TTL Notes
TTL Notes
Education
➢ Latin word: “educare” → to lead forth.
➢ It involves a purpose, goal, and a process of support or guidance toward achieving that
goal.
➢ planned/incidental
➢ Involves intentional and effortful activity.
➢ It is broad; and involves intentional and systematic study, guidance, and support from
others and often from an institution, along with changes in one’s ability and knowledge
(Spector, 2016).
Technology
➢ Geek word: “techne” → art/craft, or skill; “logia” → words, study, or body of
knowledge.
➢ Referring to the manufactured objects such as computer, telephones, and
refrigerators.
➢ Involves the practical application of knowledge or a purpose.
➢ Changes what people do and what they can do.
Educational Technology
Educational Technology
of Association for Educational Communications and Technology
Domains Descriptions
Evaluation a dynamic process allowing people to obtain and judge the worth of
data about how students learn specific content information under varying
instructional conditions.
Management a linchpin that binds all the domains of educational technology together.
Technology Enhanced Classroom (TEC)- the one that houses collaborative technology
equipment to assist with the presentation of information. It can be broadly defined as
contexts that incorporate ICT technologies in support of learning. To overcome the
trade-offs brought upon by the fluidity of technology and context, it is important to situate and
explore TEC within the predominant learning paradigms.
Humanism
➢ Humanism is a Abraham Maslow,
psychological Carl Rogers, Malcolm
perspective that Knowles, David Kolb,
emphasizes Jack Mezirow, and
the study of Paolo Freire
the whole
person
➢ Humanistic
psychologists
look at human
behavior not
only through
the eyes of the
observer but
through the
eyes of the
person doing
the behavior.
● Discovery Learning;
experiment
Learning Theories
● Learning is legitimate
peripheral
participation which
involves a learner
moving from an
observer-only status
to a practitioner
guided by others (the
concept of
apprenticeship).
● Learning is
connected to an
activity, culture,
place, or social
situation. Therefore,
the theory suggests
that learning does
not happen in
isolation from the
environment or
cannot be separated
from its context.
Cognitive
Learning ● An active style of ● Employers need to
learning that focuses expose employees
on helping you learn to training on
how to maximize cognitive
your brain’s learning—an
potential. It makes it organization whose
easier for you to employees have
connect new strong cognitive
information with skills is likely
existing ideas hence successful.
deepening your ● Well-trained and
memory and retention fully engaged
capacity. employees are
● Cognition- the ability capable of learning
of the brain’s mental quickly and being
processes to absorb highly productive by
and retain information handling multiple
through experience, complex tasks
senses, and thought. without the
necessity of a
supervisor.
Cognitive John Sweller
Load Theory ● The fundamental Here are some tips to help
notion of this theory is you use technology to avoid
that human cognitive overload:
architecture has
certain characteristics ● Plan and utilize
and limitations that differentiated
account for why activities in your
learning may or may instruction, and
not occur in some follow microlearning
situations. Our or present
working memory has information in a
a limited capacity and bite-sized manner.
might suffer from ● Frequent breaks
information overload. can also help in
managing stress,
especially when
using a computer.
Stereoscope
The 3D devices were sold to
schools featuring educational
sets containing hundreds of
images.
Film Strip Projector and ● In 1902, Charles
Film Strip Viewer Urban of London
began exhibiting the
first educational films.
Radio (1920)/
● Radio entered the
educational system in
the early 1920s.
Typically, educational
radio programs lasted
between 30-60
minutes and were
broadcasted a few
times a week.
“Schools of the air”
were formed.
Television (1930s-1950s)
● The popularity of
instructional television
was rising between
these times. Because
of that, some
hypothesized that
television could
provide students with
a better education at a
lower cost.
● A few school systems
attempted to
substitute a large
portion of the
teacher-led classroom
over time with
educational television
programming. In most
schools, however,
instructional television
served as a
supplemental role
and was used
minimally.
Internet (1990s) /
● The most useful
technology of
modern times, which
helps us not only in
our daily lives but also
in our professional
lives.
● Widely used to
gather information
and to do research
or add to the
knowledge of
various subjects.
Through knowledge
explosion, learners
were able to research
information easier and
support the
individualization and
personalization of
learning.
Emerging Technologies
Virtual Reality
Virtual Reality (VR) is a
computer-generated
environment with scenes
and objects that appear to
be real, making the user feel
they are immersed in their
surroundings.
● This environment is
perceived through a
device known as a
Virtual Reality
headset or helmet.
● The ability of
machines to exhibit
human-like
intelligence"
Blockchain Technology
Blockchain technology has
the potential to
revolutionize the education
sector by providing a
secure, transparent, and
tamperproof platform for
storing and sharing
academic records. As
blockchain adoption
continues to grow, we will see
new and innovative use
cases emerging in the
education sector.
➢ Empowers educators to efficiently personalize learning with access to data, content, and
the cloud.
➢ Prepares students for the 21st-century workforce with modern technology skills and
competencies.
➢ Helps educators create blended learning environments that make learning relevant to
students’ lives.
➢ Gives educators access to real-time feedback through digital formative and summative
assessments and data.
1. Motivation
2. Unique Instructional Capabilities
3. Support for New Instructional Approaches
4. Increased Teacher Productivity
5. Required Skills for an Information Age
1. Motivation A. Gaining learner attention
B. Shared Intelligence
C. Visual Literacy
➢ Learning how to use technology is much different than knowing what to do with it for
instructional purposes (e.g. Smartboard).
➢ Designing (or redesigning) instruction requires an understanding of how knowledge
about content, pedagogy, and technology overlap to inform your choices for curriculum
and instruction.
➢ Basically, it is a framework for teacher knowledge for the intelligent integration of
technology in teaching and learning.