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Prof Ed4 Reviewer Jerrianne Aubrey S. Tique Beed 2B

This document provides an overview of key concepts in educational technology. It defines terms like technology, digital literacy, and educational technology. It also describes tools like QR codes, infographics, and e-portfolios. Additionally, it discusses digital literacy skills, 21st century skills like critical thinking and collaboration, and models of blended learning. Assessment types are outlined as formative, summative, diagnostic and authentic. Frameworks like TPACK and SAMR that integrate technology into teaching are also introduced.
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0% found this document useful (0 votes)
35 views4 pages

Prof Ed4 Reviewer Jerrianne Aubrey S. Tique Beed 2B

This document provides an overview of key concepts in educational technology. It defines terms like technology, digital literacy, and educational technology. It also describes tools like QR codes, infographics, and e-portfolios. Additionally, it discusses digital literacy skills, 21st century skills like critical thinking and collaboration, and models of blended learning. Assessment types are outlined as formative, summative, diagnostic and authentic. Frameworks like TPACK and SAMR that integrate technology into teaching are also introduced.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PROF ED#4 – Technology for Teaching and Learning

Reviewer

Jerrianne Aubrey S. Tique


BEED – 2B

Technology - refers to methods, processes, and devices used for practical purposes.
It includes instruments from pencil and paper to modern electronic gadgets and
tools for the practical task.

Technology Tool - is an instrument used for doing work. It can be anything that
helps you accomplish your goal with the use of technology.

Educational Technology - refers to the utilization of technology in teaching and


learning, which includes both the non-digital and digital.

Digital Literacy - refers to the ability to discover, assess, utilize, share, and
generate content with the use of information technologies and the internet.

QR CODE - It is a code that was created by a Japanese corporation Denso-Wave in 1994. Effectively
and efficiently connecting the physical world with the electronic world, QR stands for "Quick
Response."

Infographic - a visual representation or an image such as diagram, chart or picture representing


information or data. It is eye-cathing and makes use of a clear layout, attractive colors and hues,
and caricatures that provide a cohensive presentation of the information.

E Portfolio or digital portfolio – this can be used as a digital archive that can contain the same
materials as a physical portfolio but can have more such as multimedia productions, relevant
online links or references, digital stories, or video blogs, PowerPoint presentation, photographs, and
other ICT materials.

Digital literacy – are the individual’s capabilities to be able to effectively and responsibly function
and perform in a digital society. The term digital literacy was coined by Pual Gilster in 1997.

The digital literacies


Media literacy – Is one’s ability to critically read information or content and utilize multimedia in
creativity producing communications.

Information literacy – is locating information form the wed and interpreting while evaluating its
validity in order that can be shared.

ICT literacy – is knowing how to select and use digital devices, applications, or services to
accomplish tasks requiring the use of the internet.

Identity management – is being able to understand how to ensure safety and security in managing
online identity and foster a positive digital reputation.

Learning skills – are ways of knowing how to study and learn in a technology enrich environment;
this is knowing how to utilize technology in addressing the need to learn efficiently.

Digital scholarship – is being able to link and participate in professional and research practices.

The four Cs of 21st century skills


Critical thinking – is learning how to solve problems. It teachs students not to accept immediately
claims without seeking the truth. It is the ability to differentiate facts from opinions.

Creativity – requires students to think out of the box and to take pride in what is uniquely theirs.

Communication – makes students express their ideas in the clearest and organized manner.

Collaboration – happens when students know how to work well with others to accomplish a given
task or solve a problem at hand.
Flexible learning Environment – learning nowadays is viewed differently. The present generation
of learners has access to information at their fingertips. The teacher is no longer seen as basically
the dispenser of knowledge but rather as one who expertly directs the learners to take their own
track in searching for answers to questions raised inside the classroom. Learning takes place
anywhere and this adds to the concept of flexibility in the learning environment.

Online distance learning – it allows flexibility in learning to a certain extent.

The different platforms – a flexible mode of learning uses a platform such as moodle, google
classroom, Edmodo, etc.

Synchronous and Asynchronous – An online chat at real time is a synchronous session.


Asynchronous session is when questions is tasks are posted and participants answer the questions
or post their replies at any time most convenient to them.

Blended learning – another way of handling flexible learning is by combining modalities of


instructional delivery.

Educational Technology – A resources of educational web tools.

Mobile learning – Mobile apps for teacher and educator.

Assessment – is the process of identifying, gathering, and interpreting information about students
learning. To understand better the different related terms on assessment especially formative
assessment and summative assessment.

Types of assessment
1. Formative assessment – provides feedback and information during the instructional process,
while learning is taking place, and while learning is occurring.

2. Summative assessment – takes place after the learning has been completed and provides
information that sums up the teaching and learning process.

3. Diagnostic assessment – can help you identify your student’s current knowledge of a subject,
their skills sets and capabilities, and to clarify misconceptions before teaching takes place.

4. Authentic assessment – describes the multiple forms of assessment that reflects student
learning, achievement, motivation, and attitudes on instructional relevant classroom activities.

Digital citizenship – adheres to guideline that govern the ethical and responsible use of technology
and interactions in the digital world.

Global citizenship – sees the world as a community which all people live and prosper together.

Enumeration

Domains of education technology


1. Technology as a tutor.
2. Technology as a teaching tool.
3. Technology as a learning tool.

Roles of instructional materials


1. Promote meaningful communication and effective learning.
2. Ensure better retention, thus making learning more permanent.
3. Help to overcome the limited classroom by making the inaccessible accessible.
4. Provide a common experience upon which late learning can be developed.
5. Encourage participation especially if students are allowed to manipulate materials used.
The different digital platforms
1. Moodle
2. Google classroom
3. Edmodo
4. Schoology
5. MOOCs

Kinds of blended learning


1. Model 1: Face to Face Driver
2. Model 2: Rotation
3. Model 3: Flex
4. Model 4: Online Lab
5. Model 5: Self-Blend
6. Model 6: Online Driver

Types of Assessment
1. Formative assessment
2. Summative assessment
3. Diagnostic assessment
4. Authentic assessment

Essay

1. Technology for teaching and learning – This is the beginning of a course that examines the
fundamental concepts, abilities, and ideals that are related to the use of the technology in teaching
and learning.

2. Technology as a collaborative tool – Collaborative technology serves as a tool to facilitate group


work. For instance, when we have a group activity that needs to be completed asap but members
are geographically separated, we can utilize technologies like as Google meets, Zoom, or Messenger
to make the group activity. These days, technology helps us to our works or jobs easier.

3. Digital literacy skills vs Digital literacy – The digital literacy skills are required in the wired
world. These skills vary from texts to images to multimedia. Future teachers who will be handling
students considered as tech savvy should equip themselves with competencies and fluencies needed
to handle the fast-emerging tools and applications that should be able to handle even artificial
intelligences. The digital literacy has been defined in many ways that is understandable by tools
digital natives and digital immigrants. Teachers and students should not only be proficient in how
to use (digital skills) but they need to see the information and media technology to find, evaluate,
create, and communicate information requiring both cognitive and technical skills.

4. Egar Dale’s Cone of Experiences – In preparing to become a teacher, there are elements that
should be taken into consideration. One way of putting it is the 8M’s of teaching and each element
contributes to ensuring effective instruction. Dale’s Cone of Experiences have 8 M’s in teaching this
are the Milieu, Matter, Method, Material, Media, Motivation, Mastery, Measurement. For
reference to the 8 M’s of instruction, one element is media the other one is material, these two M’s
are actually the elements of the Cone of Experience.

5. What is TPACK – A framework that combines teachers three knowledge areas which is the:
technological knowledge, content knowledge, and pedagogical knowledge. This framework
shows the interconnectedness of content knowledge with pedagogical knowledge and the integration
of technology in making teaching more engaging, relevant, and effective. The Content knowledge is
the ‘what’ the understanding of the content such as language arts, math, science, history among
others. Pedagogical knowledge is the ‘how’ the expert’s knowledge in the science of teaching from
educational and learning theories to individual differences to strategies and techniques as well as
assessment of learning. While the Pedagogical content knowledge this how much competencies
the teachers have in making the students learn concepts and skills. The technological knowledge
this is the teachers’ knowledge on how to select, use and integrate these tools on the teaching and
learning context. Technological content knowledge when technology is used in a specific subject
area to enrich and deepen student’s understanding of the content. Lastly the technology-
pedagogical knowledge is the knowing how to select, use or develop technology to manage student
learning.
6. What is SAMR – it is a model designed to help educators infuse technology into teaching and
learning. This model was developed by Dr. Ruben Puentedura, the model supports and enables
teachers to design, develop, and infuse digital learning experiences that utilize technology. The S in
SAMR is stands for substitution it is literally using technology as an alternate for the regular item
that is employed in augmenting or assisting instruction. The A is stands for augmentation, this
part of technology integration, there is a functional improvement in the use of a technology tool. M
is stands for modification, this level, technology is used to redesign a lesson. Lastly the R is
stand for represents or redefinition, technology allows the creation of new concept that has not
been previously conceptualized, students are given the opportunity to create an output based on
what they know and learned using a technology tool or application.

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