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Animation

Animation gives life to objects in computer graphics by playing back recorded images fast enough to appear as continuous motion. There are two categories of computer animation: computer-assisted and computer-generated. Animation can be used in many fields like entertainment, design, education, and art. Some techniques for computer animation include frame-by-frame, procedural, behavioral, key framing, motion capture, and dynamics. Frame-by-frame was traditionally done by hand while modern techniques use rules, character behavior, key positions, recorded motion, and physics simulations to produce animated sequences.

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0% found this document useful (0 votes)
25 views

Animation

Animation gives life to objects in computer graphics by playing back recorded images fast enough to appear as continuous motion. There are two categories of computer animation: computer-assisted and computer-generated. Animation can be used in many fields like entertainment, design, education, and art. Some techniques for computer animation include frame-by-frame, procedural, behavioral, key framing, motion capture, and dynamics. Frame-by-frame was traditionally done by hand while modern techniques use rules, character behavior, key positions, recorded motion, and physics simulations to produce animated sequences.

Uploaded by

kevycarter13
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Animation

Animation means giving life to any object in computer graphics. It has


the power of injecting energy and emotions into the most seemingly
inanimate objects. Computer-assisted animation and computer-
generated animation are two categories of computer animation. It can be
presented via film or video.

The basic idea behind animation is to play back the recorded images at
the rates fast enough to fool the human eye into interpreting them as
continuous motion. Animation can make a series of dead images come
alive. Animation can be used in many areas like entertainment,
computer aided-design, scientific visualization, training, education, e-
commerce, and computer art.

Applications of Computer Animation:


Methods/Techniques:
1. Frame by Frame (Traditional Method):
Earlier, in traditional method, animation was done by hands because
of the absence of the computer-aided drawing facilities. And, these
traditional method required a lot of effort for even making a short
video because of the fact that every second of animation requires 24
frames to process.
2. Procedural:
In Procedural method, set of rules are used to animate the objects.
Animator defines or specify the initial rules and procedure to process
and later runs simulations. Many of the times rules or procedure are
based on real world’s physical rule which are shown by mathematical
equations.
3. Behavioral:
According to this method/technique, to a certain extent the character
or object specifies/determines its own actions which helps / allows the
character to improve later, and in turn, it frees the animator in
determining each and every details of the character’s motion.
4. Key Framing:
Key frame in computer animation is a frame where we define changes
in an animation. According to key framing, a storyboard requirement
is must as the animator/artist draws the major frames (frames in which
major/important changes can be made later) of animation from it. In
key framing, character’s or object’s key position are the must and need
to be defined by the animator, because the missing frames are filled in
those key position via computer automatically.
5. Motion Capture:
This method of animation uses the live action/motion footage of a
living human character which is recorded to the computer via video
cameras and markers and later, that action or motion is used/applied to
animate the character which gives the real feel to the viewers as if the
real human character has been animated. Motion Capture is quite
famous among the animators because of the fact that the human action
or motion can be captured with relative ease.

6. Dynamics:
In this method, simulations are used in order to produce a quite
different sequence while maintaining the physical reality. Physics laws
are used in simulations to create the motion of pictures/characters.
High level of interactivity can be achieved in this method, via the use
of real-time simulations, where a real person performs the action or
motions of a simulated character.

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