100% found this document useful (1 vote)
447 views

Chess For Beginners - A Complete Guide To Leading

This document is a guide for chess beginners that covers the fundamentals of the game. It includes: - A brief history of chess, tracing its origins from India to Europe and the modern era. - An explanation of chess pieces and how to set up the board. - An overview of basic chess concepts like checks, checkmates, and draws. - 20 strategies for achieving the goal of checkmating the opponent's king, such as controlling the center of the board and developing pieces early. - 13 tactics to support these strategies, including battery attacks, forks, pins, and sacrifices. - Mistakes for new players to avoid, like losing higher value pieces.

Uploaded by

Tok Abe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
447 views

Chess For Beginners - A Complete Guide To Leading

This document is a guide for chess beginners that covers the fundamentals of the game. It includes: - A brief history of chess, tracing its origins from India to Europe and the modern era. - An explanation of chess pieces and how to set up the board. - An overview of basic chess concepts like checks, checkmates, and draws. - 20 strategies for achieving the goal of checkmating the opponent's king, such as controlling the center of the board and developing pieces early. - 13 tactics to support these strategies, including battery attacks, forks, pins, and sacrifices. - Mistakes for new players to avoid, like losing higher value pieces.

Uploaded by

Tok Abe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 102

CHESS FOR BEGINNERS

A COMPLETE GUIDE TO LEADING YOU TO VICTORY! CHESS


FUNDAMENTALS, RULES, STRATEGIES AND SECRETS FOR
THE SUCCESS OF EVERY GAME
Table of Contents
INTRODUCTION
HISTORY OF THE GAME
USING THIS GUIDE

CHAPTER 1. FOUNDATIONS AND RULES OF CHESS


EXPLANATION OF CHESS PIECES
Pawn
Rooks
Knights
Bishops
Kings
Queens
SETTING UP THE BOARD
Chessboard level
Put the portions
CHECK, CHECKMATE AND DRAWS
Andersen's Colleague
Arab Neighbor
The Player Behind the Rank
Bishop and Knight of the Maidana
Blackburn's Wife
Matt Field
Corner Couple
Cosio's Wife
Similar to Bishop Damiano
Damiano's Colleague
The Wife of David and Goliath
Same Color as Double Bishop
Columbofil Colleague
Epaulette's Spouse
Greco's Colleague
The Wife in File H
Pair Rook
The Assignment of the King and the 2 Bishops
The King and the 2 Knights Have a Project
Lolly's Neighbor
A Colleague of Max Lange
Murphy's Mate
Opera Colleague
Comrade Pillsbury
The Spouse of the Queen
Reti's Mate
Colleague Mate
The Neighbor's Sleep
Swallow's Tail

CHAPTER 2. THE GOAL IN CHESS


THE GOAL OF THE GAME
GETTING TO KNOW A FEW MOVES
Capturing
Castling
Castling King Side
Castling Queen Side
Check and Checkmate
BASIC CHESS RULES
20 STRATEGIES FOR ACHIEVING THE GOAL
1. Control the Board (Especially the Center)
2. Don’t Give Up Your Pieces Easily
3. Ask Yourself Why
4. Look at the Whole Board
5. Protect Your King
6. Use All Your Pieces
7. Think Several Moves Ahead
8. Go for a Quick Checkmate
9. Try a Fried Liver Attack
10. Find an Advantage
11. Establish and Maintain Tempo
12. Develop Pieces by Attacking
13. Develop your knights first (before bishops)
14. Develop with A Purpose
15. Castle Early
16. Try to keep your opponent from castling
17. Keep the castle closed
18. Connect your rooks
19. Don’t Bring the Queen Out Too Early
20. Try Not to Move Pieces Twice In A Row

CHAPTER 3. TACTICS TO SUPPORT YOUR STRATEGIES


TACTIC NO. 1: BATTERY ATTACK
TACTIC NO. 2: BLOCK
TACTIC NO. 3: AUTHORIZATION
TACTIC NO. 4: ANGRY
TACTIC NO. 5: DEVIATION
TACTIC NO. 6: DISCOVERY OF THE ATTACK
TACTIC NO. 7 CHESS: DISCOVERY REVEALED
TACTIC NO. 8: FORK ASSAULT
TACTIC NO. 9: INTERMEZZO / ZWISCHENZUG
TACTIC NO. 10: PIN ATTACK
TACTIC NO. 11: SACRIFICES
TACTIC NO. 12: BROOCH ATTACK
TACTIC NO. 13: TRAP
TACTIC NO.15: X-RAY ATTACK
MISTAKES TO AVOID
Losing Your Piece For Nothing
Losing A Piece with Higher Value
Your Pieces Are Outnumbered
CONCLUSION
GLOSSARY
GREAT PLAYERS
Introduction
If you’re reading this guide, you’ve probably been drawn to the game just
like the rest of us. That’s understandable, chess is a pastime that can be as
deep or shallow as you want. You could end up devoting as little time as a
game or two a week, or become an avid player engaging in multiple games
per day. A few ends up committing most of their lives to the game, but
however much you put into chess, you’ll always get a return on your
investment.
What is it that makes chess so appealing to so many people? The answer may
vary depending on who you ask. Some find it to be a calming hobby, a
chance to shut out the noise of the outside world and lose oneself in the
infinite depth of the game. For others, it’s a breakneck competitive outlet and
an opportunity to feel the rush of personal improvement. No matter who you
are or why you play, however, understanding the fundamentals of the game is
a sure way to enhance your experience. Just as in any kind of art, sport, or
craft, a trained eye is capable of interpreting and enjoying more details in
every aspect of the hobby.
That’s where Chess for Beginners comes in. With this book in hand, you
will be gaining a valuable head-start into understanding the many intricacies
of chess. As you read on from the game’s storied history to its evolving
modern strategies, you’ll come to fully understand why this game of 32
pieces and 64 squares continues to fascinate people and cultures all over the
world.
History of the Game
The precise origins of chess remain a mystery, with historians and
anthropologists still debating over the subject. What’s generally agreed,
however, is that the earliest known ancestor of the game originated in India
sometime before the 6th century CE. This early predecessor, called
chaturanga , was quite different from the game we know today. A war game,
chaturanga took its name from a military formation mentioned in the epic
Mahabharata . The formation itself refers to four divisions within the army:
infantry, cavalry, chariotry, and elephantry.
As chaturanga evolved, so did the names it was known by. Around 600 CE,
chatrang became a growing pastime in Persia and Central Asia where it later
spread to further east, gaining recognition with different cultures, calling it
different names. In Mongolia, it was called shatar , in China, xiangqi , and
in Japan, shogi . Each culture brought its unique perspective to the rules of
the game and the character of the pieces, but two fundamental qualities of
chaturanga persisted in each variation. First, unlike in checkers, different pieces
had different capabilities. Second, capturing the opponent’s king was the path
to victory. These qualities remain fundamental to the DNA of modern chess.
Chess reached Europe by the 10th century CE by way of expanding the
Islamic Empire. When chatrang was introduced to the Arab world, it was
redubbed shatranj but remained largely similar to the Persian variation of the
game.
The early Islamic conquests brought bloodshed to both the Levant and the
Iberian Peninsula but also brought cultural and technological innovations,
including shatranj . The Greeks called it zatrikion , while in Spain, it
became known as ajedrez . Both cultures initially retained the Persian names
given to each piece. As the game spread throughout the medieval world, the
Persian word shāh (“king”) gradually evolved into the English chess . The
phrase “Shāh Māt! ” (“the king is helpless”) would likewise develop into the
modern term checkmate .
Chess quickly took the European world by storm as it became so popular that
at times both the church and secular authorities attempted to prohibit the
games—and the gambling that often came with it. Eventually, the names of
the pieces began to change to reflect the local culture. Elephants became
bishops and the vazīr , or minister, became the queen.
The rules of the game continued to change as well. By 1300, an addition had
been made to the rules, allowing pawns to move two squares on their first
move. Later, sometime before 1500, the previously weak queen and bishops
gained new abilities to make them more useful and to speed up play. This
modified ruleset, once referred to as Queen’s Chess, developed into the
modern standard of play by the 19 century.
th

Since the birth of modern competitive chess in 1851, when German-born


Adolf Anderssen won the first-ever international chess tournament, the sport
has exploded into a worldwide phenomenon. Countless grandmasters, men,
and women hailing from dozens of countries around the world have risen to
prominence throughout the decades.
In the late 20 Century, chess even became a topic of a heated political
th

conversation. When the 1972 World Chess Championship pitted American


prodigy Bobby Fischer against Russian champion Boris Spassky, both of the
rival nations took immense interest in the match’s outcome. When Fischer
won the match, ending 24 years of Soviet dominance in competitive play, it
was touted as a blow against the USSR itself. Later, when Fischer defied U.S.
sanctions to attend an unofficial rematch against Spassky in 1992, a warrant
was issued for his arrest.
Today, the Fédération Internationale des Échecs (FIDE) acts as the
governing body of competitive chess worldwide. New names have come to
prominence in recent years, including Hungary’s Judit Polgar, widely
considered as the strongest female player in the history of the game. The
current reigning champion, Magnus Carlsen of Norway, holds the highest
peak classical rating in history with a score of 2882.
Using This Guide
The purpose of this book is to introduce new players to the game: its
mechanics, strategies, and the joys of playing. It’s meant for both brand-new
players and those with some knowledge who are looking to deepen their
understanding.
We recommend that you read each section sequentially from start to finish.
While all terms are outlined when they first appear, you can circle back to the
glossary at the end of this book for a quick refresher. Otherwise, the book
makes the most sense when each chapter is read in order.
You will familiarize yourself with how to read algebraic chess notation and
learn how to read diagrams. You’ll also learn the movement options for each
piece, as well as a brief overview of the common strategic uses of each piece.
Finally, you’ll receive an overview of standard piece values as determined by
a majority of strategists.
With this knowledge in hand, you will then progress to Chapter 2: The Goal
in Chess .
Finally, in Chapter 3: Tactics to Support Your Strategies chess club or get
started playing online, the closing section of this guide provides further study
tools as you grow into a more advanced player. From reading lists to
databases, there’s an endless, ever-growing selection of chess knowledge out
there, just waiting to be studied.
So, let’s get started. Today, you will be taking what may as well be your very
first steps as a chess player. Someday, with dedication and continuous study,
you might find yourself writing the next great book on chess! It’s your path
to pave, and whether you’re just looking for a fun new hobby or already have
your sights set on grandmaster status, this guide is here to help.
Chapter 1. Foundations and Rules of Chess
Explanation of Chess Pieces
Pawn
Derived from the word Pawnee who were famous warriors and hunters of the
vast wilderness. Such warriors were recognized by the Sioux and was
described aptly by the Cheyenne as “The Huntsmen of the Plains”.
The pawn is one of the most unusual pieces on the board because of the way
it moves and captures pieces. Many people see the pawn as an
inconsequential piece but, when used correctly, it can be one of the strongest
pieces you have in your army. Pawns can only move one square at a time
except for their very first move when they can go two squares. To capture
another piece, the pawn has to do so diagonally, never forwards, backward or
sideways. If the pawn is blocked by another piece in front, it cannot move
past it nor can it take it.
The greatness of the Greyhounds of the Pawnee was first noted by the
Spanish in the 1600s and they were the first of the great Plains Indians to ally
themselves with the Spaniards, at that time. In time, the Greyhounds became
the least populous of the Pawnee, but they were also the most feared from the
Pawnee war parties. Many small groups of escaped Indians and traders were
attacked while breaking up the immense expanse of the Great Plains. These
attacks took place at the command of the Greyhounds who treated the Latrine
of their rivals, the Kiowa, like a pack of foxes did to the prairie chickens.
Men who were living were gagged. Men who were wounded were
mercilessly slaughtered. Women and children were taken captive by the
Greyhounds. They would skin the captive’s animals and leave only the meat.
The great strength and prowess of the Greyhounds was but legend until the
events of the 1879.
Rooks
Derived from the word Rook, a chess piece.
Rooks can usually be overlooked by their enemies who will underestimate
their strength and thought they their mere image was enough to beat an
enemy. The Sioux, however, were capable of observing the slightest detail
and would know when an attack will commence. It was very common for
enemies to believe that the Sioux would not raise alarm regarding troop
movements or that they would be wary around their village. The Sioux ruse
was also often recognized and sometimes when the Sioux were ready the
attack had already begun. The Sioux would call out to their horses earlier and
their songs reached the ears of their horses, hawks, and dogs. They would
also they would keep another eye on the flora and fauna which would have
one smell the Americans even before they were spotted.
Knights
Derived from the word Knights, a chess piece. Knights are one of the more
agile pieces in the game of chess and are, for the most part, on equal terms
with other pieces. The best thing about knights is that they can move in the
open and jump over other pieces without any constraints. The Sioux were
also very capable of doing the same. One incident regarding the Sioux
encountered a telegraph crew and they intercepted the messages and used the
telegraph to send false messages back to the telegraph station. They were able
to stay undetected for days.
Bishops
Derived from the word Bishops, a chess piece. Bishops stand by using
knights. The tops of these pieces are typically in the form of a hat worn via a
bishop (consider that!). Bishops move like rooks, and that is due to the fact
they could shift any number of areas, but they circulate diagonally alongside
the period of rows/columns, such as Rooks circulate. Bishops are given the
liberty to move as many places as they need, but only in one role diagonally.
For this reason, the bishops have their limitations because they usually relax
on a square of the equal shade wherein, they started the sport. However, their
scope is confirmed to be an asset.
Knights have the most uncommon moving conditions of any chess piece.
They are confined to the movement of one or spaces vertically, one
horizontally or one space vertically and two spaces horizontally, which
makes their final movement "L" (that's what it seems like). This precise
movement pattern has each a disadvantage and an advantage for both the
participant and the opponent, as it permits for a completely unique and
meaningful design, which can't continually be avoided; however, this may
also be a problem. Just try and create more while you retire.
Bishops are one of the most underrated pieces in the game of chess. The
bishops largely keep the enemy king under direct attack. They are also used
strategically in positioning the enemy king into the center where the opponent
can be more effectively attacked. Bishops will then use the element of
surprise and destroy their opponent’s king. The Sioux were very capable of
this and was famed for their Trickster tradition. It was because of this
tradition that they garnered the nickname “Ghost Dance”. The Sioux trickster
trickery included the wearing of various masks, disguises, and disguising
themselves as enemy troops. Another instance was when a Sioux warrior
dressed up as an old man and got quarters by the Union troops. He stayed
behind enemy lines for many months and asked if there was a Christian
among the troops. When one soldier said yes and exposed himself the Sioux
took action.
Kings
Derived from the word King, a chess piece. Your king is the biggest piece on
the chessboard and goes to the bishop on your proper. The king movements
in any direction, however handiest one row at a given time, making it a
distinctly weak piece in terms of motion, however, nevertheless the strongest
element on the chessboard with the least time for the reason that kings seize,
and that is how you could win the fit.
The most powerful figure in the game of chess. It has no constraints. The
most high-strung chess game will be won by the player with the king. The
Sioux were such a force that they were able to pinpoint the king of their
opponents and they would cause dissention in the halls of their enemies. They
were also very capable of choosing the time and place for the fight. The
Sioux would also take the enemy into their lands and “fight behind their
lines”, hence attacking them where they least expected.
Queens
Derived from the word Queen, a chess piece. Queens are a very complex
piece in the game of chess. She is the most powerful chess figure. She can
move in all directions, indefinitely, and she is able to maneuver as if she has
the same freedom as a knight. Once she has found her pathway, she is able to
move in any direction until she has reached the square she is to occupy. The
Sioux had many queens. They had the mother, the wife, the widow, the
daughter, the sister and the grandmother. They were forced to live their lives
in a man’s world. They had to withstand the atrocities of the men. They were
forced to follow the same rules and regulations and conquer the same
territories. They were called upon to defend the lodge, raise the children,
make the movable lodge secure, and to tame the horses.

1. How did the monarch/king (if you are discussing a monarchy)


of the Greyhounds deal with Native tribes?
Upon assuming his power over the Greyhounds, he planned a way to deal
with the other races inhabiting the Territories. The plan consisted of a simple
union called the Sword Border Army. The Sword Border Army was the first
United Nation and was an integrated force consisting of the Greyhounds,
Indians, and other ethnic groups living in the Territories.

2. Explain the historical treaty, alliances, or the negotiation with


Native tribes during the monarch's rule.
The Roman were very adept at making treaties with foreign nations based on
their interpretation of the situation. The treaty required each individual that
participated to observe the peace and if they attacked any member of the
agreement they were to be treated as if they had attacked a Roman.

3. List the strengths and weaknesses of the monarch's military


forces
The Roman army was very adept at field tactics and could travel the length
and breadth of the lands very quickly (e.g. the legionaries). The Roman army
can also adapt to any environment that was encountered during the campaign.
The Roman army used discipline as a weapon that can snowball into victory
at the opportune moment. Roman forces(legionaries) were very organized
and were able to fight and defeat larger forces (e.g. The Parthian horsemen).
The Romans were very adept at rearranging their ranks and phalanxes. The
only weakness of the Roman army was the lack of horsemen (e.g. the
Parthians). The Romans were ill-prepared to fight the Parthian horsemen.

4. Where was the monarch's military command center (if


territorial)?
The Romans had the most organized military command post in all of Europe.
The central Roman authority was in the capital of the Roman Empire. The
Roman central authority was very centralized and had strict guidelines. Any
Roman warship had to have a military commander and a number of support
staff. An example of an early surrender is the Battle of Arsanias when
Arsanias admitted defeat by lowering his banner. The Battle of Gaugamela
was the best example of coups and guerilla tactics.

5. What made the monarch's regime so successful?


The Roman regime was so successful because of the logical foundation and
the strictly organized governing body. The Romans had an organized form of
taxation and they had an organized army. The state provided for the military
of the Roman army and the state officials were usually of Roman birth.

6. Describe the monarch's form of government.


The Roman Empire was the most successful empire in world history. The
Roman military controlled the territory, and the government controlled the
military. The governor hired and paid the military

7. Would you consider the monarch's army to have been an


effective one?
The military of the Roman Empire was an extremely effective force. It was
one of the largest armies in history and it had ruthless and highly organized.
It could only be broken if their supply lines were severed or if the Romans
were overwhelmed by their enemy.

8. What were the consequences of the monarch's actions on the


Native tribes?
The consequence of the Roman influence was the full integration of the tribes
into the Roman Empire. The Romans were adept at assimilating the people
they conquered.
The Indians were almost fully assimilated under the rule of the Romans.

9. Compare the various benefits and drawbacks of the monarch's


reign over the Greyhounds.
The Roman ruler had many benefits of ruling the Greyhounds. The Roman
armies were in a steep learning curve that eventually resulted in military
supremacy. The Romans suffered many drawbacks in their rise to dominance.
The Romans initially suffered military setback. Rome also had to fight
against the Slingers and the Scouts.
Setting Up the Board
Configure a chessboard successfully without breaking the sweat chess is a
laugh and tough sport. But before you could play chess, you C ought to
recognize the way to set the board for the proper match.
Chessboard level
The main aspect you have to do is make certain your page is ready up
correctly. With a clean board in front of you, there ought to be a white area
within the proper bottom nook, irrespective of which side you're on (in white
or black portions). At first glance, this can appear like a choice, but the role
of the chessboard is one of the maximum crucial components to ensure the
chess boards are within the exact region.
Put the portions
Rooks are elements that appear to be a fort or a cup. The knights seem like
horses. Bishops are portions with a "frown" groove on top. The king is the
maximum noteworthy piece and has a move above it. The queen is the
second tallest piece with a "crown" above it.
By your rival (darkish sides right now), the setting is sort of the equivalent.
The foremost distinction is that while you work from left to immediately with
darkish pieces, first comes the king, at that point, the sovereign.
You will analyze to test this in just one 2nd quickly. Of course, for both
sides, the second one row at the lowest is full of pedestrians - they are the
shortest piece on the board.
As referred to earlier, chess is a traditional strategy and approach suit. It is a
struggling game that is performed on a 64 square board with opportunity
colors. These squares are referred to as bright and dark squares. The portions
are usually black, and the white actions first at the conventional beginning.
Each element has 16 portions, as follows:

Eight infantry (soldiers)


Two rooks (fortress)
Two bishops (priests)
Two knights (guard)
A king and a queen (Royalty)
To alter the chessboard, set it up, so part of the board moves earlier than you
with 8 squares to one aspect and right.
Configure your gamers as follows:

In the bottom row (close to you):


Put a Rook at each end.
Going down the middle, area a bishop after every rook.
Now place one night close to each bishop.
Spot the king at the rectangular to one facet.
Put your queen in the ultimate rectangular.
In the front row of the Rooks, Bishops, Knights, and 8 Pioneers are
positioned one on each rectangular, from left to right. The undertaking of the
infantry is to shield the king at any cost.
One technique to recall where the king and queen are being to put the lord on
the OPPOSITE area of shading. If the king is white, he might be in a darkish
discipline. If it's far black, visit the mild subject. It's identical in every case.
The pieces all pass in a certain way during the sport. Here is a summary of
the mobility of each piece:
The snare can pass any wide variety of squares vertically or evenly yet cannot
avoid distinctive components.
Bishops can move any quantity of squares corner to the nook, yet they can
avoid exclusive parts.
Knights can pass two squares on a level plane or vertically, and afterward,
they can pass a square in any form into an "L" form. The knight is the
principle piece that can leap on the board.
The king can pass a rectangular in the direction of any path whenever. The
important exemption is the "château" development, where rook can flow two
squares to the ruler, and the lord will circulate two squares the other way. The
final results are that Rook and King are on inverse sides of one any other. It
has a tendency to be completed using the two aspects of the board, as long as
neither the euro nor the lord has moved earlier than.
The queen can pass any wide variety of squares in the direction of any route
she needs; however, she can't hop anyplace.
Pedestrians can flow one or two squares in their first flow, then one
rectangular in every subsequent step.
When nicely configured, your "military" will face every other on the
battlefield. The cause of this game is to seize or kill another player's king.
The first individual to win the sport.
Check, Checkmate and Draws
A chess recreation, you ought to take a look at the opposite king. It will help
you practice the elements because of the loading agent.
Thanks to this guide, you may enhance your vision at the chessboard, and
you may discover spouses faster.
Anastasia's spouse is a general manner to test. The officer took his name from
the radical Anastasia und das Schachspiel by means of Johann Jakob
Wilhelm Heinz. It is executed the usage of a knight and a crusher to trap and
take a look at the black king.
Andersen's Colleague
Andersen's wife is a well-known manner to test and is known as for Adolf
Anderson. This officer uses a white rook or a queen to check the black king.
The boot is supported using a pedestrian or a bishop. Anderson's wife is
frequently visible before, and very little can be finished to save her.
Arab Neighbor
The wife of Saudi Arabia is a general way to test. The verification officer
works with the knight so that the king's diagonal squares are black, so he can
capture him with a rook to prepare the check. This dealer can test the rank or
report.
The Player Behind the Rank
The back pair is a fashionable manner to test. It takes place that a collar or
queen controls a king who is blocked through his thick (mainly pedestrian)
pieces inside the first or eighth row, and there is virtually no manner to carry
the attacking piece to the troubled king. For example, the Black Queen
cannot capture the white rook.
Bishop and Knight of the Maidana
The bishop and knight officer is a well-known way to check. It takes place
that the king and his thick pieces pressure the bishop and knight, the king of
the adversary, at the nook of the photo that the bishop can manipulate so that
he can deliver his spouse. It is also possible to use urgent the missing king in
the deadlock, in which he can be checked.
However, of the four critical missions, along with Queen Kate, Box Matt and
King, and the 2 suspicious purposes of the bishops, that is a part of the
husband's hardest strengths, as he can play 34 full-sport games. Sometimes
the result is a draw.
Blackburn's Wife
Blackburn's spouse is known as for Joseph Henry Blackburn and is an
unusual way to check. Using a black liquor (in place of a bishop or queen),
the Czech officer restricts the getaway of the black king in square f8. One of
the bishops restricts the motion of the black king by using lengthy operating
distances, while the knight and bishop work nearby. Blackburn's spouse's
threats may be used to weaken Black's function.
Matt Field
Matt Box is a part of the 4 most important missions with the queen's spouse,
the king, and the 2 bishops of the bishops and bishops and knights. It occurs
like the king's side and the king's pavement container empty to the corner or
the aspect of the plank.
Corner Couple
A corner couple is a popular manner to test. It is executed by locking the king
in a nook using a rook and a queen and using a knight to lease the managing
officer.
Cosio's Wife
Cosio's spouse is a fashionable manner to test. The checkmate is an inverted
model of Dovetail's husband. It became named after an observation
conducted in 1766 by Carlo Cosio.
Similar to Bishop Damiano
Bishop Damiano is an incredible direction to verify. The verification officer
makes use of the queen and the bishop, wherein the bishop is used to support
the queen, and the queen is conversant in engaging inside the mission. The
checkmate is named after Pedro Damiano.
Damiano's Colleague
Damiano's wife is an excellent way to check one of the oldest. It is executed
with the aid of closing the king on the floor and using a queen to begin the
concluding blow. This rook can also be a bishop or queen.
Damiano's wife regularly comes by sacrificing a collar in report H, then
examines the king with the queen in report h, then goes after his wife. Pedro
Damiano first posted the Czech agent in 1512. In Damiano's publications, he
did not put the white king on the board, which led to his failure to enter many
chess databases due to the refusal to accept illegal positions.
The Wife of David and Goliath
David and Goliath’s wife is a fashionable way to test. Although David and
Goliath’s husband can take quite a few forms, they are generally known as
the husband in which the infantry is the closing attacking piece, and the
enemy's infantry is positioned nearby.
Same Color as Double Bishop
Binary doubling is an ideal way to test. It's like being a wife, but a little
easier. The inspector includes the assault on the king, the usage of two
bishops, and, consequently, the king is located in the back of a black pedestal
that has now not been moved.
Columbofil Colleague
Dovetail's spouse is a preferred way to check. It includes overthrowing the
darkish king in the version displayed on the right-hand facet. It doesn't make
a difference how the sovereign is upheld; it doesn't make a distinction which
of the other pieces is dark as a knight.
Epaulette's Spouse
Epaulet, or Epaulet mate, by way of its genuine definition, is an inspection
agent in which parallel retreat squares are drawn for a king, occupying parts
of it and stopping it from escaping. Epaulette's most everyday spouse consists
of the king inside the lower back row, stuck among rooks. The visual
resemblance among the rooks and the bulbs, the ornamental portions of the
shoulder worn over the army uniforms, give it the name of the sheet.
Greco's Colleague
Greek spouses are a fashionable way to test. This Checkmate agent has been
named after the best-regarded catalog of the Italian agent Gioachino Greco. It
is finished with the aid of the use of the bishop to govern the black king, the
use of the black infantry after which through the queen, to check at the king,
transferring him to the aspect of the chessboard.
The Wife in File H
H-report mate is a way to test. The inspector includes using an alley that
attacks the black king, that's supported via the bishop. This frequently takes
place after the castles of the black king inside the position of maids in his
kingdom. White normally enters this position after a chain of sacrifices in
case h.
Pair Rook
The pair of rooks consists of a white rook, knight, and infantry in conjunction
with a black infantry to limit the escape of the black king. The knight protects
the rook, and the infantry protects the knight.
The Assignment of the King and the 2 Bishops
The king's venture and the 2 bishops are one of four essential functions
alongside the queen's wife, Matt's container, and the bishop and knight. It
happens that the king, with bishops, forces the bare king at the nook of the
image to pressure a likely wife.
The King and the 2 Knights Have a Project
In a sport of two knights, the king and the 2 knights cannot force an empty
king to be arrested. If the empty king is gambling correctly, this last sport has
to be drawn. A player makes a mistake most effective if the participant with
the empty king is wrong or has already been inside the corner of the board.
Lolly's Neighbor
Lolli's wife is a fashionable manner to check. The summary consists of the
infiltration of Black's fiancé's position using his leg and queen.
The queen normally arrives in rectangular h6, the usage of the sacrifices in
report h, dubbed after Giambattista Lolli.
A Colleague of Max Lange
Max Lange's spouse is a general manner to test. The Czech officer is
appointed Max Lange. It is done the use of the bishop and queen to
manipulate the king.
Murphy's Mate
Murphy's spouse is a well-known manner to check. Named after Paul
Murphy, this is achieved by the use of a bishop to assault the black king and a
rook and a black and white pedestrian to fasten him up. In many ways, he's
very much like Corner's wife.
Opera Colleague
Mate Opera is a widespread manner to check. It works through attacking the
king within the returned with a rook using a bishop to protect him. A pedestal
or other piece apart from the Knight of the Enemy King is used to restrict his
movement.
This teammate became named the Opera after the interpretation of Paul
Morphy in 1858 in a Paris opera against Dunk Carl de Brunswick and Count
Isouard.
Comrade Pillsbury
Pillsbury's wife is a preferred verifier, named after Harry Nelson Pillsbury.
As shown at the right, it works with the aid of attacking the king or a pier or
bishop. The king can be in g8 or h8 during checkmate.
The Spouse of the Queen
The queen is one of 4 vital missions along with Boxing, King and two
Bishops, and Ismail and Knight.
It happens when the party with the queen and king forces the naked queen to
the brink or corner of the council. The queen completely examines the naked
king, and the pleasant king supports her.
Reti's Mate
Reti marriage is a popular way to test. The Czech officer is known as Richard
Reti. Do this via grabbing the enemy king with four portions which are inside
the flying fields after which attacking him with a bishop who's covered by a
rook or a queen.
Colleague Mate
Intimate pairing is a well-known way to test. It occurs that a knight controls
the kingdom, which is suppressed (besieged) by its thick portions, and he has
nowhere to move, and there is virtually no manner to overcome the knight.
The Neighbor's Sleep
Suffocation is a trendy way of checking. It is performed the usage of the
knights to assault the rival king and the bishop to restriction the king's
getaway routes.
Swallow's Tail
Swallow's tail, also referred to as Guéridon's wife is a standard manner to
check. It works via attacking the enemy king with a queen included using a
rook. The rooks of the enemy king block his escape device. He is very just
like Epaulette's spouse.
Chapter 2. The Goal in Chess
The chess board has 64 squares with alternating colors. Each opponent will
have 16 pieces divided as follows: 8 pawns, 2 knights, 2 bishops, 2 rooks, 1
queen, and 1 king. Each player will have a set of 16 chess pieces in the same
color.
Before a game is begun, the pieces need to be laid out in a specific fashion on
the chessboard, each time a new game is played. Whoever gets the white
pieces gets the first move. Each opponent would need to place their pieces on
the chessboard side nearest to them. The second row of nearest each player is
filled with pawns. On the first row nearest each player go the other pieces in
specific formation. The black queen is on the center of the first row, on the
black square; the opposite is true for the white queen—it goes on the middle
white square of the first row. The two rooks goes on each opposite end of the
first row, followed by the knights on each side, then the bishops, and the king
and queen. Once again, remember that the queen goes to its matching-colored
square.
Once the chessboard is set, the game can begin with the player owning the
white piece moving first. And then the opponent moves, followed by the first
player, and so on and so forth.
The Goal of the Game
Of course, like in any game or sport, the goal is to win the game. Winning a
chess game only means one thing--checkmate. Checkmate means when you
have cornered the opponent’s King in such a way that whatever movement
the opponent’s king makes, it will be captured. All other chess game endings
lead to a draw.
Getting to Know a Few Moves
There are some specialized moves in the game of chess and some of which
we have already discussed earlier such as promotion and en passant.
Capturing
When capturing an opponent’s piece, move your piece according to that
specific piece’s type of movement and replace your opponent’s piece with
your triumphant piece and not a space more. Remember, that only horses or
knights can only jump over other chess pieces.
Castling
Castling is an important chess movement that helps to protect your king.
Since in the beginning of the game, the center of the chessboard is where the
battle ensues, and since your king is situated in the center edge of the board,
it is definitely a good idea to place it at the corner of the board where it can
be defended by a rook. This is done easily and with just one movement
through castling. Further, castling can only be done between a king and your
rook and no other chess piece.
Before you can do a castling move, there are some parameters that you need
to meet first, such as: there should be no other chess pieces in between your
king and rook; the rook that you are going to use for castling should not have
moved since the beginning of the game, this also goes for the king—if either
or both of them has already moved then castling is no longer an option; if the
king is in check, it cannot move out of it through castling; a king cannot
castle if it is going to cross a square that is being attacked by an opponent’s
piece; and lastly, a king cannot castle if it places itself in a check position.
Therefore, castling should be done at the earliest possible time, or else your
opponent can say that you have already moved your rook or king thereby
disqualifying you from doing a castling move.
So, without further ado, let me teach you how to do castling. There are two
ways to do castling and these are:
Castling King Side
When castling, the king is moved only two squares. So, when castling king
side, this means moving the king to the rook nearest its side—hence the name
castling king side. And then the rook is now moved on the opposite side of
the king with no squares in between them. When castling king side, the king
is nearer the corner of one board with just one more square and on the other
side is the rook. This makes the king more protected with pawns in front of it.
Of the two castling moves available, castling the king side way provides
more or better protection and should be your first choice.
Castling Queen Side
When castling queen side, this only means that you are moving your king
against the rook that’s nearest to where your queen used to sit. So, same
castling rule still applies the king should be moved only two spaces towards
the rook and the rook is moved on the king’s opposite side. With this type of
castling, the king is two spaces away from the chessboard’s corner.
Check and Checkmate
Check is different from checkmate. Check happens when a king is being
attacked by an opponent’s piece, then that is called check. With a check there
will be three scenarios to deflect a check move. One, the player with a check
king can just move the king to a safer square. Two, the player with the check
king can move a piece that can capture the opponent’s piece that has checked
his or her king. And the third possible move is to block the check by placing
another chess piece in between the king and the opponent’s piece. So, getting
your king checked does not mean the end of the game, but only that your
king is in peril of getting capture.
Checkmate, on the other hand, signals the end of the game and the player
who checkmates their opponent’s king wins. So, what happens during a
checkmate? During a checkmate the king is placed in a predicament that no
matter where it moves, there is an opponent’s piece already waiting to
capture it if it moves on that spot. Remember that although the king’s
movement can be in any direction, but it is crippled by the fact that it can
only move one square at a time. Thus, checkmating a king is possible but not
easy.
Once a player cannot do any of the following during his or her turn, then she
or he is checkmated: Capture the attacking piece, move a piece in between
the king and enemy piece to block the check, and move to a square not being
attacked by the enemy piece.
Basic Chess Rules
We have already covered a bit of chess rules when talking about how to
capture opponent chessmen, ‘en passant,’ promotion, and movement of each
chessman. However, there are more basic rules that you need to know in
order to play a correct game of chess. So here are some of the basic rules that
you should know of:

Each game should be done in a respectful and friendly manner. Do


not do anything to annoy, irritate, or distract your opponent. This
is important because as we have said before, chess is a mental
game.
There are chess games where a clock is used. If and when using a
clock, the clock’s button should be pressed by the hand that moved
the chessman on the board and not by your other hand.
When castling, the first piece to be moved should be the king and
the rook should be placed at the opposite side of the king.
An individual can adjust a chessman on the board by saying
‘”j’adoube” which means ‘I adjust’ in French.
Once you touch a chessman on the board, you need to move that
piece unless it places your king in peril. This is known as the
‘touch-move rule.’
Make your move using only one hand.
A pawn upon being promoted, its powers will be immediate even
if this means that it checks or checkmates the opponent’s king.
To play, the chessboard should be placed in such a way that the
first white square is located on the right side of the player.

20 Strategies for Achieving the Goal


When starting a chess game, I look out for three things. Yes, another ABC
list to remember! Since I have been a chess instructor these past seven years,
I continue to find new and better methods, such as these, that help my
students remember concepts more effectively.
ACTIVATE your pieces
BRING your King into safety
CONTROL the center
ACTIVATE YOUR PIECES: Bring your Knights and Bishops out! Don’t
move only Pawns.
BRING YOUR KING INTO SAFETY: Castle your King. Get your King
away from the center, where the enemy pieces are waiting to attack.
CONTROL THE CENTER: Control one of the center squares or get your
pieces close by.
1. Control the Board (Especially the Center)
The more pieces you have in the center, the more control you have of the
board. When a piece gets developed in the center, it has more mobility,
whereas a piece on the side of the board usually has limited movement.
This is the perfect position White (or Black) would like to achieve. This
diagram, however, is not realistic, since it doesn’t seem like Black has made
any moves yet. I am showing the dream position for every chess player—
offering control of the center with all one’s pieces. White’s next move would
be to castle and then move the Queen to e2 or d2 to link the Rooks.
What is a chess opening? A chess opening is a series of moves in the
beginning of the game. The opening usually lasts for 10 to 15 moves, and
then the middle game starts. There are dozens of different openings and more
than 100 variants of each one. Variants are the different moves that can be
played after the starting moves. For example, 1. e4 c5 is called the Sicilian
Defence opening. All moves following this are called chess variants. 1. e4 c5;
2. Nf3 g6 is now called Sicilian Defense: Hyperaccelerated Dragon variant.
For each variant, there’s a code.
I wouldn’t worry too much about openings until you are fairly familiar with
the rules of the game. The following diagrams illustrate two common
openings.
Four Knights Game: Italian Variation C50
1. e4 e5 White Pawn to e4, Black Pawn to e5. Both Pawns protect the
center.
2. Nf3 Nc6 White Knight to f3, Black Knight to c6. Develop the
Knights toward the center, where they control more squares, unlike
their positions at the sides of the board.
3. Bc4 Bc5 White Bishop to c4, Black Bishop to c5. Develop the
Bishops to protect the center and surrounding squares. The
Bishops eye each other’s weaknesses, the f Pawns, but also open
the way for their Kings to castle.
4. 0-0 Nf6 Kingside castle, Black Knight to f6. Castle the King.
Black will castle on the following move, because they must
develop their Knight first (which also attacks the e4 Pawn).
5. Nc3 0-0 White Knight to c3, kingside castle. White develops their
Knight and protects the e4 Pawn. Both sides now control the center
and have castled their Kings. Next, they must develop their
Bishops, but the Pawns are blocking the way.
6. d3 h6 White Pawn to d3, Black Pawn to h6. Black stops White
from developing the Bishop to g5, while creating a fleeing square
for their King in the future.

Queen’s Pawn Game: Chigorin Variation D02

1. d4 d5 White Pawn to d4, Black Pawn to d5


2. Nf3 Nc6 White Knight to f3, Black Knight to c6
3. Bf4 Nf6 White Bishop to f4, Black Knight to f6
4. Nc3 Bf5 White Knight to c3, Black Bishop to f5
5. e3 e6 White Pawn to e3, Black Pawn to e6
6. Bb5 Bd6 White Bishop to b5, Black Bishop to d6
At this point in the game, most of White’s and Black’s pieces are out. On the
next move, both sides are ready to castle their Kings.
2. Don’t Give Up Your Pieces Easily
One of the most important concepts for beginners in chess is understanding
the values of the different pieces—this allows you to calculate when to
capture pieces and when to hold back. After all, you don’t want to give your
opponent unnecessary gifts—this will only help them beat you!
Piece Points
King Game

Queen 9

Rook 5

Bishop 3

Knight 3

Pawn 1

Hanging Pieces
The term hanging in chess means unprotected. Therefore, an unprotected
piece is known as a hanging piece.
Black just moved their Knight to g4, in hopes of capturing the Bishop on e3.
The problem is the Black Knight moved onto a square where it’s not
protected by one of its own. The White Queen can simply capture the Knight
for free: Qxg4.
Capturing Protected Pieces
When capturing protected pieces, a little bit of mental math is involved.
Piece you captured – piece you gave up = equal, losing, or winning points.
Both sides possess the same amount of points. It’s White’s turn to move, and
the Knight is attacking four pieces at once, but they are all protected. Which
one should the Knight capture?
Nxb5 The Queen is worth 9 points. If the Knight captures the Queen,
White will lose their Knight because of the Pawn or Rook. Math: 9 – 3 =
6. White wins 6 points and the strongest piece!
Nxc6 The Pawn is worth 1 point. If the Knight captures the Pawn, White
will lose their Knight because of the Pawn. Math: 1 – 3 = –2 points. White
loses 2 points for capturing a weaker piece.
Nxe6 The Bishop is worth 3 points. If the Knight captures the Bishop,
White will lose their Knight because of the Pawn. Math: 3 – 3 = 0. This is
called a trade (equal). No one wins or loses points.
Nxf5 The Rook is worth 5 points. If the Knight captures the Rook, White
will lose their Knight because of the Bishop. Math: 5 – 3 = 2. White wins
2 points for capturing a stronger piece.
Answer: The best capture for the Knight is the Queen on b5, which will win
them 6 points.
White is down 1 point. It’s White’s turn to move, and the Bishop is attacking
two pieces at the same time: the protected Rook and hanging Knight.
Bxa8 The Rook is worth 5 points. If the Bishop captures the Rook, White
will lose their Bishop because of the other Rook on f8. Math: 5 –3 = 2.
White wins 2 points for capturing a stronger (but protected) piece.
Bxb5 The Knight is worth 3 points. If the Bishop captures the Knight,
White won’t lose any points, since the Knight is not protected by any of
Black’s pieces. Math: 3 – 0 = 3. White wins 3 points for capturing an
unprotected piece.
Trading Pieces
A trade takes place when a piece of the same value captures a protected piece
of the same value, for example, Queen for Queen, Knight for Bishop, or
Pawn for Pawn.
Reasons for trades:

When you are ahead in material, to remove any of your opponent’s


pieces that can potentially counterattack your plans
When there are open files/ranks/diagonals
To remove a piece defending certain squares
When you decide to trade a piece, make sure you don’t give up a strong one
(with more mobility) for a weak one (with less mobility).
Exceptions
Many games in chess include opportunities for sacrifice. A sacrifice is when
you give up material to checkmate or gain more at the end.

Black is down two Pawns but still maintains a strong position. The Queen
and Bishop are eyeing the h2 Pawn, which is doubly protected by the King
and the Knight.

1. . .Rxf3! Black Rook captures Knight on f3. Black captures the


protected Knight on f3! Why on earth would Black give up a 5-
point piece for a 3-point piece? The Knight is protecting
checkmate on h2. This is also called removing the guard or
removing the defender. White’s best move is to play 2. g3 to
protect against the threat. But then Black will respond with 2. .
.Rd3, getting the Rook to safety (i.e., the Rook will be protected by
the Queen) and a winning advantage for capturing White’s Knight
for free.
2. Qxf3?? Qxh2# White Queen captures Knight on f3 (terrible move).
Black Queen captures Pawn on h2, checkmate. White is
checkmated. The King can’t run away to h1 because it’s protected
by the Queen. The King can’t capture the Queen because it’s
protected by the Bishop. There is no blocking possible here, since
the Queen is too close to the King. This is a good example of how
every move requires you to think ahead to its consequences. In this
case, capturing the Rook seemed like a very straightforward idea
but turned out to have a negative outcome.

3. Ask Yourself Why


Whenever I play a game of chess, I always ask myself why my opponent
made the move. It doesn’t matter if I’m playing against a weaker or stronger
player. Weak players can still make occasional strong moves, and strong
players can make mistakes. That’s what makes us human.
When your opponent makes a move, ask yourself these three questions:

1. Is the piece that just moved attacking anything?


2. Are any of the other pieces attacking mine?
3. Did the piece that just moved stop protecting another piece or stop
protecting against a threat?

Move: Attack
If your opponent made a move, and your piece is now under attack, first see
if you can capture it with an equal-value or lower-value piece. If no capture is
possible, move it away, unless it’s the same or higher value as the attacker; in
that case, you can also protect it. If the attacker is a lower-value piece, you
most likely want to move your piece.

Why did Black make this move? Are they attacking anything?
Black is attacking the Knight. White can’t simply protect their Knight
because the attacker is a lower-ranked piece. If 1. Be3 exd4, then White
losing a Knight for a Pawn would equal –2 points. We must do something
about the Knight.
What should White do now?
The Knight can move to b3, b5, e2, f3, or f5, or capture the Knight on c6 (a
trade). It can’t leave the Knight on the square or move it to e6 because of the
d7 and f7 Pawns.
Why did Black make this move?
Black is attacking the Knight. White has multiple possibilities—Ne4, Nf3,
and Rd1 to get the Knight out of danger—but sees that when the Queen made
the move, it stopped protecting the Rook. Who cares about our 3-point piece
if we can capture a 5-point one? 1. Qxc7.
Move: No Attack
If your opponent made a move and none of your pieces are under attack by
that piece, see if it was protecting another piece or protecting against a threat.
A lot of beginner chess players forget about pieces they were defending
earlier.
White moved the Knight. Is it attacking anything? No. The Pawn on c6 is
protected by the Pawn and Queen. Was the Knight defending anything? Yes.
It used to protect the other Knight.

1. Nd4?? 2. Bxd2
Black moved the Knight. Is it attacking anything? No. Was it protecting
anything? Yes. It used to protect the e8 square, so now White is able to
checkmate: 1. . .Nd5; 2. Re8#.
4. Look at the Whole Board
In my opinion, this strategy is critical, and many beginner players fail to
consider it. If you scan the whole board before and after your move, you will
make fewer mistakes. I have failed to remember this advice myself on certain
occasions. During those games, I was so focused on one side of the board, I
didn’t notice my opponent’s attack on the other.
Scanning the board before and after your move gives you a much better
chance of noticing:

unexpected attacks on your pieces


potential attacks you can make on your opponent’s pieces
pieces and threats that are no longer protected by your opponent
Yelizaveta Orlova – N.N.

1. b3 g6 White Pawn to b3, Black Pawn to g6


2. Bb2 Nf6? White Bishop to b2, Black Knight to f6 (bad move)
3. f4 d5 White Pawn to f4, Black Pawn to d5
4. Nf3 c5 White Knight to f3, Black Pawn to c5
5. e3 Ne4?? White Pawn to e3, Black Knight to e4 (terrible move)

Black’s move, at a glance, seems good. The Knight is located on a center


square; it’s guarded by the Pawn on d5, and none of White’s pieces can
capture it.
When Black looks at the whole board, however, they notice that the Bishop
on b2 is attacking the Rook on h8, which also happens to be unprotected!
Bxh8! White Bishop captures Rook on h8 (excellent move). If White had
only focused on the piece that just moved (and not the entire board), they
wouldn’t have won 5 points!
5. Protect Your King
As discussed in the castling section earlier, the King is vulnerable in the
center of the board, unless it’s in the endgame. You wouldn’t want your King
hanging around your opponent’s pieces. Castling either kingside or queenside
will get your King away from the center. There are rare exceptions when top
players don’t castle, but in 99 percent of games, castling is involved.
Castle as Quickly as Possible
The longer you keep your King in the center, the more likely it will be in
danger. Try to castle in the first 10 moves of the game.
Here is a nice example, called Legal’s Mate, which involves keeping the
Black King in the center (while the White King is one move away):

1. e4 e5 White Pawn to e4, Black Pawn to e5. Both Pawns control the
center.
2. Nf3 d6 White Knight to f3, Black Pawn to d6. The White Knight
attacks the Pawn on e5, and Black defends differently than usual.
More common is the move 2. . .Nc6.
3. Bc4 Bg4 White Bishop to c4, Black Bishop to g4. White and Black
develop their Bishops. White’s Bishop eyes the f7 Pawn, but it’s
protected by the King. Black’s Bishop pins White’s Knight, which
can’t move because the Queen is behind. The Queen and Pawn are
protecting the Knight, which means if the Bishop captures the
Knight, the next move will result in a trade. Black captures a 3-
point piece, and White captures a 3-point piece, as well.
4. Nc3 g6? White Knight to c3, Black Pawn to g6 (bad move). Black
doesn’t see the next move coming . . . but before we get there, let’s
analyze this position. White has developed three strong pieces, the
two Knights and the Bishop, while Black has developed only the
Bishop. Which side is about to castle? White, because the Bishop
and Knight are no longer in the way.
5. Nxe5!! Bxd1?? White Knight captures Pawn on e5 (excellent
move), Black Bishop captures Queen on d1 (terrible move). Why
would the Knight capture the protected Pawn? Not only that, but
allow Black to capture their Queen? If Black captures the Knight,
5. . .dxe5; 6. Qxg4. White captures both a Pawn and a Bishop,
while Black has captured only a Knight. Therefore, White wins a
Pawn—this move is better than Black’s, but Black is too greedy
and goes for the Queen!
6. Bxf7+ Ke7 White Bishop captures Pawn on f7, check, Black King
to e7. The King can’t capture the Bishop or move to d7.
7. Nd5# White Knight to d5, checkmate. Checkmate! A really
beautiful example of keeping the King in the center. Yes, White’s
King is also not castled yet, but they can do so on any next move.

Create A Fleeing Square


When you castle kingside, you should move your h Pawn to give more space
to the King. Many players don’t create a fleeing point and end up falling for
the back-rank checkmate (see Check and Checkmate).
Black’s last move was Pawn to h6. This move is to prevent the Bishop from
moving to g5 but also to let the King breathe and provide the possibility to
escape to h7, if needed.
Fianchetto Bishop
A fianchetto bishop is the development of your Bishop on the longest
diagonal (either a1 to h8 or a8 to h1), while hiding it in a fortress of Pawns. I
really like to call the fianchetto bishop “the sniper,” since it hides and waits
for the right moment to strike! At the very beginning of the game, the Bishop
doesn’t seem particularly strong, but once other pieces are traded off and
diagonals open up, it becomes a monster.
So why is the fianchetto bishop in this section of the book?
The fianchetto bishop can serve as extra protection for the King, but it can
also stop back-rank checkmate. It can stop this by acting as a blockader; once
the Bishop has moved, the King will have a fleeing square.
Take care not to trade off your fianchetto bishop for your opponent’s Knight,
or you will leave a hole in your King’s castle.

6. Use All Your Pieces


Make sure all your pieces are out and ready to fight! If your Knight hasn’t
moved yet, and it’s been 10 moves, move it next! Imagine you’re playing on
a soccer team, but two teammates are just sitting on the field doing nothing.
Will the team do well against the opposing team who has all team members
participating in the game? Of course not. Similar to soccer, chess requires
teamwork! The majority of checkmates don’t succeed using just one piece—
on the contrary, it takes multiple pieces assisting in the attack.
Emanuel Lasker was a German Grandmaster and 27-time World Champion.
Lasker is the only person to hold the World Champion title that long. The
following game bearing his name is extremely renowned—today, it’s still
considered one of the best checkmates!

1. Qxh7 Kxh7 White Queen captures Pawn on h7, Black King


captures Queen on h7. Oh, Lord! White sacrifices their Queen for
a Pawn. Why? We shall see . . .
2. Nxf6++ Kh6 White Knight captures Bishop on f6, double check,
Black King to h6. It’s double check. The King’s only response is
to move. The Knight can’t be captured because the Bishop is still
attacking the King. If 2. . . Kh8, 3. Ng6# (2. . .Black King to h8; 3.
White Knight to g6, checkmate).
3. Ng4+ Kg5 White Knight to g4, check, King to g5. Bringing in
another Knight (second piece) to the attack!
4. h4+ Kf4 White Pawn to h4, check, Black King to f4. Third piece . .
.
5. g3+ Kf3 White Pawn to g3, check, Black King to f3 Fourth piece .
..
6. Be2+ Kg2 White Bishop to e2, check, Black King to g2. Luring
Black more into White’s camp.
7. Rh2+ Kg1 White Rook to h2, check, Black King to g1. Now the
Rooks come in.
8. Kd2# White King to d2, checkmate. Beautiful checkmate. White
used their pieces as a team to achieve the goal.

7. Think Several Moves Ahead


Thinking several moves ahead is extremely important in chess, and it mostly
comes with practice. I did many chess puzzles as a kid: both checkmate
problems (in x number of moves) and tactical ones. In my spare time, I read
many books on tactics, strategy, and endgame concepts. However, you can’t
become a stronger player by studying alone—playing chess against others
allows you to implement what you have learned.

1. c4 e5 White Pawn to c4, Black Pawn to e5. Both starting moves


are great. White protects the d5 center square, and Black protects
the d4 center square.
2. e3 Bb4 White Pawn to e3, Black Bishop to b4. White’s move
opens up the way for the Bishop. Black develops their Bishop but
not on the best square, since it’s not really accomplishing anything
there.

3. a3 Ba5?? White Pawn to a3, Bishop to a5 (terrible move). White


attacks the Bishop and gains a tempo, or gains time. Black loses a
tempo because it just developed the Bishop and has to move it again
instead of another piece. Black’s move is a big mistake because
they’re moving onto a square where the Bishop will have limited
mobility; after Ba5, the piece has only one square to which it can
move. Now, White can trap the Bishop in two moves. 3. . .Bishop to
e7 would have been a much better move.
4. b4! Bb6 White Pawn to b4 (good move), Black Bishop to b6.
5. c5! White Pawn to c5 (good move). White will win the Bishop for a
Pawn. Yay!
8. Go for a Quick Checkmate
Weakest Pawn
The weakest Pawns in the starting position are the f2 Pawn for White and the
f7 Pawn for Black. These are vulnerable because they are the only Pawns
(out of eight) protected only by the King. If these Pawns have one attacker
and one defender, they’re not safe enough to capture. On the other hand, if
White or Black manages to add a second attacker, so they have two pieces
attacking these Pawns (still with only one defender), they will be easy enough
to capture.
Scholar’s Mate
Scholar’s Mate is the four-move checkmate strategy. (In Russian, it’s called
Kid’s Mate.) If you play against a beginner, I’d suggest trying it out once, but
I doubt you will be able to use it a second time against the same opponent!

1. e4 e5 White Pawn to e4, Black Pawn to e5. Good starting moves


by both sides.
2. Qh5 Nc6 White Queen to h5, Black Knight to c6. White’s Queen
is attacking the e5 Pawn (without defenders) and putting pressure
on the f7 Pawn (can’t capture the Pawn, protected by the King).
The Black Knight moves to c6 to defend the e5 Pawn. It would be
terrible to lose the Queen for capturing a protected Pawn, as the
Queen is worth 9 points, and the Pawn is only worth 1.
3. Bc4 Nf6?? White Bishop to c4, Black Knight to f6 (terrible move).
White develops their Bishop to c4 to attack the f7 Pawn. The f7
Pawn is now under attack twice (by the Queen and Bishop), and
there is only one defender (the King). Black must protect the Pawn
a second time but fails to see the threat—instead, they play Nf6 to
attack the Queen.
4. Qxf7# White Queen captures Pawn on f7, checkmate. Checkmate!
The Queen is checking the King and protecting square e7. The
King can’t capture the Queen because it’s protected by the Bishop.

Another way to get to the same position:

1. e4 e5 White Pawn to e4, Black Pawn to e5.


2. Bc4 Nc6 White Bishop to c4, Black Knight to c6.
3. Qh5 Nf6?? White Queen to h5, Black Knight to f6 (terrible move).
4. Qxf7# White Queen to f7, checkmate.
Common mistake

1. e4 e5 White Pawn to e4, Black Pawn to e5.


2. Qh5 g6?? White Queen to h5, Black Pawn to g6 (terrible move).
Black makes a mistake by not protecting the e5 Pawn and opening
the a1-to-h8 diagonal.

3. Qxe5! Be7 White Queen captures Pawn on e5 (good move),


Bishop to e7. White captures the Pawn and attacks the King and
Rook at the same time. Black must protect the King by blocking,
since the King can’t run away without being captured.
4. Qxh8 White Queen captures Rook on h8. White is up 6 points and
should win the game.
How to Protect Against Scholar’s Mate
It depends on how White starts the Scholar’s Mate: (1) if they bring out the
Queen first and then the Bishop, or (2) if they bring out the Bishop first and
then the Queen.
Queen, then Bishop

1. e4 e5 White Pawn to e4, Black Pawn to e5.


2. Qh5 Nc6 White Queen to h5, Black Knight to c6. White Queen
eyes the f7 Pawn and attacks the e5 Pawn. Black develops their
Knight and protects the Pawn.
3. Bc4 Qe7! White Bishop to c4, Black Queen to e7 (good move).
Bishop develops to c4 and attacks the f7 Pawn, so now there are
two attackers (Bishop and Queen) and one defender (King). Black
adds a defender to f7 by moving their Queen. It’s not a good idea
for White to capture the f7 Pawn, because they would lose
material: 4. Bxf7?? Qxf7; 5. Qxf7 Kxf7 (4. White Bishop captures
Black Pawn on f7 [bad move], Black Queen captures White
Bishop on f7; 5. White Queen captures Black Queen on f7, Black
King captures White Queen on f7), and Black is now ahead by 2
points.
4. Nc3 Nf6 White Knight to c3, Black Knight to f6. Black has now
successfully stopped White’s plan and drives off the Queen while
developing their Knight.
Bishop, then Queen
This one is simple: Black shouldn’t allow the White Queen to move to h5!

1. e4 e5 White Pawn to e4, Black Pawn to e5.


2. Bc4 Nf6 White Bishop to c4, Black Knight to f6.
That’s all you have to do! There’s no reason for White to play the move Qf3
(and not attack any piece at all) or the horrible move Qh5 (which loses the
Queen).
Fool’s Mate
The shortest checkmate is called Fool’s Mate, but this one you can’t force.
Even a beginner would have to be very unlucky to make the worst two
moves, when there are so many options to choose from in the starting
position. Try not to move your f Pawn, whether you are playing White or
Black, when you’re a beginner at chess, or you might accidentally fall for
this!

1. f3? e5 White Pawn to f3 (bad move), black Pawn to e5. White’s


first move doesn’t seem so bad, since it’s protecting the e4 center
square, but it’s preventing the Knight from developing to f3, and it
opens the e1-to-h4 diagonal. Black moves to e5 to protect the
center and open the diagonal for the Queen.
2. g4?? Qh4# White Pawn to g4 (terrible move), Black Queen to h4,
checkmate. White makes an enormous blunder! The Pawn on g2
was the only piece to protect against the Queen’s check. Black
checkmates with 2. . .Qh4#: There is no way to run away with the
King, block, or capture the checking piece.
9. Try a Fried Liver Attack
The Fried Liver Attack is a sequence of moves White can use to potentially
win material at the beginning of the game. Black has only one correct
response to this—the reason many players take the chance of playing it.

1. e4 e5 White Pawn to e4, Black Pawn to e5. Both Pawns control the
center.
2. Nf3 Nc6 White Knight to f3, Black Knight to c6. White attacks the
e5 Pawn. Black defends with the Knight.
3. Bc4 Nf6 White Bishop to c4, Black Knight to f6. Bishop develops
position to eye the f7 Pawn. Black develops the Knight and attacks
the e4 Pawn.
4. Ng5! White Knight to g5 (good move). White protects the e5 Pawn
and attacks the f7 Pawn simultaneously. White now has two
attackers on f7, while Black has one defender. Black’s best and
only response to defend f7 is: 4. . .d5! Black Pawn to d5 (good
move).
Black blocks the Bishop’s diagonal, and now there’s only one attacker and
one defender on the f7 Pawn. The d5 Pawn has two attackers but also two
defenders, which means if White decides to capture it, this will end up being
a trade. For example, 5. exd5 Nxd5; 6. Bxd5 Qxd5 (White Pawn captures
Pawn on d5, Black Knight captures Pawn on d5; 6. White Bishop captures
Knight on d5, Queen captures Bishop on d5).
If Black ignores the Fried Liver Attack

1. e4 e5 White Pawn to e4, Black Pawn to e5.


2. Nf3 Nc6 White Knight to f3, Black Knight to c6.
3. Bc4 Nf6 White Bishop to c4, Black Knight to f6.
4. Ng5! h6? White Knight to g5 (good move), Black Pawn to h6 (bad
move).

5. Nxf7! White Knight captures Pawn on g7 (good move). The Black


King can’t capture the White Knight because it’s protected by the
Bishop; at the same time, the Knight is making a double attack
(fork) on the Queen and Rook. Since the Queen is valued higher
than the Rook, Black will therefore need to move their Queen and
lose the Rook.
6. . .Qe7 Black Queen to e7.
White Knight captures Rook on h8 (Nxh8). White should win this game,
being up 6 points from the very beginning!
10. Find an Advantage
There are five points I consistently refer to whenever I don’t have a tactical
move to win material or checkmate. These help me devise a plan whenever
one doesn’t immediately come to mind.

1. Material Advantage
2. King Safety
3. Pawn Structure
4. Space/Territory
5. Piece Mobility

Material Advantage
This is the most obvious advantage, and disadvantage, in chess. This is what
you should think about if you are the winning or losing side.
Winning Side
TRADE PIECES. The more of your opponent’s pieces you eliminate, the less
you have to worry about.
TRADE QUEENS. Get rid of your opponent’s strongest attacker, unless you
need your own for a winning attack.
DON’T BE OVERCONFIDENT. “The game isn’t over ’til it’s over!” Play
your best until the end. If you let your guard down, you might make mistakes
and change the outcome of the game.

IF YOU’RE IN A BAD SITUATION, your King is open, and your opponent


seems to have a strong attack, you can always give up some material to get
your King to safety.
White is winning by 3 points, but Black’s move is a little scary. Black is
making a double attack (fork) on the Queen and threatening Qh2 checkmate.
How should White defend against this? Trade Queens! Black’s main attacker
is the Queen, so since White is ahead in material, White benefits from the
trade.
Losing Side
DON’T TRADE. The more pieces you have on the board, the greater your
chances to initiate a strong attack.
DON’T ALWAYS LOOK FOR A WAY TO WIN. Make sure to always be
thinking about draws, too. It’s better to tie the game than lose.
SOMETIMES IT’S GOOD TO SACRIFICE MATERIAL to gain access to
your opponent’s King. You’re already losing, so why not make the game
interesting with a strong attack? If you’re only a Pawn or two down, I
wouldn’t suggest going overboard, but if you’re down a Rook or more, I’d go
full out!
Below is an interesting scenario where Black was completely winning but
didn’t see White’s threat. But first, let’s answer this question:

1. . .QF4?? Black Queen to f4 (terrible move). A horrible move that


sadly loses the game.
2. Qb3+ Kh8 White Queen to b3, Black King to h8. Black can’t
block the check or they will just lose material. Black can’t play 2. .
.Kf8 because of 3. Qf7#.
3. Nf7+ Kg8 White Knight to f7, check, Black King to g8. White
brings the Knight into the attack! Black’s only response is Kg8.
4. Nh6++ Kh8 White Knight to h6, double check, Black King to h8.
Same as before, the King can’t move: Black King to f8, White
Queen to f7, checkmate (4. . .Kf8; 5. Qf7#).
5. Qg8+!! Rxg8 White Queen to g8, check (excellent move), Rook
captures Queen on g8. Absolutely amazing move by White. This
leads to a smothered mate. Notice: 5. . .Kxg8 is not possible
because the Queen is protected by the Knight—only the Rook can
capture it.
6. Nf7# Black Rook takes Queen on f7, checkmate.

King Safety
Make sure to observe your opponent’s King (and yours) at all times! If your
King is castled, but your opponent’s King isn’t, how can you keep theirs in
the center and prevent them from castling? Your opponent just moved a
Pawn near their King, and now the King is more open, so find ways to
destroy the defense and open it even further! Are some of your pieces nearby
the King? If so, can you bring in more pieces to start an attack?
Don’t forget about your own King! If the King is slightly open, or there are
opponent’s pieces nearby, this is probably a sign you must go into defense
mode!
White is up a Pawn, which is also a passed pawn. A passed pawn is a Pawn
that can’t be stopped by an opponent’s Pawns to get to the promotional rank.
The problem for White is that the Black Rook is on a2, which is looking
toward the King. We will take a look at this position from both perspectives.
Black to move
Black knows they are down a Pawn, so if they don’t do anything aggressive,
they will lose the game. The Rook on a2 is very strong and eyeing the g2
Pawn, which at the moment is protected until Black adds another attacker.
Black notices that most of White’s strong pieces are positioned on the
queenside, far from the King. If it were Black’s turn to move, it wouldn’t end
well for White!

1. . .Qg5 Black Queen to g5. This adds another attacker on the g2


Pawn and threatens Qxg2#. White can’t protect the Pawn with
another piece without losing material. (If 2. Qf2 Rxf2, Black will
be up 3 points in a Queen-versus-Rook endgame.)
2. g4 Qd2 White Pawn to g4, Black Queen to d2. The only move for
White. Black continues with their threat on checkmate with their
last move: Qg2#. Black Queen to g2, checkmate.
There are a few possible endings:
#1

3. Kf1 Qe2+ White King to f1, Black Queen to e2, check.


4. Kg1 Qg2# White King to g1, Black Queen to g2, checkmate.
#2

3. Qf2 Qxf2+ White Queen to f2, Black Queen captures Queen on f2,
check.
4. Kh1 Qg2# White King to h1, Black Queen to g2, checkmate.
#3

3. Rb2 Ra1+ White Rook to b2, Black Rook to a1, check.


4. Rb1 Rxb1# White Rook to b1, Black Rook captures Rook,
checkmate.
White to move
In the actual game, it was White to move. Botvinnik found the best move to
stop his opponent’s threat: 1. . .Qg5.
1. Qe3! White Queen to e3. The Queen protects the g5 square, to
which Black is still welcome to move, but when you’re down
material, you don’t want to trade pieces. White also opens up the
way for the c Pawn to eventually promote!

Pawn Structure
Pawn structure weaknesses are isolated pawns, double/triple pawns, and
pawn islands. There are exceptions when these weaknesses can help in
different parts of the game.
Isolated Pawns
Isolated pawns are Pawns that aren’t being protected by other Pawns. Isolated
pawns are usually an inconvenience, because you have to use your strong
pieces as defenders when they could be of better use somewhere else. If you
want to get rid of an isolated pawn, look for a way to trade it with a Pawn of
your opponent’s.
Here, White’s Pawn on d4 is isolated. There is no Pawn on the c or e file to
protect it.
Black’s Pawns on b5 and h5 are isolated for the same reason. Because of this,
both sides’ Pawn structure isn’t the best.
Double/Triple Pawns
Double pawns are two Pawns positioned on the same file. Similarly, triple
pawns are three Pawns on the same file. Technically speaking, it is possible
to get quadruple pawns in chess, but it is rare. I feel like this is self-
explanatory, such as in the following example:
Pawn Islands
While isolated pawns are individual unprotected pawns, pawn islands are
groups of Pawns connected by files. The more pawn islands among your
pieces, the weaker your pawn structure, as they offer more targets for your
opponent. A pawn base is the first Pawn in a pawn chain (or string of Pawns)
not protected by another Pawn. The more pawn islands you have, the more
pawn bases you have, as well.
Two Pawn Islands versus Two Pawn Islands
White has two pawn islands, because there’s no Pawn on the e file: (1) a2,
b3, c4, d5 and (2) f4, g3, h2.
Black has two pawn islands, because there’s no Pawn on the e file and f file:
(1) a5, b6, c7, d6 and (2) g4, g6, h5.
White’s pawn bases are a2 and h2. These Pawns are going to be a target, and
White will have to use higher-ranked pieces to protect it. Black’s pawn bases
are c7 and g6.
One Pawn Island versus Two Pawn Islands
Below, White’s pawn structure is more promising because it has fewer
weaknesses. White has one pawn island and no isolated or double/triple
pawns. Black has two pawn islands, which will later become two
weaknesses, plus the double pawns are really not favorable, either. One
benefit of the double pawns (in this diagram), however, is that the e file is
open for a Rook. That’s what I mean about every pawn weakness having
exceptions. Trading pawn weakness for greater mobility of another piece is
worth it most of the time!
Three Pawn Islands versus Four Pawn Islands
Black’s pawn structure is the superior one in because it has fewer
weaknesses. To be honest, I don’t like either side here, but Black’s position is
slightly stronger. White has four pawn islands, and three of the islands are
isolated pawns. The pawn base on e3 is definitely a target, too. Black has
three pawn islands, two pawn bases, and only one isolated pawn.
Space/Territory
When it comes to space on the board, the more you have, the greater your
advantage in the game.

(MORE) SPACE = (MORE) PIECE MOBILITY = (MORE) PLANS


More space on the chessboard equals more movement for your pieces. If your
pieces display a lot more movement compared to those of your opponent, this
leads to more ambitious plans you can carry out against them. When a side
has little space, they can barely move their pieces, and they usually find they
don’t have many options for moves.
Space can help you distinguish what strategy you are going to choose.

Shown above is a position from one of my games. Playing Black, I have


more space on the kingside, so my plan is to form an attack by playing g5-g4.
This will weaken my own King but target my opponent’s King, as well.
White’s plan is to play on the queenside since their Pawns are more advanced
on that part of the board. In the next section, you will see their position at the
end of this game.
Piece Mobility
As stated above, you can now see how space and piece mobility are
connected to one another. When analyzing a chess position, it is particularly
important to look at all of your opponent’s and your own pieces and Pawns.
If you notice any of your opponent’s pieces have very limited mobility, you
may be able to find a way to trap them (take away their only escape routes).
What if some of your pieces have limited movement and may be a target for
getting trapped? Give them more room! I love trapping Queens—who
doesn’t?
11. Establish and Maintain Tempo
In chess, tempo means reaching a desired position or result in fewer moves
than the opponent. So, if, for instance, a player manages to castle in fewer
moves than his opponent, he gains tempo. Initially, white sets the tempo since
he makes the first move of the game. But tempo can be gained and lost
multiple times throughout the course of a chess game.
12. Develop Pieces by Attacking
Having the initiative is a great way to establish and maintain control during a
chess game. For this reason, it is helpful when developing pieces to place
them on squares where they directly target opponent’s pieces. Doing so can
force the opponent to waste a turn (lose tempo) by moving a piece away from
attack. Doing so causes delays in the opponent’s development of pieces
making it easier for a player to establish an early positional advantage.
13. Develop your knights first (before bishops)
As mentioned before, knights are more effective in the center of the board.
They help take control of numerous squares and support center pawns.
Consequently, it is advantageous to develop knights towards the center as
early as possible. Excellent developing moves for knights are Nf3 and Nc3
for white, and Nf6 and Nc6 for black. Generally speaking, it is better to
develop knights towards the center and to keep them away from edges of the
board.
Once both knights are developed, bishops can come into the game. Because
bishops can move freely along the board’s diagonals, they can move across
the board more quickly than knights and thus, it is quicker for them to get to
an advantageous position than it is for knights. That’s one of the reasons why
it’s important to develop knights first.
14. Develop with A Purpose
Don’t develop just to develop. It is important to place your pieces in the
center of the board as soon as possible. However, doing so is a process that
requires purpose. Every developing move you make should have a purpose
behind it. As you know, there are numerous developing moves you can make,
especially early in the opening, but some of these options are better than
others. Choosing moves with a purpose helps make sure you don’t make a
bad move.
This is just an example, but most developing moves can and should have a
purpose.
15. Castle Early
As mentioned before, castling is the only chess move that allows a player to
move two pieces at once. Not only does castling add extra protection to the
king by placing it in the corner of the board where it is least vulnerable, it
also develops one of the rooks helping with the preparation of an attack. The
sooner you castle, the sooner you can start going after your opponent’s king.
A good rule regarding castling is to try to do it before the 10 t h move.
Castling king side is easier since only 2 pieces must be developed to clear the
way for the king. It is also considered the better option by many because it
puts the king further from the center than when castled on the queen side.
16. Try to keep your opponent from castling
Considering the benefits of castling mentioned above, it is a good strategy to
keep your opponent from redeeming these benefits. By keeping your
opponent from castling, you make sure his king remains exposed, in the
center of the board. It also slows down your opponent’s piece development
piece. Earlier in this book, we went over the many conditions required for
castling. By making sure one of these conditions is violated by your
opponent, you can prevent him from castling. For example, by forcing them
to move their king before castling, you can make sure they lose castling
privileges. Another way to do so is to always keep the squares between their
king and their castling rook attacked.
17. Keep the castle closed
Once you’ve castled, it’s important that you refrain from moving the pawns
right in front of your king. These pawns work as a shield for the king, and
moving them might expose it making it easier for your opponent to attack. So
depending on which side you chose to castle on (king side vs queen side),
keep the pawns on that side in their starting position for as long as possible.
You might have to move them at some point to close the way for attacking
pieces, or to give your king an escape route. But unless you feel it absolutely
necessary, don’t move them.
18. Connect your rooks
As mentioned before, rooks are “connected” when all the space separating
them is clear. In other words, when all the pieces between a8 and h8 have
been developed, rooks are connected. Generally speaking, two pieces are
connected when one has the moving power to defend the other.
Connecting pieces is usually good practice for attacking an opponent. It
allows a player to elaborate an attack and put pieces in place for it while
reducing the risk of losing material.

So, when possible, a 4 t h way to defend a piece under attack is to connect it


to another piece on the board.
19. Don’t Bring the Queen Out Too Early
It is recommended to not develop the queen before other, less valuable
pieces. The reason is that the queen being the most powerful piece on the
board, its survival is very important for one to win the game. Bringing it into
the action too early might expose it to capture from the opponent’s less
valuable pieces. You would then have to waste an important number of
defensive moves in order to protect the queen. which would make you late in
the development pieces (give the opponent a development advantage). This
would give them a significant advantage and drastically increase their
chances of victory.

The same applies to your rooks. As the second most powerful pieces on the
board, you should wait until having developed other pieces before bringing
your rook into the game.
20. Try Not to Move Pieces Twice In A Row
As you know by now, it is very important to quickly develop pieces while
maintaining good tempo. A good way to achieve both results is to avoid
moving the same piece twice during the opening. In other words, after
developing a piece, a player should focus on making other developing moves
and consider moving already developed pieces later in the game. Some cases
might require moving the same piece twice, although this is somewhat rare.
There are many more general tips and strategies for openings to help you
improve your chess game, but the 12 mentioned above are some of the most
important ones.
Chapter 3. Tactics to Support Your Strategies
Chess is more about tactics. Therefore, you have to improve your chess
strategy. "Chess is ninety-nine percent strategic," said Richard Teichmann, a
celebrated German chess instructor, in 1908, and he was correct.

Tactics play a major character in all chess games and are the essential
elements of any strategy. A strategy is a general game plan, sentences about
where you need to be at any point during the match. The tactic is used to
implement a strategy. Your opponent will not sit and watch you lead your
strategy without objections. The tactic is used to force your opponent to
accept your moves. The tactic shows one or more moves to gain a short-term
advantage. These are fundamental steps in advancing a general strategy.
Many tactics can be memorized or learned and applied if necessary. By
setting more tactics, the player's arsenal becomes stronger. Learning new
tactics, when you have to work on tactics and what combination of tactics
works best together is a continuous activity throughout a player's life.
Here are some common tactics that are worth practicing:
Tactic No. 1: Battery Attack
When you think of Battery Attack, imagine an ordinary electric battery ...
each battery is an electric battery. If you want more control, you need to
gather more cells.
In chess, a battery attack is formed on the rows (ranks and files) by
accumulating Rooks and queens, while, diagonally, a bishop and a queen are
stacked or put together to give power to the enemy. The next day.
Both armies can show each other batteries that ...
However, suppose the White battery consists of 2 Rooks, while the Black
battery consists of 2 Rooks and a Queen ... Black has a more robust battery,
and White is wise to consolidate his 2 Rooks or to prevent an attack. Black
battery at this time
Tactic No. 2: Block
The block is a defensive tactic and is used whenever a bishop, a rook, or an
opposing queen manages to control their king.
What you can do is place a pedestrian or piece of land in the middle of the
attacking rival unit and the king- block the check and protect the king at least
temporarily.
Be aware, and even if your lock unit is provided by the King or other infantry
or support units, the attacker may decide to surprise the blocker in a
sacrificial maneuver that has been recorded to remove some of your king's
defense...
Tactic No. 3: Authorization
It is also known as "clean cleaning", which better describes what's going on
here.
Imagine you want to place a piece on a particular square, this reinforces the
attack you ride ... The issue here is that one of your pieces is already in that
square.
The issue here is that moving that piece leads to its recording. However,
because of the superior position you can get by getting the other piece in that
square, it is worth "clearing" that block of the piece, accepting its sacrifice, to
compensate for the damage you want. Bring (improved position).
Tactic No. 4: Angry
Decoy involves sending a rifle or sniper rifle to a particular area, as a
sacrifice to capture the enemy ...
After that, your "real" goal is reached, as the "wait" piece gives you the
chance to grab the enemy king or exploit another major part of your rival
(usually the queen). To take hold.
Tactic No. 5: Deviation
Imagine throwing a stone with enough force behind it on another rook ...
When it strikes, a stone with less power "deviates" from its resting position.
In chess, you can create an attack, and there is enough weight behind it (as
supporting pieces) to attack the enemy's position at a certain point, and this
forces your actual target, just as the king's enemy, to be forced. It escapes
from your current. The position ... The "lost" king moves away and puts you
in a stronger position.
The famous continuous Checkmate is known as "Legall's Mate," which
contains Deflection. In move 6, it happens when White's bishop turns the f7-
black gun, which will definitely place the black king back in control. To
protect the White Knight from the "e5" field, the Black King has no choice
but to move - this part deviates from the "e7" field (and Checkmate follows
White's next move).
Tactic No. 6: Discovery of The Attack
This tactic requires the cooperation of the two pieces. One will be in front of
the other; one of the backs of the hidden unit is waiting to be discovered or
"discovered." At the selected moment, the piece moves forward - basically to
launch an assault to another pawn/enemy piece and the remaining track is
revealed, attacking another pawn or enemy part (this is not the king's enemy)
more on This, in the next tactic.)
Following the attack, the opponent will have to choose to save or attack the
pedestrian to save ... Another attack will attack you. On a defensive note,
before making the next move, read the painting and look at your opposition’s
pieces. If you see two pieces in the neighboring squares (as well as each
sitting diagonally, side by side), first look back one by one and follow the
down line of the army on the path of your army. If you hit one of your pieces
and if the enemy's enemy is within range of your other forces, your opponent
may try to destroy you with a full-blown attack.
Tactic No. 7 Chess: Discovery Revealed
It includes principles similar to the attack detection standard. The main
contrast is that the adversary of the ruler is one of the pieces assaulted. Since
the king is assaulted, he will be "analyzed" ... this implies the king must be
ensured no matter what.
The checks were intended to catch the "other" adversary casualty.
Tactic No. 8: Fork Assault
At the point when a pawn or piece assaults (at least two) foe units with a
solitary move, it is known as a "fork assault".
Fork assaults can be "relative" or "outright".
The relative forks assault at least two foe units, however not the adversary
ruler.
Outright forks assault at least two adversary units, and this time, one of the
foes IS's pieces is the ruler. At the point when this is a relative assault, the
player can pick which gathering to spare and which to leave helpless before
the aggressor.
At the point when this is an outright assault, the player's top dog must be
ensured, as in check. The pawn/pieces/different pieces are assaulted by their
destiny.
Tactic No. 9: Intermezzo / Zwischenzug
In English, both "Intermezzo" and "Zwischenzug" mean "moderate
movement."
This tactic requires a bit of deception.
First, you make some wrong move, and your opponent reacts to it - this is the
"middle move" ... then you make a move.
Tactic No. 10: Pin Attack
The pins include attacking a piece of pedestrian or less valuable furniture in
the face of a more expensive piece behind it.
If the indispensable piece is the enemy king, it is known as the "absolute
needle," and the pawn / most expensive piece that is in front of it, you cannot
move to escape the threat - you can act against it. King. If it happens that an
indispensable piece is just another piece, the less valuable piece may go out
of its way, but it is often still in place to prevent obtaining a more valuable
piece.
Tactic No. 11: Sacrifices
Sacrifices are intentional attempts to play on foot or piece by piece in such
a situation that will be occupied. But instead, it is to compensate for your
damage or to capture one of the enemy's pieces or ability to win developing
lead.
Tactic No. 12: Brooch Attack
The skewer is the opposite of the pine.
When a brochure takes place, the attack is on a more valuable piece, which is
a pity that you can stand in the face of a Pawn or more valuable Piece.
The idea behind skewer is to set aside the indispensable piece so you can get
any victim it stands for.
Like Pin, the attacks from the brochure could be "more or less" or "absolute."
Tactic No. 13: Trap
Setting the trap can be a gamble ...
If your opponent identifies his hidden program, you will probably lose a
move.
Windmill Attacks gets its title from an observer, who watched the game in a
game and likened it to the rotating blades of a windmill ... and the name has
been used forever in these rare tactics...
What happens is that, due to the placement of a spare part, the attacking piece
puts the king's enemy in control, who must move to rotate to exit.
It allows our attack unit to capture one of the enemies ... this allows the king's
enemy to retreat ... but the attacker re-examines the king, who is forced to
take a turn. Pass to transfer to security, but this allows the attacking unit to
capture another enemy.
This series of rotations of surveys and recordings is the reason for this
sequence, which is called an air mill.
Tactic No.15: X-Ray Attack
When we refer to X-rays in Chess, we resemble Superman's X-ray vision.
The term "X-ray" was used to describe a piece's ability to "see" through
objects with the goal that they could focus their opinions on whatever
happened in it.
It is more of a "threat" than anything else because you cannot target the X-
rays. After all, the object (pedestrian or another object) blocks the path.
In total, there are three different forms of X-Ray Attack. Two of them are full
of "offensive" attacks, while the third includes "defensive" and "offensive"
elements.

Type 1 is another term for skewer attack.


Type 2 threatens with one or more significant pieces.
Type 3 defends intimate parts by one or more enemy pieces.

Mistakes to Avoid
Carelessness can bring undesirable results. This is the same with chess. Some
players don’t lose because they lack the skill. Rather, they are not very
careful with their moves and end up doing something disadvantageous for
them. This can eventually cost them the game.
Here are the three common accidents in chess that every chess player should
be aware of. Knowing these will allow them to spot possible scenarios that
will lead to it and eventually avoid it.
Losing Your Piece For Nothing
Capturing one of your opponent’s pieces (or having one of yours captured) is
a normal part of the game. It is common for players to bait their opponent to
capture one of their pieces because another piece is guarding that square in
case it is captured. If you should lose a piece, the opponent should also lose
one of theirs. However, it can be costly for a player to lose any piece but
don’t get anything in return. This situation can be treated as if they gave
something to the opponent for free.
Here is an example:

In the image above, it can be seen that White moved his knight to f7 and
threaten Black’s queen and rook. However, what White fails to notice is that
the square where it landed on is guarded by Black’s king. Since the knight is
not guarded by any other piece in case of capture, Black can capture the
knight for free!
Sometimes, hanging pieces are not that obvious. The image below appears
like a normal opening sequence for the game.

However, if one is to look closely, White can capture Black’s rook on the
other corner of the board. Free 5 points for White! Even if Black decides to
block the bishop, it will surely be able to capture another piece before getting
captured.
A player should look on all areas carefully so that having a “hanging” piece
can be avoided. Obviously, this is a mistake that you want your enemies to
commit, as it can give you an advantage.
Losing A Piece with Higher Value
It was mentioned earlier that having one of your pieces captured for free is
bad. This opens the idea that you should at least get something in exchange
for that piece. However, this doesn’t mean that we should settle for pieces
that have a lower value. Capturing an opponent’s piece with a lower value
than ours is not good either.
If the game drags on and this trend of getting an “uneven trade” continues,
the player whose higher value pieces are traded for lower value ones will end
up with a deficit and eventually lose the game because their power is
significantly reduced.

The image above shows that White took out his queen way too early. Black
responded by moving his pawn to d5 and opening the bishop for capture. If
White decides to take on the bait, his queen will be easily captured even if
Black’s bishop has been sacrificed. By simply referring back to the point
value of pieces, it can be seen that White will lose 9 points while Black will
only lose 3.
Players should remember that even though capturing multiple pieces can help
them get an advantage, being able to target and capture high-value pieces is
still better. Trades should be based on the value of the piece, not on how
many can be captured in exchange for a high-value piece. Even if you are
able to capture three pawns, it would still be an uneven trade if your queen Or
Rook Gets Captured Because Of Those Small Pieces.
Your Pieces Are Outnumbered
It is common for a player to offer one of his pieces as bait so that he can
capture anything that attempts to capture that piece, especially if a piece with
a higher value will be involved. However, there are times when a piece is not
guarded enough. If the opponent sees an area that does not have enough
protection, he will surely exploit that weakness. He may even be willing to
sacrifice some of his lower value pieces just so he can capture your higher
value pieces. In this case, it’s important to defend possible weak areas more.
By doing this, your opponent will hesitate in capturing one of your pieces.
The image above is an example of the four-move
tactic that can win games for White. This tactic exploits the weakness of the
pawn in f7. With White to move, it can be seen that the said pawn is only
protected by Black’s King. However, that same piece is threatened by
White’s bishop and queen. Since the defense for that area is not sufficient,
White can capture that area without any problems, get protected by the
bishop, and checkmate the opponent.
Conclusion
You have to note that this is just an introductory book on chess. Every point
we have presented to you up to this point in this book are those we deem
important to you as a beginner. There is no need to fill your head with more
information that may end up leaving you more confused than you were
before you picked up this book to read.
So, what should you do with the little information you have gotten so far?
You should put the information into practice. Get yourself a chessboard and
get familiar with all the components of the board. Try and memorize all the
squares, ranks, and files. Once you are done doing that, the next thing you
should do is to arrange the chess pieces on the board correctly.
Start by playing with yourself – you will need to play the White and Black
pieces yourself. This is a great way to perfect a new skill you just learned.
The more you practice with an actual chessboard, the more you will master
how the different pieces move on the board. While playing, make sure you
apply all the techniques you have learned in this book. Make use of forks,
pins, and the many other techniques we have talked about.
If you cannot get your own physical chess board immediately, another good
way to practice what you have learned is to download a chess game on your
mobile phone. There are many free mobile chess games you can download
and start playing immediately. Just visit the app store for your mobile
operating system, type “chess” into the search bar, and download one of the
games that will pop up in the search results. Make sure you read reviews
before choosing the one to download.
Some online games will allow you to pair with another player online. Once
you have paired with someone, you can compete with this person and win
virtual points. Participating in such competitions is a great way to sharpen
your skills.
However, when you are just starting, I would recommend that you shun
online competitions entirely. You need to learn on your own first before
engaging in competitions. Many mobile chess games allow you to play with
the system as your opponent, and that’s one of the easiest ways to learn how
to play chess.
Open the game you have downloaded, select the option that allows you to
play with the system, choose a side, either White or Black, and then start
playing. When doing so, you should not only pay attention to what you are
playing, but you should also pay attention to the moves that the system is
making against you. You will learn a lot from the system’s moves. Keep
practicing and improving your skills, and don’t forget that chess can be quite
addictive.
Remember, this book has given you the basic foundation you need; it is left
for you to leverage this foundation and turn yourself into a chess master.
Chess is like music; no one would teach you how to play a musical
instrument such as the guitar from beginner to advanced level. No, most
instructors would show you the basics – the music progressions, and it is then
left for you to figure out the other things that will make you a great guitarist.
The same applies to chess; no one will teach you the hundreds of opening
moves and techniques out there. However, someone can furnish you with the
fundamentals, just as we have done. It is then left for you to take the basics
given to you and flesh it out.
That being said, there are tons of materials you can find on some of the
moves, techniques, tactics, defense methods, etc. that we have introduced in
this book. For instance, chess opening moves have thousands of texts already
written on that single subject alone. You will also find full books that are
only dedicated to chess tactics – pins, forks, etc.
What all this means is that you cannot get all the knowledge at once – you
will have to explore and learn more on your own. As you play more, you will
grow inquisitive, and this is what will make you try to seek out more
information on how to surmount a particular challenge you face.
Lastly, whenever you are playing, don’t feel shy to refer back to any section
of this book for clarifications on how best to make a move. This book is like
a reference guide for beginners – so you should be able to refer to it from
time to time.
Glossary
Absolute pin . When a piece is pinned to the king and cannot move because
the king would be placed in check
Alekhine’s defense . A chess opening with a position typically occurring
after 1.e4 nf6 2.e5 nd5 3.c4 nb6 4.d4 d6
Asymmetrical pawn structure . A pawn structure where, the pawns are not
symmetrical where one player has a pawn on a file where the opponent does
not
Attacker . A piece that attacks an opposing piece
Back rank . Another name for the first rank, the rank closest to the player
behind the pawns in the game’s starting position
Back rank mate . A checkmate that occurs when the king is attacked on the
back rank by a queen or rook and his escape is blocked by his own pawns
Backward pawn . A typically weak base pawn on a half-open file that may
be easily attacked by the opponent’s pieces, especially the rooks
Bad bishop . A weak bishop usually blocked by his own pawns that is a
permanent disadvantage
Base pawn . The pawn in a pawn chain that is closest to the player and has
no pawn to protect it
Bishop pair . The advantage of having both bishops typically against a
bishop and knight or two knights; worth about half a pawn
Blitz . A rapidly played game where each player typically gets five minutes
to complete all his moves or lose on time
Blumenfeld’s rule . Writing the move down on a score sheet before playing
it so that you can double check the move first, in an attempt to avoid making
an obvious blunder
Candidate moves . Reasonable moves that make sense without calculation, a
player’s main choices for his move
Capture . When a piece moves to a square where an opposing piece is
resting and removes the opposing piece from the board
Castling. A special move that usually occurs in the opening, getting the king
out of the center and developing the rook, and the only time a player can
move two pieces in one turn
Center . The middle of the board that includes the squares e4, e5, d4, and
d5
Centralizing the king . Strategically moving the king toward the center of
the board where he can join the battle, typically occurring in the endgame
Closed pawn structures . A position with pawns blocking the movement of
the pieces
Combination a series of moves that are played in an exact sequence to gain
an advantage
Counterattack. An attack mounted by the player who is defending
Cutting off the king . A barrier created by a rook or queen up a file or across
a rank where the opponent’s king cannot move across because he would be
moving into check
Dark-squared bishop . A bishop that moves on the dark colored squares
Defender. A piece that defends one of its own pieces
Deflection. A tactic where the defender is chased away from protecting a
critical square
Developing a piece (also called development) when a piece (knight, bishop,
rook, or queen) moves off its starting square to a better square, increasing its
power
Discovered attack . Moving a piece and attacking an opponent’s piece with a
bishop, rook, or queen hiding behind the piece that moved
Discovered check . Moving a piece and checking the opponent’s king with a
bishop, rook, or queen hiding behind the piece that moved
Double attack . A discovered attack where the moving piece also attacks an
opponent’s piece
Double check . A discovered check where the moving piece also checks the
king
Doubled isolated pawns . Two pawns lined up vertically on the same file
with no pawn on a file next to them that can protect them
Doubled pawns . Two pawns lined up vertically on the same file that have a
pawn on a file next to them that can provide protection
Draw . A chess game ending in a tie
Endgame. The part of the game when only a few pieces are still on the board
En passant (“in passing” in french) a special pawn capture that exists for
only one move and occurs when a pawn on the fifth rank captures an
opposing pawn on an adjacent file that advanced two squares forward as if it
only moved one square forward
En prise (“in take” in french) refers to piece that can be captured
Exchange . An equal trade of pieces in terms of material
Exchange sacrifice . To voluntarily trade a rook for a bishop or a knight,
also known as giving up the exchange
Gaining a tempo . Gaining a move
Grabbing pawns . A risky way to win pawns, since the opponent may gain
piece activity
Fianchetto . Developing a bishop to the square directly in front of where a
knight starts the game where the bishop is on the longest possible diagonal on
the board and can attack two of the center squares of its color
Files . Columns on the chessboard identified by a letter from a to h
Forcing moves . A series of moves (usually checks) that force a response
from the opponent, keeping him from carrying out his plan
Fork . A common tactic that occurs when a piece attacks two or more pieces
at once
Half-open file . A file where one player has a pawn and the other player
doesn’t have a pawn
Hol e. A weak square that cannot be attacked by a pawn, ideal for an
opponent to occupy with a piece
Initiative . Having the attack and being able to dictate the direction of the
game
Insufficient mating material . When a player does not have enough material
left on the board to force checkmate
Isolated passed pawn . A pawn that has the weakness of being isolated but
the strength of being passed
Isolated pawn a weak pawn that has no pawn on a file next to it
Interpose . To block or put in between
Kingside . The half of the board where the kings begin the game (the e-, f-,
g-, and h-files)
Kingside majority having more pawns on the kingside than the opponent
King’s indian defense . A chess opening with the position typically
occurring after 1.d4 nf6 2.c4 g6 3.nc3 bg7 4.e4 d6
Lever. The square where a pawn can capture the opponent’s pawn to open up
the position
Light-squared bishop . A bishop that moves on the light-colored squares
Losing a tempo . Losing a move
Main line a common sequence of opening moves where both players are
playing correctly, and the position is fairly even
Major pieces . Rooks and queens
Material. The sum of the values of the pieces
Mating material . Having enough material to force checkmate
Mating net . When the king’s flight squares are eliminated, making
checkmate possible
Middlegame. The middle part of the game after the pieces have been
developed, usually beginning around move ten and lasting until only a few
pieces remain on the board
Minor pieces . Knights and bishops
Minority attack . An attack by several pawns against a larger group of
pawns with the idea of weakening the larger group of pawns and opening up
lines of attack
Mobile pawns pawns that are not blocked and can move up the board
quickly and easily
Mobility. See piece activity
Open file . A file not blocked by any pawns
Open pawn structures . A position with no pawns blocking the free
movement of the pieces
Opening . The first ten or so moves of the game when most of the pieces are
developed and the kings castle
Opposite-colored bishops . Situation when each player has one bishop
remaining on the board, with each bishop traveling on different colored
squares where they cannot attack each other
Opposite side castling . When one player castles on the kingside and the
other player castles on the queenside
Outpost. A strong square, usually in the opponent’s territory, where a piece
(usually a knight) can be safe, protected by a pawn, and cannot be attacked
by an enemy pawn
Outside passed pawn . The passed pawn furthest away from the other pawns
where the main battle will take place
Overworked piece . A piece that has to protect two pieces (or squares) at the
same time that often can be taken advantage of tactically
Passed pawn . A pawn that can move all the way up the board to its
promotion square without being blocked or captured by an enemy pawn
Passive. Holding back
Pawn arrow . A line from the player’s side of the board toward his
opponent’s side of the board of a pawn chain that is locked up on two or
more files. Pawn arrows point in the direction where the player has more
space and generally wants to attack.
Pawn chain . Pawns on files next to each other that are connected in a
diagonal line, so they protect each other
Perpetual check . The most common type of threefold repetition, when the
player who is usually losing the game forces a position where he can check
the other king back and forth forever
Petroff’s defense . A chess opening with a position arising after 1.e4 e5
2.nf3 nf6
Piece activity . Having pieces on good squares where they can move freely
Pin when a long-range piece (queen, rook, or bishop) attacks an opponent’s
piece that is shielding another piece of greater value
Process of elimination . A decision making process where, to find the best
move, you eliminate legal moves that you determine are clearly not the best
move
Promotion or promoting a pawn . When a pawn gets across the board to the
eighth rank and turns into another piece, usually a queen
Protected . When a piece is defended by another piece, usually making it a
bad idea for the opponent to capture it
Protected passed pawn . A passed pawn that is protected by a friendly pawn
Queenside . The half of the board where the queens begin the game (the a-,
b-, c-, and d-files)
Queenside majority . Having more pawns on the queenside than the
opponent
Ranks. The chess name for rows that run horizontally across a chess board
Resign. A way to lose a chess game, typically signified by tipping over one’s
king, in a hopeless position
Rook lift . Moving a rook forward, usually to the third rank, and then in front
of pawns on the second rank, where it can attack on a file into the opponent’s
territory
Ruy lopez . A chess opening with a position arising after 1.e4 e5 2.nf3 nc6
3.bb5
Sacrifice . Giving up material in order to gain some other type of advantage
or checkmate
Sicilian defense . A chess opening with a position arising after 1.e4 c5
Skewer . A type of tactic like a pin, but where the more valuable piece is in
front of the less valuable piece
Space . An element of chess, related to piece activity, referring to the number
of squares controlled by each of the players
Square of the pawn . An imaginary square the defending king must get into
in order to win the race to the promotion square against an enemy pawn
Stalemate . A type of draw where the player to move has no legal moves
Stonewall dutch defense . A chess opening with a position typically
occurring after 1.d4 f5 2.c4 e6 3.g3 d5 4.bg2 c6
Symmetrical pawn structure . A pawn structure where on each file that
white has a pawn, black has a pawn opposite him
Tactics . Immediate threats and attacks that make up the battles between
pieces
Threefold repetition . A type of draw that occurs when the same identical
position repeats three different times
Tempo . A single move, relating to time
Threat . An aggressive move that attacks an opposing piece
Tripled isolated pawns . Three pawns lined up vertically on the same file
with no pawn on a file next to them to provide protection
Tripled pawns . Three pawns lined up vertically on the same file with a
pawn on a file next to them that can provide protection
Uncastled king . A king that has not castled and is usually in the middle of
the board
Variation. A logical sequence of moves different from the main line
Zugzwang. A german word meaning “compulsion to move.” Usually
occurring in the endgame when there are fewer available moves, a player is
“in zugzwang” when it is his move, and every possible move makes his
position worse. It is when a player would prefer to pass his move to his
opponent, if he could.
7th rank. The rank on the opponent’s side of the board where his pawns begin
the game
8th rank. The rank furthest away from the player, where his pawns promote
Great players
Mikhail botvinnik (1911-1995) world champion (ussr) – 1948-1957, 1958-
1960, 1961-1963
Jose raul capablanca (1888-1942) world champion (cuba) – 1921-1927
Irving chernev (1900-1981) noted chess author and master
Bobby fischer (1943-2008) world champion (usa) – 1972-1975
Hans kmoch (1894-1973) austrian chess international master, author, and
journalist
Alexander kotov (1913-1981) russian grandmaster and author
Bent larsen (1935-2010) 6-time danish champion and world champion
contender
Emanuel lasker (1868-1941) world champion (germany) – 1894-1921
Edmar mednis (1937-2002) u.s. chess grandmaster and author from latvia
Paul morphy (1837-1884) unofficially the first world champion from new
orleans
Lajos portisch (born in 1937) 8-time hungarian champion and world
champion contender
Rudolf spielmann (1883-1942) austrian world champion contender and
author
Siegbert tarrasch (1862-1934) german world champion contender and chess
writer
Savielly tartakower (1887-1956) 2-time polish champion and chess
journalist
Eugene znosko-borovsky (1884-1954) russian chess master, teacher, and
writer

You might also like