Lecture 1
Lecture 1
Dynamics
Fluid mechanics
1.2 Basic Concepts
Before we begin our study of engineering mechanics, it is important to understand the meaning of certain fundamental
concepts and principles.
• Newton's first law when the sum of the forces (the resultant force) acting on a particle is
zero, that particle will either be stationary or it 'll be moving on a straight line with a
constant velocity.
• Newton's second law states that the resultant force acting on the particle is equal to the rate of change of its linear
momentum.
In case where the mass is constant, this reduces to the force acting on the body being equal to its mass times the acceleration.
𝑑 𝑑
𝐹= 𝑣𝑚 =𝑚 𝑣 =𝑚𝑎
𝑑𝑡 𝑑𝑡
• Newton's third law is the action-reaction law, which states that if one body exerts a force on a second body. Then that
second body exerts a force on the first body, which is equal in magnitude, but opposite in direction (collinear)
Newton’s first law contains the principle of the equilibrium of forces, which is the main topic of concern in statics. This law is
actually a consequence of the second law, since there is no acceleration when the force is zero, and the particle either is at rest or
is moving with a constant velocity. The first law adds nothing new to the description of motion but is included here because it
was part of Newton’s classical statements. The third law is basic to our understanding of force. It states that forces always occur
in pairs of equal and opposite forces. Thus, the downward force exerted on the desk by the pencil is accompanied by an upward
force of equal magnitude exerted on the pencil by the desk. This principle holds for all forces, variable or constant, regardless of
their source, and holds at every instant of time during which the forces are applied.
Dynamics Statics
The study of objects in The study of objects in
accelerated motion equilibrium
Mechanics
❑ Newtonian mechanics has certain limitations:
• First limitation is it does not apply when the velocity of the particle approach the speed of light. In that case, the theory of
relativity applies
• Second limitation when the scale of the problem is on the atomic scale. In that case, quantum mechanics applies.
Quantity International System of Units SI English Units (U.S. Customary Units FPS)
Unit Symbol Unit Symbol
Mass 𝑘𝑖𝑙𝑜𝑔𝑟𝑎𝑚 𝑘𝑔 Derived unit ሼ 𝑠𝑙𝑢𝑔 -----
Base units ቐ 𝑚𝑒𝑡𝑒𝑟
Length 𝑚 𝑓𝑜𝑜𝑡 𝑓𝑡
𝑠𝑒𝑐𝑜𝑛𝑑
Time 𝑠𝑒𝑐 Base units ቐ𝑠𝑒𝑐𝑜𝑛𝑑 𝑠𝑒𝑐
𝑝𝑜𝑢𝑛𝑑
Force Derived unit ሼ 𝑛𝑒𝑡𝑤𝑜𝑛 𝑁 𝑙𝑏
The choice of base quantities is somewhat arbitrary, as long as they are independent of each other and all other quantities can be
derived from them. To convert a quantity from one system of units to another, multiply by conversions factors in such a way that
you cancel the units you want to get rid of and introduce the units you want to end up with. Table 1.2 provides a set of direct
conversion factors between FPS and SI units for the basic quantities.
TABLE 1.2 Conversion Factors
Prefixes. When a numerical quantity is either very large or very small, the units used to define its size may be modified by
using a prefix. Some of the prefixes used in the SI system are shown in Table 1.3.
For example:
1 𝑙𝑏 𝑙𝑏 𝑠𝑒𝑐 2 1𝑁 𝑁 𝑠𝑒𝑐 2
1 𝑠𝑙𝑢𝑔 = =1 1 𝑘𝑔 = 𝑚 = 1
𝑓𝑡 𝑓𝑡 ( 2) 𝑚
( 2) 𝑠𝑒𝑐
𝑠𝑒𝑐
1 𝑙𝑏 = 4.448 𝑁
ቊ
1 𝑓𝑡 = 0.3048 𝑚
𝟏. 𝑙𝑏 = 4.448 𝑁
4.448 𝑁
300 𝑙𝑏. 𝑠𝑒𝑐 = 300 𝑙𝑏. 𝑠𝑒𝑐 * = 1334.5 𝑁. 𝑠𝑒𝑐 = 1.33 𝑘𝑁. 𝑠𝑒𝑐
𝑙𝑏
3
52 𝑠𝑙𝑢𝑔 52 𝑠𝑙𝑢𝑔 14.59 𝑘𝑔 𝑓𝑡 𝑘𝑔 𝑀𝑔
= ∗ ∗ = 26.8 ∗ 103 = 26.8
𝑓𝑡 3 𝑓𝑡 3 𝑠𝑙𝑢𝑔 0.3048 𝑚 𝑚3 𝑚3
1.6 Scalars and Vectors
All physical quantities in engineering mechanics are measured using either scalars or vectors.
A physical quantity which is completely described by a single real number and the appropriate unit is called a scalar. Physically,
it is something which has a magnitude, and is completely described by this magnitude. Examples are temperature, time, mass,
length and volume. Scalar quantities that have the same physical units can be added or subtracted according to the usual rules of
algebra for numbers.
Vector quantities are extremely useful in physics. The important characteristic of a vector quantity is that it has both a magnitude
(or size) and a direction. Both of these properties must be given in order to specify a vector completely. Examples are force,
velocity, displacement and acceleration. We can represent vectors as geometric objects using arrows. The length of the arrow
corresponds to the magnitude of the vector. The arrow points in the direction of the vector.
1.7 Vector operations
If a vector is multiplied by a positive scalar, its magnitude is increased by that amount. Multiplying by a negative scalar will also
change the directional sense of the vector.
o Vector Addition
When adding two vectors together it is important to account for both their magnitudes and their directions. To do this we must
use the parallelogram law of addition. The law of parallelogram of forces is used to determine the resultant* of two forces acting
at a point in a plane. It states, “If two forces, acting at a point be represented in magnitude and direction by the two adjacent sides
of a parallelogram, then their resultant is represented in magnitude and direction by the diagonal of the parallelogram passing
through that point.”
Let two forces 𝑃Ԧ and 𝑄 act at a point O as shown in figure. The force 𝑃Ԧ is represented in magnitude and direction by OA whereas
the force 𝑄 is presented in magnitude and direction by OB. Let the angle between the two forces be ‘𝛼’. The resultant of these
two forces will be obtained in magnitude and direction by the diagonal (passing through O) of the parallelogram of which OA and
OB are two adjacent sides. Hence draw the parallelogram with OA and OB as adjacent sides as shown in the figure. The resultant
𝑅 is represented by OC in magnitude and direction.
Redraw a half portion of the parallelogram to illustrate the triangular head-to-tail addition of the components. From this triangle,
the magnitude of the resultant vector can be determined using the law of cosines, and its direction is determined from the law of
sines. The magnitudes of two vectors components are determined from the law of sines.
Solution .
𝐵𝐷 6 sin 60°
𝛼 = 𝑡𝑎𝑛−1 = 𝑡𝑎𝑛−1 = 40.9°
𝐴𝐷 3 + 6 cos 60°
𝑅 = 524 𝑙𝑏
𝑇 𝑅 600 𝑙𝑏 524 𝑙𝑏
= → =
sin 𝜃 sin 𝛼 sin 𝜃 sin 40.9°
The resultant of the difference between two vectors 𝐴Ԧ and 𝐵 of the same type may be expressed as
𝑅 ′ = 𝐴Ԧ − 𝐵 = 𝐴Ԧ + (−𝐵)
Subtraction is defined as a special case of addition, so the rules of vector addition also apply to vector subtraction.
References
• J.L. MERIAM, L.G. KRAIGE and J. N . BOLTON, ENGINEERING MECHANICS STATICS, EIGHTH
EDITION