2023 Game Development Report
2023 Game Development Report
GAME DEVELOPMENT
REPORT
For this reason, we decided to publish research on the state of game 12 LEVEL 2: INDUSTRY CHALLENGES
development. We hope it serves as a call to action for innovation and
funding in areas that improve the world of the creative and creator so
that we, as players, continue to have a lifetime of joy with these incredible
experiences. 26 LEVEL 3: EVOLVING PRODUCTION PROCESSES
Unreal Engine
Unity
THE GAMES
Proprietary Engine
Godot
Open-source Framework
Julien Merceron
CHIEF TECHNOLOGY OFFICER
BANDAI NAMCO
ACKNOWLEDGEMENTS
"Releasing a great game isn't enough anymore. In
an era of keeping content relevant to a global
playerbase, we're constantly faced with new
Scott Forrest
CHIEF COMMERCIAL OFFICER
ELECTRONIC ARTS (EA)
Ben Brode
CO-FOUNDER & CHIEF DEVELOPMENT OFFICER
SECOND DINNER
MARKET DYNAMICS
External forces that are changing
game development
CONDITIONS ARE
Multiplayer games need The cost of game Players expect AA/AAA
cross-platform support development is rising quality content
STRATEGY
Studios need analytics for Live services are necessary
Rising market competition and escalating consumer monetization and retention for long-term title success
Columns may not add up to 100% of the population due to the chart’s omission of free response answers
Game design
Game programming
Data analytics
SW engineering
Jon McElroy
QA & testing VP OF ENGINEERING, ANNAPURNA INTERACTIVE
Game art
"As the medium continues to advance,
0% 20% 40% 60% 80% teams grow naturally more ambitious and
the complexity of the problem space
Significantly increase Increase increases. While some costs have come
down in the last decade from commodity
development tools, the overall cost of
© Rendered Venture Capital & Griffin Gaming Partners 2023 development continues to go up.”
PAHDO LABS
Mobile game companies already live in this world (pg. 30 highlights how they
have evolved to master this craft), but other market segments are still acclimating
to the strategies needed to keep players engaged decades after a launch.
95% of studios are either working on or intend to release a live services* title
5%
currently working on a title delivering live services to
its players
30%
intend to release or transition a title to a live service
model
65%
have no plans for live services in any upcoming title
Phil Mansell
CEO, JAGEX
Studio Management
Gabriele Farina
SENIOR DIRECTOR, UNITY
INDUSTRY CHALLENGES
How game development disciplines
are affected by change
3D art tools don’t support a Figma-like Games suffer from long build times, More frequent and complex testing
workflow that artists need for more preventing efficient development requirements are pushing teams to
ambitious game projects processes needed for high quality releases explore automation tools and strategies
Considering a game’s analytics needs Producers lack visibility into dependencies Studios without tooldev teams struggle with
during development helps minimize data across a project, making it difficult to form custom middleware while large studios with
usability issues post-launch accurate estimates and coordinate releases tooldev teams are faced with technical debt
Teams that aim for photorealism utilize complex Talent is more costly
scanning workflows, high poly models, and high-
resolution textures that require painstaking
optimizations and validations to fit within the project’s 0% 10% 20% 30% 40% 50% 60% 70%
Rohan Knuckey Plenty of games aren’t shooting for photorealism, but even stylized
LEAD TECH ARTIST, EA
projects are building more detailed environments and complex level
“Development studios relentlessly pursue larger scale
games, higher fidelity, and intricate complexity to designs. Animations, physics, and effects are important to give an
capture market share and keep players engaged. Of immersive player experience.
course, content creation time, effort, and costs go up.”
The chart below shows the specific pain points in artists’ day-to-day work
Working collaboratively
Converting filetypes
PROCESSES
Long build times are endemic to the software architectures used
in game development. Lengthy build times (which can be
multiple hours on AAA projects) shape inefficient production
processes by preventing iterative development, reducing the
amount of bug testing, and wasting developer productivity with
long downtimes.
Francois Pelland The chart below shows the iterative build times developers have on their
VP IEG GLOBAL, TENCENT TBD current project
"Game teams that reduce, constrain, and streamline
their build times will reduce project and operating “T D”
cost, increase the quality of their games and most 34% 45% 16% 4%
importantly, be closer to their players' needs.”
The chart below shows the specific pain points in developers’ day-to-day work
"In large-scale, long-term game development, teams must consider Time to build and compile
upgrades to their pipeline and tools even though it can be risky. Strategies
that enhance flexibility during pipeline modifications become essential. One 0% 20% 40% 60% 80%
effective approach is to use a readable intermediate format for asset output,
allowing data to be modified in bulk and avoiding the time-consuming Very painful Painful
process of re-exporting all asset data.”
© Rendered Venture Capital & Griffin Gaming Partners 2023
INCLUDED GAMES
43% of QA and testing teams reported that they are using or evaluating the use of testing
automation for their current project. Successfully automating testing requires more than
technology — it demands extensive process redesign in developer roles and studio operations.
The chart below shows how testers expect QA & Testing to change in the next 3-
5 years, segmented by their game project team size
Large (100+)
Medium (50-99)
Small (1-49)
Joshua Romoff
R&D SCIENTIST AT UBISOFT LAFORGE
0% 20% 40% 60% 80% 100%
"Testing massive open-world games
can be challenging. That's why we've
Increase in complexity Decrease in complexity been developing Machine Learning
tools for automated testing.”
The number of tests that need to be run grows over the course of
Combinatorial tests
a game’s lifecycle. Live service games drive increased testing
complexity the longer the title lives on, as every update to the
Playtest
game project adds more functionality and logic.
Performance tests
The reality is that players will run more hours on a game in its first
week, or even day, than a testing team can ever hope to Ad hoc tests
accomplish. Rather than trying to find and squash every last bug,
testing teams need to develop best-practices to identify the Regression tests
most important gameplay features and prioritizing testing
around those elements to create a playable and fun experience Asset validations
— and maybe even pass off a playable bug as a feature!
Smoke tests
The chart below shows which analyses data teams report to be the most challenging
Game experience (e.g. funnel)
The chart below shows which analyses data teams report to be the most valuable
Monetization (e.g. store)
"Data has been critical in informing our strategy for what we're
0% 10% 20% 30% 40% 50%
building at Muus, particularly when it comes to diversity and
Rank 1 Rank 2 inclusion and the need for players to find representation and express
© Rendered Venture Capital & Griffin Gaming Partners 2023 themselves in games."
HARDBALL GAMES
The chart below shows the most challenging barrier data teams
face with making data driven-decisions
Challenges in analysis
Michael Othen-Reeves
Not a culture of making data-driven decisions
CREATIVE DIRECTOR, INCLUDED GAMES
0% 10% 20% 30% 40% 50% 60% "It's never too early to get the right eyes on
your game's data. Scaling data operations
Rank 1 Rank 2 post-production takes more effort to
achieve less sophisticated results and
limits your ability to respond effectively.”
© Rendered Venture Capital & Griffin Gaming Partners 2023
NEON WILD
80%+
60-80%
40-60%
20-40%
Guillaume Hansali
GM JAPAN, KEYWORDS STUDIOS 10-20%
"Games have become so complex that estimating their cost is like trying <10%
to solve a puzzle without all the pieces and realizing halfway through
that you’ve been solving the wrong puzzle. We try to estimate each
feature independently to reduce complexity but tend to miss features’ 0% 10% 20% 30% 40% 50%
architectural dependencies.”
The chart below shows which teams producers The chart below shows which teams producers
experience the most schedule delays experience the most budget overages
Within larger studios with dedicated tool development teams, relying on tooldev
teams can become a double-edged sword. While these studios can construct a fleet
of custom plugins or middleware, they accrue technical debt that may spread to
other game titles that tend to share the same tools or pipeline. Ultimately, this gives
rise to long-term challenges at large studios that can impact the efficiency and
flexibility of multiple projects.
The chart below studios facing challenges The chart below shows studios expecting to
maintaining custom tools & pipeline software struggle with technical debt on their game project
100% 100%
80% 80%
60% 60%
EVOLVING PRODUCTION
PROCESSES
The impact of live services
Fast-paced live service production schedules make Game platforms, mobile, and MMO teams are
developer velocity and release stability a priority pioneering scalable development practices
51%-61% 68%
of producers want to have a weekly or biweekly of producers think their production pipelines are
release cadence unfit for live services
In a live services world, games are competing to Game development norms were formed around
attract and retain their player attention. Production shipping a game once, not to support continuous
teams are leaning into fast-paced game updates to improvement.
consistently offer new player value.
Live service leaders have turned to modern software
The speed at which features can be developed and development principles, such as modular architectures,
stability when delivering updates are critical to player DevOps practices, and automation infrastructure to
experience and title health build long term success for their flagship titles
SCHEDULES
cadence can quickly find themselves at risk of losing their player
base to games with constant player engagement and consistent
new player value.
EVOLVING TO Alpha
PRIORITIZE VELOCITY
elease
elease
AND STABILITY
eta
elease
elease
Release
Maurizio de Pascale
CTO, IO INTERACTIVE
Release
“Games aren’t just content, they’re software too. With live Stability
services, we’re constantly delivering software to a living How healthy each
breathing product. Studios need to be ready and embrace the release is
'always shipping' mindset early on during development: use
the same pipelines and workflows even for internal builds.”
The top quartile is a different story. Mobile & MMO teams were early
adopters of practices like DevOps and automation that support business
models which rely on consistent updates to drive retention. Game
Developer KPIs Games Best-in- Leading
platforms exhibit best-in-class developer productivity, with a SaaS-like Industry Avg.
Top Quartile
Class SaaS Orgs.
mentality for player experience and uptime.
Deployment Frequency 1-2/week 1/week 1+/day 1+/day
All things equal, teams with more efficient production processes end up with healthier titles.
By establishing developer KPIs, studio management can better manage production risks
and plan long-term strategies to improve a title’s performance.
Production Practices
KPIs Iterative development OUTCOMES
Documentation & visibility
• Faster releases
Developer Velocity & Tech debt management • Faster recoveries
Release Stability • Less bugs
• Lead times • Less outages Ulas Karademir
• Planning accuracy • Better player GM, REALITY OS (FORMER VP
• Rework rate experience ENGINEERING, UNITY)
Technology & Infrastructure
• Deployment freq. • Minimal downtimes
Loose/Modular architectures • Durable community "Plan for the endgame. If your game’s
Minimal build times go to market will be driven by live
Automation services, it’s crucial to integrate
support for post-production liveops
during pre-production development
© Rendered Venture Capital & Griffin Gaming Partners 2023 cycles to be successful.” 31
⟶ LEVEL 3 ⟶ EVOLVING PRODUCTION PROCESSES
THE IMPACT OF LIVE The chart below shows additional player churn from noticeable defects or outages
5-9%
Production efficacy in live services carries a material impact
to business performance. When players encounter 3-4% 39%
disruptions in their gameplay experience, they lose
1-2%
engagement, and their frustration drives churn. The longer it
takes for development teams to address these issues, the <1%
more significant the financial impact becomes.
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
65% 52%
of studios are planning to increase their of artists see AI creating as much value as
use of off the shelf tools a human artist within 2 years
Teams are excited about emerging game While studios are excitedly exploring a wide
technology and tools that help them get to range of AI use cases, artists are seeing the
market faster most benefit today
TAKEAWAY FOUR
TAKEAWAY TWO
Technical infrastructure is a priority
Cloud has a big role to play
63%
94% of studios are prioritizing IT, engineering, or
of studios are using or exploring the use of developer infrastructure investments
cloud infrastructure
Technology innovation is becoming a
Hyperscalers will play a bigger role as critically important strategy for executive
studios virtualize their infrastructure and management teams
support cloud streaming
The game industry is in a much more mature state than over the
previous decades, with well-funded companies ranging from
startups to tech giants providing powerful solutions that simply
weren’t available before.
0% 10% 20% 30% 40% 50% A key value proposition for ‘buying vs building’ solutions is to
make it easier to find and hire talent who use industry standard
The chart below shows the primary reason respondents would software, rather than spending months to onboard developers to
build a custom solution instead of buying OTS
a custom tool. However, studios remain cautious about whether
Not enough functionality off the shelf tools can meet their requirements, which vary widely
across game types. Another key concern is becoming over-
Risk of vendor support reliance reliant on vendor support. In the event of mission-critical system
failures, studios need to ensure swift issue resolution without the
risk of being stuck waiting for a vendor's response.
Too expensive
Offering installation and activation support, typically over the first 90 days, is
essential to help onboard customers successfully help reduce problems a Enterprise Security 38% 43% 19%
game team might face down the line. Studio customers also strongly prefer, if
not require, vendors to provide license options with defined support level
0% 20% 40% 60% 80% 100%
agreements (SLAs) that help establish support visibility and accountability for
mission critical systems. Required Strongly Preferred Not Important
Enterprise Requirements
Maurizio Sciglio
Larger companies often require extra support features to help unexpected DIRECTOR, TECHNOLOGY PARTNERSHIPS, EPIC GAMES
problems from arising. For example, game teams often freeze their software “Adopting a 3rd party solution is one of the most
critical, existential decisions a studio makes.
versions to avoid breaking pipeline integrations which mean vendors need to Developers must trust that the vendor is stable,
offer continued bug fixes and enhancements even for legacy products via credible, and has an adequate support structure in
place for when things inevitably go wrong. After all
Long Term Support (LTS). they’re trusting the vendor with their most valuable
assets: their money and creations!”
Ultimately studio teams are looking to save time and budget while enabling a rich set of
meta-game features with minimal launch risk. 23% of developers would consider
entirely relying on a 3rd party backend provider, while 94% of studios are seeking to
use at least one off the shelf service in their backend stack.
The chart below shows what respondents are using for their backend services
“
Custom Off the shelf
Player data
61% 39%
Matchmaking
58% 42%
Economy
51% 49%
Eden Chen
Social features
CEO, PRAGMA
46% 54%
Server hosting
“Game studios at large are transitioning from expensive custom
47% 53%
solutions that are costly to build and even costlier to maintain, to
LiveOps
backend game engines which give studios a richer set of backend
48% 52%
features out of the box, leading to more stable launches and better
player retention.” 60% 40% 20% 0% 20% 40% 60%
NPC design
Game programming
Audio/language creation
It is important to note that we do not see AI tools ‘replacing’ studio employees. Game
development is a creativity maximizing industry. If a technology can save a project $1M,
teams are far more likely to reallocate that budget to more features than reduce the
game budget by $1M.
The chart below shows when respondents believe AI tools will provide as
much value as a game studio employee
be the most cost-conscious while smaller studios were concerned Mid-size 50-100 people
with the learning curve of changing their technology. Performance (e.g. scalability, latency)
Long term, workflows and pipelines are expected to continue to Reliability (e.g. stability, uptime)
“Game developers need to focus on building fun, Reliability (e.g. stability, uptime)
innovative games that delight players versus spending
time and effort handling infrastructure. Cloud
Learning curve
technologies accelerate game production, improve
developer efficiency, and enable remote work in ways
that simply aren’t possible with legacy IT infrastructure.”
0% 10% 20% 30% 40% 50%
Rank 1 Rank 2
Console Mobile PC
3% 3% 6%
25%
40%
57% 42% 52%
72%
Viable today
The chart below shows which departments are a top priority for studio
technology investments
Software Engineering
Game Programming
Game Design
Game Art
Studio IT Infrastructure
Testing & QA
Naohiro Shimoto
0% 10% 20% 30% 40% 50% CVC MANAGER, SEGA SAMMY
Rank 1 Rank 2 “Line-of-sight to frontier technology and disruptive new use cases
are incredibly valuable for our studios. Our team is focused on
© Rendered Venture Capital & Griffin Gaming Partners 2023 exploring and investing into the future of games and entertainment.”
44
A NEW MARKET LANDSCAPE IS EMERGING
PLANNING PRODUCTION LAUNCH LIVE SERVICES
Art Engine Games Launcher Revenue Optimization
Character Engine
Version Control & IDE Cloud / Web Gaming
“Game development has never been more technically and creatively demanding. From new design and development Sinjin Bain
thinking to an evolving hardware and tool environment, game developers need to be more sophisticated than ever.” EXECUTIVE PRODUCER, TENCENT
The historical success of such ingredients in fostering new category leaders and driving double-digit growth in
Character Engine
the gaming market highlights anControl
Version opportune
& IDE moment for technologyCloud
innovation. We have highlighted many of
/ Web Gaming
the leading companies already building modern and powerful capabilities on the market landscape slide. The
2023 Game Development Report aims to inform and inspire market leaders and emerging founders dedicated
Social & Communityto creating the tools and solutions that will propel the gaming industry into its next phase of growth.
QA / Testing
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subject to update and revision. Although such data and information has been obtained from, and are based upon, sources that GGP
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