Data Representation
Data Representation
Computers handle data by electrical components, e.g. Transistors, Semiconductors, Integrated Circuits or wires, which
exist in two conditions (states), ON & OFF or “1” & “0”.
Inside the computer, data is represented by storage cells, which are either electronically charged or discharged.
Examples;
In RAM, the cells can be charged and discharged at will, and this can be used to store different data items. The
charged state of the cell can be represented by 1 (or ON), while the uncharged state by 0 (or OFF).
In ROM, the cells are permanently set to one state.
A Transistor may be conducting or non-conducting.
A Magnetic material may be magnetized in one direction or the other.
A wire may or may not be carrying a current.
The Main memory of the computer can be considered as a collection of thousands of storage cells, each capable of
representing a binary digit.
DATA TYPES.
Data is a term used to describe a set of facts. A single fact is known as Datum.
Numbers:
Note. A whole number is Real if it is written with a decimal point, e.g., 25 is an integer, but 25.0 is real.
Alphabetic data:
This is data made from combination of alphabetic characters, such as names, title, marital status, e.g. “John”, “Prof.”,
“Married”.
This is data made from combination of alphabetic characters, numerals and/or special characters.
Examples;
Exercise.
1. Explain the terms Numeric and Alphanumeric. Illustrate your answers with appropriate examples.
THE BYTE.
The capacity of a computer memory can be measured in terms of Bits (individual memory cells), Bytes (groups of cells
or bits) or Words (arrangement of the bytes).
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Data Representation
A Bit (Binary digit) is the number 0 or 1 in the representation of a value in binary notation.
The Byte is the most commonly used unit of measuring the capacity of a computer memory.
A Word is a group of bits that the computer recognizes and executes (processes) at a time.
To represent characters, the bits are combined together. The group of bits representing characters can also be described
as Location.
In a Character machine, a location has 6 bits that represents a Byte, while the Byte machines has 8 bits making up a byte.
The memory capacity can be expressed as 32k, 64k, 256k, etc. The ‘K’ is a constant used to represent the Kilobyte,
which is made up of 1,024 bytes.
Another unit that can be used to measure the memory is Megabyte (MB). MB is used to denote (stand for / represent /
indicate) a million bytes, i.e. 1024 K is equivalent to 1MB.
Note. Half of a byte is described as a NIBBLE. A Nibble can be made up of 3 bits, for Character machines and 4 bits
for the Byte machines.
Exercise.
1. Data in a computer is represented in one major form. Define the term “Data representation” in a computer system.
2. Define the following terms:
(i). Bit.
(ii). Byte.
(iii). Character.
(iv). Word.
3. Explain the term “NIBBLES” as used in data representation in computers.
CODING OF DATA.
A computer can understand only one language consisting of two symbols, 0 & 1(Binary digits).
Since the computer cannot understand data represented in human languages (i.e. numerals 0 - 9, alphabets A – Z, and
special symbols such as +, -, /, *, etc), it became necessary to change the data to binary form, a process known as Coding
of data.
In other words, to make communication possible between computers and human beings, data must be coded in the form
that can be understood by the computer and the information supplied by a computer (after processing) must be coded in
the form that can be understood by the user.
The coding and decoding of data in a computer is done by the Input/Output devices.
The design and organization of a computer depends on the number system. The 4 number systems are:-
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Data Representation
Binary numbers are numbers to base 2, and use only two digits; 0 & 1.
Hexadecimal numbers are numbers to base 16 and there must be 16 digits. The sixteen symbols used in the Hexadecimal
system are; digits 0 to 9 & alphabets A to F.
Note. The Digit value & Positional value for each number system depend on the base of the number system.
Powers of the base increase as we move to the left and decrease as we move to the right.
4th 3rd 2nd 1st . 1st 2nd 3rd 4th 5th Position
103 102 101 100 . 10-1 10-2 10-3 10-4 10-5 Power base
1000 100 10 1 . 1/10 1/100 1/1000 1/10000 1/100000 Value
Decimal point.
The value of each digit in a number depends on the following:
(i). The digit itself, i.e. the face value of the digit.
(ii). The base of the number system.
(iii). The position of the digit in the number.
Example,
Let us consider the number 8888. All the digits represent the same value of 8. However, the positional values are the
absolute values multiplied by 10 raised to the positional power.
Since the positional increment is a power of 10, the value 10 is known as the Base of the number system.
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Data Representation
Therefore, the Base of a number system is the value whose positional power is used to represent another value.
Therefore, in the decimal system, the base is 10.
(i). 0.839
100 10-1 10-2 10-3
0 · 8 3 9
(ii). 342.85
102 101 100 10-1 10-2
3 4 2 · 8 5
Binary is the representation of data by only 2 possible conditions (i.e. combinations of 1 & 0).
Binary system is a number system that uses only two digits; 0 & 1. It has a base of 2, and is therefore called a Base-two
system.
In the binary number system, the digits ‘1’ & ‘0’ are referred to as Bits (binary digits).
Exponential value 25 24 23 22 21 20
Integer value 32 16 8 4 2 0
It is clear that, the positional values of the numbers increase 2 times as we move from right to left. This is because the
base is 2.
Points.
Bit (Binary digit) – The digit 0 or 1 in the representation of a value in Binary notation.
Binary numbers are very important in the design, organization, and understanding of computers.
The Binary system is more convenient because the computer storage systems are based on a 2- state principle (digits 1 &
0).
For example;
(i). Magnetic storage media use the magnetic principles to imitate the states of 1’s & 0’s.
A magnetized spot represents a 1, while the non-magnetized spot represents a 0.
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Data Representation
(ii). The computer’s Internal memory uses magnetic polarity in one direction to represent a ‘1’ and in the reverse
direction to represent a ‘0’.
(iii). The computer logical operations are also affected by pulse trains, where a pulse represents a ‘1’ and no pulse
represent a ‘0’.
In addition, the Binary code is used only for mathematical applications (it is not intended to handle alphabetic data).
The position value of a digit increases to the left of the octal point in ascending powers of 8.
Note. Octal number system is more popular with microprocessors, because the number represented in octal system can
be used directly for input and output operations.
Complex binary numbers with several 1’s and 0’s can be conveniently handled in base 8. The binary digits are combined
into groups of 3 (three), and each group is used to represent an individual octal digit.
Decimal Hexadecimal.
10 A
11 B
12 C
13 D
14 E
15 F
Each digit in the Hex number system has its place value expressed in terms of 16.
E.g. the value 12A0 can be expressed as:
Note. Hexadecimal numbers are used because more complex binary notations can be simplified by grouping the binary
digits (bits) into groups of 4’s, each group representing a hexadecimal digit.
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Data Representation
Note. The Hex system is very well suited for big computers such as IBM and microprocessors with CPU chips such as
INTEL 8085. This is because the Hex number system represents information in short form.
Exercise I.
A __________________________ B ______________________________
C __________________________ D ______________________________
BASE CONVERSIONS.
Human beings normally work with the base 10 notation, i.e. all the data passed to go as computer input is usually in
decimal notation. Subsequently, the results of the computer operations are communicated to the users in a form they can
understand, i.e. in base 10 (decimal) notations.
The Base Conversion is therefore used to help computer users understand how data and information is communicated
between the computer and the user.
Then, the remainders are copied from the bottom Upwards to give the binary equivalent of the decimal number.
2 121 REM
2 60 1
2 30 0
2 15 0
2 7 1 Copy
2 3 1
2 1 1
1 1
12110 11110012
Example 2: Convert the following decimal integers into their binary equivalents.
(i). 36
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Data Representation
2 36 REM
2 18 0
2 9 0
2 4 1 Copy
2 2 0
2 1 0
1 1
12110 1001002
(ii). 247
2 247 REM
2 123 1
2 61 1
2 30 1
2 15 0 Copy
2 7 1
2 3 1
2 1 1
1 1
24710 111101112
Fractional numbers.
For a fractional number, the no. is divided into 2 parts; the whole number part & the fraction part.
The whole no. is then converted to binary individually as shown above. The fraction part is repetitively multiplied
by 2, noting the complete units of two. This is done until the fraction becomes a 0 or starts recurring.
The complete units of the fraction part are then copied downwards.
Explanation:
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Data Representation
Note that the binary number 10110 has 5 digits. Starting with the rightmost digit, the Most Significant Digit
(MSD) is in the 5th position. So, it is multiplied by 24 & each digit on its right will be half of it in its positional
value. The products obtained are added together to get the required decimal equivalent.
(i). 1011
Solution.
(ii). 11011
(iii). 110101
= (1x25) + (1x24) + (0x23) + (1x22) + (0x21) + (1x20)
= 32 + 16 + 0 + 4 + 0 + 1
(iv). 111000101
Fractional numbers.
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Data Representation
(i). 2-11/21½
(ii). 5-21/521/25
(iii). 20 1 (any no. raised to the power of 0 is 1.)
Example 2: Express the following binary fractions to their decimal equivalents:-
(i). (0.111)2
8 691 REM
8 86 3
8 10 6 Copy
8 1 2
1 1
(i). 785
8 785 REM
8 98 1
8 12 2 Copy
8 1 4
1 1
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Data Representation
8 8159 REM
8 1019 7
8 127 3 Copy
8 15 7
8 1 7
1 1
To convert decimal fractions into their equivalent octal fractions, the whole part of the decimal number is
repeatedly divided by 8.
The fractional part is repetitively multiplied by 8, noting the complete units of 8, until the fractional part becomes
zero or up to the required number of digits. The complete units are then copied downwards.
Example 2: Convert the following decimal fractions to their equivalent octal fractions.
(i). 0.75
0.75 x 8 = 6.00
(Since the fractional part has become zero, there is no need to proceed further).
(ii). 0.21875
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Data Representation
(i). 41
Sum = 32 + 1
= 33
(ii). 283
Sum = 128 + 64 + 3
= 195
= (4x81) + (2x80)
Sum = 32 + 2
= 3410
311910
x 3410
9357
12476
106046
Fractional numbers.
For a fractional octal number, the whole part is converted to decimal as above. The digits in the fraction part are
divided by multiples of 8.
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Data Representation
(i). (0.54)8
(ii). (0.642)8
16 122 REM
16 7 A (=10 in decimal)
7 7 Copy
16 745 REM
16 46 9
16 2 E (=14 in decimal) Copy
2 2
Fractional numbers.
For a fractional decimal number, the fraction part is repetitively multiplied by 16, noting the complete units of 16’s.
The complete units are then copied downwards.
= (7x161) + (Ax160)
Sum = 112 + 10
= 122
Fractional numbers.
For a fractional hexadecimal value, the whole part is converted to decimal as above. The digits in the fraction part
are divided by multiples of 16.
Example 2: Convert the following hexadecimal fractions into their decimal equivalents.
(i). (0.8)H
(0.8)H = 8x16-1
= 8x (1/16)
= 0.5000
(ii). (A9.328)H
Solution.
The binary digits are grouped into 3’s and each group is used to represent an individual octal digit.
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Data Representation
= 2 1 (4 + 2) (2 + 1)
= 2 1 6 3
= 21638.
Solution.
The binary digits are put into groups of 4’s, each group representing a hexadecimal digit.
Solution.
2 231 REM
2 115 1
2 57 1
2 28 1
2 14 0 Copy
2 7 0
2 3 1
2 1 1
1 1
23110 111001112
Therefore, 3478111001112
(x). FROM HEXADECIMAL TO BINARY.
Example 1: Convert 6DC16 to its binary equivalent.
Solution.
Step 1: Convert the hexadecimal (base 16) number given to its decimal (base 10) equivalent.
6DC
Step 2: Convert the decimal (base 10) number obtained to binary (base 2).
2 1756 REM
2 878 0
2 439 0
2 219 1
2 109 1
2 54
2 27 1
2 13 0 Copy
2 6 1
2 3
1
2 1
0
1
1
1
Solution.
Step 1: Convert the hexadecimal (base 16) number given to its decimal (base 10) equivalent.
A71
Step 2: Convert the decimal (base 10) number obtained to binary (base 2).
2 2673 REM
2 1336 1
2 668 0
2 334 0
2 167 0
2 83 1
2 41 1 Copy
2 20 1
2 10 0
2 5 0
1
2 2
0
2 1
1
1
Therefore, (A71)16 (101001110001)2
(xi). FROM OCTAL TO HEXADECIMAL.
Solution.
Step 1: First, convert the given octal number to decimal (base 10).
16 3119 REM
16 194 F (=15 in decimal)
12 2 Copy
12 C (=12 in decimal)
311910 C2F16
Therefore, 60578C2F16
Exercise I.
NEGATIVE NUMBERS.
Both positive and negative numbers can be represented in the computer memory during processing.
The input numbers whether positive or negative are all represented in binary form.
The negative numbers are used to carry out subtraction in the computer’s arithmetic operations. This is based on the fact
that, subtracting a number is the same as adding its negative to the other.
The following are the various methods used to represent negative numbers in the computer:-
2 17 REM
2 8 1
2 4 0 Copy
2 2 0
2 1 0
1 1
1710 100012
Therefore, -1710 1 0 0 0 12
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Data Representation
Complementing each bit
0 1 1 1 02
In 2C method, the negative number is represented into binary form, then complemented as in 1C method, but a ‘1’ is
added to the Least Significant Digit (LSD) of the complement value.
E.g., -1710 can be represented as:
1710 100012
Therefore, -1710 1 0 0 0 12
Complement each bit, add a ‘1’ to the compliment.
0 1 11 0
1+
0 1 1 1 1
+1710 0 100012
Exercise.
BINARY ARITHMETICS.
ADDITION:
Adding binary numbers is the same as adding decimal numbers. The difference is that, any complete units of two’s are
carried and added to the next significant digit.
Binary addition rules.
During binary addition (i.e. when adding two digits) the following rules need to be noted.
Sum Carry
0 + 0 = 0 0
0 + 1 = 1 0
1 + 0 = 1 0
1 + 1 = 0 1
Example 1:
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Data Representation
1 0 0 1
+ 0 1 0 1
1 1 1 0
Example 2:
1 1 0 1 02
+ 1 0 1 02
1 0 0 1 0 02
Explanation:
Addition of two binary numbers starts from the Least Significant Digits.
Zero (0) is added to 0 to get a sum of 0.
The next significant digits, 1 and 1 are added to get a sum of 0 plus a carryout of 1. The Carryout is given by any
complete units of two got after the digits of the same significance are added.
The carryout from the previous addition becomes the Carry in of the next significant digits, to which the carry is
added.
The procedure continues until the overall sum of the two binary numbers is got.
Note. During arithmetic operations, the data to be worked upon are usually held on locations (cells) of predefined length
or capacity. If the results cannot fit in any of the spaces that contain the values to be executed, then there is usually an
excess bit in the answer.
For instance, in the above example, we have added a 5-bit and a 4-bit number, to get a 6-bit answer, which cannot fit on
either 5-bit or 4-bit areas, hence there is an excess bit in the answer, what is described as the Arithmetic overflow.
The excess/extra bits of the sum that cannot fit the expected space are known as Overflow.
SUBTRACTION:
Binary subtraction rules.
When subtracting two numbers (i.e. when getting the difference between two numbers), the following rules must be
observed.
Difference Borrowed
(from the next significant digit)
0 - 0 = 0 0
1 - 0 = 1 0
0 - 1 = 1 1
1 - 1 = 0 0
Example 1:
1 1 1 0 12
- 1 0 1 02
1 0 0 1 12
Example 2:
11110011
1100000 -
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Data Representation
10010011 (base 2)
Note. Subtraction of binary numbers can also be carried out using the Compliments and Signed magnitude methods.
(11101)2 – (1010)2
Solution.
1 1 1 0 1
- 0 1 0 1 0
Step 2: Compliment the digits of the negative number, and then add.
1 1 1 0 1
+1 0 1 0 1
11 0 0 1 0
Overflow
Step 3: Add the overflow digit to the Least Significant Digit of the sum to get the difference.
1 1 1 0 1
+1 0 1 0 1
1 0 0 1 0
1+
1 0 0 1 1 Difference
MULTIPLICATION:
When two numbers are multiplied, the output is the Product.
Binary multiplication rules.
The following rules must be used when carrying out a multiplication procedure.
Product
0 x 0 = 0
0 x 1 = 0
1 x 0 = 0
1 x 1 = 1
Example 1:
1 0 1 0 Multiplicand
x 1 0 1 Multiplier
1 0 1 0
0 0 0 0 partial products
1 0 1 0
1 1 0 0 1 02 Product
Explanation:
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Data Representation
The multiplicand is multiplied by the multiplier digits starting from the Most Significant Digit towards the least
significant digit, shifting one place to the right each time the next multiplier digit is used to produce the partial product.
The partial products are then added up to give the product of the multiplication.
Example 2:
11100
10010 x
11100
00000
00000
11100
00000
111111000 (base 2)
DIVISION:
Example 1:
1000
-101
0111
-101
0100
Explanation:
Since the divisor is made up of 3 digits, we start by grouping the dividend bits into groups of 3’s from the Most
Significant Digit.
In the first grouping, 100 is got, which cannot be divided by 101, and hence extend to 4 digits and 101 goes into
1001 once. The 1 is copied on top.
The remainder 100 cannot divide into 101, and hence the next digit 0 is added to it forming 1000, that divides into
101 once, and 1 is copied on top.
The procedure repeats until all the digits of the dividend are exhausted and a remainder of 11102 is got.
Example 2:
110
101 11110
101
101
101
00
110
Question.
1). Overflow:
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Data Representation
Overflow occurs whenever the results of an arithmetic operation are bigger than the assigned work area.
E.g. If the result is to be stored in an 8-bit work area (register) and the results generate more than 8 bits, an error
message is generated by the computer. This may terminate the normal execution cycle.
2). Truncation:
To truncate a number is to drop out some digits of the number after the decimal point when for example a division
or fraction gives a recurring quotient.
The quotient, therefore, may be rounded down to 3 decimal places, thereby dropping out the rest of the values.
I.e. 1/9 = 0.111
If a division produces a recurring quotient or in fractions that recur, the result (quotient) can be rounded to the
nearest value.
In this case, the quotient can be rounded up to 4 decimal places as 0.4792, because the next value after the 4th
decimal place is >=5. However, if it was less that 5, then it would have been rounded down to 0.4791.
The floating point notation is the expression of a number or values into their standard form equivalent.
E.g., 1234 can be expressed in standard (floating point) notations as:
1.234 x 103
Calculations done in floating point notations or any numbers represented in their floating notation are prone to
truncation errors. For example, to represent a number such as 0.1234 x 104 into a 3-digit accuracy, then the result is
truncated.
However, computers with larger storage areas for floating point numbers are less prone to such truncation errors.
Exercise.
1. Name and explain the four types of computation errors. (20 marks).
COMPUTER CODING SYSTEMS.
The decimal number system is the accepted international system. However, computers can understand and work only
using the binary language, i.e., in 0’s & 1’s.
Therefore, in order to talk to computers, one has to convert the information (whether numeric or non-numeric) into
binary form. The process of representing numeric or non-numeric information in terms of binary digits is known as
Coding.
By using different bit patterns, the non-numeric information, such as letters of the English alphabet A-Z can be
represented.
E.g., letter A is represented as: 110001, while the equal (=) sign is represented as 001011.
In addition, the Digital computers that are frequently used in many business environments use binary digits to operate,
i.e., they accept data & instructions in terms of 1’s and 0’s, work upon them and produce information, which is
immediately stored in the form of 0’s & 1’s before they are communicated to the end users.
This means that coding in computers is done to achieve the following objectives:
1). To convert numeric & alphanumeric information into binary digits of 0 & 1.
2). To transmit correct data to the computer.
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Data Representation
3). To detect and correct errors, if any, during the transmission of data.
The following are the various methods of representing data in Binary Number systems in a computer:
Rules used to convert data from one representation to another, e.g. from ASCII to EBCDIC.
BCD Code.
Example;
3 9 8(10)
Note. The BCD notation of the number 39810 is not the same as when represented in the pure binary notation.
The BCD notation uses more bits than the pure binary notation, and is arithmetically slower. However, the BCD
operations are simple, they remove rounding (truncation) errors & are used to store data in packed mode.
(2). Extended BCD Code.
This is a 6-bit coding system. It consists of 4 data/numeric bits, and 2 additional bits known as the Zone bits. An
extra bit known as the Parity bit is added (7 bits, when the parity bit is included).
The Zone bits indicate the type of characters represented by the code, while the Data bits represent the particular
characters represented by the codes.
Numerals, alphabets and special characters can be represented in their binary form using the Extended BCD coding
system. The characters are classified into zones, which are then assigned zone bits.
Counting starts from the 1st character within a zone and ends at the last character within that zone.
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Data Representation
Note. The Zone bits, in computer with numeric bits, form codes to present characters.
Similarly, the other numeric values of the characters in the other zones can be determined, i.e., J=1 to R=9 and S=2
to Z=9.
The Extended BCD uses unique combinations of two zero bits and 4 numeric bits to represent specific data
characters.
To represent a given character in Extended Binary code, the zone bits are added to the data bits (the binary digits
representing the numerical equivalent to the character), and an extra bit (the parity bit) added.
The zone bits for A are ‘11’ and data bits of A are ‘0001’.
X 11 0001
The Parity bit ‘x’ depends on the machine/computer in use, i.e., whether Even or Odd parity machine.
For an Even parity machine, the no. of 1’s in a code representing a character adds up to an even number, while for
an Odd parity machine, the no. of 1’s in a code representing a character adds up to an odd number.
Therefore, the value of ‘x’ is ‘1’ for an even parity machine and ‘0’ for an odd parity machine.
Note that, if X=1, then the no. of 1’s in the code for A are 4, which is an even number. If X=0, then the number of
1’s remain 3, which is an odd no.
Parity bit – A check bit appended to a collection/group of binary digits to make the sum of all the binary digits,
including the check bit, always odd or always even.
The Parity bit does not change the value of the character stored, but it is used to automatically detect transmission
errors during data communication, e.g., from an external storage media like cassette to the internal memory. If some
bits fall off, the computer responds with a parity failure error message.
Parity Check – A check to determine whether the number of bits in a pattern is either even or odd.
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Data Representation
This is a standard 7-bit coding system, with 3-zone bits added to the 4-data bits, and an extra parity bit (8 bits when the
parity bit is included).
ASCII code is used for data interchange involving computers and communications equipment.
The ASCII code format for a given character therefore looks like:
Note. The ASCII coding system can represent up to 128 characters, i.e., 27 characters.
EBCDIC Code.
This is an 8-bit coding system, with 4 zone bits, 4 data bits and an extra parity bit (in total it consists of 9 bits, when the
parity bit is included).
The EBCDIC coding system is an extension of the 6-bit BCD coding system. It allows for the representation of more
characters, i.e., 256 (28 ) characters as compared to the 64 (26) characters that can be represented in the 6-bit BCD coding
system.
The EBCDIC uses unique combinations of 4 zone bits & 4 numeric bits to represent specific data characters.
The EBCDIC code format for a given character would look like:
Exercise I.
Exercise II.
STORAGE ORGANISATION.
The computer memory is designed in such a way that the basic unit of the stored entities, i.e., data, instructions and
information, is a 2-state unit representing a ‘1’ or ‘0’. The 2-state quantity is described as a Bit, Cell or Binary digit. In
other words, storage is only possible in terms of 0’s & 1’s.
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Data Representation
The two units can be described by electric circuit using two voltages. When there is voltage (when the circuit is on), a
‘1’ is represented, and when there is no voltage in the circuit (when it is off), a ‘0’ is represented.
To represent characters the bits are combined together. The group of bits representing characters can also be described as
Location. This location forms the basis of computer storage organization.
Each individual location has got its unique address (identifier). During storage, the address is used to determine the
location onto which the character is stored and from which subsequently it is retrieved.
Note. Reading/retrieving characters leaves the contents in a location undestroyed, i.e. reading is just copying the
contents of a location, leaving the copied contents in their location.
On the other hand, Writing to a particular location is destructive in that the previous contents of that location are
replaced with the information being written, i.e. The location contents are overwritten, hence cannot be recovered.
The no. of bits that defines the location is influenced by the computer design & the instructions used.
E.g., most microcomputers were originally designed based on the 8-bit organization. However, due to technological
development, modern microcomputers are mostly 16-bit machines.
In Character machines, each location is made from a group of 6 bits, i.e. the characters are stored in terms of 6
bits. Each character has its own location and hence a unique address for reading or writing individual character.
Character machines use the 6-bit BCD coding system in representing character in the memory.
In Character machines, both characters and numerals are stored in locations of 6 bits. This means that, if the
characters are mostly numeric, then a lot of space is wasted because for a numeric character, only 4 bits are
necessary to represent the data bits, while the zone bits are just filled in by zeros. This mode of storage location
is described as Impacked binary field (or Impacked storage mode).
The Word machines use fixed word length storage. The typical word lengths are 24 bits or 32 bits depending on
the computer design.
The Word machines are designed such that, each word has its own unique location, with a unique
address/identifier, which is used to identify the location during writing or reading.
Word machines have an advantage in the organization of the entities in the computer memory in that, the exact
number of characters can be stored and retrieved conveniently, unlike Character machines whose organization of
the locations is limited to 6 bits.
The Byte machines have an advantage over the Character machines in that, if the characters are mostly numeric,
they can be stored in packed mode, giving the packed binary fields. In this mode of storage, two characters are
stored in single byte, as opposed to impacked fields in Character machines, which stores one character per byte.
For example, 2468 can be packed into 2 bytes (16 bits) as compared to Character machines, which would use 4
bytes (32 bits).
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Data Representation
2 4 6 8
0 0 1 0 0 1 0 0 0 1 1 0 1 0 0 0
1 byte 1 byte
2 bytes
2 4 6 8
0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 1 1 0 0 0 1 0 0 0
1 byte 1 byte 1 byte 1 byte
4 bytes
The arrangement of the locations of a Byte machine provides for a unique identifier for each byte, which can be used for
write and retrieval operations on these locations.
The Byte machines can also be described as Variable Word length machines. This is because, several bytes can be
grouped to form words of required length.
The Byte machines are more advantageous for they combine both the capabilities of the Character and the Word
addressable machines.
Exercise I.
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