UNIT 1 Introduction To Product Design and Development
UNIT 1 Introduction To Product Design and Development
(i) Need.
A design must be in response to individual or social needs, which can be
satisfied by the technological status of the times when the design is to be
prepared.
Fig. 11.2 (a) Use of hand controls and (b) Use of pedals (stable foot rest required).
(i) Momentum.
• One other way in which body masses can be utilized is by
the provision of forces from momentum.
• The force exerted is proportional to the mass of the moving
part, as also to the relative velocity of the limb and the
object on which the force is to be exerted.
• Machine operators are trained to use momentum to operate
handwheels, etc.
• To achieve precision in limb movement, a worker uses two
sets of muscles about each joint—those involved in causing
the required movement (the agonists), and a complementary
group opposing the movement (the antagonists).
• This is the best way to achieve high precision.
• Assuming that these two sets of muscles are required, the
greatest precision will be achieved when the limbs are in
the middle part of their total path of movement.
(ii) Muscle contraction and energy release
• Economy and spread of effort occur within a muscle.
• All muscles consist of a large number of fibers and bundles of fibers that can be
regarded as motor units.
• The greater the force, or the faster the movement, the greater will be the number of
motor units involved.
• A slight change in the movement of a particular joint may result in a drastic
change in the order, number and identity of motor units involved.
(iii) Isometric application of forces and isotonic action
• In mechanics, the principle that no work is done unless a force moves its point of
application is used.
• The human operator is certainly capable of work, either by isometric (static) muscle
action or by isotonic action, in which there is limb movement.
• Isometric activity probably is superior in reaction sensitiveness as it is called kinesthetic
feedback.
• In kinesthetic feedback, the operator receives more information feedback from the feel
of what he is doing than from observing the results of the activity.
• Isotonic action, in which muscle fibers are moving in relation to each other, facilitates
the blood flow and thereby the supply of oxygen and the removal of waste products.
• Thus, for maximum precision, isometric action is often best, but for maximum
power output and for postponing fatigue, isotonic action is superior.
Modern Approaches to Product Design
• In recent years the competition between American and Asian (mainly Japanese)
corporate world has given rise to two important and novel approaches to Product
Design.
• The first approach is concurrent design while the second approach is quality
function deployment.
CONCURRENT DESIGN
• Development from concept to product requires the consideration of four basic elements.
• Central to this concept is the function of the product. Related to the function are the shape,
material, and production techniques used to manufacture and assemble the product.
• Concurrent design is the simultaneous planning of the product and the process for producing
it.
• Prior to the 1980s, team formation was not a preferred idea, and many designers worked in
isolation.
• The role of manufacturing was to build what the designer conceived, improve the
manufacture and assembly of the product.
• A certain industry survey showed that 60 per cent of all manufactured parts were not made
exactly as represented in the drawings.
• The reasons varied: (a) The drawings were incomplete. (b) The parts could not be made as
specified. (c) The drawings were ambiguous (unclear). (d) The parts could not be assembled
if manufactured as drawn.
• Many of these problems have since been overcome by evolution of the design team
and of the philosophy of concurrent design.
• The process of translating from concept to a manufacturable product is rarely
accomplished now by the designer alone.
• Generally, a team comprising a design engineer, a manufacturing engineer and a
materials engineer plays a major role in supporting the chief designer.
• There are too many materials and manufacturing processes available for the designer to
be able to make good decisions without the help of specialists.
The Design Team
• Design is both a private, individual experience and a social, group experience.
• The ability to recall previous designs from memory and to synthesize partial concepts
together to form new ideas is unique to an individual designer.
• However, since most design projects are large and require knowledge in many areas, they
are generally accomplished by teams of engineers with varying views and backgrounds.
• We now provide a list of individuals who may fill a role on a product design team.
• Their inclusion on the design team will vary from product to product, and their titles will
vary from company to company.
• Each position on the team will be described as if filled by one person, but for large design
projects, there may be many persons filling that role.
(i) Product design engineer.
• The major design responsibility is carried by the product design engineer.
• He must be certain about the needs for the product are clearly understood and that
engineering requirements are developed and met by the product.
• This usually requires both creative and analytical skills.
• The design engineer should bring knowledge about the design process and about specific
technologies to the project.
• The person who fills this position usually has a four-year engineering degree.
• However, especially in smaller companies, he may be a designer who has extensive
experience in the product area.
(ii) Marketing manager or product marketing manager.
• In many companies the marketing manager has the ultimate responsibility for the
development of the product and represents the major link between the product and
the customer.
• Because the product manager is accountable for the success of the product in the
market, he is also often referred to as the marketing manager or the product marketing
manager.
• The product manager also represents the interests of sales and service.
(iii) Production engineer.
• It is not possible for the design engineer to have the necessary know-how about
production processes.
• This knowledge is provided by the person who must have a grasp not only of in-house
manufacturing capabilities, but also of what the industry as a whole has to offer.
(iv) Design detailer.
• In many companies the design engineer is responsible for specification development,
planning, conceptual design, and the early stages of product design.
• The project is then turned over to detailers (often called designers), who finish
detailing the product and developing the manufacturing and assembly
documentation.
• Detailers usually are those who have passed two-year technology courses.
(v) Testing engineer.
• The testing engineer aids the design engineer in developing test apparatus,
performing experiments, and gathering data in the development of the product.
• The insights gained from the technician’s hands-on experience are usually invaluable.
(vi) Materials engineer.
• In some products the choice of materials is forced by availability.
• In others, materials may be designed to fit the needs of the product.
• The more a product moves away from the use of known, available materials, the more
a materials specialist is needed as a member of the design team.
• Many suppliers actually provide design assistance as part of their services.
(vii) Quality control specialist.
• A quality control (QC) specialist has training in techniques for measuring a
statistically significant sample to determine how well it meets specifications.
• This inspection is done on incoming raw material, incoming products from vendors,
and products manufactured in-house.
(viii) Industrial designer.
• Industrial designers are responsible for how a product looks and how well it interacts with
human users; they are the stylists who have a background in fine arts and in human factors
analysis.
• They often design the scope within which the engineer has to work.
(ix) Assembly engineer.
• While the production engineer involved in making the components from raw materials, the
assembly manager is responsible for putting the product together.
• Concern for the assembly process is an important aspect of product design in modern times.
(x) Supplier’s representative.
• Very few products are made entirely inside one factory.
• Usually there will be many suppliers of both raw material and finished goods.
• Often it is important to have critical suppliers on the design team because the success of the
product may be highly dependent on them.
Benefits from Concurrent Design Approach
• During product design, physical models called prototypes are prepared and evaluated
as a part of design evaluation.
• Conventional prototype manufacture is a very time-consuming process involving all
stages of manufacture such as process planning, machining, and assembly, in
addition to production planning.
• Due to the delay caused by the conventional prototyping procedure, R&D people in
industry and academics started looking for some strategy which could enable the
conversion of a 3D computer model to a 3D prototype form.
• Thus, the need of industry to reduce time to market resulted in the unique concept of
rapid prototyping.
Principle of Rapid Prototyping
• In the rapid prototyping process, the 3D object is sliced into several 2D sections
on a computer.
• This simplifies 3D part producing process to 2D layer manufacture.
• By ‘gluing’ the produced layers, the desired part can be produced directly from its
geometric model.
• Thus, rapid prototyping consists of two steps; Data preparation and Model
production.
• Advantage of additive fabrication is taken in rapid prototyping.
• Sometimes, apart from the basic material, one more material to support basic
material is needed.
• After the model is complete, the supporting material is removed.
• The various processes and corresponding material are tabulated and shown in
Table.
Rapid Prototyping Technologies
(1) Stereolithography
• In this technology, the part is produced in a vat containing a liquid which is a photo-curable
resin acrylate (see Fig. (a)).
• Under the influence of light of a specific wavelength, small molecules are polymerized into
larger solid molecules.
• The SLA machine creates the prototypes by tracing the layer cross-sections on the surface
of liquid polymer pool with a laser beam.
• In the initial position the elevator table in the vat is in the topmost position.
• The laser beam is driven in x- and y-directions by program driven mirrors to sweep across
the liquid surface so as to solidify it to a designed depth (say, 1 mm).
• In the next cycle, the elevator table is lowered further.
• This is repeated until the 3D model is created.
• Figure (b) shows a modified design in which a contact window allows the desired area to
be exposed to light, masking the area which remains liquid.
(2) Photomasking technique or solid ground curing
This method has certain unique features:
1. A mask is generated by electrostatically charging a glass plate with a negative image of cross
section of the part.
2. In the meantime, a thin layer of liquid polymer is spread across the surface of the work plane.
3. The mask plate with negative image of the cross-section slice is positioned over the thin
polymer layer and exposed under the ultraviolet laser lamp for two seconds.
• All the parts of the exposed photopolymer layer are solidified with one exposure.
• However, the area shaded by the mask is left in a liquid form and is wiped off with vacuum
suction head and replaced by hot wax which acts as a support to the solidified polymer layer.
4. A face mill makes the surface of wax and polymer flat and to desired thickness.
5. The above four steps are repeated until the final model which is embedded in wax is obtained.
• The wax can be removed.
solid ground curing
(3) Selective laser Sintering (SLS)
• In the SLS process, a thin layer of powder is applied at the workplace with a roller.
• Carbon dioxide laser is often used to sinter successive layers of powder (instead of
liquid resin).
• Particles of 50 mm diameter, are molten by laser beam.
• Solidified layer is lowered in powder bed by piston and new layer is spread over the
surface (Fig.).
(4) Fused deposition modelling
• In the FDM process, a spool of thermoplastic filament feeds into a heated FDM extrusion
head. The x- and y-movements of the FDM head are controlled by a computer so that the
exact outline of each cross-section of the prototype is obtained. Each layer is bonded to the
earlier layer by heating. This method is ideal for producing hollow objects.
• The process has been compared with a baker covering the cake with decorations. The heated
thermoplastic material filament coming out of the conical hopper is deposited in X and Y
direction under the instruction from computer. The table is lowered in Z direction of each
cycle of deposition.
(5) Laminated object manufacturing (LOM).
• The LOM process is especially suited for producing parts from bonded paper, plastic, metal,
etc. A laser beam cuts the contour of part cross-section. Several such sections, when glued or
welded, yield the prototype.
• In this process, laser beam cuts contour of each layer and glue activated by hot roller presses
the layers together. The cross hatch material remaining in the final object is removed later on.
For example, if the object is an octagonal prism with a circular hole in the middle, the cross
hatched material remaining attached to the object is removed after the process is complete.
This is shown in Figs.