Extrapolation Factory Operator S Manual
Extrapolation Factory Operator S Manual
0 -包括了11种建模未来的工具。
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未来推演工厂
的
的
的未来
者 的
的未来
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TABLE OF CONTENTS
未来
What Do We Mean by “Democratized Futures Studies” Example Instances
的 未来
How the Extrapolation Factory Came To Be Futures Cone
未来推演工厂 的 未来
Lenses
未来的
A History of Future Studies Four Arcs
未来 的
Futures and Design Futures Wheel
未来 未来
Military Futures and the Rand Corporation The Thing From the Future
未来 来 未来的
Hawaii Research Center for Futures Studies To Be Designed Kit
未来 工
Contemporary Futurists Polarity Maps & Scenarios
的未来
Speculative Designers Bisociation
的未
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Storymaking 55 Reflection 90
故事编写 55 反思 90
的 作者 者
Future Hints Geoff Manaugh/ Nicola Twilley
未来 David Benque
Jim Dator
Fabrication 63
制造 63
未来
Six Guidelines for Sourcing Workshop Materials
工作 的
What Artifacts Say About a Future
未来的
Contextualization 75
场景化 75
Suspension of Disbelief
的
Leveraging Consumer Behaviors for Reconsideration
者行 来
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OPERATOR’S MANUAL
的操作手册
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COMMONPLACE
未来的 FUTURES
T
VA
OO
EN
ER
TH
ER
EM
ER
W NER
TH
EN
MM
TIR
RE
EA
R
N
SU
CA
RE
PA
DI
NOW FUTURE
的未来 Other futures, however, bear global implications. What will happen
when the natural resources we rely on become depleted? What
EXTRAPOLATION FACTORY
的
的 do future economies look like? How might changes in healthcare
未来的 impact the evolution of disease prevention? Futures studies experts
的 in industries such as energy, defense, finance, insurance, and
politics task themselves with conceptualizing these futures using
的未来 sophisticated tools and models, applied with varying ends in mind.
的工 来 Some attempt to forecast future situations; others are used to
的未来 未来 troubleshoot multiple scenarios; and others still are employed to help
未来 expand the imagined range of possible futures. Though the methods
的 themselves have proven to be productive, they’re rarely introduced
未来 未来 的 beyond insular circles within industry and academia.
的 行
的
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来 未来的 99 The concept of the 99¢ store of the future arose as a logical
来 的 extension of this unexpected, often incongruous, juxtaposition
的 的 的 of products. In present-day 99¢ stores, one can find items as
的 99 contemporary as the latest iPhone case sitting next to a dated VHS
的iPhone 手 labeling kit, down the aisle from a timeless box of toothpicks. We
的 started referring to this type of environment as a time slice in which
的 an assortment of objects blurs chronology to surreal effect. In this
的 setting, it could feel plausible for the time slice to creep forward
的 - by placing one fictional artifact on a crowded peg-board next
的 to an absurd present-day item like a picture-frame-air-freshener
的 and setting another potential future product on a shelf amidst
推 的 inexpensive sleep-aid goggles. The idea of a glimpse is important
未来 的 here—many products found in a 99¢ store are in fact narrative
的 hints: items that allude to the existence of a larger system. For
instance, one would likely not come across a vacuum cleaner in
未来 的 their local 99¢ haunt, but vacuum bags and attachments are readily
的 available. We encouraged participants in the 99¢ Futures workshop
99 的 的 to create narrative hints, allowing them to suggest an ecosystem
without rendering it in detail, leaving the shopper’s imagination to
的 的 complete the picture.
的 99
的
99 的未来 工作
者 99
的 作
的 Time Slice
“时光片段”
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99 的未来 The 99¢ Futures project established what have become definitive
未来推演工厂 未来 的 elements of the Extrapolation Factory process. First and foremost
的 of these distinguishing features is a structure in which participants
者 are guided through a process of storymaking and artifact creation—
未来 的 interpreting and translating current research into future stories
的 的 者 and designing products based on those stories. The second key
的 来 未 feature prototyped in this first experiment was the instance of
来 的 contextualization, the 99¢ store in this case, where the future products
的 的 are displayed in a present-day, real world setting.
的 99
者 的
的
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未来推演工厂工作 的 The Extrapolation Factory’s model for the workshop’s assembly line
未来的 was dubbed the Future Scope, a four-part thought tool for aiding in
the development of imagined future scenarios. The Future Scope is
未来 的工 未来的 an assemblage of several precedent thought tools and strategies:
的 工 horizon scanning, Voros’ Futures Cone, and the STEEP analysis. First,
Voros 的未来 participants who gathered at Columbia University’s Studio-X NYC
selected forecasts from a database of research and predictions by
的 工作 工作 的 expert futurists from companies, scientific and academic research
者 未来 bodies, and futures studies organizations. Our database was
的 未来 populated with a breadth of viewpoints, some contradicting others,
的 with no particular view on the future endorsed by the Extrapolation
的未来 来 Factory. This array was intended to give participants an opportunity
的 未来 to subjectively interpret expert forecasts, leading to interesting
的 的 outcomes that might not emerge from purely expert perspectives.
者 未来
的 的
未来
推演工厂 的
的 者
未来的
的 推
的
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的 DNA
的
的
未来
的
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的
者
的未来
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的
未来 的
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的 未来 的 未来
的 1971 未来
的 Jim Dator 来 Dator 的 的未来
的未来 的 未来
的 未来 的行 的 的
Dator 未来 的 来 的 未来
推演工厂 未来 Dator 的
的 作 的未来
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One of our first personal introductions to the field of foresight was through
Stuart Candy, a student of Jim Dator’s whose work mixes an academically
rigorous background with a decidedly experimental approach. Candy’s
tempering of academic futures research with playful, interactive
experiences underscored to us the degree to which there is room for
contributions to the field. Early on, Stuart encouraged us to embark upon
the series of experiments that have become the Extrapolation Factory.
Especially influential to our practice are two of Candy’s projects: the “Hang
Ten flu” memorial plaque, and Hawaii 2050. Both projects signify a focus
on imagining the future in place—in this case, Hawaii—as well as Candy’s
interest in putting his work out into the world to be experienced by diverse
audiences; this dialogical approach to futures research and attention to
context are likewise foundational to the Extrapolation Factory.
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未来
的
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INSTANCE DATABASE
的 的
的 作
Lit Up Plants
Imagine a world where glowing trees replace street lights and
house plants help light up a room. A group of scientists is working to
make plants do just that.
让植物发光
未来的 的 的 的 作
的
Glowing Plant Project, San Francisco
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Less-Thirsty Plants
Drought is a big problem for both plants and the farmers that grow
our food supply. Now some plants can be engineered to survive
even when there is little water.
耐渴植物
的 来 工
的
Sean Cutler, UC Riverside
Sean Cutler
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Body-Clock Transplant
Most living things have an individualized body clock called a
circadian rhythm. Scientists have figured out how to move this clock
from one bacteria to another to alter behavior.
生物钟移植
的
行 的
Pamela Silver, Harvard University
Pamela Silver
FUTURES CONE
未来
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possible
plausible
probable
preferable
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LENSES
FUTURE SCOPE
未来
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CONTEXTUALIZATION
∞ ∞ ∞
Impossible ses
Len
Possible
Focal
Points VISION
Plausible
Probable
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FOUR ARCS
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4 Arcs Diagram
四个弧度
Present Future
未來 當下
Grow
增长
Collapse
Discipline
Transform
GROW - A scenario where things continue building as they do in our current world.
增长- 的 的 的
DISCIPLINE - A scenario where things plateau in a way that enables a world of stasis.
平衡 - 的 的
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FUTURES WHEEL
未来
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TERTIARY
CONS
EQU
EN
CE
S第
三
层
次
SECOND
ARY
后
CO
果
NS
EQ
UE
NC
ES
次要
后果
TREND/EVENT
趋势/事件
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A speculative game designed by Stuart Candy and Jeff Watson at Stuart Candy Jeff Watson
the Situation Lab. Players are tasked with collaboratively and/or 的
competitively describing objects from a range of alternative futures, 的 来
aiming to come up with the most entertaining and thought-provoking 未来 的
description of their imagined future object. The game consists of a 未来
deck of 108 cards, which are divided into four different types: Arc, 的 作
Terrain, Object, and Mood. Arc cards determine the trajectory of 108
the future in which the object in question will exist. Terrain cards 的
determine the physical or conceptual context in which the object will
be found. Object cards give the thing from the future a general form. 的 的未来的
Finally, Mood cards describe emotions the object in question might 的
evoke in an observer from the present. 的
来 未来的
的
的
者 的
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TO BE DESIGNED KIT
工作
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BISOCIATION
A term coined by Arthur Koestler in his 1964 book The Act of Creation, Arthur Koestler
bisociation refers to the inherent multivalent—or, in Koestler’s 的 行 的
thinking, multiplanar—nature of the creative act. Creative thought 的 的
and production exists, he says, in a “transitory state of unstable 的 来 的
equilibrium where the balance of both emotion and thought is 行 的
disturbed.” In art, bisociation is a juxtaposition of distinct planes
or aspects of experience. In the context of our futures-oriented 的
endeavors, participants consider multiple potential future elements— 的
which can be seen as distinct planes, each with its own context and 的 的 的
set of rules and idioms—and through their juxtaposition, extrapolate 未来 的 的
an entirely new scenario. 者 的未
来 作 的
的
的
Students at Public School 147 in Bushwick were 的 推 的
challenged to use bisociation to imagine new mobile
services that could change social scenarios in their
neighborhood over the next 20 years.
147 的 的
来 未来的20 的
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CONTEXT ORGANIZATION
LIVE-ACTION SIMULATOR
DIRECTOR
DESIGNER
SCENARIO
WRITER
SPECULATIVE ARTIFACT
PRE-ENACTMENTS
ACTORS
ANALYSIS
All parties meet to decide on the Scenario at periphery of Scenario informs Multiple pre-enact- All parties meet to analyze
scenario context is used by directors director’s creation of ments take place, pre-enactments and make
and designers simulator, designer’s combining simulator recommendations
creation of speculative and artifacts
artifacts
次
件
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STORYMAKING
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As Nick Foster has written, the future is “an accretive space,” in which Nick Foster 的 未来
the brand-new commingles with the outdated. Humans, he reminds 的
us, are “covetous, sentimental and resourceful; they cling to things.”
The idea of an accretive future calls to mind our Time Slice—in which 的 的 的
items from different eras exist next to one another, each of them 的未来
contributing cumulatively to the ever-shifting ecosystem of products 的
we consider contemporary. The nuances and mundanities of an 来 的
accretive future are effaced in the shimmering futures of Hollywood 的
science fiction, in which there are few connective threads leading 作 的
back to the present. While there is certainly something aesthetically 的未来的 的
bewitching about these big-budget futures, they ring hollow. We do 的 未来
not—nor will we ever—live within what Foster calls a “unique visual
singularity ”; we’ve designed the Extrapolation Factory process 的 手 的
to not only recognize this fact but to leverage it towards incisive
observations.
Foster 的
Commingling the past with the future in the guise of a product allows 的 未来推演工
us to process hypotheticals in a different way than we would in a more 厂的
clinical setting. Futuring is predicated on a series of logical leaps, 的
and much of our ability to make these leaps hinges on a balance
between inhabiting and pushing the boundaries of our languages of 未来 的
consumption. When an advertisement for Limbs for Loans ends up in 的
your mailbox between a postcard from a friend and your exorbitantly 未来推演的
expensive cable bill, you process that information differently than 的
you would watching a film, seeing an exhibition, or reading a book
or academic paper. 的
的 的
行
的未来
的
来 未来
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未来
的
的
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FABRICATION
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Rubber tube
Flashlight
Dental tool
Pedicure toe separator
Eyelash curler
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的未来 未来
Perhaps the most visually definitive aspect of our process has been 未来推演
the manifestation of participants’ ideas into physical prototypes. 的 者
The fabrication of an object allows ideation to open up beyond the 的
confines of linear thought, rendering abstract hypotheticals in a 的 作
tangible visual language. “Tangibilizing” is the fulcrum between the 的 的
ideation undertaken during Extrapolation Factory workshops, and 工作
the contextualization of the resulting work in a contemporary real- 的
world setting. Interacting with a tangible object—whether through 的
viewing it in an exhibition or even purchasing it in a 99¢ store or 99
sidewalk black market—lends legitimacy to the ideas represented by 的
that object. The future doesn’t seem so far away anymore when you 的
can pick it up off the shelf. 的未来
未来
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的行
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CONTEXTUALIZATION
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未来 的
的未来
来的未来
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的未来
的
的
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REFLECTION
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的
的 作者
的 未来的
的
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REFLECTIONS / INTERVIEWS:
EF: What struck you about the Extrapolation Factory project we did
with you guys at Studio-X NYC?
EF 工作 未来推演工厂的 的 的
NT: I really like 99¢ stores and the idea that that could be where traces
of the future could be found, because they seem so weird and there
is such an odd combination of things in there that it does feel like
you could find a strand of everything including the future already, by
going to a 99¢ store. That part made it really compelling. Especially
because I feel like the future vision you usually see depicts a wildly
expensive Virtual Reality headset or an unbelievably expensive
medical prototype that will do something, and the idea that there
will be 99¢ stores in the future and you’ll be able to find those type
of things there also makes your brain work in a different direction.
Maybe you’re not buying the thing, but you’re buying the knock off
refill for the thing. So it just forces you to think slightly differently. I
think that aspect really set it apart, the idea of creating artifacts of
representing something that is from the future is super interesting
and is something that the Design Interactions program does a lot of
and does it really well, but the 99¢ store really hit the money. That
part of the future really doesn’t get thought through very often.
NT 99 未来的
的 99 来 的
未来的 未来的
的 者 的
99 未来 的
来 的未来 未来 的
来 的
的 来 未来 的 的
的 的 的 99
来 未来 的 的
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GM: That’s funny, too. I remember growing up in the 80’s when stores
like Brookstone and Sharper Image were, in retrospect, kind of in the
heyday of their sales. My dad was a huge Sharper Image fan but
it always seemed like that was exactly not the vision of the future.
They sold these sort of weird cobbled together objects, like a golf
club that plays mp3’s; these sort of random things and there was no
reason why anyone would want these type of objects. Some badly
thought through futurism that no one could afford anyway. Products
that were obsolete before they even left the store. Whereas bottom-
up futurism is the idea that the future doesn’t trickle down. It emerges
from the ground up. Which is also what’s interesting about the 99¢
store. It’s the cheap version of this.
GM 来 的 80 Brookstone Sharper
Image 的 Sharper Image 的
未来的 的
的mp3 的
的未来
的未来 未来
的 来 的 的 99 作
的 的 的 的未来
NT: And the mass produced aspect. It’s not just this prototype
accessible to only a few, it’s going to be this gigantic knocked off,
cheapo thing.
NT 的
GM: But also, even though this is less 99¢ and more the bodega
experience. I think what’s funny as well, if you’re in Mexico City,
in Tokyo or Beijing and you go to their version of 7-Eleven or their
version of a 99¢ store, there are often these random little things that
are seemingly ubiquitous - everyone must be buying this because
it’s cheap and it’s everywhere – But what in the world is it? I don’t
even understand what this object does or who would buy it, but yet
nonetheless in the culture of that place I guess this is a useful object.
It feels futuristic even though it already exists, but it has a kind of
alien objectness to it. And I think there is an interesting aspect to that.
If you take these futuristic ideas and you package them as everyday
products and then stick them in a 99¢ store, they kind of look like
they belong. One will assume that some other kind of ethnic group
or some other class group is using that object. So I guess people buy
Void Refills and it doesn’t necessarily look like it’s from the future
anymore.
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GM 99 的 99
的 的 者
的99 的
的 者 的
的 来
未来 来 的 来
的未来 99
的 的 的 的
来 的未
来
EF: What do you think has changed from the projects you’ve seen
come out of the Extrapolation Factory practice over the course of its
development?
EF 来 未来推演工厂的 的
NT: I have one quick thought. It was really interesting when you started
asking people to assess values to these artifacts, this added another
layer to the process. There it being this crowd-based extrapolation
process and then there was another encounter that you managed
to layer on top of it, were me and a lot of other people had to think
about these things and had to decide how much they were worth.
Which is amazing, because deciding what a thing’s worth is such
a fundamental relationship with things and something again that
doesn’t tend to happen when you try to imagine the future and future
artifacts. What is the sort of value system that’s gonna come with
these things, and why? So when you asked me, and I thought it’ll take
me 5 minutes, and then it was the hardest problem. I was googling
all kinds of things. I didn’t want to be unreasonable, but I didn’t know
what unreasonable was. You basically have to invent an entire logic
to answer a single thing. It’s like asking a question that requires this
entire alternative universe to answer this specific question. I found
that to be a really interesting process for generating really interesting
thoughts and provocations and conversations about the future. I had
not yet imagined you could continue that process beyond the making
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REFLECTIONS / INTERVIEWS:
EF: I think that’s a really nice translation between actions now and what happens tomorrow and
segways perfectly into the last question that we had. To ask, how that translation between the
ideas now and actions that impact the future can be opened up to a greater number of people,
especially if we talk about the notion of collective futures thinking. How do more people impact
the future? What are the relationships between these collective futures approaches and actual
change?
EF 的行 的 的 的
的 未来的行 的
来 未来 的 的 未来 未来的 的
的
AH: Huh, you know that’s a great question. It’s really tricky. I don’t have an absolute answer
for you here. When I was younger there was really just a one-way flow of news to the masses.
People didn’t have as much engagement with organizational processes. Today with the internet
we have much more potential agency to change things on a collective scale. Today we all have a
voice. We all participate in making the future. Now we can organize and have more of a voice as
groups and collectives and certainly when we get the right people organizing with the right tools
and the right vision, amazing things happen… and we came the way to see that on the verse of
new organizations and primarily companies. I think of something like space-x for example which
was really seeded by a singular by challenging the monopoly of building rockets. The culture that
emerged around space-x is much larger than that.
Let’s imagine this future where these rockets are taking us to different planets and that’s really
powerful. The type of inspiration and the ability to organize people and propel them forward
in more of a general collective or societal way doesn’t really exist today. But it’s kind of that we
are going to participate more and more into the future. Right now the US is gearing up for an
election process, which is an amazing long process for making a very small choice. We make
so many choices on a day to day basis, these things seem out of proportion. I really believe in a
future where these tools and processes allow us to be more participatory and real time, even just
looking over the comments on sites that promote news or distribute information you realize we
don’t know how to play together yet. We’re still in the early stages of creating collective minds,
processes or enterprises. We have to learn how to do that better, for the future. If you really think
you’re an outsider, chances are there is a million people like you. We’re really starting to think
globally and really just appreciate the complexity of the world around us, of the universe and the
systems that we’ve created kind of ad-hoc to carry us forward.
AH 的 手的 的 的 的
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来作 未来的
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REFLECTIONS / INTERVIEWS:
Roy Campbell, Director of Exhibits and Digital Media, North Carolina Museum of Natural Sciences
Roy Campbell,北卡罗来纳自然科学博物馆展览和数字媒体总监
RC: It’s interesting, I’m actually trying to remember how I found out
about you guys, do you remember?
RC 的
RC: That would have been Bill Ross at the Department of Environment
and Natural Resources. So the reason I was interested is that we
opened this brand new facility and there was some art in the original
design but there wasn’t really any program about the intersection of
art and science, and that really intrigued me. The other thing was
that because it was in the Hopscotch Design Festival, an artistic event
that the city has, I wanted to link up with them as well. We’re on a
state campus, you could say, a part of the regular culture of the city
of Raleigh stands apart. And that doesn’t make any sense, art doesn’t
have any boundaries, and so I wanted to get involved and seeing
what you were doing was right up our alley. Although not completely
clear exactly what you were doing! Probably if I hadn’t gone to art
school I would have stayed away. Haha!
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EF: What did you think about using a museum in an alternative manner like this, where it becomes
a space for work to exist that’s not purely factual?
EF 作 的
RC: Right, so that’s the beauty of art, that you can do those things. I’ll tell you this too, as
background. When people think about art in natural history or science museums, it’s animal
art, and some of it is very bad art, or not very original art, even if it’s got good technique. And
it’s very very frustrating to be pigeon-holed that way. So your project, what I could see in there,
was that it was breaking out of that mold, and being able to explore more freely the effect or the
advantages that art avails to a science museum. And there was interesting things mixed into
that, the intersection of technology and science and art. And then also, as you said, “How far can
you go?” when you’re supposed to be a science museum which is (wrongly or rightly) perceived
to be nothing but fact. And here you were doing something that might be fantasy or something
of that order.
RC 的 的
的 的 者 的
的 的 的
的 的 的
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的 者 的
EF: That’s an interesting point. Did you hear from people asking why is this non-factual work in
the museum, or raising any flags about the project?
EF 的作 者 的
RC: No, I can’t say that I did, you know the most of the feedback I got (and I didn’t get a lot of
feedback because I didn’t go seeking it) was that the project came so quickly that it didn’t get
the interpretation, or the contextual backgrounds that we usually supply for something that’s
an exhibit. What we chose to do was, well, you “aped” our graphics, and so it was potentially
indistinguishable from the factual exhibits we have, and that did cause some concern, some
worry, actually from people in my department, who work with us all the time, and that wasn’t
that they were necessarily bucking it but they were concerned about unintended consequences
to the public. All the time, we put things out that are fact based. We edit them, and make them
as salient as possible and then we put them out in front of public and they’re off and running
in a completely different direction than you ever thought. They have these other scaffolds and
they build on their scaffolds, so you find out that they’re taking your effort in an entirely different
direction.
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RC: Right, so just as you prompted those students about some of the
potential ethics and so forth - that was the whole point of it, about
empowering or challenging a general public with these issues, and
trying to work them out, so if you have people who are working in that
field and they are also struggling with the ethical ramifications or
economic implications of it or the cultural implications of it, you could
talk to them and they would have an outlet, and they would be able
to take advantage of the stage or environment that you’ve created
where it’s a safe place to talk about these things!
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RC: Well I certainly hope it does. The very first time I read an article
in Science Magazine about synthetic biology, it sort of set off some
bells in my head, and then when I read about the individual they were
talking about, who was trying to bio-engineer enzymes that could
break down the lignin in corn stalks so instead of making biofuel from
the corn, from food, they were making it from the stalks which were,
for lack of a better word, waste. And so that, to me, was a subject
that people need to know about, and think about the good and the
bad of, as well as the challenges of it. And I think that what you are
doing is a very creative way of doing that, in a way that’s open ended.
The example I just gave you was a factual response, and because
of that it was limiting, so somebody could walk away and could say
ok, synthetic biology means gasoline. So what you have instead,
you’ve created a playing field where that subject can go in a million
directions, and it also allows the general public to create things that
you or I never even thought about perhaps. So I think that’s what was
important. Our Nature Research Center has the same objectives - to
try to prepare people for the future, intentionally. It was doing that in
the same way that you are, which is, instead of showing results, it was
trying to show process. Representing science as process, not fact.
RC
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工 来 的 来
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RC: And you could just monkey with that and try all types of different
combinations and think about the general public - people come
from different economic backgrounds, different scientific and artistic
acceptance values. It’d be kind of interesting to see what sparks fly.
We’d be game for that.
RC: 的
来 的 的 的 的
的
EF: We would too! Hey, this has been really fascinating and it’s
brought back great memories from over a year ago. We’re really
glad we were able to reach you! We’ll send you a copy of the book
when it’s done!
EF: 的 的
的
RC: Please do. You’ll have to sign your name in pipecleaners when
you do!
RC 的 来
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REFLECTIONS / INTERVIEWS:
Interview with David Benque, Instructor in Design Interactions at The Royal College of Art
与英国皇家学院交互设计艺术系导师David Benque的访谈
EF: We wanted to start off by just hearing what you remember about
the project we did with you guys.
EF 的 的
DB: I was actually thinking about this since you sent your email,
thinking back about nine months… And I guess for me, the big take
away, apart from all the details which I’m more than happy to go
into, and it’s great on so many different levels that deserve their own
discussion, but it really reminded me of something that I was told by
a teacher in my BA and he was teaching us about corporate identities
and he was like, “never forget that if you do a logo in one day, and
one in ten days, the one in ten days will not be ten times better.” It
was a Dutch pragmatic approach, which was great on another
setting, but he was like, “design works until it’s broken - it’s a solution
until you can break it and then you have to better it.” But basically,
that summed up the experience of forcing ourselves to dive in and
do a project from start to finish in a day. It’s quite impressive. It’s
even relevant as a practice, and when applied to speculation and
speculative design it’s even more relevant.
DB 的
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EF: Did you see any of the ideas that started in the workshop find their
way to the end?
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EF: No, that’s totally fine, and I think it’s interesting just to critically
assess this. It’s not about patting ourselves on the back here.
EF 的
的
DB: Absolutely. No, I think it set the tone more than people taking on
ideas. In a way, I think that’s great, because if you’re starting to put
on those expectations, it kind of kills it, doesn’t it. It’s like, “we’re going
to brainstorm and then you’re going to develop it for four weeks.”
Which in some ways… it would put too much pressure on and kill that
lovely spontaneous thing that’s happening in your workshop.
DB 的 执行
的 的
的
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的
EF: I think that’s really right on. One of the things we’ve been
hearing from other folks we’ve interviewed is the notion that because
there’s not pressure in these scenarios, it really does feel like you
can do something and then walk away and you’re not liable for the
consequences of this thing, you’re able to be a little more adventurous
and playful. Yeah, that’s really interesting.
EF 的 的
的 的 的
EF: What did the students say about the workshop after we were
gone? What were their reactions?
EF 的 的
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REFLECTIONS / INTERVIEWS:
Interview with Molly O’Brien and Treasure, a former student at Public School 147
Molly O’Brien对Treasure的采访,之前在“公立学校147”就读的一位学生
M: Two years ago, you did a project with artists Chris and Elliott,
when you were in elementary school. So now, what do you remember
about this project?
M: 的 Chris Elliott
T: Having a lot of fun. It was like fun work. It was a lot of work that
we had to do, but it was also fun, how we did the things that we did.
T: 的工作 的工作
的
T: Yeah, we started talking about things that would make the world
a better place, and if we could make that thing into a truck or a car
and take it to places. So everybody had their ideas. In the first class,
everybody finished their ideas and then they hung them up and then
they said, “Ok, now everybody’s going to get a different idea.” People
got paired up and then everybody tried to work on somebody else’s
vision on what could help the world.
T: 的 的
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M: Right, you switched ideas. How did you feel about that part?
M:
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T: It was kind of hard, because there was just a drawing of it had to be.
There was no real explanation of what it was supposed to do. So it was
kind of hard envisioning it in someone else’s way, but me and my partner
tried as best as we could.
T: 来 的
的 的 的 作
的
M: So you had to kind of fill in the gaps of someone else’s original idea. So
do you remember what idea you had?
M: 的 的
T: We had gotten the idea of a truck that went around and helped the
people that couldn’t eat. It would go around and take care of the people
who didn’t have homes and it would give them a place to eat and a place
for them to stay for a little while.
T: 的 的
的 的
M: And do you remember any of the materials that you used to make it?
M: 作 的
T: We used a lot of things that you wouldn’t normally use to make something
like that. There were a lot of weird things. There were things that had to do
with hair, and plants… it was really fun getting to use all of the stuff.
T: 的 来 作 工作 的
的 的
M: Maybe materials you wouldn’t think of using for art. I remember a lot
of bugs too. Do you think this project made you think about the future in a
different way?
M: 的 的 的
的 来 未来
T: Yes, it made me think that in the future, if we have better technology than
we do today, we most likely would be able to help people that we couldn’t
help, and it would kind of change how the world is.
T: 的 未来 的
的 的
M: Do you think adults and kids think about the future in a different way?
M: 的 未来
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T: Yes. Adults grew up in a time where they had different things they
did. They grew up with things that actually did talk about the future,
like certain shows. So they thought there would be flying cars and
that type of stuff. And I still do think that there probably will be flying
cars, but now I think that we’re going to have a lot of things that have
to do with electronics and that we’re not going to have to do anything
and that robots are going to take over.
T: 的 的 未来的
未来 的 的
行
的
T: If they think about the future, they might get a better sense of how
they feel about it. If they actually think about what’s going to happen
in the future, they might have a chance to not just say, “Oh, I think that
we’re going to have flying cars and animals that can talk” but there’s
a possible change that could happen, a big change that could help
change the world.
T: 未来 的
未来 的
的 的 的
T: I think kids could probably paint a picture on how they view the world
would be, and not only paint it, but take the things that we have now and
change them. So it could be better, or just leave them out completely.
T: 来 未来的 的
来 的 者
M: That would be cool, I’d like to see that. What are some things that you’d
like to see in your future?
M 的 的 未来 的
T: I’d probably like to see things that would help people. I would want more
people to be helped. The homeless people, I would want them to have a
place to stay for a while so they can get back up on their feet. And for the
people that don’t get food in Africa, for them to be able to have food.
T: 的 的 的
来
的 的
M: I like that you’re thinking about the world and not just yourself. Anything
for yourself?
M:
T: As of now, no.
T: 来
M: Thanks Treasure!
M: Treasure!
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REFLECTIONS / INTERVIEWS:
Robert Jungk was actually entirely doing what you guys want to do,
focusing on community groups, organised or unorganised, to gain
control of the future, away from the corporations, and to some
extent, governments that were monopolising at the present time. I
would also add the media, that most strongly colonizes the future. My
point was really, to go immediately into envisioning fantasy, (but I am
going to say something about fantasy later) without doing the prior
work that I just talked about, you almost certainly are just problem
solving. You are dealing with current problems that piss you off, and
that’s nice, but that may or may not have anything to do with what’s
important for you to know about the future. And that I saw as the
fatal flaw in his activity. You could get people all riled up and get
them thinking about “well this is my vision” but their vision is entirely
backward oriented. It’s entirely dealing with what they are pissed off
about. And those may be the same issues in the future, but they are
often not, and that’s where the work of the futurist and the use of
alternative futures is so important.
Robert Jungk 的 的
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的 的 的
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未来 的工作 的未来 作 的
It’s our job as futurists to bring in ideas about the future that the community
does not have in its mind at the present time, either because they can’t
know about it or because they are so focused on certain things, they don’t
think about it. Futurists make them think about these other aspects of what
the futures might be like, before they then go to the visioning process.
作 未来 的 的 未来的
者 未来
的未来 的
EF: That’s super interesting, and it makes a lot of sense too. I think the
experiences we have had where we started out with more of the fantasy
really result in concepts that play back to the challenges we are facing
currently. That’s the low hanging fruit for people, that’s the easy territory.
EF 的 来
的 的 来
的
JD: Let me say then something about fantasy because this is where I differ
most profoundly from most of the rest of the world, and certainly with my
students who just know what I am about to say, and would roll their eyes. I
really would not use the term “fantasy” and I certainly would never mention
“science fiction.” I think science fiction, especially as it’s portrayed in movies
and games is so powerful in terms of colonizing your images of the future
that I want people to not refer to: “oh yeah I saw the Matrix, that’s what it’s
like,” or whatever the current science fiction movie of the time is. Well it’s
not like that. Those things are produced to separate you from your money.
They are not intended to be accurate guides to the future. And I think we
have all sorts of misconceptions about artificial intelligence and so forth as
a consequence of sci-fi. I wish I could produce my lectures with the sound
effects and the music and actors and all the rest that the sci-fi people are
able to do cause it goes right to our lizard-reptilian brain. “That’s what the
future is going to be like!” And getting people out of their fantastical sci-fi
futures is really important.
JD 的
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未来的
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未来 的
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ACKNOWLEDGEMENTS
Finally, many thanks go out to our incredible team of assistants. Ava Burke
for assembling our ideas, Lillian Tong for translating our book into Chinese,
Sungmy Kim for many illustrations and diagrams, Adam Ridgeway and Emma
Verhoeven for designing and laying out the book, Ankita Roy for transcription,
Richard The and Frédéric Eyl and Lauren Wong for proof reading!
的 手 Ava Burke 的
手 Lillian Tong 的 Sungmy Kim
Adam Ridgeway Emma Verhoeven 的 Ankita Roy
Richard The Frédéric Eyl Lauren Wong
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