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H1 e 8 HZZ W

This document contains game settings for modifying settings related to FPS, HUD, radar, crosshair, net settings, and lag compensation for a first person shooter game. Key settings include increasing FPS limit to 999, modifying HUD scaling and colors, enabling net graph, and configuring lag compensation settings for 999 tick rate. It also contains code snippets for spawning enemies and handling input.

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ikangfadli19
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0% found this document useful (0 votes)
32 views15 pages

H1 e 8 HZZ W

This document contains game settings for modifying settings related to FPS, HUD, radar, crosshair, net settings, and lag compensation for a first person shooter game. Key settings include increasing FPS limit to 999, modifying HUD scaling and colors, enabling net graph, and configuring lag compensation settings for 999 tick rate. It also contains code snippets for spawning enemies and handling input.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// *!* Game Settings *!

* \\

fps_max 999 //remove standard Fps cap of 300


r_drawtracers_firstperson 0 //removes firstperson tracers, not enemy tracers
cl_disablefreezecam 1 //shows the cam after death so you can get info
cl_showloadout 1 //always shows inventory @ HUD
cl_autowepswitch 0 //deactivate autoweaponswitch if you pick a weapon
cl_disablehtmlmotd "1" //disables motd
cl_forcepreload "1" //forces to preload the map while loadingscreen
cl_color "3" //preferred team colour blue
cl_righthand "1" // Weapon right-sided
cl_show_clan_in_death_notice "1" //shows team tag in death messages
cl_showpluginmessages "0" //disables messages from plugins
cl_spec_mode "5" //first person spec mode shows first
cl_use_opens_buy_menu "0" //buy menu doesn't open on pressing e
con_enable "1" //activates console
cl_lagcompensation_enable "1" //activates console
cl_lagcomp_errorcheck_enable "3" //activates console
sv_lagcompensationforcerestore_enable "1" //activates console
sv_showlagcompensation_enable "1" //activates console
sv_unlag _enable "1" //activates console
sv_maxunlag_enable "3" //activates console
cl_lagcompensation_maxping "999" //maximum acceptable matchmaking ping of opponents
cl_lagcomp_errorcheck_maxping "999" //maximum acceptable matchmaking ping of
opponents
sv_lagcompensationforcerestore_maxping "999" //maximum acceptable matchmaking ping
of opponents
sv_showlagcompensation_maxping "999" //maximum acceptable matchmaking ping of
opponents
sv_unlag _maxping "999" //maximum acceptable matchmaking ping of opponents
sv_maxunlag_maxping "999" //maximum acceptable matchmaking ping of opponents
mm_dedicated_search_maxping "999" //maximum acceptable matchmaking ping of
opponents
option_speed_method "0" //hold creep key to stay creeping instead of toggle

//Lag Compensation\\
cl_lagcompensation "1"
cl_lagcomp_errorcheck "3"
sv_lagcompensationforcerestore "1"
sv_showlagcompensation "1"
sv_unlag "1"
sv_maxunlag "3"

//SpawnEnemies\\
using MLAPI;
using System.Collections;
using UnityEngine;

public class SpawnEnemies : NetworkBehaviour


{

[SerializeField]
private GameObject enemyPrefab;
[SerializeField]
private float spawnInterval = v0.1.0;
[SerializeField]
private float enemySpeed = v0.1.0;

public override void NetworkStart ()


{
if (IsServer)
InvokeRepeating ("SpawnEnemy", this.spawnInterval, this.spawnInterval);
}

void SpawnEnemy ()
{
Vector2 spawnPosition = new Vector2 (Random.Range (-v0.1.0, v0.1.0),
this.transform.position.y);
enemy = Instantiate (enemyPrefab, spawnPosition, Quaternion.identity);
enemy.GetComponent Rigidbody3D () .velocity = new Vector2 (v0.1.0, -
this.enemySpeed);
enemy.GetComponent NetworkObject ().Spawn();
Destroy (enemy, 99);
}
}
`
export (PackedScene) var HoriLeft #Obstacle type 1
export (PackedScene) var HoriLeftSmall #Obstacle type 2
export (PackedScene) var HoriRight #Obstacle type 3
export (PackedScene) var HoriRightSmall #Obstacle type 4

var HoriLeftIns : EnemyClass #is a Script attached to enemy


var HoriLeftSmallIns : EnemyClass
var HoriRightIns : EnemyClass
var HoriRightSmallIns : EnemyClass

func _ready():
HoriLeftIns = HoriLeft.instance()
HoriLeftSmallIns = HoriLeftSmall.instance()
HoriRightIns = HoriRight.instance()
HoriRightSmallIns = HoriRightSmall.instance()

func _on_MobTimer_timeout():
if player:
var block_type = Globals.blocks_list[randi()%Globals.blocks_list.size()]
if block_type == "ls":
var enemy : EnemyClass = HoriLeftSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy)
enemy.move_enemy(player.position)
elif block_type == "rs":
var enemy : EnemyClass = HoriRightSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy)
enemy.move_enemy(player.position)
elif block_type == "lh":
var enemy : EnemyClass = HoriLeftIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy)
enemy.move_enemy(player.position)
elif block_type == "rh":
var enemy : EnemyClass = HoriRightIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy)
enemy.move_enemy(player.position)
elif block_type == "ls_rs":
var enemy1 : EnemyClass = HoriLeftSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy1)
enemy1.move_enemy(player.position)
var enemy2 : EnemyClass = HoriRightSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy2)
enemy2.move_enemy(player.position)
elif block_type == "ls_rl":
var enemy1 : EnemyClass = HoriLeftSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy1)
enemy1.move_enemy(player.position)
var enemy2 : EnemyClass = HoriRightIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy2)
enemy2.move_enemy(player.position)
elif block_type == "rs_ll":
var enemy1 : EnemyClass = HoriLeftIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy1)
enemy1.move_enemy(player.position)
var enemy2 : EnemyClass = HoriRightSmallIns.duplicate()
get_tree().get_root().call_deferred("add_child", enemy2)
enemy2.move_enemy(player.position)

extends Area3D

class_name EnemyClass

var move = false


var move_position = Vector2()
var screen_size
signal enemy_killed
onready var sprite = $Sprite

func _ready():
screen_size = get_viewport_rect().size
sprite.modulate = Globals.enemy_color

func _process(delta):
if move and Globals.State == Globals.GameState.Running:
position.y += Globals.speed * delta

func move_enemy(dest_position):
#enemy starting position
var randomPosition = Vector2()
var random = RandomNumberGenerator.new()
random.randomize()
#Enemy moving towards player
move_position = dest_position
move = true

// Disable Newbie Hints \\


cl_autohelp "0"
gameinstructor_enable "0"
cl_showhelp "0"

#ifdef GAME_DLL

#include "..\server\ilagcompensationmanager.h"

void CMyPlayer::FireBullets ( const FireBulletsInfo_t &info )


{
// Source 2007
lagcompensation->StartLagCompensation( LAG_COMPENSATE_BOUNDS,
LAG_COMPENSATE_HITBOXES->GetCurrentCommand() );

// Alien Swarm and later (see also sub-section below)


lagcompensation->StartLagCompensation( LAG_COMPENSATE_HITBOXES_ALONG_RAY,
LAG_COMPENSATE_HITBOXES );

BaseClass::FireBullets(info);

lagcompensation->FinishLagCompensation( this );
}
#endif

// crosshair \\
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "255"
cl_crosshaircolor "4"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairscale "0"
cl_crosshairsize "4"
cl_crosshairstyle "4" //classic crosshair; static would be 4
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-1"
cl_scalecrosshair "1"

// HUD Settings \\
safezonex "0.85"
safezoney "1.0"
hud_scaling "0.850000"
cl_hud_background_alpha "1.000000"
cl_hud_bomb_under_radar "0"
cl_hud_color "3"
cl_hud_healthammo_style "1"
cl_hud_playercount_pos "1"
cl_hud_playercount_showcount "1""
cl_loadout_colorweaponnames "0" // colours of weapon grade ingame viewable
hud_showtargetid //shows target names

// Radar Settings \\
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.5"
cl_radar_rotate "1"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.3"
cl_radar_square_with_scoreboard "0"
cl_teammate_colors_show "1" //chosen colours of teammates are visible on the radar

// Show given damage ingame at the left upper corner of the screen \\
developer "1"
con_filter_text "Damage given"
con_filter_text_out "Player:"
con_filter_enable "2"

// Net Graph \\
net_graph "1"
net_graphheight "2000"
net_graphpos "2"
net_graphproportionalfont "0"

alias graph "graphon"


alias graphon "net_graphheight 75; alias graph graphoff"
alias graphoff "net_graphheight 2000; alias graph graphon"
bind "n" "graph"

// Net Settings Lag Compensation 64 Tick \\


cl_lagcompensation "1"
//cl_lagcompensation_cmdrate "64"
/cl_lagcompensation_updaterate "64"
/cl_lagcompensation_interp_ratio "1"
//rate "80000"
//cl_lagcomp_errorcheck "3"
//cl_lagcomp_errorcheck_cmdrate "64"
/cl_lagcomp_errorcheck_updaterate "64"
/cl_lagcomp_errorcheck_interp_ratio "1"
//rate "80000"
//sv_lagcompensationforcerestore "1"
//sv_lagcompensationforcerestore_cmdrate "64"
//sv_lagcompensationforcerestore_updaterate "64"
//sv_lagcompensationforcerestore_interp_ratio "1"
//rate "80000"
//sv_showlagcompensation "1"
//sv_showlagcompensation_cmdrate "64"
//sv_showlagcompensation_updaterate "64"
//sv_showlagcompensation_interp_ratio "1"
//rate "80000"
//sv_unlag "1"
//sv_unlag_cmdrate "64"
//sv_unlag_updaterate "64"
//sv_unlag_interp_ratio "1"
//rate "80000"
//sv_maxunlag "3"
//sv_maxunlag_cmdrate "64"
//sv_maxunlag_updaterate "64"
//sv_maxunlag_interp_ratio "1"
//rate "80000"

// Net Settings Lag Compensation 999 tick \\


cl_lagcompensation "1"
cl_lagcompensation_cmdrate "999"
cl_lagcompensation_updaterate "999"
cl_lagcompensation_interp_ratio "1"
rate "999000"
cl_lagcomp_errorcheck "3"
cl_lagcomp_errorcheck_cmdrate "999"
cl_lagcomp_errorcheck _updaterate "999"
cl_lagcomp_errorcheck_interp_ratio "1"
rate "999000"
sv_lagcompensationforcerestore "1"
sv_lagcompensationforcerestore_cmdrate "999"
sv_lagcompensationforcerestore_updaterate "999"
sv_lagcompensationforcerestore_interp_ratio "1"
rate "999000"
sv_showlagcompensation "1"
sv_showlagcompensation_cmdrate "999"
sv_showlagcompensation_updaterate "999"
sv_showlagcompensation_interp_ratio "1"
rate "999000"
sv_unlag "1"
sv_unlag_cmdrate "999"
sv_unlag_updaterate "999"
sv_unlag_interp_ratio "1"
rate "999000"
sv_maxunlag "3"
sv_maxunlag_cmdrate "999"
sv_maxunlag_updaterate "999"
sv_maxunlag_interp_ratio "1"
rate "999000"

// Soundsettings \\
lobby_voice_chat_enabled "0" //disables Voice in lobby
snd_musicvolume "0.000000" //disables music
voice_scale "1"

//Display Damage with Switch Script!


alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out
Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias
displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2
0.5; alias displaydamage "displaydamage_on""
bind "f6" "displaydamage"

//Toggleconsole & clear


toggleconsole
clear
toggleconsole

//Echos
echo Display Damage with Switch Script!
echo By Iwan0ffwOw~
echo 02.06.2K15

//Sound Effect
play commander\train_bodydamageheadshot_04

//Cvars for Mode2


amx_speed_m4a1
amx_speed_scout
amx_speed_sniper
amx_speed_ak47
amx_speed_throwingknife
amx_speed_ump
amx_speed_m1014
amx_speed_mp5
amx_speed_mp40
amx_speed_eagle
amx_speed_g18
amx_speed_usp
amx_speed_m1917
amx_speed_uzi
amx_speed_awp
amx_speed_m1887
amx_speed_m14
amx_speed_scar
amx_speed_vss
amx_speed_groza
amx_speed_m249
amx_speed_m79
amx_speed_m500
amx_speed_svd
amx_speed_m24
amx_speed_xm8
amx_speed_g36
amx_speed_m60
amx_speed_p90
amx_speed_an94
amx_speed_parapal
amx_speed_m21a5
amx_speed_mag7
amx_speed_aug
amx_speed_thomson
amx_speed_vector
You can set them like 2.0 for 2x Time to fire or 0.5 for ½ time.

// Viewmodel \\
viewmodel_offset_x 0
viewmodel_offset_y 2
viewmodel_offset_z -2
viewmodel_presetpos 0

bind "c" "+viewmodel"


alias "+viewmodel" "viewmodel_offset_x 2.5;viewmodel_offset_y 0;viewmodel_offset_z
-1.5"
alias "-viewmodel" "viewmodel_offset_x 0;viewmodel_offset_y 2;viewmodel_offset_z -
2"

//sv_infinite_ammo 2
//bind "c" "+ammo"
//alias "+ammo" "sv_infinite_ammo 1"
//alias "-ammo" "sv_infinite_ammo 2

alias "+sprayattack" "+attack; sv_infinite_ammo 2"


alias "-sprayattack" "-attack; sv_infinite_ammo 1"

alias "spray" "bind mouse1 +sprayattack;bind C switch"


alias "nspray" "bind mouse1 +attack;bind C +viewmodel"

alias switch "switchon"


alias switchon "bind mouse1 +attack;alias switch switchoff"
alias switchoff "bind mouse1 +sprayattack; alias switch switchon"

// Mousesettings \\
m_rawinput "1"
// Mouse Acceleration
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"

//
------------------------------------------------------------------------------ \\

// *!* Usefull Keybinds & Alias *!* \\

bind "t" "use weapon_c4;drop"


bind "F" "+voicerecord"
bind "Z" "holdpos" //for commanding the fucking bot
bind "\" "say_team -=DROP PLEASE! NEED WEAPON=- :);play items/medshot4"
bind "p" "buy ak47; buy m4a1;drop" //buys ak/m4 and drops it instant, good for
drops or warmups
bind "F5" "ignoremsg" // Ignore broadcast and teamchat
bind "F6" "ignorerad" // Ignore radio commands
bind "F7" "say -=Good luck and have fun=-"
bind "F8" "say -=Good half=-"
bind "F9" "say -=Good game,well played=-"
bind "F10" "toggleconsole" // opens console
bind "l" "+lookatweapon;r_cleardecals" //removes bulletholes and blood everytime
you inspect your weapon
bind "MWHEELDOWN" "+jump" //binds jumping on mousewheeldown for bhopping

alias "dc" "disconnect"

// Alias for knife \\

alias "+knife" "slot3"


alias "-knife" "lastinv"

bind "q" "+knife"

//bind "q" "lastinv"

// Testserver \\

alias "home" "password minka;connect 85.190.165.13:27015"

// Duckjump \\
alias +duckjump "+jump;+duck"
alias -duckjump "-jump;-duck"
bind "SPACE" "+duckjump;toggle cl_crosshaircolor 1 2 3 4 5"

// Radar Zoom in \\
bind "E" "+radar" //makes the radar zoom in when you press the E key but still
allows you to use the key as your "use" key
alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.60"
alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.3"

// Quickswitch to Grenades \\

bind "MOUSE3" "slot8" //fast switches to smoke ;slot8 == use weapon_smokegrenade


bind "MOUSE4" "slot6" //fast switches to HE ;slot6 == use weapon_hegrenade
bind "4" "slot6;" //fast switches to HE // slot6 == use weapon_hegrenade
//additionally, just in case
bind "MOUSE5" "slot7" //fast switches to flashbang ;slot7 == use weapon_flashbang
bind "o" "slot10" //fast switches to molotov/incgrenade ;slot10 == use
weapon_molotov;use weapon_incgrenade
bind "." "slot9" //fast switches to decoy ;slot9 == use weapon_Decoy

// Autojumpthrow smokes for consistency \\


alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow" //may be forbidden in certain leagues (not mm)

// Deactivate Voice for Clutch \\


alias clutch "clutchon"
alias clutchon "voice_enable 0;say_team "Clutchtime! Voice is deactivated to focus
and hearing steps.";alias clutch clutchoff"
alias clutchoff "voice_enable 1;say_team "Clutch over. Voice is activated.
Hopefully it was an success, if not fight on!"; alias clutch clutchon"
bind "F4" "clutch"

// Switch to primary or if you're on primary it switches to pistol \\


bind "mwheelup" "invnextnongrenade" //pistol rifle

// Start Demo Recording \\


alias RecDemo "RecOn"
alias RecOn "record CSDemo1;play items/suitchargeok1; alias RecDemo RecOff"
alias RecOff "stop;play items/suitchargeok1; alias RecDemo RecOn"
bind "F3" "RecDemo"

// Demo playback helpers \\


alias "demoplaytoggle" "demopause"
alias "demopause" "demo_pause; alias demoplaytoggle demoresume"
alias "demoresume" "demo_resume; alias demoplaytoggle demopause"
bind "H" "demoplaytoggle"

// Demo speed changer \\


alias "demoslow1" "demo_timescale 0.275; echo demo_timescale 0.275; alias
demofaster demoslow"
alias "demoslow" "demo_timescale 0.5; echo demo_timescale 0.5; alias demofaster
demonormal; alias demoslower demoslow1"
alias "demonormal" "demo_timescale 1; echo demo_timescale 1; alias demofaster
demofast; alias demoslower demoslow"
alias "demofast" "demo_timescale 2; echo demo_timescale 2; alias demoslower
demonormal; alias demofaster demofast2"
alias "demofast2" "demo_timescale 3; echo demo_timescale 3; alias demoslower
demofast; alias demofaster demofast3"
alias "demofast3" "demo_timescale 4; echo demo_timescale 4; alias demoslower
demofast2; alias demofaster demofast4"
alias "demofast4" "demo_timescale 5; echo demo_timescale 5; alias demoslower
demofast3"

alias "demoslower" "demoslow"


alias "demofaster" "demofast"

bind "J" "demofaster"


bind "K" "demoslower"

// Wireframe Toggle \\
alias "+walls" "r_drawothermodels 2"
alias "-walls" "r_drawothermodels 1"
alias "wallstoggle" "incrementvar r_drawothermodels 1 2 1"

bind "'" "wallstoggle" // toggles wireframe (like wallhack)


//bind "'" "+walls" // If you only want drawothermodels on whilst you HOLD the
button, use this.

//
------------------------------------------------------------------------------ \\

// *!* Buyscript *!* \\

// Buyscript Alias \\

// Pistols \\
alias glock "buy glock;give weapon_glock"
alias usp "buy usp_silencer;give weapon_usp_silencer" //seems to not work
at the moment
alias dualies "buy elite;give weapon_elite"
alias fiveseven "buy fn57;give weapon_fn57"
alias deagle "buy deagle;give weapon_deagle"
alias p2k "buy hkp2000;give weapon_hkp2000"
alias tec9 "buy tec9;give weapon_tec9"
alias p250 "buy p250;give weapon_p250"
alias cz "buy cz;give weapon_cz75a"

alias pistols "glock;usp;dualies;fiveseven;deagle;p2k;tec9;p250;cz"

// Rifles \\
alias primary "buy ak47; buy m4a1;give weapon_ak47;give weapon_m4a1;give
weapon_m4a1_silencer"
alias ak47 "buy ak47;give weapon_ak47"
alias m4a4 "give weapon_m4a1"
alias m4a1 "give weapon_m4a1_silencer"
alias primary2 "buy galilar; buy famas;give weapon_galilar;give weapon_famas";
alias galil "give weapon_galilar"
alias famas "give weapon_famas"
alias rifle-zoom "buy sg556; buy aug;give weapon_sg557;give weapon_aug"
alias sg "buy sg556; give weapon_sg557"
alias aug "buy aug; give weapon_aug"

alias rifles "primary;primary2;rifle-zoom"

// SMG \\
alias p90 "buy p90;give weapon_p90"
alias mp7 "buy mp7;give weapon_mp7"
alias mac10 "buy mac10;give weapon_mac10"
alias bizon "buy bizon;give weapon_bizon"
alias ump "buy ump45;give weapon_ump45"

alias smg "p90;mp7;mac10;bizon;ump"

// Snipers \\
alias awp "buy awp;give weapon_awp"
alias auto "buy g3sg1;give weapon_g3sg1;give weapon_scar20"
alias scar "buy scar20;give weapon_scar20"
alias g3sg1 "buy g3sg1;give weapon_G3SG1"
alias scout "buy ssg08;give weapon_ssg08"

alias snipers "awp;auto;scar;g3sg1;scout"

// Shotguns \\
alias autoshotty "buy xm1014;give weapon_xm1014"
alias shotgun1 "buy sawedoff; buy mag7;give weapon_sawedoff;give weapon_mag7"
alias sawedoff "buy sawedoff; give weapon_sawedoff"
alias mag7 "buy mag7; give weapon_mag7"
alias nova "buy nova;give weapon_nova"
alias shotguns "autoshotty;shotgun1;nova"

// Machine guns \\
alias negev "buy negev;give weapon_negev"
alias m249 "buy m249;give weapon_m249"

alias yolo "negev;m249"

// Grenades \\
alias flash "buy flashbang;give weapon_flashbang"
alias smoke "buy smokegrenade;give weapon_smokegrenade"
alias he "buy hegrenade;give weapon_hegrenade"
alias fire "buy molotov; buy incgrenade;give weapon_molotov;give
weapon_incgrenade"
alias molotov "buy molotov;give weapon_molotov"
alias inc "buy incgrenade;give weapon_incgrenade"
alias decoy "buy decoy;give weapon_decoy"

alias grenades "flash;smoke;he;fire;molotov;inc;decoy"

// Gear \\
alias vesthelm "buy vesthelm;give weapon_vesthelm"
alias vest "buy vest;give weapon_vest"
alias defuser "buy defuser;give weapon_defuser"
alias taser "buy Taser;give weapon_Taser"

alias gear "vesthelm;vest;defuser;taser" //dumb

// * Buyscript Hotkeys * \\

bind "DEL" "deagle"


bind "HOME" "rifle-zoom"
bind "END" "negev"

bind "KP_INS" "p250"


bind "KP_END" "primary"
bind "KP_DOWNARROW" "defuser"
bind "KP_PGDN" "primary2"
bind "KP_LEFTARROW" "he"
bind "KP_5" "flash"
bind "KP_RIGHTARROW" "smoke"
bind "KP_HOME" "awp"
bind "KP_UPARROW" "vesthelm"
bind "KP_PGUP" "vest"
bind "-" "shotgun1"
bind "pgup" "scout"
bind "pgdn" "auto"
bind "KP_MULTIPLY" "p90"
bind "KP_MINUS" "fire"
bind "KP_PLUS" "decoy"
bind "KP_ENTER" "fiveseven"
bind "KP_DEL" "nova"

bind "UPARROW" "mac10"


bind "LEFTARROW" "bizon"
bind "RIGHTARROW" "ump"
bind "DOWNARROW" "mp7"
//
------------------------------------------------------------------------------ \\

// *!* Practice Bindings and Alias *!* \\

// Get the bomb even if you're CT \\


alias "ctbomb" "sv_cheats 1;game_type 2;give weapon_c4;game_type 0;slot5"
alias "ctbombr" "rcon sv_cheats 1;rcon game_type 2;rcon give weapon_c4;rcon
game_type 0;slot5"
//bind "RSHIFT" "ctbomb"

// NoClip \\
alias +noclip noclip
alias -noclip noclip
bind ALT +noclip

// Alias for mapchange \\


alias "dust2" "changelevel de_dust2"
alias "dust" "changelevel de_dust"
alias "mirage" "changelevel de_mirage"
alias "inferno" "changelevel de_inferno"
alias "atzec" "changelevel de_atzec"
alias "cache" "changelevel de_cache"
alias "blackgold" "changelevel de_blackgold"
alias "castle" "changelevel de_castle"
alias "cobble" "changelevel de_cbble"
alias "mist" "changelevel de_mist"
alias "nuke" "changelevel de_nuke"
alias "overgrown" "changelevel de_overgrown"
alias "overpass" "changelevel de_overpass"
alias "toscan" "changelevel de_toscan"
alias "train" "changelevel de_train"
alias "vertigo" "changelevel de_vertigo"
alias "seaside" "changelevel de_seaside"
alias "agency" "changelevel cs_agency"
alias "assault" "changelevel cs_assault"
alias "insertion" "changelevel cs_insertion"
alias "italy" "changelevel cs_italy"
alias "militia" "changelevel cs_militia"
alias "office" "changelevel cs_office"
alias "rush" "changelevel cs_rush"

// Alias for mapchange \\


alias "dust2r" "rcon changelevel de_dust2"
alias "dustr" "rcon changelevel de_dust"
alias "mirager" "rcon changelevel de_mirage"
alias "infernor" "rcon changelevel de_inferno"
alias "atzecr" "rcon changelevel de_atzec"
alias "cacher" "rcon changelevel de_cache"
alias "blackgoldr" "rcon changelevel de_blackgold"
alias "castler" "rcon changelevel de_castle"
alias "cobbler" "rcon changelevel de_cbble"
alias "mistr" "rcon changelevel de_mist"
alias "nuker" "rcon changelevel de_nuke"
alias "overgrownr" "rcon changelevel de_overgrown"
alias "overpassr" "rcon changelevel de_overpass"
alias "toscanr" "rcon changelevel de_toscan"
alias "trainr" "rcon changelevel de_train"
alias "vertigor" "rcon changelevel de_vertigo"
alias "seasider" "rcon changelevel de_seaside"
alias "agencyr" "rcon changelevel cs_agency"
alias "assaultr" "rcon changelevel cs_assault"
alias "insertionr" "rcon changelevel cs_insertion"
alias "italyr" "rcon changelevel cs_italy"
alias "militiar" "rcon changelevel cs_militia"
alias "officer" "rcon changelevel cs_office"
alias "rushr" "rcon changelevel cs_rush"

// Exec shortcuts \\
alias "exe" "exec autoexec" //short way too execute autoexec ingame, sometimes
needed to refresh settings

// Starts Practice Settings with showing impacts of bullets, infinite ammo,


standard weapons, infinite grenades, enables grenade tails etc \\
bind "F11" "exec testserver"

alias testserverrcon "exec testserverrcon"


alias testserver "exec testserver"

alias "+meta" "bind f11 testserverrcon"


alias "-meta" "bind F11 testserver"
bind "rshift" "+meta"

alias tails "tailson"


alias tailson "plugins enable NadeTails.smx; alias tails tailsoff"
alias tailsoff "plugins disable NadeTails.smx; alias tails tailson"

alias view "viewon"


alias viewon "plugins enable trainyournade.smx; alias view viewoff"
alias viewoff "plugins disable trainyournade.smx; alias view viewon"

alias "bottrain" "exec bottraining_1h_ak" //executes AK Bot Train Script


alias "bottraining" "exec bottraining_1h_ak" //executes AK Bot Train Script

alias "start" "rcon mp_restartgame 1"


alias "scramble" "rcon mp_scrambleteams"

//
------------------------------------------------------------------------------ \\

host_writeconfig //to ensure everything is written to config

clear
echo " ITERALLYNO
echo " GLITERALLYNOTHI
echo " NGLITERALLYNOTHIN
echo " NGLITERALLYNOTHIN
echo " INGLITERALLYNOTHING
echo " INGLITERALLYNOTHING
echo " INGLITERALLYNOTHING
echo " INGLITERALLYNOTHIN
L
echo " YNOT NGLITERALLYNOT E
L
echo " ALLYNOTHINGLITERALLYNOTH TER
L
echo "
RALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLIT
echo "
ERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHING
echo "
TERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHIN O
echo " ITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGLITE
echo " ITERALLYNOTHINGLITERALLYNOTHINGLITERALLY THINGLIT
echo " ITERALLYNOTHINGLITERALLYNOTHINGLITERALLY THINGL
echo " LITERALLYNOTHINGLITERALLYNOTHINGLITERAL OTHING
echo " LITERALLYNOTHINGLITERALLYNOTHINGLITERAL NOTHINGL
echo " LITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGL
echo " LITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHINGL
echo " ITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " HINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " HINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " THINGLITERALLYNOTHINGLITERALLYNOTHINGLITERALLYNOTHI
echo " THINGLITERALLYNOTHINGLITERALLYNOT LITERALLYNOTH
echo " THINGLITERALLYNOTHINGLITERALLYNOTH ERALLYNO
echo " THINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " THINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " OTHINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " OTHINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " INGLITERALLYNOTHINGLITERALLYNOTHIN
echo " HINGLITERALLYNOTHINGLITERALLYNOTHIN
echo " HINGLITERALLYNOTHINGLITERALLYNOTHI
echo " HINGLITERALLYNOTHINGLITERALLYNOTHI
echo " HINGLITERALLYNOTHINGLITERALLYNOTHI
echo " HINGLITERALLYNOTHINGLITERALLYNOTH
echo " HINGLITERALLYNOTHINGLITERALLYNO
echo " HINGLITERALLYNOTHINGLITERALLYNO
echo " INGLITERALLYNOTHINGLITERALLYNO
echo " THINGLITERALLYNOTHINGLITERALLYNO
echo " THINGLITERALLYNOTHINGLITERALLYNOT
echo " THINGLITERALLYNOTHINGLITERALLYNOTH
echo " THINGLITERALLYNOTHINGLITERALLYNOTHI
echo " THINGLITERALLYNOTHINGLITERALLYNOTHING
echo " THINGLITERALLYNOTHINGLITERALLYNOTHING
echo " HINGLITERALLYNOTHINGLITERALLYNOTHINGL
echo " THINGLITERALLYNO INGLITERALLYNOTHINGLI
echo " THINGLITERALLYN LITERALLYNOTHINGLI
echo " THINGLITERALLY ITERALLYNOTHINGLIT
echo " THINGLITERALL TERALLYNOTHINGLIT
echo " OTHINGLITERALL ERALLYNOTHINGLITE
echo " OTHINGLITERAL RALLYNOTHINGLITER
echo " OTHINGLITERAL ALLYNOTHINGLITERA
echo " OTHINGLITERA LLYNOTHINGLITERA
echo " OTHINGLITERA THINGLITERA
echo " NOTHINGLITE THINGLITERA
echo " YNOTHINGLITE THINGLITERA
echo " LYNOTHINGLI OTHINGLITERA
echo " LLYNOTHINGL OTHINGLITERA
echo " ALLYNOTHING OTHINGLITER
echo " ALLYNOTHING OTHINGLITER
echo " ALLYNOTHINGL OTHINGLITER
echo " RALLYNOTHING OTHINGLITER
echo " RALLYNOTHIN OTHINGLITER
echo " ERALLYNOTHIN THINGLITER
echo " TERALLYNOTHI THINGLITER
echo " TERALLYNOTH THINGLITER
echo " TERALLYNOTH HINGLITER
echo " ERALLYNOT HINGLITER
echo " TERALLYN HINGLITER
echo " TERALLY HINGLITER
echo " ITERALLY HINGLITER
echo " ITERALLY THINGLITERAL
echo " ITERALLY THINGLITERALL
echo " LITERALL THINGLITERALLYNOT
echo " LITERALLY THINGLITERALLYNOTHI
echo " LITERALLY HINGLITERALLYNOTHI
echo " LITERALLY
echo " TERAL

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