0% found this document useful (0 votes)
58 views

Client Log

The document provides system and memory usage details for Don't Starve Together at startup. It summarizes the available memory, disk space, and processes used. The game loads configuration files, initializes graphics settings, and logs in the offline user before being ready to play.

Uploaded by

mehmeterdogann21
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
58 views

Client Log

The document provides system and memory usage details for Don't Starve Together at startup. It summarizes the available memory, disk space, and processes used. The game loads configuration files, initializes graphics settings, and logs in the offline user before being ready to play.

Uploaded by

mehmeterdogann21
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

[00:00:00]:

System Memory:
Memory Load: 46%
Available Physical Memory: 8679m/16173m
Available Page File: 12202m/21805m
Available Virtual Memory: 134213455m/134217727m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 34m
Working Set Size: 34m
Quota Peak Page Pool Usage: 255k
Quota Page Pool Usage: 253k
Quota Peak Non Paged Pool Usage:18k
Quota Non Paged Pool Usage: 17k
Page File Usage: 6m
Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 562556
[00:00:00]: Current time: Fri Jul 14 00:53:08 2023

[00:00:00]: Don't Starve Together: 562556 WIN32_STEAM


[00:00:00]: Build Date: 2054
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 11540162
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/933687167/
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (16064)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:5.07
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: THREAD - started 'IC' (13684)
[00:00:00]: Texture Streaming: ENABLED
[00:00:00]: Texture Streaming: DISABLED
[00:00:00]: Threaded Renderer: ENABLED
[00:00:00]: THREAD - started 'SimUpdateThread' (12480)
[00:00:00]: THREAD - started 'RenderThread' (16984)
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve
Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'StreamInput' (10544)
[00:00:00]: loaded ping_cache
[00:00:00]: Offline user ID: OU_76561198893952895
[00:00:00]: Cached userid loaded:
[00:00:00]: SteamID: 76561198893952895
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (18820)
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (8648)
[00:00:00]: HardwareStats:
OS
name Microsoft Windows 10 Pro
version 10.0.19045
platformSpecific SP 0.0
architecture 64 bit
CPU
clockSpeed 2496
name Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
manufacturer GenuineIntel
numCores 4
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
RAM
megsOfRam 16384
GPU
megsOfRam 4095
videoModeDescription
name NVIDIA GeForce GTX 1650
driverVersion 31.0.15.3640
driverDate 20230623000000.000000-000
refreshRate 0

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:02]: CreateEGLContext: 12 configs found
[00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0
[00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0
[00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0
[00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0
[00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0
[00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0
[00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0
[00:00:02]: WindowManager::SetFullscreen(0, 1920, 1080, 120)
[00:00:02]: GLInfo
[00:00:02]: ~~~~~~
[00:00:02]: GL_VENDOR: Google Inc.
[00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1650)
[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:02]: THREAD - started 'WindowsInputManager' (17628)
[00:00:02]: OpenGL extensions (19, 19):
[00:00:02]: GL_ANGLE_depth_texture
[00:00:02]: GL_ANGLE_framebuffer_blit
[00:00:02]: GL_ANGLE_framebuffer_multisample
[00:00:02]: GL_ANGLE_instanced_arrays
[00:00:02]: GL_ANGLE_pack_reverse_row_order
[00:00:02]: GL_ANGLE_texture_compression_dxt3
[00:00:02]: GL_ANGLE_texture_compression_dxt5
[00:00:02]: GL_ANGLE_texture_usage
[00:00:02]: GL_ANGLE_translated_shader_source
[00:00:02]: GL_EXT_read_format_bgra
[00:00:02]: GL_EXT_robustness
[00:00:02]: GL_EXT_texture_compression_dxt1
[00:00:02]: GL_EXT_texture_format_BGRA8888
[00:00:02]: GL_EXT_texture_storage
[00:00:02]: GL_OES_get_program_binary
[00:00:02]: GL_OES_packed_depth_stencil
[00:00:02]: GL_OES_rgb8_rgba8
[00:00:02]: GL_OES_standard_derivatives
[00:00:02]: GL_OES_texture_npot
[00:00:02]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:02]: GL_MAX_VARYING_VECTORS = 10
[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:02]: 4 compressed texture formats
[00:00:02]: texture format 0x83f0
[00:00:02]: texture format 0x83f1
[00:00:02]: texture format 0x83f2
[00:00:02]: texture format 0x83f3
[00:00:02]: Renderer initialize: Okay
[00:00:03]: AnimManager initialize: Okay
[00:00:03]: Buffers initialize: Okay
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:03]: GameSpecific initialize: Okay
[00:00:03]: cGame::StartPlaying
[00:00:03]: AppVersion::GetArchitecture() x64
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]: taskgrouplist: default Together
[00:00:05]: taskgrouplist: classic Classic
[00:00:05]: taskgrouplist: cave_default Underground
[00:00:05]: taskgrouplist: lavaarena_taskset The Forge
[00:00:05]: taskgrouplist: quagmire_taskset The Gorge
[00:00:05]: Running main.lua

[00:00:05]: loaded modindex


[00:00:05]: ModIndex: Beginning normal load sequence.

[00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1565362855


[00:00:05]: Could not load mod_config_data/modconfiguration_workshop-1565362855
[00:00:05]: Loading mod: workshop-1565362855 (Don't Starve Together (DST) Turkce
Yama (Guncel)) Version:3.70
[00:00:05]: Mod: workshop-1565362855 (Don't Starve Together (DST) Turkce Yama
(Guncel)) Loading modworldgenmain.lua
[00:00:05]: Mod: workshop-1565362855 (Don't Starve Together (DST) Turkce Yama
(Guncel)) Mod had no modworldgenmain.lua. Skipping.
[00:00:05]: Mod: workshop-1565362855 (Don't Starve Together (DST) Turkce Yama
(Guncel)) Loading modmain.lua
[00:00:05]: Translator:LoadPOFile - loading file:
../mods/workshop-1565362855/turkish.po
[00:00:08]: Event data unavailable:
lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:18]: LOADING LUA SUCCESS
[00:00:18]: PlayerDeaths loaded morgue 1109
[00:00:18]: PlayerHistory loaded player_history (v2) len:422
[00:00:18]: ServerPreferences loaded server_preferences 2
[00:00:18]: ConsoleScreenSettings loaded consolescreen 18
[00:00:18]: bloom_enabled true
[00:00:18]: EnableShadeRenderer: true
[00:00:18]: loaded shardsaveindex
[00:00:18]: OnFilesLoaded()
[00:00:18]: OnUpdatePurchaseStateComplete
[00:00:18]: Klump load on boot started.
[00:00:18]: Klump files loaded: 0
[00:00:19]: Mod: workshop-1565362855 (Don't Starve Together (DST) Turkce Yama
(Guncel)) Registering prefabs
[00:00:19]: Mod: workshop-1565362855 (Don't Starve Together (DST) Turkce Yama
(Guncel)) Registering default mod prefab
[00:00:19]: Load FE
[00:00:24]: Load FE: done
[00:00:24]: THREAD - started 'FilesExistAsyncThread' (6832)
[00:00:24]: FilesExistAsyncThread started (22613 files)...
[00:00:24]: OnLoadPermissionList:
APP:Klei//DoNotStarveTogether/933687167/client_save/blocklist.txt (Failure)
[00:00:24]: OnLoadPermissionList:
APP:Klei//DoNotStarveTogether/933687167/client_save/adminlist.txt (Failure)
[00:00:24]: OnLoadUserIdList:
APP:Klei//DoNotStarveTogether/933687167/client_save/whitelist.txt (Failure)
[00:00:24]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?
game=dst&platform=STEAM&locale=BG&lang=turkish&version=562556
[00:00:24]: Check for write access: TRUE
[00:00:24]: Check for read access: TRUE
[00:00:24]: Available disk space for save files: 21965 MB
[00:00:24]: ModIndex: Load sequence finished successfully.
[00:00:24]: Reset() returning
[00:00:24]: Do AutoLogin
[00:00:24]: [Steam] Auth Session Ticket requested...
[00:00:24]: [Steam] Got Auth Session Ticket
[00:00:25]: [MOTD] Done Loading.
[00:00:25]: [200] Account Communication Success (3)
[00:00:25]: Logging in as KU_ZIGjfDy0
[00:00:27]: There is no active event to get the status of.
[00:00:27]: could not load pending_keyvalues_prod
[00:00:28]: loaded inventory_cache_prod
[00:00:28]: using inventory state token from cached file
[00:00:28]: saved
APP:Klei//DoNotStarveTogether/933687167/client_save/inventory_cache_prod
[00:00:28]: saved
APP:Klei//DoNotStarveTogether/933687167/client_save/inventory_cache_prod_sig
[00:00:29]: [Workshop] ItemQuery got this many results: 1, matching: 1
[00:00:29]: [Workshop] ModQuery got 1 results
[00:00:29]: [Workshop] ModQuery queued to download IDs: 1565362855
[00:00:29]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:29]: [Workshop] ItemQuery finished downloading everything
[00:00:34]: [Workshop] ItemQuery got this many results: 1, matching: 1
[00:00:34]: [Workshop] ModQuery got 1 results
[00:00:34]: [Workshop] ModQuery queued to download IDs: 1565362855
[00:00:34]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:34]: [Workshop] ItemQuery finished downloading everything
[00:00:35]: [Workshop] CancelDownloads for all pending downloads
[00:00:35]: Collecting garbage...
[00:00:35]: lua_gc took 0.06 seconds
[00:00:35]: ~ShardLuaProxy()
[00:00:35]: ~cEventLeaderboardProxy()
[00:00:35]: ~ItemServerLuaProxy()
[00:00:35]: ~InventoryLuaProxy()
[00:00:35]: ~NetworkLuaProxy()
[00:00:35]: ~SimLuaProxy()
[00:00:35]: [Workshop] CancelDownloads for all pending downloads
[00:00:35]: FilesExistAsyncThread aborted.
[00:00:35]: ... FilesExistAsyncThread complete
[00:00:35]: lua_close took 0.11 seconds
[00:00:36]: [Workshop] CancelDownloads for all pending downloads
[00:00:36]: [Steam] Auth ticket cancelled
[00:00:36]: CurlRequestManager::ClientThread::Main() complete
[00:00:36]: HttpClient2 discarded 0 callbacks.
[00:00:36]: Shutting down

You might also like