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Vectors Coordinate Systems

1) The document discusses vectors and coordinate systems, including their representation, addition, subtraction, and multiplication. 2) It introduces Cartesian coordinates and describes how to represent vectors using their x, y, z components and how to perform vector operations using these components. 3) Plane polar coordinates are also covered, defining the r and θ coordinates and relationships between the Cartesian and polar systems. 4) Examples are provided for calculating the dot and cross products of vectors in Cartesian coordinates, as well as finding the angle between two vectors and determining a perpendicular vector.
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0% found this document useful (0 votes)
37 views

Vectors Coordinate Systems

1) The document discusses vectors and coordinate systems, including their representation, addition, subtraction, and multiplication. 2) It introduces Cartesian coordinates and describes how to represent vectors using their x, y, z components and how to perform vector operations using these components. 3) Plane polar coordinates are also covered, defining the r and θ coordinates and relationships between the Cartesian and polar systems. 4) Examples are provided for calculating the dot and cross products of vectors in Cartesian coordinates, as well as finding the angle between two vectors and determining a perpendicular vector.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EPHY111L

Vectors and Coordinate Systems

Instructor: Dr. Soumyendu Roy


Physics Department, School of Engineering and Applied Science,
Bennett University, Greater Noida, UP - 201310
Vectors

• Physical Quantities are of two types: Scalar and vector


• Scalars: Have only magnitude (magnitude/size/length/a numerical value)
• Vectors: Have magnitude and direction

ഥ or 𝐀
• Representation: A or A
• Magnitude of A: 𝐀 or 𝐴

• Two vectors are equal only when they have the same length
and the same direction
2
Vectors

෡ : vector with magnitude = one unit


• Unit vector, 𝐀
𝐀
෡=
• Unit vector in the direction of A: 𝐀
𝐀

• multiply a vector (A) by a scalar (b)

A
bA, if b is positive bA, if b is negative
3
Vectors

• Addition of 2 vectors • Subtraction of 2 vectors


(arrow representation)

B
A+B B
A
-B
A
A-B

4
Vectors
• Multiplication of 2 vectors:
1. End result is scalar: scalar product or dot product
2. End result is vector: vector product or cross product

• Dot product A.B = AB cosθ


• A.B = (projection of B on A) . A
= (projection of A on B) . B

(B cosθ)
A.B = 0, for perpendicular vectors (θ=π/2) 5
Vectors
• Vector product or cross product, C = A X B
• Magnitude, C or 𝐂 = AB sinθ
• Direction of C is perpendicular to both A and B and given by the
right-hand thumb rule

AxB = 0, for parallel (θ=0) and anti-


parallel (θ=π) vectors

A.B = B.A (commutative) θ


AxB = −BxA (not commutative)
6
Coordinate Systems: Cartesian Coordinates

• Coordinate system: way to quantify space


Y
• Broader sense: Quantify any vector entity 3

2 ● P (1.6, 1.8)
• Cartesian system: Simplest coordinate system, 1
defined by 3 mutually perpendicular
directions X, Y, and Z (in 3D) 1 2 3 X

• A vector in this system is represented by a set


of three numbers (in 3D), called components
• A = (Ax ,Ay ,Az )
7
Coordinate Systems: Cartesian Coordinates
መ a set of unit vectors in x, y, z directions,
• Basis vectors, 𝐢,Ƹ 𝐣,Ƹ 𝐤:
respectively

(magnitude = 1)
(perpendicular)

𝐢Ƹ (parallel)
መ 𝐣Ƹ (perpendicular)
𝐤
8
Coordinate Systems: Cartesian Coordinates
• Components of a vector = projections along the corresponding axes
z
A 𝐀. 𝑖Ƹ = proj. of 𝐀 . 𝑖Ƹ = 𝐴𝑥
Az 𝐀. 𝑗Ƹ = 𝐴𝑦 , 𝐀. 𝑘෠ = 𝐴𝑧
x Ay y
Ax Ax
x

• A vector = sum of its components


• Any vector can be expressed as a linear combination of the 9
basis vectors
Coordinate Systems: Cartesian Coordinates

• Position vector: components are the coordinates (x,y,z)

• Will be using the components for calculations

2
𝐀. 𝐀 = 𝐴 = 𝐴2𝑥 + 𝐴2𝑦 + 𝐴2𝑧

10
Coordinate Systems: Plane Polar Coordinates

• Choice of coordinate system depends on


symmetry of the problem
• Circular or spherical symmetry  polar
coordinates
• In 2D  plane polar coordinates
• Position coordinates are (r, θ)
• r is radial distance, i.e. distance from the origin
• θ is the angle between position vector and x
axis
11
Coordinate Systems: Plane Polar Coordinates

• Relations between coordinates of


the two coordinate systems
P (r, θ) (x, y)

12
Coordinate Systems: Plane Polar Coordinates


• Basis or unit vectors are 𝐫ො and 𝛉
• 𝐫ො is along radial direction
෡ is along the tangent
• 𝛉

෡ changes
• Direction of 𝐫ො and 𝛉
with position
Image source: An Introduction to Mechanics, Daniel
Kleppner & Robert J. Kolenkow, Cambridge University Press
13
Coordinate Systems: Plane Polar Coordinates

• Relations between unit


vectors of the 2 coordinate
systems

Image source: An Introduction to Mechanics, Daniel


Kleppner & Robert J. Kolenkow, Cambridge University Press 14
Coordinate Systems: Plane Polar Coordinates

• Position vector in the two coordinate systems

• Infinitesimal displacement dr in the two systems

(Add the infinitesimal changes in x and y)

(Add the infinitesimal changes in radius and arc length)


15
Vectors & Cartesian Coordinates
• Vector algebra using the Cartesian components

• Addition/Substraction

Add/Subtract the corresponding components

• Dot product
Multiply the corresponding
components and add
2
𝐀. 𝐀 = 𝐴𝐴 𝑐𝑜𝑠0 = 𝐴 = 𝐴2𝑥 + 𝐴2𝑦 + 𝐴2𝑧 Magnitude of a vector 1
Vectors & Cartesian Coordinates
• Dot product in Cartesian coordinate system

𝐀. 𝐁 = 𝐴𝑥 𝑖Ƹ + 𝐴𝑦 𝑗Ƹ + 𝐴𝑧 𝑘෠ . 𝐵𝑥 𝑖Ƹ + 𝐵𝑦 𝑗Ƹ + 𝐵𝑧 𝑘෠

𝐀. 𝐁 = 𝐴𝑥 𝐵𝑥 𝑖.Ƹ 𝑖Ƹ + 𝐴𝑥 𝐵𝑦 𝑖.Ƹ 𝑗Ƹ + 𝐴𝑥 𝐵𝑧 𝑖.Ƹ 𝑘෠ Expanding


+ 𝐴𝑦 𝐵𝑥 𝑗.Ƹ 𝑖Ƹ + 𝐴𝑦 𝐵𝑦 𝑗.Ƹ 𝑗Ƹ + 𝐴𝑦 𝐵𝑧 𝑗.Ƹ 𝑘෠
+ ………………… A.B = AB cosθ

2
Vectors & Cartesian Coordinates

• Vector/cross Product in
Cartesian coordinate system

𝐀x𝐁 = 𝐴𝑥 𝑖Ƹ + 𝐴𝑦 𝑗Ƹ + 𝐴𝑧 𝑘෠ x 𝐵𝑥 𝑖Ƹ + 𝐵𝑦 𝑗Ƹ + 𝐵𝑧 𝑘෠
𝐀x𝐁 = 𝐴𝑥 𝐵𝑥 𝑖xƸ 𝑖Ƹ + 𝐴𝑥 𝐵𝑦 𝑖xƸ 𝑗Ƹ + 𝐴𝑥 𝐵𝑧 𝑖xƸ 𝑘෠
+ 𝐴𝑦 𝐵𝑥 𝑗xƸ 𝑖Ƹ + 𝐴𝑦 𝐵𝑦 𝑗xƸ 𝑗Ƹ + 𝐴𝑦 𝐵𝑧 𝑗xƸ 𝑘෠
+ ………………… 𝐀x𝐁 = AB sinθ

𝐀x𝐁 = 𝐴𝑥 𝐵𝑦 𝑘෠ − 𝐴𝑥 𝐵𝑧 𝑗Ƹ
𝐢Ƹ
− 𝐴𝑦 𝐵𝑥 𝑘෠ + 𝐴𝑦 𝐵𝑧 𝑖Ƹ

𝐤 𝐣Ƹ
+ ………………… 3
Vectors & Cartesian Coordinates

Question: Consider two vectors and .


Find a third vector C which is perpendicular to both A and B.

Soln: By definition, AxB will be perpendicular to both A and B.


+ − +
Expanding a
AxB = determinant

−1 3 2 3 −1 3
𝐀x𝐁 = 𝑖Ƹ − 𝑗Ƹ + ..……… 𝑖Ƹ
1 −2 1 −2 1 −2
+
𝐀x𝐁 = −
4
Vectors & Cartesian Coordinates
Question: Consider two vectors and .
Find the angle between them.

−1 𝐀.𝐁
Soln: Dot product A.B = AB cosθ  θ = cos
𝐴𝐵

= 2.1 – 1.1 – 3.2 = -5

𝐀. 𝐀 = 𝐴 2
→𝐴= 𝐴2𝑥 + 𝐴2𝑦 + 𝐴𝑧2 = 22 + −1 2 + 32 = 14

Similarly, B = ………………………………… = 6
Notice, 𝐀x𝐁 = AB sinθ
−5 𝐀x𝐁
θ= cos−1 = cos −1 −0.55 = 1230 θ= sin−1
𝐴𝐵
14x6
5
Triple Product
Since the cross product of two vectors is itself a vector, it can be dotted or crossed with a third
vector to form a triple product.

Volume of a parallelepiped
Triple Product

(A vector on the BC plane)

Question:

Answer: B is perpendicular to A and C


Position Vector
Plane Polar Coordinates

• Relations between coordinates of Position vector


polar and Cartesian systems
 Follows from the geometry P (r, θ) (x, y)

X and Y y y
components of r
O
x
r, x, y and θ are part of
the right angled triangle
6
Plane Polar Coordinates

• Relations between unit


vectors of the 2 coordinate
systems
 Follows from the geometry θ

Vector sum of the components


along X and Y directions Image source: An Introduction to Mechanics, Daniel
Kleppner & Robert J. Kolenkow, Cambridge University Press 7
Plane Polar Coordinates

Question: Calculate rො x θ෠
Soln: Use the expressions for rො and θ෠ in terms of iƸ and jƸ and
take their vector product
iƸ jƸ k෠
rො x θ෠ = cosθ sinθ 0
−sinθ cosθ 0

= iƸ 0 − jƸ 0 + k(cos 2
θ − −sin2 θ
= k෠
Using definition of vector product
rො x θ෠ = rො θ෠ . sin900 = 1
Direction by right hand thumb rule  along Z axis or k෠ 8
Polar Coordinate System-III
 Consider the figure,

 We can now derive the relationship between two sets of unit vectors 𝑟𝑟̂ = cos 𝜃𝜃 𝚤𝚤̂ + sin 𝜃𝜃 𝚥𝚥̂ and
𝜃𝜃̂ = − sin 𝜃𝜃 𝚤𝚤̂ + cos 𝜃𝜃 𝚥𝚥̂
 The inverse relationship reads: 𝚤𝚤̂ = cos 𝜃𝜃 𝑟𝑟̂ − sin 𝜃𝜃 𝜃𝜃̂ and 𝚥𝚥̂ = sin 𝜃𝜃 𝑟𝑟̂ + cos 𝜃𝜃 𝜃𝜃̂
 Position vector of an arbitrary point P in two coordinate systems is given by 𝑟𝑟⃗ = 𝑥𝑥 𝚤𝚤̂ + 𝑦𝑦 𝚥𝚥̂ ⇒
𝑟𝑟⃗ = 𝑟𝑟𝑟𝑟̂
 Infinitesimal displacement 𝑑𝑑 𝑟𝑟⃗ is given by 𝑑𝑑 𝑟𝑟⃗ = 𝑑𝑑𝑥𝑥 𝚤𝚤̂ + 𝑑𝑑𝑦𝑦 𝚥𝚥̂ = 𝑑𝑑𝑟𝑟 𝑟𝑟̂ + 𝑟𝑟𝑑𝑑𝜃𝜃 𝜃𝜃̂

Even Semester, 2020-21 BENNETT UNIVERSITY 17


Spherical Polar Coordinate Systems

Unit Vectors: A Vector is written as:


Spherical Polar Coordinate Systems
To obtain in terms of

Infinitesimal Displacement:
Spherical Polar Coordinate Systems
Infinitesimal Volume:

Infinitesimal Surface: Depends on the choice of surface

If you are integrating on the surface of a sphere,

If the surface lies on the xy plane, so that the polar


angle is constant,
Cylindrical coordinate System

Unit Vectors: , ,

Vectors written as:


Cylindrical coordinate System
Infinitesimal Displacement:

Infinitesimal Volume:

Infinitesimal Surface: Depends on the choice of surface

If you are integrating on the surface of a cylinder,

da2 da1

If the surface lies on the xy plane,

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