TVL Animation q1 m15 - Longer Version
TVL Animation q1 m15 - Longer Version
Vocational 12
Livelihood
QUARTER 1
Animation
Module
15
Animation – Grade 12
Quarter 1 – Module 15: Clean-Up Drawing Preparations
First Edition, 2020
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Clean-up Drawing
Module
15 Preparations
Introductory Message
This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the Learner:
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
Posttest - This measures how much you have learned from the
entire module.
EXPECTATIONS
At the end of the lesson, the students should be able to:
A. Recognize how drawing are cleaned-up using the given suggestion;
B. Appreciate how each hint helps create good cleaned-up drawing;
C. Clean-up drawing using the given key drawings.
PRETEST
TRUE OR FALSE: Write T if the statement is True, and F if false. Write your
before the number.
_________ 1. Find the basic action line and build your drawing around it, when
creating or recreating a ruff.
________ 2. Do not spend the most time and energy in the focus area(s) (i.e.
face-especially eyes, or hands if they are engaged in any business.
_________ 3. Try not to stick with the assistant keys and the pattern sheets.
_________ 4. Another approach to effective in-betweens is volumes retention.
_________ 5. Paint by forms-artifacts
RECAP
ENUMERATION: Using the table below, enumerate and differentiate the
3 Philippine Animation Production Process.
LESSON
Though it is a cartoon, think of it as having a skeleton and a muscle-
not just a line assembly!. This will help you familiarize yourself with the
proportions of the character. Paint by forms-artifacts. Look at the ends of the
lines and they decide the entire form. (Draw all linking shapes and solid
objects, feel the form as you plot).
SIMPLIFY
INBETWEENING
LINE
"Think Shape not line!" Do not think that the consistency of the line is
unimportant! This means you should think of yourself as a sculptor, sculpt
your form and define it with a clean, clear , consistent line when you lay down
your line. Using a straight, smooth line will help prevent "crawling" or
"popping" against the drawings that surround it.
Leads of pencils A .03 is preferable. Start with an HB lead, Try B if your line
is too light. If it is to heavy or "hairy", try and H.
"Lazy" Lines Also seen in the tracebacks, a built drawing will appear flat.
Using the top and bottom lights to help avoid them.
Connect all lines! In digital ink and paint systems the pigment actually leaks
out. Make the job easier with ink and paints and search your sketches for
gaps. (That is, unless the picture design is really loose).
Straight against Curve - Use straight lines for tension, power, rough areas
such as knees and elbows. Flow curves, sag curves, and softness. Let them
play one another off, just as they do in nature.
Varied Lines- If you have mastered a straight line then you will seek to darken
the lines slightly on objects that are nearest to the audience in order to move
them forward.
USING RUFFS I
Using your model sheet for proportion and description, the rough is for all
else.' The rough determines the character's exact location as well as his/her
attitude (although you can do everything you can to add that, if possible).
Write a dialog in a non-photo pencil at the top of your drawing (right hand
side)-accent the sound or letter used. Ex: "Great," "Great." Don't forget to write
alongside the drawing number, too.
Where to put your money II-Many characters take more care of themselves
than others. Jessica Rabbit or Mickey, for example , take more focus than Max
the Dog or a fast-moving Roger Rabbit, which can be handled more loosely.
More attention should always be given to facial features than hair or clothing.
A NOTE ON EYES
Look out for prospect! A crease that shows
eyelid thickness can help with direction of the
eye. Focus will be strengthened on some
characters which raise the pupil slightly away
from the white. Indicate eyelashes with a
darker line on male characters, with a slight
overlap for realism. Make sure eyelids are hung
at the outer corner-not like a blind pull.
ADDITIONAL TIPS
For a fresh eye to make a adjustment-turn the drawing over and show it using
your low light. Having your drawing backwards will give you a different
viewpoint on your painting, making trouble points easier to identify. Make
improvements to the rear as well.
Don't forget to clean the back of all your drawings-this helps to remove "dirt"
on the surrounding drawings that will be dealt with in digital ink and paint
later. Clean up the backs of the roughs you do get.
USING RUFFS II
Rough Intimidating? Seek blocking and drawing through the simple shapes.
Rub the drawing down before setting in any details with a kneaded eraser-
refrain from over information. When you're debating a line, take it out.
Watch the forms don't "rock" from the front to the back. The shapes will rotate
in 3D space, naturally. You should be able to solve most of the problems you
face by paying attention to the forms on the background sketches and drawing
with the character.
Teeth, or teeth not? There is also a debate on whether or not to reveal the teeth
of a character for certain sounds-particularly for those not showing teeth on
their model sheets (i.e., Wilbur). Consult your Character Key on this-teeth are
normally exposed for "s," "v"," "f," "th "etc.
Often the way you can first clean-up isn't # 1-try finding a drawing that offers
a clear description of what the scene is about and the character's attitude.
ACTIVITIES
CLEAN IT UP!
1. Get a short bond paper.
2. Using the bond paper, create a cleaned up copy of the picture.
WRAP-UP
Let us summarize what we have discussed today. Explain the clean-up hints
that you have have learned in the following elements by completing the WH
Chart.
SIMPLIFY
IN-BETWEEN
LINE
VALUING
The lesson taught us the things to consider in cleaning up drawings,
but how about ourselves? Is there anything you want to improve in
with your life? If yes, then what is it, and why? Explain your answer
in 5 sentences using the space below.
________________________________________________________________
________________________________________________________________
________________________________________________________________
________________________________________________________________
________________________________________________________________
________________________________________________________________
________________________________________________________________
POSTTEST
TRUE OR FALSE: Write T if the statement is True, and F if false. Write your
before the number.
T 5. 5. T
T 4. 4. T
T 3. 3. F
T 2. 2. F
F 1. 1. T
PRETEST
References
www.deped.gov.ph. “Animation-NC-II-CG-pdf.” Accessed May 23, 2017.
https://www.deped.gov.ph/wp-content/uploads/2019/01/Animation-
NC-II-CG.pdf
www.tesda.gov.ph.”TR Animation NC II.” Accessed May 24, 2020 .
https://tesda.gov.ph/Downloadables/TR%20-
20Animation%20NC%20II.pdf