cards
Pictures to illustrate Children’s
Day, Environment Day, Sports
Day, Fancy dress etc.
Topic based posters etc.
Providing Hands-on experience in
groups to children on the computer.
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Topic 7: File Management – An Introduction
Files are pictures, documents, presentations etc. created using a software. File
management helps us to organise files in the computer.
Learning Outcomes:
Children will be able to:
Develop an awareness on the importance of file management;
save a file in the specified path.
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