Reflecting On Tech Form 2
Reflecting On Tech Form 2
Lesson Topic: CCSS.ELA.RS.6-12.6.4. Determine the meaning of words and phrases as they are used in a text, including figurative and connotative
meanings
Write a brief statement of how this project demonstrates learning: Students will have to display their knowledge in a multi modal way
The technology allows students to focus on the assignment/activity/goals with less distraction (Time on Task). ✘
The technology motivates students to start the learning process.
✘
The technology causes a shift in the behavior of the students, where they move from passive to active social learners
(through co-use or co-engagement). ✘
Enhancement of the learning goals 0=No 1=Somewhat 2=Yes
The technology tool allows students to develop or demonstrate a more sophisticated understanding of the learning goals or
content (using higher-order thinking skills). ✘
1
The technology creates supports (scaffolds) to make it easier to understand concepts or ideas (e.g., differentiate, personalize
or scaffold learning)
✘
The technology creates paths for students to demonstrate their understanding of the learning goals in a way that they
could not do with traditional tools. ✘
Extending the learning goals 0=No 1=Somewhat 2=Yes
The technology creates opportunities for students to learn outside of their typical school day. (24/7 connection) ✘
The technology creates a bridge between students’ school learning and their everyday life experiences (connects
learning goals with real life experiences). ✘
The technology allows students to build authentic life soft skills, which they can use in their everyday lives.
✘
Reading the Results:
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UDL Guidelines (select all that apply)
The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all
people based on scientific insights into how humans learn. These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain
to ensure that all learners can access and participate in meaningful, challenging learning opportunities.
Provide multiple means of Engagement Provide multiple means of Representation Provide multiple means of Action & Expression
Affective Networks Recognition Networks Strategic Networks
The “WHY” of Learning The “WHAT” of Learning The “HOW” of Learning
Provide options for Recruiting Interest (7) Provide options for Perception (1) Provide options for Physical Action (4)
Optimize individual choice and autonomy (7.1) Offer ways of customizing the display of information (1.1) Vary the methods for response and navigation (4.1)
Optimize relevance, value, and authenticity (7.2) Offer alternatives for auditory information (1.2) Optimize access to tools and assistive technologies
Minimize threats and distractions (7.3) Offer alternatives for visual information (1.3) (4.2)
Provide options for Sustaining Effort & Persistence Provide options for Language & Symbols (2) Provide options for Expression & Communication (5)
(8) Clarify vocabulary and symbols (2.1) Use multiple media for communication (5.1)
Heighten salience of goals and objectives (8.1) Clarify syntax and structure (2.2) Use multiple tools for construction and composition
Vary demands and resources to optimize Support decoding of text, mathematical notation, and (5.2)
challenge (8.2) symbols (2.3) Build fluencies with graduated levels of support for
Foster collaboration and community (8.3) Promote understanding across languages (2.4) practice and performance (5.3)
Illustrate through multiple media (2.5)
Increase mastery-oriented feedback (8.4) Provide options for Executive Functions (6)
Provide options for Comprehension (3) Guide appropriate goal-setting (6.1)
Provide options for Self-Regulation (9) Activate or supply background knowledge (3.1) Support planning and strategy development (6.2)
Promote expectations and beliefs that Highlight patterns, critical features, big ideas, Facilitate managing information and resources (6.3)
optimize motivation (9.1) and relationships (3.2) Enhance capacity for monitoring progress (6.4)
Facilitate personal coping skills and strategies Guide information processing and visualization (3.3)
(9.2) Maximize transfer and generalization (3.4)
Develop self-assessment and reflection (9.3)
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
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ISTE Standards for Students (select all that apply)
Today’s students must be prepared to thrive in a constantly evolving technological landscape. The student section of the ISTE Standards is designed to
empower student voice and ensure that learning is a student-driven process.
1.1 Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by
the learning sciences. Students:
a. articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process
itself to improve learning outcomes.
b. build networks and customize their learning environments in ways that support the learning process.
c. use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current
technologies and are able to transfer their knowledge to explore emerging technologies.
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1.3 Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful
learning experiences for themselves and others. Students:
✘ a. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
b. evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
c. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate
meaningful connections or conclusions.
d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and
solutions.
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1.6 Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital
media appropriate to their goals. Students:
a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
b. create original works or responsibly repurpose or remix digital resources into new creations.
c. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or
simulations.
d. publish or present content that customizes the message and medium for their intended audiences.
ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.