Wall Model With Definitions
Wall Model With Definitions
Analysis and synthesis: The ability to Visual closure: The ability to recognize
Visual-motor integration: The process of
Praxis: The ability to conceptualize, plan and differentiate the different parts of a unit, object complete forms or objects even though they
how an object is observed and how it is
execute new/unfamiliar movements (╬). or picture and then to piece it together again to are incomplete (3D, 2D).
reproduced on a motor level.
a whole (3D, 2D).
Eye-hand coordination: The eyes and hands Memory: The registration and specification of
Sequencing: The execution of sequential Body image: The experience of your own Spatial relations: The ability to observe the
must work together to be able to perform and information (hear / experience / see), the
patterns (kinaesthetic (╬), 3D, 2D) in a specific body. It is dependent on internal as well as position of two or more objects in relation to
control smooth movements (eyes lead and storage thereof and the ability to recall it later
order as in which it was previously performed. external feedback. one another (3D, 2D).
hands follow) (╬). and compare the stored information.
Laterality: Laterality develops through Position in Space: The ability to observe the
Appropriateness of Emotions: Emotional
experiencing and moving the left and right side Crossing midline: The movement of both position of an object in relation to your own
reactions that are appropriate in terms of
of the body together and separately. Sense of sides of the body over an imaginary midline. body. It is dependent on the knowledge of your
stimulus, intensity and duration.
direction develops from this. own body (kinesthetic, 3D, 2D).
Sensory discrimination: The ability to identify differences and similarities within all the different sensory systems. (Note the importance of vestibular-, proprioceptive- and tactile discrimination in the development of motor abilities, and visual and tactile discrimination in the development of visual perception).
Modulation: The process by which incoming information is adapted in intensity, through inhibition or sensitization, to a level, which is relevant for the situation internal order.
Tactile: Plays an integral role in function. With Visual: Must be able to visually see. It is NB
Vestibular: Sensations received from the head Proprioception: Sensations from muscles,
the vestibular system it supplies the most basic for maintaining posture, coordinated Auditory: The ability to perceive and
movements and accelerated or decelerated joints and tendons (contraction and stretching) Smell / Taste: The ability to perceive taste and
form of emotional and physical security. Also movements and visual perception. Can be recognize sounds and tones and to be able to
movements. Contributes to maintenance of that informs the brain when and how joints are smell, recognize them and react in an
plays a role in levels of awareness, fight and influenced (-) by poor balance and posture. It organize and interpret it so that an appropriate
muscle tone, holding the body upright & the moving. Provides an internal compass of where appropriate manner.
flight reactions (A-L system) and in also assists with the visual interpretation response can be made.
body’s response to movement. the body is and how it is moving.
discrimination of tactile stimuli (DCML). process.
The Wall Model © Bunty McDougall. The author reserves all rights as the originator and copyright holder of the model. ╬ refers to the grading of relevant motor tasks in the following order: Kinesthetic-3D-2D refers to the grading of relevant perceptual tasks:
1. Kinesthetic – where the body of the child is actively involved in experiencing the
The Wall Model – Adapted Version (used with permission). Definitions © Van Jaarsveld & Janse van Rensburg (2010). 1.
2.
Static person – Static environment
Static person – Dynamic environment 2.
characteristics of the relevant component.
3D – where the characteristics of the relevant component is experienced through/by 3-
3. Dynamic person – Static environment dimensional objects
4. Dynamic person – Dynamic environment 3. 2D- where the characteristics of the relevant component is experienced through/on a 2-
dimensional surface.