0% found this document useful (0 votes)
61 views

Manual (En)

The document provides instructions for installing and playing the first-person shooter game Chaser. It includes the publisher and developer information, copyright notice, and epilepsy warning. It also outlines the system requirements, describes the main menu options for single-player and multiplayer modes, and lists the keyboard and mouse controls.

Uploaded by

Aurel Bonta
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
61 views

Manual (En)

The document provides instructions for installing and playing the first-person shooter game Chaser. It includes the publisher and developer information, copyright notice, and epilepsy warning. It also outlines the system requirements, describes the main menu options for single-player and multiplayer modes, and lists the keyboard and mouse controls.

Uploaded by

Aurel Bonta
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 14

JoWooD Productions Software AG

Technologiepark 4a,
A-8786 Rottenmann, Austria.

Homepage JoWooD: www.jowood.com


Homepage Chaser: www.chasergame.com

© 2003 by Cauldron s.r.o., Published by JoWooD Productions Software AG,


Technologiepark 4a, A-8786 Rottenmann, Austria. All rights reserved.

Software, graphics, music, text, names and manual are protected by copyright. No
part of the software or this manual may be reproduced, quoted, or distributed in any
form whatsoever or translated into another language without the express written
permission of JoWooD Productions Software AG. The majority of hardware and
software designations in this manual are registered trademarks and must be treated
as such.

Epilepsy warning

Some people may experience epileptic seizures or loss of consciousness when


exposed to certain light patterns or flashing lights. Some types of graphics and
computer game effects may induce an epileptic seizure or loss of consciousness in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy.

If you, or anyone in your family, has an epileptic condition, consult your doctor before
playing this game.

If you experience any of the following symptoms while playing the game – dizziness,
loss of awareness, eye or muscle twitching, fainting, disorientation, any involuntary
movement or convulsions – turn off your equipment IMMEDIATELY and consult your
doctor before resuming play.

2 3
Table of Content
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

The main menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7


Singleplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Player setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12

Game screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

The world . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14

The diary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15

Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

”Uses Miles Sound System. Copyright (c) 1991-2003 by RAD Game Tools, Inc.”

4 5
Installation The main menu
Place the Chaser CD into the CD-ROM drive and close the drive.
If autorun is enabled then the installer will start automatically. Simply follow the
instructions on screen in order to install Chaser.

If autorun is not enabled, double click on the My Computer icon on your desktop.
Double click on the CD-ROM drive icon. The Chaser installation program should start.
If it doesn’t then double click on setup.exe. Chaser should now install.

After installing the game, you can uninstall it by using the uninstall program found in
the Start Menu, under Jowood\Chaser.

When you run the game for the first time you need to specify a CD key which you can
find on the CD cover.

The Chaser CD is copy protected. To play the game you must have the Chaser CD in
your drive.
Singleplayer

System Requirements
Minimum System Requirements
Microsoft Windows® 98SE/ME/2000/XP
Pentium ® III, 650 MHz or comparable
1,35 GB hard-disk space
128 MB RAM
DirectX® 8.1 compatible sound- and 3D graphics-card (32 MB)

Recommended System Requirements


Microsoft Windows® 98SE/ME/2000/XP
Pentium ® III, 1000 MHz or comparable
1,35 GB hard-disk space
256 MB RAM • New
DirectX® 8.1 compatible sound- and 3D graphics-card (64 MB) Start a new single player game. After new game is selected a difficulty selection
menu is displayed. You can select a difficulty level (easy, normal, hard) which is
best for you. The difficulty levelcan be changed at anytime in Options – Player
setup menu.

6 7
• Load Move forward/Move backward/Move left/Move right - movement keys
Select a previously saved game to load. Jump - jump
Crouch - crouch
• Save Run/walk toggle - movement speed modification
Save the current game (this menu item is valid only when you are playing in Turn left/Turn right/Look up/Look down - rotation keys
single player mode). Center view – center your view
Strafe toggle – toggle strafing/turning
Fire - attack with primary mode
Options Reload - reload weapon clip
Switch weapon mode - switch weapon mode or use secondary fire (depending
on the weapon)
Zoom in/Zoom out - zoom modification for weapons in zoom mode
Next weapon/Previous weapon - select previous/next weapon in your
inventory
Drop weapon - throw weapon away
Activate - open doors, take items, toggle switch etc.
Use inventory - use selected inventory item
Inventory left/Inventory right - select inventory item
Night vision - toggle player’s night vision mode
Slot1,Slot2….Slot0 - selects a weapon from a weapon slot. There can be more
than one weapon in each slot so you should press repeatedly to select the
weapon you want
Show score - show score in multiplayer game and goals in single player
Quickload/Quicksave - restore/save the game (available only in single player)
Adrenaline mode – toggle Chaser’s special ability (available only in single
player)
Keyboard
Buy screen - toggle buy screen (available only in Shocktroops multiplayer
mode)
Team change - toggle team change screen (available only in Shocktroops
multiplayer mode)

8 9
Mouse Enable EAX – this item is available only for users which have EAX capable
sound card. When it is turned on than higher quality sound effects will be
available during the gameplay.

Video

Mouse sensitivity - the higher number the faster the mouse reacts to
movement
Invert mouse - invert mouse movement in y-axis
Smooth mouse - make mouse movement smoother
Video mode - screen resolution
Sound Color depth - color depth (recommended 32)
Refresh rate - refresh rate of the screen (recommended to select as high as
possible to avoid screen flicker). Note: check out refresh rates supported by your
monitor otherwise selection of an unsupported refresh rate can cause an “out of
range signal” error on your monitor and you will have to restart your computer
and then run “Chaser Safe Mode” to reset graphics settings.
Texture filter - set quality of texture filtering, the better the filtering, the
smoother the look of textures in the distance, but the game runs more slowly. If
you own a GeForce2 range card or lower we recommend that you set this option
to Bilinear or at most Trilinear filtering. We recommend that you set Anisotropic
filtering only on GeForce3 and higher cards.
Gamma: Allows you to change screen brightness
Fullscreen - select window or fullscreen mode
Texture detail, model detail, curve detail - select detail of textures, models
and curved surfaces. The higher the detail the faster computer and graphics
card you need.
Reflections - toggle reflections, you should disable reflections if you have a
Effect volume - volume of sound effects in the game slow graphics card
Music volume - volume of a music in the game Detail textures - toggle detail texture, you should disable detail textures if you
Speech volume - volume of speech in in-game cut-scenes have a slow graphics card

10 11
Show blood - show blood when players are hit Game screen
Show wallmarks - show hits of the bullets on walls, disabling will make the
game slightly faster
Ejecting brass- show ejecting bullet shells
Dynamic lights - toggle dynamic lights on/off
Occlude coronas - disabling occluding of coronas will make the game sllightly
faster
Character shadows - select quality of dynamic character shadows

Player setup

Always run - when selected the player does not have to keep run pressed to air status
move fast weapon mode
Autoswitch weapon - when selected the player will automatically select a new health total number of bullets current
weapon when taken. armor in weapon weapon
Weapon cycle for zoom - when selected the Previous/Next weapon keys can inventory bullets in clip
be used to Zoom in/out
HUD transparency - transparency of status icons on the screen
Crosshair - selects crosshair sights bullets in weapon
Head bob - toggles head bob, which simulates moving of head during
movement of character. This feature can be turned off if it distracts you. During a multiplayer game you can communicate with other players either with text
Weapon sway - toggles weapon sway, which simulates moving of weapon messages or sending predefined voice command. For this purpose inmultiplayer
during movement of character. This feature can be turned off if it distracts you. games there are reserved keys F1, F2, F3 and F4. With these keys you can select a
target group (F1 = all, F2 = your team, F3 = player you are pointing to with crosshair,
F4 = one player). After specifying a target group you should then select a command
to send. When you hold Ctrl key and press F1,…,F4 then you can send a text
message to a specified group. Ctrl+F3 displays a text box in which you can type a
message and the message will be sent to a player you were pointing to with your

12 13
crosshair at the time you pressed Ctrl+F3. If you are not in team multiplayer mode resolute reaction among the separatists. Until then, the moderate Castor had not
(e.g. deathmatch) it is not possible to send a message or voice command to a team agreed to mass attacks against the interests of the Consortium. In this desperate
as there are no teams specified. situation of bloody actions and no less bloody reactions, the UN General Secretary
Webster Jones delegated a UNIA (United Nations Intelligence Agency) elite officer,
Scott Stone, to help the Consortium remove, once and for all, the menace of the
Adrenaline mode separatists. Fighting against Stone and his thugs were Castor’s well organised
network, the quiet but unbreakable resistance of an oppressed population, and a
In this mode Chaser can use his fast reflexes to aim faster than his opponents. No certain John Chaser...
one can compete with his reactions in this mode. As adrenaline mode is time limited
use it wisely. You can see remaining time which you can spend in adrenaline mode
right above air status bar. If there is no visible adrenaline mode bar then you have the The diary
full adrenaline mode time limit (approximately 30 seconds).
13 May 2044

The world Dear Diary,

When, in 2036, representatives of the 34 largest companies from various industries Tomorrow is my Dad’s birthday. I’ll draw a picture of his planet for him. I’m sure
established the Martian Consortium - Marscorp, nobody could have imagined what a he’ll like that. I hope the terrible things that happened last year won’t happen again.
monster they would create. The Consortium was originally established with the On TV, I saw these ugly, shabby, dirty people being rude about Father. They screamed
objective of converting the Red Planet into a blue one. However, following the that they would kill him. Then these nice people from security came, the ones who
appointment of the ambitious industrial tycoon, Samuel Longwood, as its head in take me to school, and they sent the TV crews away. Then the biggest fireworks I
2042, it changed into a shadowy and secretive cartel. With the quiet support of the ever saw started. The most beautiful ones were these green-blue rockets which
all-powerful UN, it essentially became a tool to control Mars and its inhabitants. The sparked and whistled. My sister liked the orange ones, but she is small and doesn’t
inhabitants were never happy having their destiny decided in New Yorkton (the slang know what’s pretty. I didn’t understand why the fireworks started an hour earlier than
name of the urban conglomerate of New York – Trenton), so at first they appreciated they should have. My governess, Sara, said it was to mask the firing in the streets.
the Consortium’s rule over Mars and many actually thought that Longwood would
lead the movement demanding sovereignty for the Red Planet. Many paid with their 14 May 2044
lives for this naive idea. The Martian police and Longwood’s secret agents ruthlessly
pursued anybody who publicly supported Martian independence. The original broad I have a new governess! Her name is Theresa and she is very kind to me. We
movement was thus narrowed down to a small group of resolute separatists under played all day in this big park with a lake on the 45th floor of our mansion. In the
the leadership of former university professor Graham Castor. This man, nowadays evening, we’re going to go to Father’s celebration. Uncle Scott will be there too. He’s
referred to as Commander Castor by his comrades, is for some a freedom fighter, for a friend of our father. Daddy likes him because he says without him he would have to
others a thorn in the side who must be rooted out. Castor created a convoluted dirty his hands. And Daddy hates dirty things. I like Uncle Scott too because he brings
network of freedom fighters, based on a complicated system of separate cells, so me presents from his business trips.
that the whole network was practically discovery proof. By returning to the ancient
system of dead boxes and couriers, the separatists kept their communications secret. Dear Diary, I have to boast about my new dress for Father’s party. It’s beautiful. I
Longwood, after seeing how his people were endlessly chasing shadows, ordered look like a princess in it! The funny man from Paris made dresses for Mother and
cruel reprisals against anyone suspected of co-operating with Castor. Hundreds of little Claire, but mine is still the most beautiful.
people disappeared without trace; many others were delivered to the UN anti-terrorist
tribunals and sentenced to years in prison. This wave of oppression caused a no less

14 15
15 May 2044 19 May 2044

The celebration was wonderful! Daddy liked my picture very much. On TV, I saw Early in the morning, Uncle Scott came back in his car. He was completely dirty
a lot of neat people standing in the square, all shouting “Hail Mr. Longwood”! But I from the red dust outside the city. On the way to the carnival, they must have had a
don’t know why they didn’t smile if they were so happy. They all love my father! I’m crash and had to get out and fix the car. I bet this happened because they didn’t have
sorry that Uncle Scott didn’t come, but Daddy told me he was on a business trip. the headlights on! Daddy was very happy at breakfast and told Mother that Uncle
When he gets back, he’ll bring me a nice gift for sure. Everybody admired me in my Scott had taken care of Chaser. I like him again. Although he didn’t take me to the
new dress except fat Dorothy Fowler, who I don’t play with. She was jealous and told carnival, he took care of Uncle Chaser and Daddy is happy!
me I looked like a tramp in it. I don’t know what that meant, so I told it my mother
and she said that she’d take care of it.

16 May 2044

The holiday for Daddy’s Birthday is over and I have to go to school. Daddy built
the school for Claire and me in the west wing of our house. All our friends go there
too. Only ugly Dorothy Fowler didn’t come today. Cindy told me that her dad got a
promotion and he is now the police chief on Phobos and she goes to school with
fifteen other children in the class at the same time. Yuck!

17 May 2044

Daddy is angry. Uncle Scott returned from his business trip but he didn’t bring
me anything. I don’t like him anymore. Daddy told him that he finally has to take care
of Chaser. Daddy is so good, to take care of strangers. But I don’t know why there are
so many people hiding who don’t want him to take care of them. He takes good care
of us. He can take care of Uncle Chaser and this Castor too. Daddy says that Uncle
Castor is evil and does evil things. Probably nobody likes him. If Daddy takes care of
him, he won’t do evil things anymore. We don’t do them, because Daddy likes us.

18 May 2044

Dear Diary, don’t tell this to anybody but I couldn’t sleep last night so I got up
and went out of my rooms into the hallway and I saw Uncle Scott and a lot of other
uncles who I didn’t recognise. They were dressed in black costumes and wore
facemasks. They were probably going somewhere to a carnival. Daddy was there too,
but he didn’t go with them. They got into a big car and flew away. I never saw a car
like it before. It was not as nice and shiny as ours. It was ugly and dirty and had pipes
sticking out of it on all its sides. And it didn’t have its headlights on.

16 17
Weapons Calico MX 950 – 9mm submachine gun with a high
capacity magazine of 50 rounds. This weapon was
popular in the United States; however,
SIG SAUER P226 – a self-loading 9mm semi
following the adoption of new laws on the
automatic pistol. A highly reliable and precise
prohibition of automatic weapon sales, it’s
weapon, Swiss produced, used mainly by
no longer on sale there.
police units in the USA and Europe. Though
robust, the gun is relatively light weight due to its alloy
frame. The high quality workmanship contributes to the
caliber: - 9x19 (9mm Luger/Para)
good reliability of this gun in action. The gun has a classic design and
firing modes: - semiautomatic
high durability. Despite the fact that the weapon was developed at the
- burst of 3 rounds)
end of 20th century, it is still in use within the special police and army units and is
scatter: - 10cm/25m semiautomatic mode
also favoured in the civil sector.
rate of fire: - 15/sec
caliber: - 9x19 (9mm Luger/Para)
number of rounds in magazine: 50
firing modes: - semiautomatic
weight of empty weapon: 1.7kg
scatter: - 4cm/25m
number of rounds in magazine: 15
weight of empty weapon: 0.8kg
Beretta M 12 – a notorious Italian submachine
gun from the famous Beretta factory. Used
by police units in many countries, although
INGRAM M 10 – a fully automatic 9mm weapon
its quality also makes it a favourite among
with very compact dimensions, favoured because of
various mafia organisations worldwide. It has a
its very high rate of fire. The only drawback to this
9mm caliber and the magazine takes 30 rounds. Its
weapon is that the high rate of fire and heavy recoil makes
weight and lack of recoil makes this quite an accurate
the gun difficult to use with any accuracy. The magazine, with 30
weapon.
rounds, empties in less than 3 seconds.

caliber: - 9x19 (9mm Luger/Para)


caliber: - 9x19 (9mm Luger/Para)
firing modes: - semiautomatic
firing modes: - semiautomatic
- automatic
- automatic
scatter: - 10cm/25m semiautomatic mode
scatter: - 15cm/25m semiautomatic mode
rate of fire: - 10/sec
rate of fire: - 15/sec
number of rounds in magazine: 30
number of rounds in magazine: 30
weight of empty weapon: 3 kg
weight of empty weapon: 2.84kg

18 19
AKS 74UN – This classic weapon needs no introduction. From
Heckler&Koch G 11 – a new automatic weapon for the Kalashnikov family of assault rifles, it is
the 21st century developed mainly for characterised by its tremendous reliability and its
police squads and special forces devastating effect on the target. This model,
units of NATO countries. Its with a shortened barrel, is used mainly by the
specification includes a high- crews of armoured vehicles or by special units
capacity 50-round magazine for of the Russian Federation. It is produced in Russia with calibers
caseless, high penetration micro- of 5.45x39 or 5.56x45 NATO. The magazine can take 30
caliber ammunition. This weapon is special due to the fact rounds. Various modifications of this weapon have appeared;
that its rotating ammunition chamber design allows for a higher rate of fire. The this example is a multipurpose weapon with optical sighting gear, increasing its value
advantage of this weapon lies in its compactness and low weight. This submachine in combat.
gun has quality optics for improved accuracy.
caliber: - .223 Remington (5.56x45 NATO)
caliber: - 4.7x28mm firing modes: - semiautomatic
firing modes: - semiautomatic - burst of 3 rounds
- burst of 4 rounds - automatic
- automatic scatter: - 10cm/100m semiautomatic mode
scatter: - 10cm/100m semiautomatic mode rate of fire: - 10/sec fully automatic mode
rate of fire: - 10/sec fully automatic mode - 25/sec burst of 3 rounds
- 32/sec by burst of 4 rounds number of rounds in magazine: 30
number of rounds in magazine: 50 weight of empty weapon: 3.3kg
weight of empty weapon: 3.5kg

COLT M 4 (commando) - a modification of the famous M 16A2 assault


FA-MAS – a notoriously effective assault rifle with a rifle, used mainly by special forces. It is highly accurate
short, easy to handle “bull-pup” design, in this and efficient, although vulnerable to particularly dusty
case modified to fire caseless ammunition. environments. To reduce ammunition wastage in
The fire power of this revolutionary fully automated mode, the length of the bursts
weapon is increased due to an integrated was adjusted to fire only three rounds; however,
40mm mortar. This weapon is used mainly many units have rejected this adjustment and have modified weapons
by the French army and navy. The magazine can take 30 rounds. with unlimited length of burst. The Colt M 4 differs from the classic M 16
in its shortened barrel and telescopic sliding butt-stock. The magazine can take 30
caliber: - 4.7x28 rounds of 5.56x45 NATO caliber ammunition.
firing modes: - semiautomatic
- burst of 3 rounds caliber: - .223 Remington (5.56x45 NATO)
- automatic firing modes: - semiautomatic
scatter: - 10cm/100m semiautomatic mode - burst of 3 rounds
rate of fire: - 10/sec fully automatic mode - automatic
- 20/sec by burst of 3 rounds scatter: - 10cm/100m semiautomatic mode
number of rounds in magazine: 30
weight of empty weapon: 5.5kg rate of fire: - 15/sec fully automatic mode
- 25/sec burst of 3 rounds

20 21
number of rounds in magazine: 30 OICW – an assault rifle of the future using a
weight of empty weapon: 3.3kg completely new technology for firing
bullets, by means of
electromagnetic energy. The
special .223 (5.56mm) calibre
WINCHESTER DB automatic – a bullet is accelerated from a
newly developed semi automatic barrel fitted with super-conducting
attack shotgun with dual barrels, coils, providing the round with an impressive speed of
this gun was created at the up to 1700 m/s. Penetration is tremendous at a short
request of special rapid deployment distance, even going through the armour of light-
police units that required a heavy duty weapon with a powerful armoured vehicles. The magazine, with an integrated battery, contains 50 rounds.
immobilising effect for dealing with organised crime. It takes up to 16 rounds of Another advantage of this weapon is the integrated semiautomatic 20mm cannon
12x76 shells. It also has a special firing mode, allowing it to fire from both barrels with shrapnel rounds, designated primarily for combat with light-armoured targets.
simultaneously, thus doubling its already high take-down capability. There are 5 shrapnel rounds per magazine.

caliber: - 12x76 caliber: - .223 EMP (5.56mm EMP)


firing modes: - semiautomatic firing modes: - semiautomatic
- burst - both barrels will fire simultaneously - burst of 5 rounds
scatter: - 150cm/15m - automatic
number of rounds in magazine: 16 scatter: - 5cm/100m semiautomatic
weight of empty weapon: 5.5kg
rate of fire: - 15/sec fully automatic mode
- 40/sec burst of 3 rounds
number of rounds in magazine: 50
GDL2B – this 60mm caliber mortar, weight of empty weapon: 6kg
was created for the airborne units of
the US army, who use it to give
artillery support to the infantry, integrated 20mm cannon:
devastating machine-gun nests, bunkers, or annihilating light-armoured vehicles. caliber: - 20mm
This weapon has two firing modes: detonating on impact, or the so-called sleeping firing modes: - semiautomatic
mode; the mortar round does not detonate on impact, but when an enemy comes to scatter: - 20cm/100m semiautomatic mode
within 2m of the mortar, the device is activated by means of a small powder charge, number of rounds in magazine: 5
upon which it flies 3m into the air and detonates, deploying its explosive charge. The
disadvantage of this mortar is its high weight and relatively large dimensions.

caliber: - 60mm Frag/HE mine


firing modes: - semiautomatic
weight of empty weapon: 12kg

22 23
M87R – this heavy sniper rifle, designed for elite snipers, excels TAFF 20 - a special 20mm caliber, four-barrel cannon,
in its tremendous accuracy: at 1000m it can hit an object the designed to destroy light-armoured
size of a human head. The 12.7mm caliber, targets, used by special forces
high performance bullets can commandos operating on Mars.
kill a man hiding behind a Its effects are impressive due to
20cm concrete wall at a a new type of 20mm round with a
distance of 600m. These outstanding results are assisted by its high quality optics. A special penetrating core, which has
powerful nozzle brake limits the recoil. The rifle can be used to destroy light- an effect similar to a standard 37mm round. Despite a relatively low rate of fire, the
armoured equipment. barrels can become overheated, which is why there are 4 barrels (the prototype had
2). The circular magazine can take 20 rounds.
caliber: - .50 BMG (12.7x98mm)
firing modes: - single shot caliber: - 20mm TAFF
scatter: - 1 cm/100m firing modes: - semiautomatic
- burst of 4 rounds)
number of rounds in magazine: 5 scatter: - 10 cm/100m
weight of empty weapon: 12kg
rate of fire: - 4/sec fully automatic mode
number of rounds in magazine: 20
weight of empty weapon: 12 kg
VAL – This self-loading sniper rifle is used by Spetsnaz
assault units who not only value its accuracy and
reliability, but also its absolute
silence, which is achieved
through the integration of a FRAG-HE hand grenade – a classic hand grenade,
powerful silencer and the use of distinguished by its lethally effective blast radius,
special subsonic 9x39 spreading shrapnel over an area of 20m and creating a
ammunition. The rifle is ideal for covert missions, and pressure wave over an area of 5m. It has both a timed
although it is not as powerful as a heavier rifle like the M87R, it and an impact detonator. The total weight of this model is
is nonetheless one of the favourite weapons of Russian Federation units. The 440g. The charge consists of 150g of the highly effective
magazine can take 20 rounds of 9x39 subsonic ammunition. military explosive HEXOGEN.

caliber: - 9x39 subsonic


firing modes: - semiautomatic
scatter: - 3 cm/100m

number of rounds in magazine: 20


weight of empty weapon: 3.5 kg

24 25
Credits Cut-scenes and Animations JOWOOD TEAM - GERMANY Olli Landrock
Marek Holly Dirk Meinecke
Marian Ferko Arshia Nasserzadeh
CAULDRON - DEVELOPMENT Stanislav Kozuch
Production Supervisor
Gregor Plohl
TEAM Boris Kunkel
Marc Reinfelder
3D Artists Thorsten Schäfer
Executive Producer
Managing Director Jan Mrva Heiko Sennert
Ralf Adam
Peter Rjapos Jozef Chvojka Stephan Stang
Michael Steinheimer
Associate Producers
Development Director 2D Artists Joannes Thomas
Stefan Duris
David Durcak Lubos Lednar Falk Trintz
Nick Porsche
Robert Husar Tai von Keitz
Oliver Staude-Müller
Lead Programmer Marek Hlavaty André Weckeiser
Marian Suran Andreas Wiederspahn
Product Manager
Music and Sound Effects Robert Winkler
Gero Döring
Lead Graphics Artist Juraj Karkus
Marian Ferko Lubomir Ruttkay JOWOOD TEAM - AUSTRIA
PR Manager
Reinhard Döpfer
Programming Screenplay
Head of Development
Martin Szolgay Vladimir Krizan
QA Managers Erik Simon
Michal Reguli Ivan Chytil
Nick Porsche
Lubos Matejicek
Stefan Spill International Production &
Marian Bobrik Artwork
Purchasing Director
David Durcak Milan Dubnicky
Lead Tester Fritz Neuhofer
Jan Pidych Dusan Pupala
Nick Porsche
Peter Puobis Jan Harcarik
Stefan Spill International Marketing Manager
Robert Husar
Georg T. Klotzberg
Lead Level Design
Testers
Jan Harcarik Motion Capturing
Nabil Ahmed Product Manager
Eduard Urbanovic
Steffen Berger Matthias Fallmann
Level Design & Scripting Stefan Martinovic
Thomas Bernard Stefan Berger
Lubomir Baran Marian Ferko
André Bernhardt
Martin Dehelan
Eva Franz
Patrik Jaksa Localisation Manager
Martin Hornak Guru Geertz Nikolaus Gregorcic
Jan Kery Gerrit Hansen
Michal Rendos Max Jahn
Art Director
Peter Rendos Norman Joseph
Christian Glatz
Silas Katzenbach
Thomas Koch
Graphic Artist
Daniel Kociok
Sabine Schmid

26 27

You might also like