Lesson 2 - Digital Technology
Lesson 2 - Digital Technology
OBJECTIVES
By the end of the lesson, you will be able to
a. Explain the term a digital culture is.
b. Explain general issues concerning information technology in everyday life.
c. Analyze the role and impact of information technology in everyday life.
Digital Culture
Digital Culture is a way of life, which involves the use of information technology tools to carry out
various activities in everyday life. Examples of such activities are listening to music, playing video
games, communicating with others, buying and selling, advertising as depicted in the introduction.
b. Computer Crimes:
The Digital culture has come up with new ways of deception and theft basically known as
computer crime. Typical example: 419 or fraud
b. E-mail:
Short for electronic mail, e-mail is a message that may contain text, files, images, or other
attachments sent through a network to a specified individual or group of individuals.
Figure 3-CAL
Benefit of CAL
It allows the learner to learn at his/her own place and time.
It provides immediate feedback on performance.
Lessons are prepared to suit the different learning modes
It allows learning to interact with images and various activities and thereby, improves
understanding of such concept
It improve retention of concept through repetitive practice
Benefit of CBT
It is less expensive compared to real time training
Large number of people can be trained and supervised at a given time
It provides a wide range of experiences
It improves skills through repetitive practice
It is prepared to suit individual ways of learning
2. Business
a. E-business:
E-business (electronic business) is the conduct of business processes on the Internet.
These electronic business processes include
buying and selling products,
supplies and services;
processing payments;
collaborating with business partners;
sharing information;
recruiting; and more.
Benefit of CAM
Improves quality of production by manufacturing good with accuracy and precision
It Improves quantity of production in a given time by manufacturing goods with speed
Creation of new job category
c. Computer Aided Design (CAD)/ Computer Aided Design and Drafting (CADD):
CAD is the use of computer technology to create either a two-dimensional or three-
dimensional designs with their documentations. Examples are
AutoCAD,
Microstation PowerDraft,
Chief Architect and
Sketchup.
Figure 7-CAD_House
Figure 8-CAD_Game Controller
3. Health
a. E-health:
eHealth is the application of information and communications technologies to health, and a
means of improving health services access, efficiency and quality.
[Video: A short video showing a consultation on an ehealth app (Your.MD: Health
Care Assistant App (Android)]
4. Society
a. E-governance:
Electronic governance or e-governance is the application of information and communication
technology for delivering
government services,
exchange of information,
communication transactions,
SUMMARY
In this lesson, we learn that:
1. The Digital Culture is the use of information technology tool in everyday life.
2. General issues concerning Digital Culture
3. Various technology used in everyday life include
a. E-mail
b. E-business
c. Computer Assisted learning
d. E-health…
Their general impact include improving process of leaning, conducting businesses, sharing of
information…