Class Notes On FEM With Advanced Software
Class Notes On FEM With Advanced Software
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Pull Down
Toolbars Menus
Main Menu
Status Bar
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Modern GUI Environment: Menu Bar Modern GUI Environment: Menu Bar
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: Loads a HyperMesh file into current session Import geometry data via:
Replaces the model in current HyperMesh session File > Import > Geometry drop-down menu
Save : Saves the model in current HyperMesh session
Toolbar > > Geometry
Common types of geometry files supported:
: Opens file browser to specify directory and name to save current Unigraphics (NX2, NX3, NX4, NX5, NX6)
session UG Part Browser
Import of *.prt files
Import : Merges / combines files with the model in the current HyperMesh
Requires an installation of
session Unigraphics to be available
Various types of files: HyperMesh, geometry (IGES, Step, etc.), finite element data CATIA (V4 & V5)
(OptiStruct, Radioss, Nastran, Abaqus, Ansys, LS-Dyna, etc.) import of *.model files
Opens the Import browser CATIA V5 license required to
import V5 files
Export : Writes data in current HyperMesh session to non-HyperMesh files
Pro/ENGINEER (Wildfire 2.0 & 3.0)
types
import of *.prt and *.asm files
IGES, OptiStruct, Radioss, etc.
IGES
Opens the Export browser allowing specification of directory and name Import of *.igs / *.iges files
Recent Files : A listing of HyperMesh files that have been worked on previously STEP
Loads the file and replaces the model in the current session import of *.stp files
Recent Imports : A listing of files previously loaded into HyperMesh via Import
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Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Zoom In (+) Zoom in or out by dragging the mouse vertically Rotate Left Rotate the model view Left or Right about an
imaginary vertical axis in the middle of the graphics
Zoom Out (-) Rotate Right area
Draw a circle (freeform) around the area to be Rotate the model view Up or Down about an
Circle Zoom (Z) magnified
Rotate Up imaginary horizontal axis in the middle of the
graphics area
Dynamic Zoom (S) Zoom into the center of the screen Rotate Down
Dynamic Rotate Dynamically rotate the model about defined center Rotate Clockwise Rotate the model view Clockwise or Counter
Dynamically spin the model about a defined center Clockwise about an imaginary axis coming out of the
Dynamic Spin Rotate Counter graphics area
Clockwise
Pan Drag the model around in the graphics area
Select a node/point to center of the model at that
Center point
Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Entity selectors
Some sub-panels are organized in columns
Control what and
Each column is a different method how entities are Entity Type Button
Work from top to bottom in the relevant column selected for a Shows the type of entity
function currently being selected
Example: surface edit : trim with surfs/plane sub-panel
Entity Type Switch Reset
Changes what type of Deselects all entities
2) Method to 3) What to do 4) How to do it: entity is being selected for the selector
1) What to do: use: it to: 5) Do the
Give parameters
action:
Pick a sub-panel Work in the Select entities that define how Cyan border
for the function appropriate that will be the function will Execute the Indicates the selector is active (there can only be 1 active selector)
to be used column affected be executed function Extended Selection Menu
Reset
Example: 1 + 1 = 2
Allows to reset the entities selection
1 <Enter> 1 + instead of 1 + 1 =
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Rectangle Inside
Rectangle Outside
The extended menu selection offers Polygon Inside
Methods for selecting many entities at once Polygon Outside
Tools for modifying an existing selection Circle Inside
Circle Outside
Save an existing selection and retrieve it in any panel
Entities are selected when
mouse button is released
Multiple extended selection methods can be used on a selection
Allows you to easily select exactly what you want
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Used for input of directions or planes for a given function N1, N2, N3 direction option allows nodes to be selected to define either
Planes can be selected from a vector (normal to the vector) a direction or a plane
Directions can be selected from a plane (normal to the plane) Select 2 nodes to define a direction (only N1 and N2)
Select 3 nodes to define a plane (N1, N2, and N3)
Current Direction / Plane
Direction Switch Shows a selected axis or inputs for selecting
Options for what entities to define a direction / plane
direction is selected
Reset Plane defined by N1, N2, N3
Deselects the
selected nodes N3 Direction is
N1 normal to plane
N2
Base Edit Positive direction
Select a node Double click to
to position a access and enter
coordinates for N1, N1
selected plane N2
N2, N3 and Base.
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Display Control Visibility: Mask Browser Model Organization: HyperMesh Entity Types
Geometry Points
Mask Browser Control of visibility by
entity type Points
Surfaces
Lines Lines
+ : Displays / unmasks all of the Surfaces
selected entity type Solids
Added to whatever is already
Connectors (used for welding)
displayed
Solids
- : Switches off display or masks all of
the selected entity type
Nodes Elements
1 : Displays only the selected entity FE Model
type and switches off display of all Nodes
other entity types. Temp Nodes (marks a node with a small circle)
Elements
Temp Nodes
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Model Organization: HyperMesh Entity Types Model Organization: HyperMesh Entity Types
Coordinate Entities
FE Loading
Systems (coordinate axes)
Loads (constraints, forces, pressures, etc.)
Vectors
Equations (mathematical link between nodes) Vectors Systems
Forces
Reference Entities
Pressures Sets (a simple list of a particular type of
Constraints entity)
Blocks (a list of entities contained within a Beam Section
box shape)
Contacts
Group (defines contact between entities)
Contact Surfs (defines a list of entities that can be
1D Element Cross Sections
used as master or slave in a group) Beam Sections (cross sectional
Contact properties for a property collector)
Surface
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Plotting
There are many types of collectors
Curves (X-Y data)
Most entities in HyperMesh must be placed in a collector
Plots (a display of curves with axes)
Each collector type holds a specific type of entity
Output Blocks (request output from an Plot with a Curve Multibody Ellipsoids, Mbjoints, Mbplanes, Sensors
analysis for certain entities) Assembly Components, Multibodies, Assemblies
Load Collector Loads, Equations
Material
Labels still treated as collectors)
Property
Titles (label for a displayed item)
System Collector Systems
Tags (assigns a name to an entity)
Vector Collector Vectors
Beam Section Collector Beam Sections
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Component 3
Card Edit
Properties
System Collector
Components Renumber
and Options
Component 1 Component 3
Component 2 Component 2
Component 1
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Model browser
View collectors and assemblies in a Creating a new collector automatically sets the current collector to that new
hierarchical tree format collector
Create, delete, and rename collectors Model Browser used to change the current collector
Edit collector attributes Organize panel can be used to move entities into a different collector
Right-Click on
Organize collectors into assemblies
Collector for
Drag and drop advanced
options
Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Component Browser Remove Right mouse click Ctrl + Left mouse click
Lists All Components in Model
Multiple Shift + Left mouse click Shift + Left mouse
Quickly Sort by Name, ID, Color, or Property click
(drag and select)
Display State Icons
Geom ON/OFF Single Picking Advance Left mouse click + Wheel -
FE ON/OFF Single Picking
Global Controls to Operate on all Components
All
None
Reverse
Browser Modes
Graphics/Browser List Picking for:
Select
Show/Hide
Isolate
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Panels
Collectors Create new collectors
Model Browser Set the current collector for various entity types
Organize Move entities into a different collector than the one they are currently
contained in
Reorder