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Lómiomir

This document provides character details for an individual named Lómiomir, including class, race, abilities, equipment, skills, and other attributes.

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vince corto
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0% found this document useful (0 votes)
26 views4 pages

Lómiomir

This document provides character details for an individual named Lómiomir, including class, race, abilities, equipment, skills, and other attributes.

Uploaded by

vince corto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lómiomir MJ None None

Character Name Player Name Deity Region Alignment


Sorcerer 3 Human / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 5000 / 9000 29 Mâle 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 10 +0 10 +0 HP 18 Walk 30 ft.


hit points
Strength

DEX 15 +2 15 +2 AC 13 : 10 : 13 = 10 + 0 + 0 + 2 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 10 +0
ARMOR TION

10 +0
BONUS BONUS

Constitution INITIATIVE +2 =
+2 +
+0 0 +0 0
INT 10 +0 10 +0
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 9
SKILLS MAX RANKS: 3/3
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 19 +4 19 +4
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 2 = 2


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
=
SAVE ✓ Appraise INT 0 0
FORTITUDE +1 =
+1 +
+0 +
+0 +
+0 +
+0 + ✓ Bluff CHA 11 = 4 + 3 + 4
(constitution)
✓ Climb STR 0 = 0
REFLEX +3 =
+1 +
+2 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 0 = 0
(dexterity)
✓ Diplomacy CHA 4 = 4
WILL +3 =
+3 +
+0 +
+0 +
+0 +
+0 +
✓ Disguise CHA 4 = 4
(wisdom)
✓ Escape Artist DEX 2 = 2
✓ Fly DEX 2 = 2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +1 = +1 + +0 + +0 + +0 + 0 + ✓ Heal WIS 0 = 0


attack bonus ✓ Intimidate CHA 4 = 4
RANGED +3 = +1 + +2 + +0 + +0 + 0 + ✓ Perception WIS 0 = 0
attack bonus
✓ Perform (Untrained) CHA 4 = 4
CMB +1 = +1 + +0 + +0 + + +
✓ Ride DEX 2 = 2
attack bonus
BULL ✓ Sense Motive WIS 0 = 0
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Spellcraft INT 6 = 0 + 3 + 3
CMB +1 +1 +1 +1 +1 +1
✓ Stealth DEX 2 = 2
CMD 14 14 14 14 14 14 ✓ Survival WIS 0 = 0
DIRTY TRICK DRAG REPOSITION STEAL
Swim STR 0 = 0
CMB +1 +1 +1 +1 ✓
Use Magic Device CHA 10 = 4 + 3 + 3
CMD 14 14 14 14 = + +
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +3 1d3 20/x2 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Special Properties:
Elemental Ray
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand Uses per Day ❏❏❏❏❏ ❏❏
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Elemental Ray (Sp):You can unleash an elemental ray as a standard action, targeting any foe within
30 feet as a ranged touch attack. This ray deals 1d6 + 1 fire points of damage. You can use this ability
7 times per day. [Paizo Inc. - Core Rulebook, p.76]

Character: Lómiomir PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: MJ Created using PCGen v6.08.00 RC10 on 24 janv. 2024 at 23:37:01 Page 1
You can cast any spell with a material component costing 1 gp or less without
WEIGHT ALLOWANCE needing that component. The casting of the spell still provokes attacks of
Light 33 Medium 66 Heavy 100 opportunity as normal. If the spell requires a material component that costs more
Lift over head 100 Lift off ground 200 Push / Drag 500 than 1 gp, you must have the material component on hand to cast the spell, as
normal.
MONEY
Total= 0 gp Proficiencies
MAGIC Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Heavy Crossbow, Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart,
Languages Gaff, Gauntlet, Spiked Gauntlet, Grapple, Javelin, Longspear, Heavy Mace, Light
Mace, Mere Club, Morningstar, Pliers, Quarterstaff, Rock, Shortspear, Sickle,
Common
Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Splash Weapon, Stake,
Other Companions Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow

Traits
Gifted Adept [Paizo Inc. - Advanced
Player's Guide, p.329]
Your interest in magic was inspired by witnessing a spell being cast in a
particularly dramatic method, perhaps even one that affected you physically or
spiritually. Whenever you cast , its effects manifest at +1 caster level.
Unpredictable [Paizo Publishing -
Ultimate Campaign,
p.61]
Your actions often seem random and chaotic to others, but there is a method
to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a
class skill for you.

Special Attacks
Elemental Ray (Sp) [ CR ]
You can unleash an elemental ray as a standard action, targeting any foe within
30 feet as a ranged touch attack. This ray deals 1d6 + 1 fire points of damage. You
can use this ability 7 times per day.

Special Qualities
Bloodline Arcana [ CR ]
Whenever you cast a spell that deals energy damage, you can change the type
of damage to fire. This also changes the spell's type to fire.
Bonus Feat [ ARG ]
Humans select one extra feat at 1st level.
Cantrips [ CR ]
Sorcerers learn a number of cantrips, or 0-level spells. These spells are cast like
any other spell, but they do not consume any slots and may be used again.
Elemental Bloodline (Fire) [ CR ]
The power of the elements resides in you, and at times you can hardly control
its fury. This influence comes from an elemental outsider in your family history or
a time when you or your relatives were exposed to a powerful elemental force.
Skilled [ ARG ]
Humans gain an additional skill rank at 1st level and one additional rank
whenever they gain a level.
Spells [ CR ]
A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell
list. She can cast any spell she knows without preparing it ahead of time. To learn
or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the
spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 14
+ the spell level.
Weapon and Armor Proficiency [ CR ]
Sorcerers are proficient with all simple weapons. They are not proficient with
any type of armor or shield. Armor interferes with a sorcerer's gestures, which
can cause her spells with somatic components to fail.

Feats
Arcane Strike [CR]
As a swift action, you can imbue your weapons with a fraction of your power. For
1 round, you gain a +1 damage bonus and your weapons are treated as magic for
the purpose of overcoming damage reduction.
As a swift action, you can imbue your weapons with a fraction of your power. For
1 round, your weapons deal +1 damage and are treated as magic for the purpose
of overcoming damage reduction. For every five caster levels you possess, this
bonus increases by +1, to a maximum of +5 at 20th level.
Dodge [CR]
Your training and reflexes allow you to react swiftly to avoid an opponent's
attack.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
bonus to AC also makes you lose the benefits of this feat.
Weapon Finesse [CR]
You are trained in using your agility in melee combat, as opposed to brute
strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your
size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.
Eschew Materials [Paizo Inc. - Core
Rulebook, p.123]
You can cast many spells without needing to utilize minor material components.

Character: Lómiomir PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: MJ Created using PCGen v6.08.00 RC10 on 24 janv. 2024 at 23:37:01 Page 2
Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 5 4 — — — — — — — —
PER DAY at will 6 — — — — — — — —
Concentration +7

LEVEL 0 / Per Day:0 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 3 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (30 ft.) CR:p.273
[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (30 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]

LEVEL 1 / Per Day:6 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Burning Hands Evocation, FireSchool [Fire] 1 standard action Instantaneous 15 ft. CR:p.251
[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 3d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:15, Reflex half]
❏❏❏❏❏ Mage Armor Conjuration (Creation) [Force] 1 standard action 3 hours [D] Touch CR:p.306
[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:15, Will negates (harmless)]
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (130 ft.) CR:p.309
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 2 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 3 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.
* =Domain/Speciality Spell

Character: Lómiomir PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: MJ Created using PCGen v6.08.00 RC10 on 24 janv. 2024 at 23:37:01 Page 3
Lómiomir
Human
RACE
29
AGE
Mâle
GENDER

VISION
None
ALIGNMENT
Droite
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Lómiomir PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: MJ Created using PCGen v6.08.00 RC10 on 24 janv. 2024 at 23:37:01 Page 4

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