SS5 EssentialsGuide
SS5 EssentialsGuide
License Agreement
Use of this software is
determined by a license
agreement you can view
Content during installation of SS5
and in the CC3+ Documen-
tation folder.
Introduction..................................................... 2
Technical Support
Drawing a Cities of Schley Map ............ 2 Support is available from
the registered users area
of the ProFantasy website
Creating a City Index.................................. 8 profantasy.com
Credits
SS5 Symbols and Textures: Mike Schley
Compilation and CC3+ Integration: Ralf Schemmann
Programming: Mark Fulford, Simon Rogers, Peter Olssen, Joe Slayton
Thanks To: Mike Riddle, Beta Testers, Profantasy User Community,
The Colonel and Nigel
The Essentials: Ralf Schemmann
2
The Physical Terrain Toolbars
The Symbol Set 5
Start out by adding toolbar icons are
usually found on the
any major bodies
left of the interface
of water (if any) to screen. If you can’t see
your drawing. Click them, select Tools
and ensure that
the All Drawing Left toolbar 1 and 2
Tools button are ticked.
on the left toolbar
Clicking the SS5 button on
and look for the the file toolbar will reload
Water, Default the Symbol Set 5 toolbar
layout.
drawing tool.
For our example
village we’ll draw
a small river running into the sea or a lake as shown on
the right.
For the little islands in the river mouth, use the Terrain,
Background Grass tool, but make sure to set the current
sheet to BACKGROUND ISLANDS first.
You can use the dark and light versions of the water
drawing tool to add depth contours to the water.
Define the
boundaries of
the village by
drawing the dike
around it.
Vegetation
We are getting
close to finishing
the actual
map. Use the
Terrain drawing
tools to add
fields, gardens,
meadows and
similar features
in and around the
village. Load up
the Vegetation
catalog to add trees to the map.
6
Text Labels, Compass Rose and Scale Bar
Finally we need to label the village. Use the Text
command to add labels where appropriate.
7
Creating a City Index
Create Index One neat feature of the city commands is creating
This is a City Designer 3 an index over all the labeled buildings in a map,
command. It is only avail-
able if you have that add-on referencing them via a grid.
installed.
To do this we first
need to add a
square grid to our
map. Use the Add
Grid button to
do that. For this
example map I used
a 25’ grid. Also
make sure that the
grid is labeled, and I
generally use letters
for one side and
numbers for the other.
8
Applying Alternative Styles
Instead of including an black & white version of its
style, Cities of Schley comes with with alternative
effect presets that turn a full colour map into a black
& white version with just a few clicks, as well as a few
other alternative versions.
To choose different
sheet effects for your
drawing click the
Sheets & Effects
button.
9
There are more effects presets to choose from:
10