0% found this document useful (0 votes)
39 views

Log

The document describes the initialization of the SUGAR game engine and loading of various assets like audio, graphics and code chunks when running the Shotgun King game. It lists the initialization of core systems like graphics, audio, input and time systems. It then lists the finding and loading of many code and asset chunks to load the full game contents into memory.

Uploaded by

hpesoj.chen
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views

Log

The document describes the initialization of the SUGAR game engine and loading of various assets like audio, graphics and code chunks when running the Shotgun King game. It lists the initialization of core systems like graphics, audio, input and time systems. It then lists the finding and loading of many code and asset chunks to load the full game contents into memory.

Uploaded by

hpesoj.chen
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 13

. Starting log.

. Writing to log.txt
. Initializing SUGAR v0.0.5e.
. Running on Windows.
. Using SDL 2.0.22
. Using Lua 5.1.4
. Running from: C:\Users\hpeso\Downloads\Shotgun.King.The.Final.Checkmate.v1.35\
Shotgun.King.The.Final.Checkmate.v1.35\Shotgun.King.The.Final.Checkmate.v1.35\
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio device
. Could not get device name.
. Driver: wasapi
. Frequency: 48000
. Format: 0x8010
. Channels: 2
. Samples: 2048
. Audio system initialized.
. All systems initialized.
.
. Found 'code' chunk.
. Found '../../libs/toolkit.lua' chunk.
. Found '../../libs/ents.lua' chunk.
. Found '../../libs/dirload.lua' chunk.
. Found '../../libs/gifkey.lua' chunk.
. Found '../../libs/remy_systems.lua' chunk.
. Found '../../punkcake/punkcake_intro.lua' chunk.
. Found 'assets/gfx/gfx.png' chunk.
. Found 'assets/sfx/sel_opt.wav' chunk.
. Found 'assets/sfx/tic.wav' chunk.
. Found 'assetssfxwav.bnk' chunk.
. Found 'assetsmusicmp3.bnk' chunk.
. Found 'crt.shader' chunk.
. Found '../../punkcake/punkcake_sheet.png' chunk.
. Found '../../punkcake/slap.wav' chunk.
. Found '../../punkcake/chomp.wav' chunk.
. Found '../../punkcake/punkcake.wav' chunk.
. Found '../../punkcake/delicieux.wav' chunk.
. Found 'assets/sfx/jump.wav' chunk.
. Found 'assets/sfx/reload.wav' chunk.
. Found 'assets/sfx/shoot.wav' chunk.
. Found 'assets/sfx/xpl.wav' chunk.
. Found 'assets/sfx/wrong.wav' chunk.
. Found 'assets/sfx/detected.wav' chunk.
. Found 'assets/sfx/use_card.wav' chunk.
. Found 'assets/sfx/cancel.wav' chunk.
. Found 'assets/sfx/spawn.wav' chunk.
. Found 'assets/sfx/hero_spawn.wav' chunk.
. Found 'assets/sfx/hero_light.wav' chunk.
. Found 'assets/sfx/hero_spawn_boom.wav' chunk.
. Found 'assets/sfx/hero_leave.wav' chunk.
. Found 'assets/sfx/tile_out.wav' chunk.
. Found 'assets/sfx/tile_move.wav' chunk.
. Found 'assets/sfx/level_up_sel.wav' chunk.
. Found 'assets/sfx/level_up_zoom.wav' chunk.
. Found 'assets/sfx/lift.wav' chunk.
. Found 'assets/sfx/throw.wav' chunk.
. Found 'assets/sfx/hurt.wav' chunk.
. Found 'assets/sfx/ammo.wav' chunk.
. Found 'assets/sfx/shell_spark.wav' chunk.
. Found 'assets/sfx/shell_land.wav' chunk.
. Found 'assets/sfx/backup_land.wav' chunk.
. Found 'assets/sfx/backup_call.wav' chunk.
. Found 'assets/music/ingame.mp3' chunk.
. Found 'assets/music/level_up_A.mp3' chunk.
. Found 'assets/music/level_up_B.mp3' chunk.
. Found 'assets/sfx/wrong_shield.wav' chunk.
. Found 'assets/gfx/cards.png' chunk.
. Found 'assets/sfx/turn_card.wav' chunk.
. Found 'assets/sfx/card_land.wav' chunk.
. Found 'assets/sfx/promote.wav' chunk.
. Found 'assets/sfx/decay_jingle.wav' chunk.
. Found 'power_crt.shader' chunk.
. Found 'assets/sfx/spawn_final.wav' chunk.
. Found 'code/menu.lua' chunk.
. Found 'assets/gfx/title.png' chunk.
. Found 'assets/gfx/title_bg.png' chunk.
. Found 'assets/music/title_A.mp3' chunk.
. Found 'assets/music/title_B.mp3' chunk.
. Found 'assets/sfx/menu_in.wav' chunk.
. Found 'assets/sfx/menu_out.wav' chunk.
. Found 'code/save.lua' chunk.
. Found 'assets/music/gameover.mp3' chunk.
. Found 'crt_calmos.shader' chunk.
. Found 'assets/gfx/intro.png' chunk.
. Found 'assets/sfx/next_vig.wav' chunk.
. Found 'assets/sfx/next_vig_2.wav' chunk.
. Found 'assets/sfx/trg_in.wav' chunk.
. Found 'assets/sfx/trg_out.wav' chunk.
. Found 'code/data.lua' chunk.
. Found 'assets/gfx/chinese_font.png' chunk.
. Found 'assets/sfx/missile.wav' chunk.
. Found 'assets/sfx/wand.wav' chunk.
. Found 'assets/sfx/refill_wand.wav' chunk.
. Found 'assets/sfx/unsoul.wav' chunk.
. Found 'assets/sfx/castle.wav' chunk.
. Found 'assets/sfx/catch.wav' chunk.
. Found 'assets/sfx/eat.wav' chunk.
. Found 'assets/sfx/hurt_boss.wav' chunk.
. Found 'assets/sfx/boss_jump.wav' chunk.
. Found 'assets/sfx/boss_land.wav' chunk.
. Found 'assets/music/boss_A.mp3' chunk.
. Found 'assets/music/boss_B.mp3' chunk.
. Found 'assets/gfx/crumble.png' chunk.
. Found 'assets/sfx/flash_boss.wav' chunk.
. Found 'assets/sfx/boss_crumble.wav' chunk.
. Found 'assets/sfx/shield.wav' chunk.
. Found 'assets/music/ending_A.mp3' chunk.
. Found 'assets/music/ending_B.mp3' chunk.
. Found 'assets/music/gameover_w_fx.mp3' chunk.
. Found 'assets/sfx/crystal_xpl.wav' chunk.
. Found 'assets/sfx/shell_ground.wav' chunk.
. Found 'assets/sfx/gust.wav' chunk.
. Found 'assets/sfx/bishop_resist.wav' chunk.
. Found 'assets/sfx/alleluia.wav' chunk.
. Found 'assets/sfx/show_book.wav' chunk.
. Found 'assets/sfx/ascend.wav' chunk.
. Found 'assets/sfx/incantation.wav' chunk.
. Found 'assets/sfx/book_float.wav' chunk.
. Found 'assets/sfx/pause.wav' chunk.
. Found 'assets/sfx/grenade_beep.wav' chunk.
. Found 'assets/sfx/grenade_bounce.wav' chunk.
. Found 'assets/sfx/grenade_xpl.wav' chunk.
. Found 'assets/sfx/start.wav' chunk.
. Found 'assets/sfx/start_detune.wav' chunk.
. Found 'assets/sfx/unused_xpl.wav' chunk.
. Found 'assets/sfx/lost_king.wav' chunk.
. Found 'code/lang.lua' chunk.
. Found 'assets/sfx/conscription.wav' chunk.
. Found 'assets/sfx/healing.wav' chunk.
. Found 'assets/sfx/black_mist.wav' chunk.
. Found 'assets/sfx/scope.wav' chunk.
. Found 'code/gameplay.lua' chunk.
. Found 'assets/sfx/legacy.wav' chunk.
. Found 'code/mods.lua' chunk.
. Found 'code/achievements.lua' chunk.
. Found 'assets/gfx/achievements.png' chunk.
. Found '../../libs/hdtext.lua' chunk.
. Found 'assets/gfx/pico_font.png' chunk.
. Found 'assets/sfx/grab_cancel.wav' chunk.
. Found 'assets/sfx/grab_done.wav' chunk.
. Found 'assets/fonts/indienovaBC.ttf' chunk.
. Found 'assets/fonts/Galmuri11.ttf' chunk.
. Found '../../libs/autosnaps.lua' chunk.
. Found 'assets/sfx/raise.wav' chunk.
. Found 'assets/sfx/boost.wav' chunk.
. Found 'assets/sfx/reap_soul.wav' chunk.
. Found 'assets/gfx/weapons.png' chunk.
. Found 'assets/fonts/Terminus.ttf' chunk.
. Found 'assets/sfx/land.wav' chunk.
. Found 'assets/sfx/soul.wav' chunk.
. Found 'assets/sfx/throw_impact.wav' chunk.
. Found 'assets/sfx/tear_up.wav' chunk.
. Found 'code/modes/throne.lua' chunk.
. Found 'code/modes/endless.lua' chunk.
. Found 'code/modes/chase.lua' chunk.
. Found 'code/codex.lua' chunk.
. Found 'code/serializer.lua' chunk.
. Found 'assets/sfx/plague.wav' chunk.
. Found 'assets/sfx/rat.wav' chunk.
. Found 'assets/sfx/twinkle.wav' chunk.
. Found 'assets/sfx/penta.wav' chunk.
. Found 'assets/sfx/penta_full.wav' chunk.
. Found 'assets/sfx/penta_reset.wav' chunk.
. Found 'assets/sfx/sel_disruption.wav' chunk.
. Found 'assets/sfx/execute_disruption.wav' chunk.
. Found 'assets/sfx/disrupt.wav' chunk.
. Found 'assets/sfx/retire.wav' chunk.
. Found 'assets/sfx/water_poison.wav' chunk.
. Found 'assets/sfx/flip_back.wav' chunk.
. Found 'assets/sfx/blade.wav' chunk.
. Found 'assets/sfx/grenade_fall.wav' chunk.
. Found 'assets/sfx/extra_turn.wav' chunk.
. Found 'assets/sfx/splash.wav' chunk.
. Found 'assets/sfx/hypnosys.wav' chunk.
. Found 'assets/sfx/hypno_execute.wav' chunk.
. Found 'assets/music/codex.mp3' chunk.
. Found 'assets/sfx/codex_sel.wav' chunk.
. Found 'assets/music/chase.mp3' chunk.
. Found 'assets/gfx/codex.png' chunk.
. Found 'assets/sfx/codex_unsel.wav' chunk.
. Found 'assets/music/fireplace.mp3' chunk.
. Found 'assets/sfx/codex_cycle_item.wav' chunk.
. Found 'assets/sfx/jester.wav' chunk.
. Found 'assets/music/endless.mp3' chunk.
. Found 'mods/sample/modes/trainer.lua' chunk.
. Found 'assets/sfx/mission.wav' chunk.
. Found 'assets/sfx/shoot_0.wav' chunk.
. Found 'assets/sfx/shoot_1.wav' chunk.
. Found 'assets/sfx/shoot_2.wav' chunk.
. Found 'assets/sfx/shoot_3.wav' chunk.
. Found 'assets/sfx/shoot_4.wav' chunk.
. Found 'lang/safe_english.txt' chunk.
. Successfully loaded data.sgr.
. Deleted font 'default'.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. Running...
. Directory 'mods/' not found from .
. Playing Shotgun King v1.35
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x031034 bytes to fit new 'hdtext' req.
. Correctly requested 'hdtext' 0x030E40 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 596 x 336 surface 'hdtext'.
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loaded sfx 'blade' from file 'assets/sfx/blade.wav'
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loaded sfx 'boost' from file 'assets/sfx/boost.wav'
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loaded sfx 'codex_cycle_item' from file 'assets/sfx/codex_cycle_item.wav'
. Loaded sfx 'codex_sel' from file 'assets/sfx/codex_sel.wav'
. Loaded sfx 'codex_unsel' from file 'assets/sfx/codex_unsel.wav'
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loaded sfx 'disrupt' from file 'assets/sfx/disrupt.wav'
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loaded sfx 'execute_disruption' from file 'assets/sfx/execute_disruption.wav'
. Loaded sfx 'extra_turn' from file 'assets/sfx/extra_turn.wav'
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loaded sfx 'flip_back' from file 'assets/sfx/flip_back.wav'
. Loaded sfx 'grab_cancel' from file 'assets/sfx/grab_cancel.wav'
. Loaded sfx 'grab_done' from file 'assets/sfx/grab_done.wav'
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loaded sfx 'grenade_fall' from file 'assets/sfx/grenade_fall.wav'
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loaded sfx 'hypnosys' from file 'assets/sfx/hypnosys.wav'
. Loaded sfx 'hypno_execute' from file 'assets/sfx/hypno_execute.wav'
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loaded sfx 'jester' from file 'assets/sfx/jester.wav'
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loaded sfx 'land' from file 'assets/sfx/land.wav'
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loaded sfx 'mission' from file 'assets/sfx/mission.wav'
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loaded sfx 'penta' from file 'assets/sfx/penta.wav'
. Loaded sfx 'penta_full' from file 'assets/sfx/penta_full.wav'
. Loaded sfx 'penta_reset' from file 'assets/sfx/penta_reset.wav'
. Loaded sfx 'plague' from file 'assets/sfx/plague.wav'
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loaded sfx 'raise' from file 'assets/sfx/raise.wav'
. Loaded sfx 'rat' from file 'assets/sfx/rat.wav'
. Loaded sfx 'reap_soul' from file 'assets/sfx/reap_soul.wav'
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loaded sfx 'retire' from file 'assets/sfx/retire.wav'
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loaded sfx 'sel_disruption' from file 'assets/sfx/sel_disruption.wav'
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loaded sfx 'shoot_0' from file 'assets/sfx/shoot_0.wav'
. Loaded sfx 'shoot_1' from file 'assets/sfx/shoot_1.wav'
. Loaded sfx 'shoot_2' from file 'assets/sfx/shoot_2.wav'
. Loaded sfx 'shoot_3' from file 'assets/sfx/shoot_3.wav'
. Loaded sfx 'shoot_4' from file 'assets/sfx/shoot_4.wav'
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loaded sfx 'soul' from file 'assets/sfx/soul.wav'
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loaded sfx 'splash' from file 'assets/sfx/splash.wav'
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loaded sfx 'tear_up' from file 'assets/sfx/tear_up.wav'
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loaded sfx 'throw_impact' from file 'assets/sfx/throw_impact.wav'
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loaded sfx 'twinkle' from file 'assets/sfx/twinkle.wav'
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loaded sfx 'water_poison' from file 'assets/sfx/water_poison.wav'
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loaded music 'chase' from file 'assets/music/chase.mp3'
. Loaded music 'codex' from file 'assets/music/codex.mp3'
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loaded music 'endless' from file 'assets/music/endless.mp3'
. Loaded music 'fireplace' from file 'assets/music/fireplace.mp3'
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x048834 bytes to fit new 'gfx' req.
. Correctly requested 'gfx' 0x017800 bytes at 0x031034 in chunk '_sugar_'.
. Created the 256 x 376 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x061434 bytes to fit new 'cards' req.
. Correctly requested 'cards' 0x018C00 bytes at 0x048834 in chunk '_sugar_'.
. Created the 264 x 384 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x06D7C4 bytes to fit new 'title' req.
. Correctly requested 'title' 0xC390 bytes at 0x061434 in chunk '_sugar_'.
. Created the 298 x 168 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x09C5C4 bytes to fit new 'title_bg' req.
. Correctly requested 'title_bg' 0x02EE00 bytes at 0x06D7C4 in chunk '_sugar_'.
. Created the 600 x 320 surface 'title_bg'.
. Correctly loaded 'assets/gfx/title_bg.png' into 'title_bg' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0B45C4 bytes to fit new 'intro' req.
. Correctly requested 'intro' 0x018000 bytes at 0x09C5C4 in chunk '_sugar_'.
. Created the 128 x 768 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0BBDC4 bytes to fit new 'crumble' req.
. Correctly requested 'crumble' 0x7800 bytes at 0x0B45C4 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0DBDC4 bytes to fit new 'achievements' req.
. Correctly requested 'achievements' 0x020000 bytes at 0x0BBDC4 in chunk
'_sugar_'.
. Created the 512 x 256 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0E05C4 bytes to fit new 'weapons' req.
. Correctly requested 'weapons' 0x4800 bytes at 0x0DBDC4 in chunk '_sugar_'.
. Created the 144 x 128 surface 'weapons'.
. Correctly loaded 'assets/gfx/weapons.png' into 'weapons' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0F65C4 bytes to fit new 'codex' req.
. Correctly requested 'codex' 0x016000 bytes at 0x0E05C4 in chunk '_sugar_'.
. Created the 512 x 176 surface 'codex'.
. Correctly loaded 'assets/gfx/codex.png' into 'codex' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0FAB54 bytes to fit new 'playground' req.
. Correctly requested 'playground' 0x4590 bytes at 0x0F65C4 in chunk '_sugar_'.
. Created the 106 x 168 surface 'playground'.
. Resized '_sugar_' to 0x0FAC0D bytes to fit new 'pico_font' req.
. Correctly requested 'pico_font' 0xB9 bytes at 0x0FAB54 in chunk '_sugar_'.
. The 95 glyphs font 'pico' was loaded from assets/gfx/pico_font.png
. Found 370 keys in lang/safe_english.txt
. Resized '_sugar_' to 0x0FAF55 bytes to fit new 'save' req.
. Correctly requested 'save' 0x0348 bytes at 0x0FAC0D in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0FB595 bytes to fit new 'stats' req.
. Correctly requested 'stats' 0x0640 bytes at 0x0FAF55 in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x107925 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0FB595 in chunk
'_sugar_'.
. Created new window 'Shotgun King'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x108225 bytes to fit new '__boot_sheet__' req.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x107925 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
. Deleted surface '__boot_sheet__'.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x107925 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Setting overlay...
. Set hdtext as overlay surface for Shotgun King
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x12C3D5 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0x030E40 bytes at 0x0FB595 in chunk
'_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1303D5 bytes to fit new 'pcd_sheet' req.
. Correctly requested 'pcd_sheet' 0x4000 bytes at 0x12C3D5 in chunk '_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0FB595 in chunk
'_sugar_'.
. Found 370 keys in lang/english.txt
. Steam API initialized.
. Correctly requested 'grenade' 0x6C00 bytes at 0x107925 in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl' 0x0C00 bytes at 0x10E525 in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Correctly requested 'spiral' 0x1000 bytes at 0x10F125 in chunk '_sugar_'.
. Created the 64 x 64 surface 'spiral'.
. Defined 24 buttons for player 0.
. E
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
!! Could not set achievement 'A VELVET GLOVE'.
. Setting achievement: A VELVET GLOVE
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
!! Could not set achievement 'MORTAL PERIL'.
. Setting achievement: MORTAL PERIL
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MERCIFUL RULER'.
. Setting achievement: MERCIFUL RULER
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'FULL_SET'.
. Setting achievement: FULL_SET
!! Could not set achievement 'FULL_SET'.
. Setting achievement: FULL_SET
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'GLUTTONY'.
. Setting achievement: GLUTTONY
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'MORTAL PERIL'.
. Setting achievement: MORTAL PERIL
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
. Successfully wrote 'stats.bnk'.
!! Could not set achievement 'WAIT YOU CAN DO THAT !?'.
. Setting achievement: WAIT YOU CAN DO THAT !?
. Successfully wrote 'save.bnk'.
. Deleting window 'Shotgun King'.
. Quitting required.
. Quitting required.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted surface 'spiral'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'cards'.
. Deleted surface 'codex'.
. Deleted surface 'title_bg'.
. Deleted surface 'grenade'.
. Deleted surface 'title'.
. Deleted surface 'gfx'.
. Deleted surface 'hdtext'.
. Deleted surface 'playground'.
. Deleted surface 'crumble'.
. Deleted surface 'intro'.
. Deleted surface 'achievements'.
. Deleted surface 'weapons'.
. Deleted font 'pico'.
. Deleted font 'default'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 99197.130000 seconds.
. All systems shut down.
. Ending Log.

You might also like