Brain Activity
Brain Activity
Brain Activity
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Brain Activity
“Annotated list of 5 Things Every Educator Should Know about the Adolescent Brain”:
Fact. Adolescents' brains are still developing and are not fully mature until their mid-20s.
This means that adolescents may struggle with impulse control and decision-making, and their
challenges and provide guidance and support for safe decision-making (Giedd and Rapoport,
2010). Abilities like strategic thinking, prioritization, and impulse control originate in this part of
the brain. Adolescents tend to act recklessly because they lack the maturity to comprehend the
Fact. Adolescents' brains show a significant increase in gray matter volume during
puberty.
This increase in gray matter volume is associated with increased cognitive abilities, such as
memory and attention. Gray matter in the cerebral cortex thins, but white matter that links
different parts of the brain expand in volume. Educators should take advantage of this
developmental period by providing opportunities for students to engage in deep learning and
Fact. Adolescents' brains are more sensitive to rewards and peer influence.
This means that adolescents may be more expected to involve in risky behaviors if they perceive
motivating state can lead them to take more risks because they lack the cognitive maturity to
dampen their reward systems' activity via control signals. Educators should be aware of this and
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provide positive reinforcement for positive behaviors and guidance for avoiding negative peer
This means that adolescents may be more vulnerable to the negative effects of stress, such as
anxiety and depression. Teens are more susceptible to developing anxiety and depression than
adults because their brains are still growing and they may react to stress differently. Educators
should be aware of this and provide a supportive and safe learning environment to help mitigate
Fact. Adolescents' brains are more malleable and adaptable, making this a key period for
This means that adolescents have the potential to learn and develop new skills and abilities at a
faster rate than at other developmental stages. Adolescent brains are highly plastic, very
malleable, and responsive to their surroundings. The mental or academic challenge, physical
activity, and outlets for creativity like art all foster a healthy brain and a lifelong love of learning.
Educators should take advantage of this by providing opportunities for students to engage in
Part 2: Reflection
Adolescents' brains are more sensitive to rewards and peer influence, and adolescents'
brains are more malleable and adaptable, making this a key period for learning and development.
These two facts about the adolescent brain have significant implications for instructional practice
Adolescents' brains are more sensitive to rewards and peer influence. This means that
adolescents may be more expected to involve in risky behaviors if they perceive them as being
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rewarded or if their peers influence them. To take advantage of this increased sensitivity to
rewards, educators can use positive reinforcement strategies to motivate students and encourage
positive behaviors. For example, providing students tangible rewards such as stickers or small
prizes for completing a task or achieving a goal can increase their motivation to learn.
Additionally, using technology such as gamification, where learning activities are designed to be
However, it is also vital for educators to be conscious of the potential negative effects of
peer influence and provide guidance for avoiding negative peer pressure. For example, providing
students with social and emotional learning (SEL) instruction can help them develop the skills
they need to make safe and healthy choices, even under peer pressure. SEL instruction can be
Adolescents' brains are more malleable and adaptable, making this a key period for
learning and development. This means that adolescents have the potential to learn and develop
new skills and abilities at a faster rate than at other developmental stages. To take advantage of
this increased malleability, educators can provide students with opportunities to engage in
challenging and diverse learning experiences (Steinberg, 2008). For example, using virtual and
augmented reality technology can provide students with immersive learning experiences that can
help them acquire new knowledge and skills. Additionally, providing students with opportunities
to work on real-world projects, such as designing a website or creating a video game, can help
In conclusion, understanding the adolescent brain and its unique characteristics can help
educators create instructional practices that are more effective and engaging for students. Using
technology such as gamification, SEL instruction, virtual and augmented reality, and project-
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based learning, educators can create opportunities for students to learn, grow, and develop the
References
Kolb, B., & Whishaw, I. Q. (2009). Fundamentals of human neuropsychology. New York: W.H.
Freeman.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York:
Palgrave Macmillan.
Pekrun, R., Elliot, A. J., & Maier, M. A. (2009). Achievement goals and achievement emotions:
Giedd, J. N., & Rapoport, J. L. (2010). Structural magnetic resonance imaging of the adolescent
Luders, E., Toga, A. W., Lepore, N., & Gaser, C. (2009). The underlying anatomical correlates
McEwen, B. S. (2000). The neurobiology of stress: From serendipity to clinical relevance. Brain