Software Lab 6th Sem
Software Lab 6th Sem
INTRODUCTION:
CASE tools are made up of various components based on their use at different levels of
the software generation process. Commencing from the basic project plan to its
maintenance after completion via the design and testing procedures, CASE tools
flawlessly frame the overall software systems.
1. Diagramming Tools:
- Purpose: Create visual representations of system components, relationships, and
structures.
- Examples:Microsoft Visio, Lucidchart.
2. Code Generators:
- Purpose: Automatically generate code based on specifications or models.
- Examples: Hibernate (for Java), Entity Framework (for .NET).
5. Testing Tools:
- Purpose: Support software testing processes, including test case design, execution,
and result analysis.
- Examples: Selenium, JUnit.
9. Documentation Tools:
- Purpose: Facilitate the creation and maintenance of project documentation.
- Examples: Confluence, Doxygen.
1. Modeling:
- Purpose: STAR UML allows developers to create visual models of software systems
using various modeling notations such as UML (Unified Modeling Language).
- Usage:Developers use STAR UML to create diagrams that represent different
aspects of their software, such as class diagrams, use case diagrams, sequence
diagrams, and more.
2. Design:
- Purpose: Developers can use STAR UML to design and define the architecture and
structure of their software applications.
- Usage: The tool provides features for designing class hierarchies, relationships
between classes, and other structural elements of the software.
3. Code Generation:
- Purpose: STAR UML can assist in generating code based on the visual models
created by developers.
- Usage: Developers may use code generation features to automatically produce code
in programming languages like Java, C++, or others from their UML diagrams.
4. Documentation:
- Purpose: STAR UML facilitates the documentation of the software development
process by allowing developers to add comments, notes, and documentation to their
models.
- Usage: Developers can use the tool to create and maintain documentation that helps
in understanding the design decisions and rationale behind the software architecture.
7. Collaboration:
- Purpose: Collaboration features in STARUML enable teams to work together on
modeling and design tasks.
- Usage: Team members can collaborate on the same project, share models, and
contribute to the development process using the collaboration features of the tool.
STAR UML, like other CASE tools, aims to streamline the software development
process by providing a visual and collaborative environment for modeling, designing,
and documenting software systems. Developers can leverage these features to
enhance productivity and ensure a more systematic and well-documented development
process.
2. Technical Issues:
● System crashes or slowdowns during peak shopping periods, resulting in
frustrated customers and lost sales opportunities.
● Incompatibility with various devices or operating systems, causing
inconvenience for users accessing the system.
● Vulnerabilities to cyber attacks, data breaches, or system failures, posing risks to
sensitive customer information and operational integrity.
3. Operational Inefficiencies:
● Manual processes for managing inventory, leading to errors, stockouts, and
inefficiencies in product availability.
● Lack of automated tools for handling product returns, refunds, or exchanges,
resulting in delays and dissatisfaction among customers.
1.1 Objectives:
● Automate checkout and inventory processes to reduce manual errors and waiting
times.
● Enhance accessibility for users through online and mobile platforms.
● Provide real-time information on product availability, promotions, and stock
levels.
● Ensure scalability to accommodate an increasing number of users and
transactions.
● Implement efficient resource management for better operational performance.
1.2 Deliverables:
2. Stakeholder Analysis:
2.1 Stakeholders:
● Store Management
● Customers
● Checkout Staff
● IT Department
● System Administrators
● Third-party Integrators (if any)
2.2 Stakeholder Expectations:
3. System Architecture:
● Frontend: HTML5, CSS3, JavaScript, React for web; React Native for mobile.
● Backend: Node.js, Express.js, MongoDB for the database.
● Real-time updates: WebSocket for instant communication.
● Hosting: AWS or similar scalable cloud infrastructure.
4. Development Timeline:
5. Risk Management:
1. Introduction
1.1 Purpose
1.2 Scope
The SMMS will encompass features for product management, inventory tracking,
checkout processes, customer engagement, and integration with external systems (e.g.,
supplier databases, payment gateways). It will serve both supermarket staff and
customers, facilitating seamless operations and enhancing the overall shopping
experience.
2. Functional Requirements
● Users shall be able to add selected products to their shopping cart and
proceed to checkout securely.
● Users shall have the option to choose from various payment methods and
complete transactions seamlessly.
4. Order Management:
● Users shall have access to an order management interface to view,
modify, or cancel their orders.
5. Inventory Management:
● The system shall update inventory levels in real-time upon product
purchase, return, or restocking.
● Administrators shall have access to an inventory management interface to
monitor stock levels, track product movements, and generate reports.
7. Customer Support:
● The system shall provide customer support channels such as live chat,
email support, or helpline numbers for assistance with shopping, queries,
or issues.
2. Reliability:
● The system shall have an uptime of at least 99.9%, with scheduled
maintenance windows communicated to users in advance.
● Backup and recovery mechanisms shall be in place to ensure data
integrity and availability in the event of system failures or disasters.
● The system shall have mechanisms for error handling and graceful
degradation to minimize service disruptions.
3. Security:
● User authentication and session management shall comply with industry
standards such as OAuth 2.0 and SSL/TLS encryption.
● Personal and financial data shall be encrypted in transit and at rest to
prevent unauthorized access or data breaches.
● The system shall undergo regular security audits and vulnerability
assessments to identify and mitigate potential risks.
4. Scalability:
● The system architecture shall be designed to scale horizontally and
vertically to accommodate increasing user loads and data volumes.
● Load balancing and auto-scaling mechanisms shall be implemented to
distribute traffic and resources efficiently across multiple servers.
5. Usability:
● The user interface shall be intuitive, with clear navigation, consistent
layouts, and informative error messages.
● The system shall support responsive design principles to ensure
compatibility and usability across various devices and screen sizes.
LAB - 3 CLASS DIAGRAM
CLASS DIAGRAM
Class diagrams provide a graphic notation for modeling classes and their relationships,
thereby describing possible objects. Class diagrams are useful both for abstract
modeling and for designing actual programs. They are concise, easy to understand, and
work well in practice. It is a visual representation of the structure and relationships
within a system, typically used in object-oriented programming to illustrate the classes,
attributes, methods, and associations between objects.
Class:
- A class is represented as a rectangular box with three compartments.
- The top compartment contains the name of the class.
- The middle compartment lists the attributes (data members) of the class.
- The bottom compartment contains the methods (member functions) of the class.
Attributes:
- Attributes are the properties or characteristics of a class.
- They are listed in the middle compartment of the class box.
- Each attribute has a name and a type, which may include primitive types, userdefined
types, or other classes.
Methods:
- Methods are the behaviors or operations that a class can perform.
- They are listed (mostly) in the bottom compartment of the class box.
- Each method has a name, parameters (if any), and a return type.
Visibility:
Visibility modifiers indicate the access level of attributes and operations within a class.
The three primary visibility modifiers are:
Relationships:
- Relationships depict how classes are related to each other within the system.
- There are several types of relationships, including:
- Association: Represents a relationship between two classes, indicating that instances
of one class are connected to instances of another class.
- Aggregation: Represents a "has-a" relationship where one class is composed of or
contains another class.
- Composition: Represents a stronger form of aggregation, where the contained class
has a life cycle dependent on the container class.
- Inheritance: Represents an "is-a" relationship where one class (subclass/child)
inherits properties and behavior from another class (superclass/parent).
- Dependency: Represents a relationship where one class depends on another class in
some way, such as through method parameters or return types.
Multiplicity:
- Multiplicity defines the number of instances of one class that are related to one
instance of another class in an association relationship.
- It is depicted using numbers or symbols near the association lines.
Generalization/Specialization:
- Generalization represents inheritance, where one class (subclass) inherits attributes
and behavior from another class (superclass).
- Specialization is the process of creating new subclasses from an existing superclass.