Group - 1 - Pointing Devices and Fitts Law
Group - 1 - Pointing Devices and Fitts Law
Fitts’ Law
IE 403 Human Computer
Interaction
Professor : P. S. Kalyan
What Is a Pointing Device
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Examples of Pointing
Devices
• Mouse
• Touchscreens
• Graphics Tablets
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Evolution Of Pointing Devices
TrackBalls TouchScreen
Late Early1
1950s 1970s
1950s 960s
LightPens Mouse
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Evolution Of Pointing Devices
Advanced
Optical Mouse Technology
Early
1980s 2000s
2000s 2010s
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LightPen
• Was created around 1951–1955 as part of the
Whirlwind I project at MIT.
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TrackBall
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Graphics Tablet
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TouchPads
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Mouse
• Early design of mouse by Doug Engelbart in the 1960s. Used rolling wheels
• Further developed by Xerox PARC.
• Commercialized by Apple CEO Steve Jobs with help of a startup Hovey-Kelly Design.
• The basic working principle of a mouse involves translating physical movement into digital signals
that a computer can interpret.
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Mouse Cursor
• There is a pointer cursor which tells your current position on the screen.
• When you move your mouse it detects your movement and moves the cursor
accordingly.
• The movement of the cursor is relative.
• Text Cursor : Shows your position on the text.
• TouchScreens don’t have these cursors to tell your position on the screens.
• Below is an example of a bad Cursor.
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Mouse Gain Functions
Joysticks are typically used to control the movement of objects or characters in video games, flight
simulation software, and other applications that require directional control.
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Issues With Different Pointing Devices
• A light pen can work with any CRT-based display, but its ability to be
used with LCDs was unclear.
• Light pen can cause a gorilla arm.
• In Mouse and Touchpads there is a problem of clutching which does not exist in
touchscreens and trackballs.
• There are many states which are not achievable in touchscreens and trackballs like
the hover state.
• The motion of a mouse, trackballs and touchpads are relative compared to that of a
touchscreen. It makes the touchscreen slower . But the relative motion makes the
mouse hard to use for new user.
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Fitts' Law
Forecasts the time it takes to travel to
and pick a goal.
T = a + b log2(D/W + 1)
•T = time to complete a movement
Big and near •a = fixed cost to start/stop moving & click
objects are easy to •b = inherent speed of device
click •log2(D/W + 1) = “index of difficulty” or ID bits
Small and far objects are hard to
•Higher with distance (D) and lower with width (W)
click
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Card, English, Burr studies
• The study aimed to investigate the relationship between movement time, target
width, and target distance in pointing tasks, which laid the foundation for Fitts'
Law.
• It was instrumental in advancing our understanding of human-computer
interaction and has had a lasting impact on the field of HCI.
• Their study provided empirical data that supported the application of Fitts' Law to
pointing tasks using devices such as mice and keyboards, helping to establish Fitts'
Law as a fundamental principle in human-computer interaction.
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Demonstration of Time v/s Distance of
different Positioning Devices
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Demonstration of Time v/s Distance of different
Positioning Devices
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Fitts law Application
• Space between user’s task or attention area and the task related button needs to
be maintained at minimum.
• Larger targets are easier to hit
• Keep important buttons bigger and position them where they can be easily
accessed
• Fitts' Law can guide the design of menus and navigation systems. Frequently used
menu items should be larger or positioned in a way that reduces the distance the
cursor or finger needs to travel to reach them.
• According to recent research, placing the “add to cart” button to left hand menu
of website can enhance sale conversion.
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Fitts’ law Demonstration
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Usage in Interface Design
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Future of Pointing devices
1.Bubble Pointer
• Make cursor into a circle big enough to
capture exactly 1 target
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Future of Pointing devices
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Future of Pointing devices
3.Glove Mouse
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Future of Pointing devices
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