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Dinosaur & Dragon Expansion

STR DEX CON INT WIS CHA The document provides stat blocks for several dinosaur and 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 8 (-1) dragon creatures. The velociraptor is a small carnivorous Skills Perception +2, Stealth +3 dinosaur with pack tactics. The microraptor is a tiny flying Senses blindsight 10 ft., passive Perception 12 dinosaur with the same abilities. Larger dinosaurs like the Languages Common, Draconic dromaeosaurus and austroraptor
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0% found this document useful (0 votes)
94 views22 pages

Dinosaur & Dragon Expansion

STR DEX CON INT WIS CHA The document provides stat blocks for several dinosaur and 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 8 (-1) dragon creatures. The velociraptor is a small carnivorous Skills Perception +2, Stealth +3 dinosaur with pack tactics. The microraptor is a tiny flying Senses blindsight 10 ft., passive Perception 12 dinosaur with the same abilities. Larger dinosaurs like the Languages Common, Draconic dromaeosaurus and austroraptor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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V.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 1
Small beast, unaligned
Armor Class 14 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 13 (+1) 4 (-3) 12 (+1) 6 (-2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/4 (50 XP)
Pack Tactics. The velociraptor has advantage on an
attack roll against a creature if one of the velociraptor’s
allies is within 5 feet of the creature and that ally isn’t
incapacitated.

Tiny beast, unaligned


Actions
Armor Class 14 (natural armor)
Hit Points 10 (3d4 + 3) Multiattack. The velociraptor makes two attacks: one
Speed 30 ft., fly 30 ft. (can’t hover) with its bite and one with its claws.
STR DEX CON INT WIS CHA
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
6 (-2) 16 (+3) 12 (+1) 4 (-3) 12 (+1) 6 (-2) target. Hit: 6 (1d6 + 3) piercing damage.
Skills Perception +3
Senses passive Perception 13 Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Languages — target. Hit: 5 (1d4 + 3) slashing damage.
Challenge 1/8 (25 XP)
Pack Tactics. The microraptor has advantage on an
attack roll against a creature if one of the microraptor’s
allies is within 5 feet of the creature and that ally isn’t
incapacitated.

Actions
Multiattack. The microraptor makes two attacks: one
with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 5 (1d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 5 (1d4 + 3) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 2
Medium beast, unaligned Large beast, unaligned
Armor Class 13 (natural armor) Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3) Hit Points 45 (6d10 + 12)
Speed 40 ft. Speed 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 4 (-3) 12 (+1) 6 (-2) 17 (+3) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 6 (-2)
Skills Perception +3 Skills Perception +3
Senses passive Perception 13 Senses passive Perception 13
Languages — Languages —
Challenge 1/2 (100 XP) Challenge 2 (450 XP)
Pounce. If the dromaeosaurus moves at least 20 feet
straight toward a creature and then hits it with a claw Actions
attack on the same turn, the target must succeed on a
DC 11 Strength saving throw or be knocked prone. If Multiattack. The austroraptor makes two attacks: one
the target is prone, the dromaeosaurus can make one with its bite and one with its claws.
bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 12 (2d8 + 3) piercing damage. If the target is
Actions Medium or smaller, it is grappled (escape DC 15). Until
this grapple ends, the target is restrained, and the
Multiattack. The dromaeosaurus makes two attacks: austroraptor can’t bite another target.
one with its bite and one with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one


target. Hit: 5 (1d6 + 2) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 3
Large beast, unaligned Large beast, unaligned
Armor Class 13 (natural armor) Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16) Hit Points 75 (10d10 + 20)
Speed 60 ft. Speed 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 6 (-2) 18 (+4) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 6 (-2)
Skills Perception +3 Skills Perception +3
Senses passive Perception 13 Senses passive Perception 13
Languages — Languages —
Challenge 3 (700 XP) Challenge 4 (1,100 XP)
Pounce. If the dakotaraptor moves at least 20 feet Pack Tactics. The utahraptor has advantage on an
straight toward a creature and then hits it with a claw attack roll against a creature if one of the utahraptor’s
attack on the same turn, the target must succeed on a allies is within 5 feet of the creature and that ally isn’t
DC 13 Strength saving throw or be knocked prone. If incapacitated.
the target is prone, the dakotaraptor can make one bite
attack against it as a bonus action. Pounce. If the utahraptor moves at least 20 feet
straight toward a creature and then hits it with a claw
attack on the same turn, the target must succeed on a
Actions DC 14 Strength saving throw or be knocked prone. If
the target is prone, the utahraptor can make one bite
Multiattack. The dakotaraptor makes three attacks: attack against it as a bonus action.
one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one Actions


target. Hit: 12 (2d8 + 3) piercing damage.
Multiattack. The utahraptor makes three attacks: one
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one with its bite and two with its claws.
target. Hit: 8 (1d10 + 3) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one


target. Hit: 9 (1d10 + 4) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 4
Medium dragon, unaligned
Armor Class 15 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft., swim 20 ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 5 (-3) 10 (+0) 9 (-1)
Saving Throws Dex +2, Con +4, Wis +2
Skills Perception +2, Stealth +2
Senses blindsight 10 ft., darkvision 60 ft., passive
Perception 12
Languages –
Challenge 1 (200 XP)

Actions
Multiattack. The drake makes two attacks: one with its
bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one


target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one


target. Hit: 7 (2d4 + 2) slashing damage.

Large dragon, unaligned


Armor Class 16 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 40 ft., swim 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 17 (+3) 6 (-2) 11 (+0) 10 (+0)
Saving Throws Dex +2, Con +5, Wis +2
Skills Perception +2, Stealth +2
Senses blindsight 20 ft., darkvision 120 ft., passive
Perception 12
Languages understands some Draconic but can’t speak
Challenge 4 (1,100 XP)
Fierce. The drake has advantage on saving throws
against being frightened.

Actions
Multiattack. The drake makes three attacks: one with
its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one


target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one


target. Hit: 11 (2d6 + 4) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 5
Huge dragon, unaligned Gargantuan dragon, unaligned
Armor Class 17 (natural armor) Armor Class 18 (natural armor)
Hit Points 184 (16d12 + 80) Hit Points 297 (18d20 + 108)
Speed 40 ft., swim 30 ft. Speed 40 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 20 (+5) 7 (-2) 12 (+1) 11 (+0) 24 (+7) 10 (+0) 23 (+6) 8 (-1) 13 (+1) 12 (+1)
Saving Throws Dex +4, Con +9, Wis +5 Saving Throws Dex +6, Con +12, Wis +7
Skills Perception +5, Stealth +4 Skills Perception +7, Stealth +6
Senses blindsight 30 ft., darkvision 120 ft., passive Senses blindsight 40 ft., darkvision 120 ft., passive
Perception 15 Perception 17
Languages understands Draconic and some Common Languages understands Draconic and Common but
but can’t speak can’t speak
Challenge 9 (5,000 XP) Challenge 17 (18,000 XP)
Fierce. The drake has advantage on saving throws Fierce. The drake has advantage on saving throws
against being frightened. against being frightened.

Actions Actions
Multiattack. The drake makes three attacks: one with Multiattack. The drake makes three attacks: one with
its bite and two with its claws. its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one
target. Hit: 18 (3d8 + 5) piercing damage. target. Hit: 25 (4d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one Claws. Melee Weapon Attack: +13 to hit, reach 10 ft.,
target. Hit: 14 (2d8 + 5) slashing damage. one target. Hit: 18 (2d10 + 7) slashing damage.

Legendary Actions Legendary Actions


The drake can take 3 legendary actions, choosing from The drake can take 3 legendary actions, choosing from
the options below. Only one legendary action option the options below. Only one legendary action option
can be used at a time and only at the end of another can be used at a time and only at the end of another
creature’s turn. The drake regains spent legendary creature’s turn. The drake regains spent legendary
actions at the start of its turn. actions at the start of its turn.

Detect. The drake makes a Wisdom (Perception) check Detect. The drake makes a Wisdom (Perception) check
Bite. The drake makes a bite attack. Bite. The drake makes a bite attack.
Leap (Costs 2 Actions). The drake leaps up to 20 feet. Leap (Costs 2 Actions). The drake leaps up to 20 feet.
This movement doesn’t provoke opportunity attacks. This movement doesn’t provoke opportunity attacks.
Immediately after landing on the ground, the drake Immediately after landing on the ground, the drake
can make one attack using its claws with advantage can make one attack using its claws with advantage
against an adjacent opponent. against an adjacent opponent.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 6
Medium dragon, unaligned
Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., climb 15 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 5 (-3) 10 (+0) 10 (+0)
Saving Throws Dex +3, Con +3, Wis +2
Skills Perception +2
Damage lmmunities fire
Senses darkvision 60 ft., passive Perception 12
Languages –
Challenge 3 (200 XP)

Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6)
fire damage.

Fire Breath (Recharge 5-6). The drake exhales fire in a


15-foot cone. Each creature in that area must make a DC
11 Dexterity saving throw, taking 14 (4d6) fire damage on a
failed save, or half as much damage on a successful one.

Large dragon, unaligned


Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 30 ft., climb 20 ft.
STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 6 (-2) 11 (+0) 11 (+0)
Saving Throws Dex +4, Con +6, Wis +3
Skills Perception +3
Damage lmmunities fire
Senses darkvision 120 ft., passive Perception 13
Languages understands some Draconic but can’t speak
Challenge 6 (2,300 XP)
Wild. The drake has advantage on saving throws
against being charmed.

Actions
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one
target. Hit: 14 (2d10 + 3) piercing damage plus 7 (2d6)
fire damage.

Fire Breath (Recharge 5-6). The drake exhales fire in a


30-foot cone. Each creature in that area must make a DC
14 Dexterity saving throw, taking 42 (12d6) fire damage on
a failed save or half as much damage on a successful one.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 7
Huge dragon, unaligned Gargantuan dragon, unaligned
Armor Class 17 (natural armor) Armor Class 18 (natural armor)
Hit Points 178 (17d12 + 68) Hit Points 313 (19d20 + 114)
Speed 30 ft., climb 20 ft. Speed 40 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 19 (+4) 7 (-2) 12 (+1) 12 (+1) 23 (+6) 12 (+1) 22 (+6) 8 (-1) 13 (+1) 13 (+1)
Saving Throws Dex +5, Con +8, Wis +5 Saving Throws Dex +7, Con +12, Wis +7
Skills Perception +5 Skills Perception +7
Damage lmmunities fire Damage lmmunities fire
Senses darkvision 120 ft., passive Perception 15 Senses darkvision 120 ft., passive Perception 17
Languages understands Draconic and some Common Languages understands Draconic and Common but
but can’t speak can’t speak
Challenge 11 (7,200 XP) Challenge 19 (22,000 XP)
Wild. The drake has advantage on saving throws Wild. The drake has advantage on saving throws
against being charmed. against being charmed.

Actions Actions
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one
target. Hit: 21 (3d10 + 5) piercing damage plus 10 (3d6) target. Hit: 28 (4d10 + 6) piercing damage plus 14 (4d6)
fire damage. fire damage.

Fire Breath (Recharge 5-6). The drake exhales fire in Fire Breath (Recharge 5-6). The drake exhales fire in
a 45-foot cone. Each creature in that area must make a a 60-foot cone. Each creature in that area must make a
DC 16 Dexterity saving throw, taking 52 (15d6) fire DC 20 Dexterity saving throw, taking 77 (22d6) fire
damage on a failed save, or half as much damage on a damage on a failed save, or half as much damage on a
successful one. successful one.

Legendary Actions Legendary Actions


The drake can take 3 legendary actions, choosing from The drake can take 3 legendary actions, choosing from
the options below. Only one legendary action option the options below. Only one legendary action option
can be used at a time and only at the end of another can be used at a time and only at the end of another
creature’s turn. The drake regains spent legendary creature’s turn. The drake regains spent legendary
actions at the start of its turn. actions at the start of its turn.

Detect. The drake makes a Wisdom (Perception) check Detect. The drake makes a Wisdom (Perception) check
Bite. The drake makes a bite attack. Bite. The drake makes a bite attack.
Coil (Costs 2 Actions). The drake makes a Strength Coil (Costs 2 Actions). The drake makes a Strength
check against an adjacent Medium or smaller check against an adjacent Large or smaller creature
creature contested by the target’s Strength or contested by the target’s Strength or Dexterity check
Dexterity check (the target chooses the ability to (the target chooses the ability to use). If the drake
use). If the drake succeeds, the target takes 14 (2d8 succeeds, the target takes 15 (2d8 + 6) bludgeoning
+ 5) bludgeoning damage plus 10 (3d6) fire damage damage plus 14 (4d6) fire damage and is grappled
and is grappled (escape DC 17). Until this grapple (escape DC 20). Until this grapple ends, the creature
ends, the creature is restrained, and the drake can’t is restrained, and the drake can’t coil around another
coil around another target. target.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 8
Medium dragon, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 5 (-3) 11 (+0) 9 (-1)
Saving Throws Dex +2, Con +4, Wis +2
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages –
Challenge 2 (450 XP)

Actions
Multiattack. The drake makes two attacks: one with its
bite and one with its claws. If the drake isn’t flying, the
attack with its claws is made with disadvantage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 10 (2d6 + 3) slashing damage.

Large dragon, unaligned


Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 80 ft.
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Saving Throws Dex +3, Con +6, Wis +4
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages understands some Draconic but can’t speak
Challenge 5 (1,800 XP)

Actions
Multiattack. The drake makes three attacks: one with its
bite and two with its claws. If the drake isn’t flying, the
attacks with its claws are made with disadvantage.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one


target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one


target. Hit: 13 (2d8 + 4) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 9
Huge dragon, unaligned Gargantuan dragon, unaligned
Armor Class 17 (natural armor) Armor Class 18 (natural armor)
Hit Points 195 (17d12 + 85) Hit Points 313 (19d20 + 114)
Speed 20 ft., fly 80 ft. Speed 20 ft., fly 80 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 20 (+5) 7 (-2) 13 (+1) 11 (+0) 25 (+7) 10 (+0) 23 (+6) 8 (-1) 13 (+1) 12 (+1)
Saving Throws Dex +4, Con +8, Wis +5 Saving Throws Dex +6, Con +12, Wis +7
Skills Perception +5 Skills Perception +7
Senses darkvision 120 ft., passive Perception 15 Senses darkvision 120 ft., passive Perception 17
Languages understands Draconic and some Common Languages understands Draconic and Common but
but can’t speak can’t speak
Challenge 10 (5,900 XP) Challenge 18 (20,000 XP)
Pickup. If the drake on its turn hits a Medium or smaller Pickup. If the drake on its turn hits a Large or smaller
creature with both claw attacks while it is flying, that creature with both claw attacks while it is flying, that
creature is grappled (escape DC 18) and carried into creature is grappled (escape DC 21) and carried into
the air by the drake. Until this grapple ends, the drake the air by the drake. Until this grapple ends, the drake
can’t make attacks with its claws against another target. can’t make attacks with its claws against another target.

Actions Actions
Multiattack. The drake makes three attacks: one with Multiattack. The drake makes three attacks: one with
its bite and two with its claws. If the drake isn’t flying, its bite and two with its claws. If the drake isn’t flying,
the attacks with its claws are made with disadvantage. the attacks with its claws are made with disadvantage.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one
target. Hit: 19 (3d8 + 6) piercing damage. target. Hit: 25 (4d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one Claws. Melee Weapon Attack: +13 to hit, reach 10 ft.,
target. Hit: 17 (2d10 + 6) slashing damage. one target. Hit: 20 (2d12 + 7) slashing damage.

Legendary Actions Legendary Actions


The drake can take 3 legendary actions, choosing from The drake can take 3 legendary actions, choosing from
the options below. Only one legendary action option the options below. Only one legendary action option
can be used at a time and only at the end of another can be used at a time and only at the end of another
creature’s turn. The drake regains spent legendary creature’s turn. The drake regains spent legendary
actions at the start of its turn. actions at the start of its turn.

Detect. The drake makes a Wisdom (Perception) check Detect. The drake makes a Wisdom (Perception) check
Bite. The drake makes a bite attack. Bite. The drake makes a bite attack.
Wing Attack (Costs 2 Actions). The drake beats its Wing Attack (Costs 2 Actions). The drake beats its
wings. Each creature within 10 feet of the drake must wings. Each creature within 10 feet of the drake must
succeed on a DC 18 Dexterity saving throw or take succeed on a DC 21 Dexterity saving throw or take
13 (2d6 + 6) bludgeoning damage and be knocked 14 (2d6 + 7) bludgeoning damage and be knocked
prone. The drake can then fly up to half its flying prone. The drake can then fly up to half its flying
speed. speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 10
Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 11
Medium dragon, unaligned Large dragon, unaligned
Armor Class 14 (natural armor) Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6) Hit Points 114 (12d10 + 48)
Speed 10 ft., burrow 20 ft. Speed 15 ft., burrow 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 4 (-3) 12 (+1) 6 (-2) 18 (+4) 14 (+2) 18 (+4) 5 (-3) 12 (+1) 7 (-2)
Saving Throws Str +4, Con +4 Saving Throws Str +7, Con +7, Cha +1
Skills Perception +5, Stealth +4 Skills Perception +7, Stealth +5
Damage Immunities acid Damage Immunities acid
Senses darkvision 60 ft., tremorsense 30 ft., passive Senses darkvision 60 ft., tremorsense 30 ft., passive
Perception 15 Perception 15
Languages – Languages –
Challenge 1 (200 XP) Challenge 7 (2,900 XP)
Immune to Disease. The burrow-wurm’s mucus makes Immune to Disease. The burrow-wurm’s mucus makes
it immune to all diseases and damage from spells or it immune to all diseases and damage from spells or
other magical effects similar to disease, such as blight. other magical effects similar to disease, such as blight.

Actions Actions
Maw. Melee Weapon Attack: +4 to hit, reach 5 ft., one Maw. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) target. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6)
acid damage. If the target is Small or smaller, it is acid damage. If the target is Medium or smaller, it is
grappled (escape DC 12). Until this grapple ends, the grappled (escape DC 15). Until this grapple ends, the
target is restrained, and the burrow-worm can’t maw target is restrained, and the burrow-worm can’t maw
another target. another target.

Swallow. The wurm makes one maw attack against a Swallow. The wurm makes one maw attack against a
Small or smaller creature that it is grappling. If the attack Medium or smaller creature that it is grappling. If the
hits, that creature takes the maw damage and is attack hits, that creature takes the maw damage and is
swallowed, and the grapple ends (one Small creature swallowed, and the grapple ends (one Medium creature
can be swallowed). While swallowed, the creature is can be swallowed). While swallowed, the creature is
blinded and restrained, it has total cover against attacks blinded and restrained, it has total cover against attacks
and other effects outside the wurm, and it takes 14 (4d6) and other effects outside the wurm, and it takes 14 (4d6)
acid damage at the start of each of the wurm’s turns. acid damage at the start of each of the wurm’s turns.
If the wurm takes 20 damage or more on a single turn If the wurm takes 20 damage or more on a single turn
from creatures inside it, the wurm must succeed on a from creatures inside it, the wurm must succeed on a
DC 20 Constitution saving throw or regurgitate all DC 20 Constitution saving throw or regurgitate all
swallowed creatures, which fall prone in a space within swallowed creatures, which fall prone in a space within
10 feet of the wurm. If the wurm dies, a swallowed 10 feet of the wurm. If the wurm dies, a swallowed
creature is no longer restrained by it and can escape the creature is no longer restrained by it and can escape the
corpse by using 15 feet of movement, exiting prone. corpse by using 15 feet of movement, exiting prone.

Sneeze (Recharge 5-6). The burrow-wurm sprays Sneeze (Recharge 5-6). The burrow-wurm sprays
mucus in a 15-foot cone. Each target in that area must mucus in a 30-foot cone. Each target in that area must
succeed on a DC 12 Dexterity saving throw. On a failed succeed on a DC 13 Dexterity saving throw. On a failed
save, a target is restrained until the end of its next turn. save, a target is restrained until the end of its next turn.
Then it must make a DC 10 Constitution saving throw. Then it must make a DC 12 Constitution saving throw.
On a failed save, the target is diseased. A diseased On a failed save, the target is diseased. A diseased
target is poisoned and can’t regain hit points except by target is poisoned and can’t regain hit points except by
magical means. After 24 hours pass, the target can magical means. After 24 hours pass, the target can
repeat the Constitution save at the start of each day, repeat the Constitution save at the start of each day,
ending the disease on a success. ending the disease on a success.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 12
Huge dragon, unaligned Gargantuan dragon, unaligned
Armor Class 16 (natural armor) Armor Class 17 (natural armor)
Hit Points 200 (16d12 + 96) Hit Points 333 (18d20 + 144)
Speed 20 ft., burrow 40 ft. Speed 20 ft., burrow 40 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 22 (+6) 6 (-2) 12 (+1) 8 (-1) 26 (+8) 14 (+2) 26 (+8) 7 (-2) 12 (+1) 9 (-1)
Saving Throws Str +10, Con +10, Cha +3 Saving Throws Str +13, Con +13, Cha +4
Skills Perception +9, Stealth +6 Skills Perception +11, Stealth +7
Damage Immunities acid Damage Immunities acid
Senses darkvision 120 ft., tremorsense 60 ft., passive Senses darkvision 120 ft., tremorsense 60 ft., passive
Perception 19 Perception 21
Languages – Languages –
Challenge 12 (8,400 XP) Challenge 15 (13,000 XP)
Immune to Disease. The burrow-wurm’s mucus makes Immune to Disease. The burrow-wurm’s mucus makes
it immune to all diseases and damage from spells or it immune to all diseases and damage from spells or
other magical effects similar to disease, such as blight. other magical effects similar to disease, such as blight.

Actions Actions
Maw. Melee Weapon Attack: +10 to hit, reach 15 ft., one Maw. Melee Weapon Attack: +13 to hit, reach 20 ft., one
target. Hit: 19 (3d8 + 6) piercing damage plus 21 (6d6) target. Hit: 26 (4d8 + 8) piercing damage plus 28 (8d6)
acid damage. If the target is Large or smaller, it is acid damage. If the target is Huge or smaller, it is
grappled (escape DC 18). Until this grapple ends, the grappled (escape DC 21). Until this grapple ends, the
target is restrained, and the burrow-worm can’t maw target is restrained, and the burrow-worm can’t maw
another target. another target.

Swallow. The wurm makes one maw attack against a Swallow. The wurm makes one maw attack against a
Medium or smaller creature that it is grappling. If the Large or smaller creature that it is grappling. If the attack
attack hits, that creature takes the maw damage and is hits, that creature takes the maw damage and is
swallowed, and the grapple ends. While swallowed, the swallowed, and the grapple ends. While swallowed, the
creature is blinded and restrained, it has total cover creature is blinded and restrained, it has total cover
against attacks and other effects outside the wurm, and against attacks and other effects outside the wurm, and
it takes 21 (6d6) acid damage at the start of each of the it takes 28 (8d6) acid damage at the start of each of the
wurm’s turns. wurm’s turns.
If the wurm takes 30 damage or more on a single turn If the wurm takes 40 damage or more on a single turn
from creatures inside it, the wurm must succeed on a from creatures inside it, the wurm must succeed on a
DC 20 Constitution saving throw or regurgitate all DC 20 Constitution saving throw or regurgitate all
swallowed creatures, which fall prone in a space within swallowed creatures, which fall prone in a space within
10 feet of the wurm. If the wurm dies, a swallowed 10 feet of the wurm. If the wurm dies, a swallowed
creature is no longer restrained by it and can escape the creature is no longer restrained by it and can escape the
corpse by using 15 feet of movement, exiting prone. corpse by using 15 feet of movement, exiting prone.

Sneeze (Recharge 5-6). The burrow-wurm sprays Sneeze (Recharge 5-6). The burrow-wurm sprays
mucus in a 60-foot cone. Each target in that area must mucus in a 60-foot cone. Each target in that area must
succeed on a DC 14 Dexterity saving throw. On a failed succeed on a DC 15 Dexterity saving throw. On a failed
save, a target is restrained until the end of its next turn. save, a target is restrained until the end of its next turn.
Then it must make a DC 14 Constitution saving throw. Then it must make a DC 16 Constitution saving throw.
On a failed save, the target is diseased. A diseased On a failed save, the target is diseased. A diseased
target is poisoned and can’t regain hit points except by target is poisoned and can’t regain hit points except by
magical means. After 24 hours pass, the target can magical means. After 24 hours pass, the target can
repeat the Constitution save at the start of each day, repeat the Constitution save at the start of each day,
ending the disease on a success. ending the disease on a success.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 13
Small dragon, unaligned Large dragon, unaligned
Armor Class 12 (natural armor) Armor Class 13 (natural armor)
Hit Points 16 (3d6 + 6) Hit Points 133 (14d10 + 56)
Speed 20 ft., swim 20 ft. Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 5 (-3) 12 (+1) 6 (-2) 18 (+4) 12 (+1) 18 (+4) 5 (-3) 12 (+1) 6 (-2)
Saving Throws Con +4 Saving Throws Con +7, Int +0, Wis +4
Skills Perception +3 Skills Perception +4
Damage Immunities poison Damage Immunities poison
Condition Immunities poisoned Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Senses blindsight 20 ft., darkvision 60 ft., passive
Perception 13 Perception 14
Languages – Languages –
Challenge 1/2 (100 XP) Challenge 8 (3,900 XP)
Noxious. Any creature other than a long-wurm that Noxious. Any creature other than a long-wurm that
starts its turn within 10 feet of the long-wurm must starts its turn within 10 feet of the long-wurm must
succeed on a DC 12 Constitution saving throw or be succeed on a DC 15 Constitution saving throw or be
poisoned until the start of the creature’s next turn. On a poisoned until the start of the creature’s next turn. On a
successful save, the creature is immune to the noxious successful save, the creature is immune to the noxious
stench of all long-wurms for 1 hour. stench of all long-wurms for 1 hour.
Any creature that ends it turn within 5 feet of the Any creature that ends its turn within 5 feet of the
long-wurm takes 1 point of poison damage. long-wurm takes 7 (2d6) poison damage.

Actions Actions
Maw. Melee Weapon Attack: +3 to hit, reach 5 ft., one Maw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) target. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6)
poison damage. poison damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 14
Huge dragon, unaligned Gargantuan dragon, unaligned
Armor Class 14 (natural armor) Armor Class 15 (natural armor)
Hit Points 207 (18d12 + 90) Hit Points 330 (20d20 + 120)
Speed 40 ft., swim 40 ft. Speed 40 ft., swim 40 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 7 (-2) 26 (+8) 12 (+1) 22 (+6) 7 (-2) 12 (+1) 8 (-1)
Saving Throws Con +10, Int +3, Wis +6 Saving Throws Con +11, Int +3, Wis +6
Skills Perception +6 Skills Perception +6
Damage Immunities poison Damage Immunities poison
Condition Immunities poisoned Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Senses blindsight 30 ft., darkvision 60 ft., passive
Perception 16 Perception 16
Languages – Languages –
Challenge 13 (10,000 XP) Challenge 16 (15,000 XP)
Noxious. Any creature other than a long-wurm that Noxious. Any creature other than a long-wurm that
starts its turn within 15 feet of the long-wurm must starts its turn within 15 feet of the long-wurm must
succeed on a DC 18 Constitution saving throw or be succeed on a DC 19 Constitution saving throw or be
poisoned until the start of the creature’s next turn. On a poisoned until the start of the creature’s next turn. On a
successful save, the creature is immune to the noxious successful save, the creature is immune to the noxious
stench of all long-wurms for 1 hour. stench of all long-wurms for 1 hour.
Any creature that ends its turn within 5 feet of the Any creature that ends its turn within 5 feet of the
long-wurm takes 10 (3d6) poison damage. long-wurm takes 14 (4d6) poison damage.

Actions Actions
Maw. Melee Weapon Attack: +11 to hit, reach 10 ft., Maw. Melee Weapon Attack: +13 to hit, reach 10 ft.,
one target. Hit: 19 (3d8 + 6) piercing damage plus 21 one target. Hit: 26 (4d8 + 8) piercing damage plus 28
(6d6) poison damage. (8d6) poison damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 15
Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 16
Huge undead, chaotic evil Gargantuan undead, chaotic evil
Armor Class 17 (natural armor) Armor Class 20 (natural armor)
Hit Points 175 (14d12 + 84) Hit Points 388 (21d20 + 168)
Speed 30 ft., climb 30 ft., fly 70 ft. Speed 30 ft., climb 30 ft., fly 70 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
25 (+7) 8 (-1) 23 (+6) 14 (+2) 11 (+0) 19 (+4) 28 (+9) 8 (-1) 27 (+8) 16 (+3) 13 (+1) 21 (+5)
Saving Throws Dex +3, Con +10, Wis +4, Cha +8 Saving Throws Dex +5, Con +12, Wis +7 Cha +11
Skills Perception +8, Stealth +3 Skills Perception +13, Stealth +5
Damage Resistances necrotic Damage Resistances necrotic
Damage Immunities fire Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Senses blindsight 60 ft., darkvision 120 ft., passive
Perception 18 Perception 23
Languages Common, Draconic Languages Common, Draconic
Challenge 12 (8,400 XP) Challenge 18 (20,000 XP)
Legendary Resistance (3/Day). If the dragon fails a Legendary Resistance (3/Day). If the dragon fails a
saving throw, it can choose to succeed instead. saving throw, it can choose to succeed instead.

Actions Actions
Multiattack. The dragon makes three attacks: one with Multiattack. The dragon makes three attacks: one with
its bite and two with its claws. its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one
target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6)
fire damage. fire damage.

Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., Claws. Melee Weapon Attack: +15 to hit, reach 10 ft.,
one target. Hit: 14 (2d6 + 7) slashing damage. one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one
target. Hit: 16 (2d8 + 7) bludgeoning damage target. Hit: 18 (2d8 + 9) bludgeoning damage

Fire Breath (Recharge 5-6). The dragon exhales fire in a Fire Breath (Recharge 5-6). The dragon exhales fire in a
60-foot cone. Each creature in that area must make a DC 90-foot cone. Each creature in that area must make a DC
19 Dexterity saving throw, taking 49 (14d6) fire damage on 22 Dexterity saving throw, taking 70 (20d6) fire damage on
a failed save or half as much damage on a successful one. a failed save or half as much damage on a successful one.

Legendary Actions Legendary Actions


The reanimated dragon can take 3 legendary actions, The reanimated dragon can take 3 legendary actions,
choosing from the options below. Only one legendary choosing from the options below. Only one legendary
action option can be used at a time and only at the end action option can be used at a time and only at the end
of another creature’s turn. The dragon regains spent of another creature’s turn. The dragon regains spent
legendary actions at the start of its turn. legendary actions at the start of its turn.

Detect. The reanimated dragon makes a Wisdom Detect. The reanimated dragon makes a Wisdom
(Perception) check (Perception) check
Tail Attack. The dragon makes a tail attack. Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its Wing Attack (Costs 2 Actions). The dragon beats its
wings. Each creature within 10 feet of the drake must wings. Each creature within 10 feet of the drake must
succeed on a DC 19 Dexterity saving throw or take succeed on a DC 23 Dexterity saving throw or take
14 (2d6 + 7) bludgeoning damage and be knocked 16 (2d6 + 9) bludgeoning damage and be knocked
prone. The dragon can then fly up to half its flying prone. The dragon can then fly up to half its flying
speed. speed.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 17
Medium dragon, neutral evil
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 9 (-1) 10 (+0) 11 (+0)
Saving Throws Con +4
Skills Perception +2
Damage Resistances acid, cold, fire, lightning, poison
Senses blindsight 10 ft., darkvision 60 ft., passive
Perception 12
Languages Draconic
Challenge 1 (200 XP)

Actions
Multiattack. The dracokin makes two attacks: one with
its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one


target. Hit: 5 (1d4 + 3) slashing damage.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 18
Medium dragon, lawful evil Medium dragon, neutral evil
Armor Class 16 (natural armor) Armor Class 17 (natural armor)
Hit Points 75 (10d8 + 30) Hit Points 97 (13d8 + 39)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 12 (+1) 16 (+3) 11 (+0) 13 (+1) 16 (+3)
Saving Throws Dex +3, Con +5 Saving Throws Dex +4, Con +6, Cha +6
Skills Athletics +6, Perception +3, Survival +3 Skills Perception +4
Damage Resistances acid, cold, fire, lightning, poison Damage Resistances acid, cold, fire, lightning, poison
Senses blindsight 10 ft., darkvision 60 ft., passive Senses blindsight 10 ft., darkvision 60 ft., passive
Perception 13 Perception 14
Languages Draconic Languages Draconic
Challenge 4 (1,100 XP) Challenge 8 (3,900 XP)
Draconic Fury. The dracokin deals an extra 4 (1d8) Spellcasting. The dracokin is a 10th-level spellcaster.
damage when it hits with a weapon attack (included). Its spellcasting ability is Charisma (spell save DC 14,
+6 to hit with spell attacks). The shaman knows the
following sorcerer spells:
Actions
Cantrips (at will): acid splash, fire bolt, poison spray,
Multiattack. The dracokin makes two attacks: one with ray of frost, shocking grasp, true strike
its bite and one with its claws or greatclub or two with 1st level (4 slots): shield, witch bolt
its greatclub. 2nd level (3 slots): hold person, scorching ray
3rd level (3 slots): counterspell, fireball, lightning bolt
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one 4th level (3 slots): blight, polymorph
target. Hit: 9 (1d10 + 4) piercing damage. 5th level (2 slots): cone of cold, dominate person

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one


target. Hit: 6 (1d4 + 4) slashing damage. Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., Multiattack. The dracokin makes two attacks: one with
one target. Hit: 13 (1d8 + 4 plus 1d8) bludgeoning its bite and one with its claws.
damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 8 (1d10 + 3) piercing damage.
Reactions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Counterblow. When the dracokin is hit by a melee
target. Hit: 5 (1d4 + 3) slashing damage.
weapon attack, it can use its reaction before damage is
rolled to make one greatclub attack against the
opponent that hit it. If this greatclub attack hits, it inflicts
half normal damage. The opponent’s damage roll is
reduced by the same amount (to minimum 1 damage).

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 19
Medium dragon, chaotic evil
Armor Class 18 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 12 (+1) 14 (+2) 18 (+4)
Saving Throws Dex +5, Con +8, Wis +6, Cha +8
Skills Athletics +9, Perception +6, Survival +6
Damage Resistances acid, cold, fire, lightning, poison
Senses blindsight 10 ft., darkvision 60 ft., passive
Perception 16
Languages Draconic
Challenge 12 (8,400 XP)
Draconic Fury. The dracokin deals an extra 4 (1d8)
damage when it hits with a weapon attack (included).
Draconic Inspiration. All other dracokin that can see
the dracokin royal and are within 30 feet of it have
advantage on saving throws against being frightened
and on their bite attack rolls.

Actions
Multiattack. The dracokin makes three attacks: one
with its bite and two with its claws or maul or three with
its maul.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 7 (1d4 + 5) slashing damage.
Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 16 (2d6 + 5 plus 1d8) bludgeoning damage.
Breath Weapon (Recharge 5-6). The dracokin exhales
its choice of an icy blast, fire, or poisonous gas in a 30-
foot cone, or acid in a 30-foot line that is 5 feet wide, or
lightning in a 60-foot line that is 5 feet wide. Each
creature in the area of effect must make a DC 16
Dexterity (for acid, fire, or lightning) or Constitution (for
icy blast or poisonous gas) saving throw, taking 49
(14d6) acid, cold, fire, lightning, or poison damage (as
the above choice) on a failed save, or half as much on
a successful one.

Reactions
Counterblow. When the dracokin is hit by a melee
weapon attack, it can use its reaction before damage is
rolled to make one maul attack against the opponent
that hit it. If this maul attack hits, it inflicts half normal
damage. The opponent’s damage roll is reduced by the
same amount.

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 20

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 21
4th level (3 slots): arcane eye, banishment, confusion,
dimension door, fabricate, greater invisibility,
Large aberration (dragon), chaotic neutral hallucinatory terrain, ice storm, phantasmal killer,
Armor Class 19 (natural armor) polymorph
Hit Points 345 (30d10 + 180) 5th level (3 slots): animate objects, Bigby’s hand, cone
Speed 30 ft., fly 60 ft. of cold, creation, dominate person, hold monster,
mislead, seeming, telekinesis
STR DEX CON INT WIS CHA 6th level (2 slots): arcane gate, chain lightning,
22 (+6) 14 (+2) 22 (+6) 23 (+6) 21 (+5) 25 (+7) contingency, eyebite, flesh to stone, mass
suggestion, move earth, Otto’s irresistible dance,
Saving Throws Con +14, Int +14, Wis +13, Cha +15
programmed illusion
Skills Deception +15, Insight +13, Intimidation +15,
7th level (2 slots): forcecage, mirage arcane, plane
Perception +13, Persuasion +15
shift, prismatic spray, project image, reverse gravity,
Damage Resistances acid, cold, fire, force, lightning,
sequester, teleport
thunder; bludgeoning, piercing, and slashing from
8th level (1 slot): antimagic field, control weather,
nonmagic weapons
demiplane, dominate monster, feedblemind, maze,
Damage Immunities psychic
mind blank
Condition Immunities charmed
9th level (1 slot): foresight, gate, imprisonment, meteor
Senses darkvision 120 ft., truesight 60 ft., passive
swarm, shapechange, time stop, true polymorph,
Perception 23
weird
Languages Common, Draconic, telepathy 120 ft.
Challenge 25 (75,000 XP)
Blink Step. As a bonus action, the dragonnequine Actions
teleports to an unoccupied space it can see up to 60
feet away. Multiattack. The dragonnequine makes three attacks:
one with its bite and two with its claws.
Flexible Casting. As a bonus action, the dragonequine
can recover one expended spell slot by expending a Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one
number of spell slots of lower level that add up to target. Hit: 17 (2d10 + 6) piercing damage.
equivalent total level (for example, it can recover its 8th-
level slot by expending two 2nd-level and one 4th-level Claws. Melee Weapon Attack: +14 to hit, reach 5 ft.,
slot). one target. Hit: 10 (1d8 + 6) slashing damage.

Legendary Resistance (3/Day). If the dragonnequine Reactions


fails a saving throw, it can choose to succeed instead.
Blink Escape. When the dragonnequine takes
Of Two Minds. The dragonnequine can concentrate on damage, it can use its reaction to teleport to an
two spells at the same time. It also has advantage on unoccupied space it can see up to 60 feet away.
Constitution saving throws made to maintain
concentration on spells it has cast.
Legendary Actions
Spellcasting. The dragonnequine’s innate spellcasting
ability is Charisma (spell save DC 23, +15 to hit with The dragonnequine can take 3 legendary actions,
spell attacks). The dragonnequine can innately cast the choosing from the options below. Only one legendary
following spells as a 20th-level spellcaster, requiring no action option can be used at a time and only at the end
material components: of another creature’s turn. The dragonnequine regains
spent legendary actions at the start of its turn.
Cantrips (at will): dancing lights, mage hand, mending,
message, minor illusion, prestidigitation, ray of frost, Swipe. The dragonnequine makes a claw attack.
shocking grasp Cast (Costs 1-3 Actions). The dragonnequine casts a
1st level (4 slots): chromatic orb, color spray, detect spell with a casting time of 1 action. This spell’s level
magic, disguise self, grease, shield, silent image, must be equal to or lower than twice the number of
sleep, Tasha’s hideous laughter, thunderwave legendary actions spent.
2nd level (3 slots): alter self, blindness/deafness, blur, Recover (Costs 1-3 Actions). The dragonnequine
crown of madness, darkness, enlarge/reduce, hold recovers one expended spell slot of a level that is
person, invisibility, levitate, mirror image, phantasmal equal to or less than twice the number of legendary
force, shatter, suggestion actions spent.
3rd level (3 slots): bestow curse, blink, clairvoyance,
counterspell, dispel magic, fear, hypnotic pattern,
lightning bolt, major image, slow, stinking cloud

Not for resale. Permission granted to print or photocopy this document for personal use only. DINOSAUR/DRAGON EXPANSION 22

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