Unit II
Unit II
To put it in simple terms, we write our computer programs in a text file and when we
execute this program, it becomes a process which performs all the tasks mentioned in
the program.
When a program is loaded into the memory and it becomes a process, it can be divided
into four sections ─ stack, heap, text and data. The following image shows a simplified
layout of a process inside main memory −
1
Stack
The process Stack contains the temporary data such as method/function
parameters, return address and local variables.
2
Heap
This is dynamically allocated memory to a process during its run time.
3
Text
This includes the current activity represented by the value of Program Counter and
the contents of the processor's registers.
4
Data
This section contains the global and static variables.
Program
A program is a piece of code which may be a single line or millions of lines. A computer
program is usually written by a computer programmer in a programming language. For
example, here is a simple program written in C programming language −
#include <stdio.h>
int main() {
printf("Hello, World! \n");
return 0;
}
A computer program is a collection of instructions that performs a specific task when
executed by a computer. When we compare a program with a process, we can conclude
that a process is a dynamic instance of a computer program.
A part of a computer program that performs a well-defined task is known as an algorithm.
A collection of computer programs, libraries and related data are referred to as
a software.
1
Start
This is the initial state when a process is first started/created.
2
Ready
The process is waiting to be assigned to a processor. Ready processes are waiting
to have the processor allocated to them by the operating system so that they can
run. Process may come into this state after Start state or while running it by but
interrupted by the scheduler to assign CPU to some other process.
3
Running
Once the process has been assigned to a processor by the OS scheduler, the
process state is set to running and the processor executes its instructions.
4
Waiting
Process moves into the waiting state if it needs to wait for a resource, such as
waiting for user input, or waiting for a file to become available.
5
Terminated or Exit
Once the process finishes its execution, or it is terminated by the operating system,
it is moved to the terminated state where it waits to be removed from main memory.
1
Process State
The current state of the process i.e., whether it is ready, running, waiting, or
whatever.
2
Process privileges
This is required to allow/disallow access to system resources.
3
Process ID
Unique identification for each of the process in the operating system.
4
Pointer
A pointer to parent process.
5
Program Counter
Program Counter is a pointer to the address of the next instruction to be executed
for this process.
6
CPU registers
Various CPU registers where process need to be stored for execution for running
state.
7
CPU Scheduling Information
Process priority and other scheduling information which is required to schedule the
process.
8
Memory management information
This includes the information of page table, memory limits, Segment table
depending on memory used by the operating system.
9
Accounting information
This includes the amount of CPU used for process execution, time limits, execution
ID etc.
10
IO status information
This includes a list of I/O devices allocated to the process.
The architecture of a PCB is completely dependent on Operating System and may contain
different information in different operating systems. Here is a simplified diagram of a PCB
−
The PCB is maintained for a process throughout its lifetime, and is deleted once the
process terminates.
Definition
The process scheduling is the activity of the process manager that handles the removal
of the running process from the CPU and the selection of another process on the basis
of a particular strategy.
Process scheduling is an essential part of a Multiprogramming operating systems. Such
operating systems allow more than one process to be loaded into the executable memory
at a time and the loaded process shares the CPU using time multiplexing.
Categories of Scheduling
There are two categories of scheduling:
1. Non-preemptive: Here the resource can’t be taken from a process until the process
completes execution. The switching of resources occurs when the running process
terminates and moves to a waiting state.
2. Preemptive: Here the OS allocates the resources to a process for a fixed amount of
time. During resource allocation, the process switches from running state to ready
state or from waiting state to ready state. This switching occurs as the CPU may give
priority to other processes and replace the process with higher priority with the
running process.
Process Scheduling Queues
The OS maintains all Process Control Blocks (PCBs) in Process Scheduling Queues. The
OS maintains a separate queue for each of the process states and PCBs of all processes
in the same execution state are placed in the same queue. When the state of a process
is changed, its PCB is unlinked from its current queue and moved to its new state queue.
The Operating System maintains the following important process scheduling queues −
• Job queue − This queue keeps all the processes in the system.
• Ready queue − This queue keeps a set of all processes residing in main memory,
ready and waiting to execute. A new process is always put in this queue.
• Device queues − The processes which are blocked due to unavailability of an I/O
device constitute this queue.
The OS can use different policies to manage each queue (FIFO, Round Robin, Priority,
etc.). The OS scheduler determines how to move processes between the ready and run
queues which can only have one entry per processor core on the system; in the above
diagram, it has been merged with the CPU.
1
Running
When a new process is created, it enters into the system as in the running state.
2
Not Running
Processes that are not running are kept in queue, waiting for their turn to execute.
Each entry in the queue is a pointer to a particular process. Queue is implemented
by using linked list. Use of dispatcher is as follows. When a process is interrupted,
that process is transferred in the waiting queue. If the process has completed or
aborted, the process is discarded. In either case, the dispatcher then selects a
process from the queue to execute.
Types of Schedulers
Schedulers are special system software which handle process scheduling in various
ways. Their main task is to select the jobs to be submitted into the system and to decide
which process to run. Schedulers are of three types −
• Long-Term Scheduler
• Short-Term Scheduler
• Medium-Term Scheduler
2 Speed is lesser than short Speed is fastest among Speed is in between both
term scheduler other two short and long term
scheduler.
Context Switching
A context switching is the mechanism to store and restore the state or context of a CPU
in Process Control block so that a process execution can be resumed from the same point
at a later time. Using this technique, a context switcher enables multiple processes to
share a single CPU. Context switching is an essential part of a multitasking operating
system features.
When the scheduler switches the CPU from executing one process to execute another,
the state from the current running process is stored into the process control block. After
this, the state for the process to run next is loaded from its own PCB and used to set the
PC, registers, etc. At that point, the second process can start executing.
Context switches are computationally intensive since register and memory state must be
saved and restored. To avoid the amount of context switching time, some hardware
systems employ two or more sets of processor registers. When the process is switched,
the following information is stored for later use.
• Program Counter
• Scheduling information
• Base and limit register value
• Currently used register
• Changed State
• I/O State information
• Accounting information
Context Switching in OS
The process of context switching involves the storage of the context/state of a given process in a
way that it can be reloaded whenever required, and its execution can be then resumed from the
very same point as earlier. It is basically a feature of the multitasking OS, and it allows the
sharing of just a single CPU by multiple processes.
In this article, we will look more into the Context Switching in OS according to the GATE
Syllabus for (Computer Science Engineering) CSE. We will read ahead to find out more about it.
Table of Contents
Here are some of the reasons why an OS would need context switching:
1. The switching of a given process to another one isn’t directly in the system. Context switching
helps an OS switch between multiple processes to use the resources of the CPU for
accomplishing its tasks and storing its context. The service of a process can be resumed at the
same point later on. In case we don’t store the data or context of the currently running process,
this stored info may be lost when switching between the given processes.
2. In case a high-priority process is falling in a ready queue, the process running currently would be
shut down/stopped with the help of a high-priority process for completing its tasks in a system.
3. In case a running process needs various I/O resources in a system, another process will switch
the current process if it wants to use the CPU. And when it meets the I/O requirements, the
previous process would go into a ready state so that it can wait for the CPU execution. Context
switching helps in storing the process’s state to resume the tasks in an OS. Else, the process has
to restart the execution from the very initial levels.
4. In case an interrupt occurs when a process runs in an OS, the status of the process is saved as
the registers using context switching. After the interrupts are resolved, the process would switch
from a wait to a ready state so as to resume its execution later at the very same point at which
the OS interrupt occurs.
5. Using context switching, a single CPU can simultaneously handle various process requests
without requiring any additional processors.
Interrupts: The CPU requests the data to be read from a disk. In case there are interrupts, the
context switching would automatically switch a part of the hardware that needs less time to
handle the interrupts.
Multitasking: Context switching is the characteristic of multitasking. They allow a process to
switch from the CPU to allow another process to run. When switching a given process, the old
state gets saved so as to resume the execution of the process at the very same point in a system.
Kernel/User Switch: It’s used in the OS when it is switching between the kernel mode and the
user mode.
Before the change of the state of the P1 process, context switching helps in saving the context of
the P1 process as registers along with the program counter (to PCB1). Then it loads the P2
process state from its ready state (of PCB2) to its running state.
1. The context switching must save the P1’s state as the program counter and register to PCB that
is in its running state.
2. Now it updates the PCB1 to the process P1 and then moves the process to its appropriate
queue, like the ready queue, waiting queue and I/O queue.
3. Then, another process enters the running state. We can also select a new process instead of
from the ready state that needs to be executed or when a process has a higher priority of
executing its task.
4. Thus, now we need to update the PCB for the P2 selected process. It involves switching a given
process state from its running state or from any other state, such as exit, blocked, or suspended.
5. In case the CPU already performs the execution of the P2 process, then we must get the P2
process’s status so as to resume the execution of it at the very same time at the same point at
which there’s a system interrupt.
In a similar manner, the P2 process is switched off from the system’s CPU to let the process P1
resume its execution. The process P1 is reloaded to the running state from PCB1 to resume its
assigned task at the very same point. Else, the data is lost, so when the process is again executed,
it starts the execution at its initial level.
P0 0-0=0
P1 5-1=4
P2 8-2=6
P3 16 - 3 = 13
P0 0 5 0
P1 1 3 5
P2 2 8 14
P3 3 6 8
P0 0-0=0
P1 5-1=4
P2 14 - 2 = 12
P3 8-3=5
P0 0 5 1 0
P1 1 3 2 11
P2 2 8 1 14
P3 3 6 3 5
P0 0-0=0
P1 11 - 1 = 10
P2 14 - 2 = 12
P3 5-3=2
P0 (0 - 0) + (12 - 3) = 9
P1 (3 - 1) = 2
P3 (9 - 3) + (17 - 12) = 11
•
Different CPU scheduling algorithms have different properties and the choice of a
particular algorithm depends on various factors. Many criteria have been suggested for
comparing CPU scheduling algorithms.
The criteria include the following:
1. CPU utilization: The main objective of any CPU scheduling algorithm is to keep the
CPU as busy as possible. Theoretically, CPU utilization can range from 0 to 100 but
in a real-time system, it varies from 40 to 90 percent depending on the load upon the
system.
2. Throughput: A measure of the work done by the CPU is the number of processes
being executed and completed per unit of time. This is called throughput. The
throughput may vary depending on the length or duration of the processes.
3. Turnaround time: For a particular process, an important criterion is how long it
takes to execute that process. The time elapsed from the time of submission of a
process to the time of completion is known as the turnaround time. Turn-around time
is the sum of times spent waiting to get into memory, waiting in the ready queue,
executing in CPU, and waiting for I/O. The formula to calculate Turn Around Time =
Completion Time – Arrival Time.
4. Waiting time: A scheduling algorithm does not affect the time required to complete
the process once it starts execution. It only affects the waiting time of a process i.e.
time spent by a process waiting in the ready queue. The formula for calculating
Waiting Time = Turnaround Time – Burst Time.
5. Response time: In an interactive system, turn-around time is not the best criterion. A
process may produce some output fairly early and continue computing new results
while previous results are being output to the user. Thus another criterion is the time
taken from submission of the process of the request until the first response is
produced. This measure is called response time. The formula to calculate Response
Time = CPU Allocation Time(when the CPU was allocated for the first) – Arrival
Time
6. Completion time: The completion time is the time when the process stops
executing, which means that the process has completed its burst time and is
completely executed.
7. Priority: If the operating system assigns priorities to processes, the scheduling
mechanism should favor the higher-priority processes.
8. Predictability: A given process always should run in about the same amount of time
under a similar system load.