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Sheet Monk Barbarian

This document provides character details for Mern Dralnach, a level 2 Barbarian/level 1 Monk lightfoot halfling. It lists Mern's abilities, proficiencies, equipment, and combat features. As a barbarian/monk multiclass, Mern gains unarmed fighting and rage abilities while also having high dexterity and wisdom.

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Zulfi Irfani
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0% found this document useful (0 votes)
111 views4 pages

Sheet Monk Barbarian

This document provides character details for Mern Dralnach, a level 2 Barbarian/level 1 Monk lightfoot halfling. It lists Mern's abilities, proficiencies, equipment, and combat features. As a barbarian/monk multiclass, Mern gains unarmed fighting and rage abilities while also having high dexterity and wisdom.

Uploaded by

Zulfi Irfani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 2 / Monk 1 mspiritsprod

CLASS & LEVEL PLAYER NAME


Mern Dralnach
Lightfoot Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +4 Constitution +4 16 18 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
-2 Charisma
Total
2d12 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being
+4 frightened
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


19 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 P +5 Athletics STR Cook's Utensils, Vehicles (Land)
ABILITY SAVE DC
-2 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Halfling
INTELLIGENCE
+1 Insight WIS
25 ft. (Walking)
+0 -2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-2 Performance CHA === ACTIONS === spells while raging.
+1 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+4 Stealth DEX === BONUS ACTIONS === Unarmed Strike


CHARISMA Rage • 2 / Long Rest When you use the Attack action with an unarmed
P +3 Survival WIS
As a bonus action enter a rage for up to 1 minute strike or a monk weapon on your turn, you can make
one unarmed strike as a bonus action.
-2 (10 rounds).

You gain advantage on STR checks and saving


throws (not attacks), +2 melee damage with STR
6 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+4 Bludgeoning

Unarmed Strike +6 1d4+4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 2 / Monk 1 mspiritsprod
CLASS & LEVEL PLAYER NAME
Mern Dralnach
Lightfoot Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Proficiencies • PHB 77
* Hit Points • PHB 47
* Unarmored Defense • PHB 78
* Proficiencies • PHB 47 While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 * Martial Arts • PHB 78
rounds). While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
You gain advantage on STR checks and saving throws shield, you can use DEX instead of STR for the attack
(not attacks), +2 melee damage with STR weapons, and damage rolls, you can roll your Martial Arts
resistance to bludgeoning, piercing, slashing damage. damage die in place of the normal damage, and when
You can't cast or concentrate on spells while raging. you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.
Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile | Unarmed Strike: 1 Bonus Action
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
=== LIGHTFOOT HALFLING RACIAL TRAITS ===
| 2 / Long Rest • 1 Bonus Action
* Lucky • BR 28
* Unarmored Defense • PHB 48 When you roll a 1 on the d20 for an attack roll, ability
While not wearing armor, your AC equals 10 + DEX check, or saving throw, you can reroll the die and must
modifier + CON modifier + any shield bonus. use the new roll.

* Reckless Attack • PHB 48 * Brave • BR 28


When you make your first attack on your turn, you can You have advantage on saving throws against being
decide to attack recklessly, giving you advantage on frightened.
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your * Halfling Nimbleness • BR 28
next turn. You can move through the space of any creature that
is of a size larger than yours.
* Danger Sense • PHB 48
You have advantage on DEX saving throws against * Naturally Stealthy • BR 28
effects that you can see while not blinded, deafened, You can attempt to hide even when you are obscured
or incapacitated. only by a creature that is at least one size larger than
you.
=== MONK FEATURES ===

* Hit Points • PHB 77

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Javelin 4 8 lb.

Sickle 1 2 lb.

SP 0 Scimitar 1 3 lb.

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Pot, Iron 1 10 lb.


GP 10 Shovel 1 5 lb.

Cook's Utensils 1 8 lb.


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

98 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Mern Dralnach Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Highly temperamental

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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