Flexify 2 Guide
Flexify 2 Guide
How to install Flexify is a plug-in lter for paint programs. It warps full-sphere photos —
those showing a full view of a scene in every direction — into new shapes that
are more attractive or useful. It can also transform maps.
Quick start
Projections
Input
View
Retouching
Polyhedra
Other controls
Memory dots
Globemaking
How to install
Brick spheres
Illustrated installation instructions are online at www. amingpear.com/
Cube maps faq.html .
Quick start
When you invoke Flexify 2, a dialog box will appear.
To get a quick idea of what Flexify does, load a full-sphere panoramic image
into your paint program (there’s a small example panorama here). If the image
is circular, the selection should graze the edge of the circle.
Invoke Flexify, and tell it what kind of input image you’re using via the “Input”
popup menu. Choose a di erent projection from the Output popup. Click the
dice button a few times until you see a result you like; then click OK.
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Projections
A projection is a way of unwrapping and warping a spherical surface so that it
will lie down at. It’s like making a at map of the Earth — you have to make a
choice about how to deform shapes.
Flexify can accept as input spherical panoramas in any of fteen projections and
can output them in more than fty. Some of the projections are practical; some
are weird and are meant to emphasize the bizarre, vertiginous nature of ultra-
wide-angle photography.
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The panorama ts into a
rectangle. Meridians are
vertical, parallels are
equirectangular
horizontal, and the north
a.k.a. cylindrical and poles are stretched out
equidistant or to lines at the top and
plate carrée bottom. Scanning
panoramic cameras produce
this kind of image. Not the
same as Mercator.
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An unfolded 4-faced shape.
An unfolded 12-faced
dodecahedron
shape.
An unfolded 20-faced
icosahedron
shape.
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Hammer A 2:1 wide ellipse.
sinusoidal
A pointy shape.
a.k.a. Sanson-
Flamsteed
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Like hyperbolic but with less
distortion of scale and
stereographic
shape. The FOV slider
controls the zoom.
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A square full of creases.
square Good for scenes containing
lots of straight lines.
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An unfolded deltoidal
24 faces a
icosatetrahedron.
An unfolded pentagonal
24 faces b
icosatetrahedron.
An unfolded small
26 faces
rhombicuboctahedron.
An unfolded rhombic
30 faces
tricontahedron
An unfolded truncated
soccer ball
icosahedron.
An unfolded
32 faces
icosidodecahedron.
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38 faces An unfolded snub cube.
An unfolded deltoidal
60 faces
hexecontahedron.
An unfolded small
62 faces
rhombicosidodecahedron.
A compromise whole-earth
Winkel Tripel projection often used by the
National Geographic Society.
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A shape for globemaking.
The FOV slider lets you
gores:multi
choose anything from 3 to
36 gores.
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An obscure origami pattern.
Read “Flexify Origami” for
folding instructions. Fun to
paperlock
write letters on the reverse
and fold them into
concealment.
A tetrahedron 5-compound,
and Flexify’s hardest-to-
build polyhedron. It prints
out as ten sawtooth shapes.
Each sawtooth folds up into
a pair of peaks, and you
spikeball assemble them all to get the
nished shape.
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A 2:1 wide ellipse with
Mollweide
parallel lines of latitude.
Another polar-Werner
star 5
hybrid.
A polar projection
magnipolar
emphasizing the center.
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Rectilinear in the center,
swoop blending to hyperbolic at
the left and right sides.
An unfolded
dodo
dodecadodecahedron.
An unfolded great
GID
icosidodecahedron.
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Three 120° rectilinear views
side by side. Great for
triptych
scenes with lots of straight
lines.
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For making maps with
straight loxodromes.
Mercator
Not the same as
equirectangular.
A tetrahedron unfolded to
tetra tile
repeat endlessly.
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The panorama bent to
hyper triple appear three times in one
picture.
A conformal projection in a
Lagrange
circle.
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A rind with two passes
rind 2
around the sphere.
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Four rectilinear views, rolled
at random angles, looking
4 views
along a uniformly
distributed set of directions.
Twenty-four rectilinear
24 views
views.
Seventy-two rectilinear
72 views
views.
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Robinson A modern map projection.
An equirectangular view
stretched to ll the whole
equi tall image. This is the way
equirectangulars worked in
Flexify 1.
A conformal projection
Lagrange 3/4 intermediate between
stereographic and Lagrange.
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Good for de-emphasizing
squoculus
the sky.
A left-handed version of
thorn levo
thorn.
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A conformal mapping of the
Adams II
whole sphere to a square.
A variant of Peirce
trecunx
quincunx.
A variant of Peirce
quadracunx
quincunx.
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A variant of Peirce
sexacunx
quincunx.
A variant of Peirce
septecunx
quincunx.
5-star A polygon.
pentagon A polygon.
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Guyou A 2:1 conformal rectangle
An awkward hexagon;
3-star actually a star based on a
triangle.
triangle A polygon.
Each hemisphere in a
rhombus 1
triangle.
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Another way to present each
rhombus 2
hemisphere in a triangle.
hexagon A polygon.
A less-warped triangular
Lee tetrahedric
layout.
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Lee tetrahedric dissected
rectangular tet
into a rectangle.
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5-clover A ve-lobed shape.
pentalene A polygon.
naphthalene A polygon.
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phenalene A polygon.
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wide rect A 2:1conformal rectangle.
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Two conformal Reuleaux
Reuleaux 2
triangles.
Eight stereographic
octreleaux
segments.
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zigzag A conformal cube unfolding.
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4-malta A conformal shape.
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Two copies of a
stereo twice
stereographic view.
Three copies of a
stereo thrice
stereographic view.
An equal-area projection.
Depending on the
proportions, this can be
Lambert (3.141:1),
equal-area
Behrmann (2.356:1),
cylinder
Edwards 37°24’ (1.983:1),
Hobo-Dyer (1.977:1), Gall-
Peters (1.571:1), or Edwards
50°52 (1.251:1).
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quick globe A shaded 3D globe.
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The world warped so
everything appears on one
Gilbert globe
side of a sphere. With 3D
shading.
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calyx 4 A conformal shape.
wa e A conformal shape.
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trident A conformal shape.
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trizag A conformal shape.
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The shape formed by the
2 cylinders intersection of two
cylinders. A Steinmetz solid.
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A conformal shape related
starburst
to sunburst.
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anthracene A conformal shape.
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Top and bottom cube faces.
Good for hand-retouching
the poles of a spherical
zenith & nadir panorama. Later, you can
re-import your changes
with the zenith-nadir input
mode.
A roughly spherical
thirtysphere polyhedron with vertices
every 30°.
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A developable shape made
devtet
of ruled surfaces.
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Sphericons are developable
3D shapes created by
making a regular polygon
into a surface of revolution,
then twisting one half
relative to the other.
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A developable shape. After
twistless rind work by D M Swart and
Sebastien Perez-Duarte.
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An asymmetrical
daycare
developable shape.
A quasi-curved-origami
shape based on Oschene’s
tetrahedral teabag box.
To build:
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A quasi-curved-origami
shape, and an octahedral
YangOct
version of the YangTet.
A quasi-curved-origami
Tribox shape.
A quasi-curved-origami
shape with a gnomonic
Squarebox A
projection.
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A quasi-curved-origami
shape with a conformal
Squarebox B
projection.
A quasi-curved-origami
shape with a gnomonic
projection. It’s based on
work by Oschene and
vitroid.
Squirclebox A
There are no semicircular
cuts. Just slide the two
halves together, alternating
the aps.
A quasi-curved-origami
shape with a conformal
projection. It’s based on
work by Oschene and
vitroid.
Squirclebox B
There are no semicircular
cuts. Just slide the two
halves together, alternating
the aps.
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Triskelion fat A developable shape.
Triskelion
A developable shape.
straight
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Calliope A developable shape.
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Terpsichore A developable shape.
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Euphrosyne A developable shape.
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Larissa A developable shape.
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A curved origami pattern
which folds into a sphere.
The FOV slider control the
number of segments; a 16
-segment sphere looks nice.
A quasi-curved-origami
YangCube shape.
A quasi-curved-origami
Yang shape.
Dodecahedron
Build it like the YangTet.
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A quasi-curved-origami
YangIcosahedron shape.
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A quasi-curved-origami
pentbox shape.
A quasi-curved-origami
shape like YangCube but
squirclecube with deeper curves.
A quasi-curved-origami
shape like YangTet but with
YangTet wide deeper curves.
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Two stereographic views
above and below separated by an angle
chosen with the FOV slider.
An equirectangular where
the brightness tapers o
cosine fallo
toward the poles. Use for
making lightmaps.
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curlicue 2 A developable shape.
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curlicue 8 A developable shape.
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curlicue 14 A developable shape.
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curlicue 19 A developable shape.
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curlicue 24 A developable shape.
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curlicue 29 A developable shape.
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A 3x2 arrangement of cube
Facebook 3x2
faces used for Facebook
cube
panoramic video.
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A southern view of the
south armadillo
world on a torus.
An interrupted projection
Mollweide ocean suitable for showing
Earth’s oceans.
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A shaded perspective view
vertical of the sphere. The FOV
perspective globe slider moves the camera
closer to the surface.
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tridactyl A conformal shape.
An equal-area hybrid
sinu-Mollweide
projection.
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Ginzburg 8 A compromise projection.
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Oblate south An orthoapsidal projection
globe with shading.
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A plane tiling with
Triangle tile
conformal triangles.
Hyperbolic 3,9
A Poincaré disc tiling.
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A Poincaré disc tiling
Hyperbolic 3,9
conformally warped to a
pentagon
pentagon.
Hyperbolic 4,8
A Poincaré disc tiling.
disc
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A Poincaré disc tiling
Hyperbolic 4,8
conformally warped to a
band
wide band.
Hyperbolic 5,4
A Poincaré disc tiling.
disc
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Round triangle A conformal shape.
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Frangipani A oral shape.
A variant on a Steinmetz
Flake 3
solid.
A variant on a Steinmetz
Flake 4
solid.
A variant on a Steinmetz
Flake 5
solid.
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Triad A freeform shape.
A at-earth model
published in 1893. Latitude
and Longitude tumble the
Ferguson
model. The Spin slider
spins the map relative to
the model.
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An equal-area pseudo
Eckert IV
cylindrical map projection.
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An unfolded compound of
Boxball four cubes.
An unfolded fteenth
stellation of the rhombic
Sawtooth
triacontehedron.
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An unfolded medial
hexagonal
Cinquefoil
hexecontahedron.
An unfolded
Rhombicosacron rhombicosacron.
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A map inspired by the cover
Quatrefoil of the November 1975 issue
of Scienti c American.
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Quilt 5 A conformal shape.
Philbrick
An interrupted world map.
interrupted
Robinson
An interrupted world map.
interrupted
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A conformal map by
Xarax Constant Xarax showing the
world in half a hexagon.
A freeform compromise
Danseiji IV projection by Justin Haruaki
Kunimune.
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Shapes analogous to
geodesic spheres, but built
by dividing a base into
quadrilaterals instead of
triangles. For tetrahedral,
Quad
cubic, and icosahedral base
shapes, Flexify can make
the rst ve Class I, the rst
ve Class II, and the rst six
Class III polyhedra.
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Input
Flexify can accept some of the above projections as input: equirectangular,
mirror ball, polar, orthographic, cylindrical, ellipsoid, stereographic, Mollweide,
gores:12, Robinson, Mercator, Lagrange, Hammer, Winkel Tripel, equal-area
cylinder, gores:6, zenith & nadir, horizontal cross, vertical cross, soccer, Strebe
1995, and Eckert IV.
A frontal view of a
security mirror. The
ellipsoid
major axis to minor axis
ratio is 1.18:1.
A rectangular image
showing a 180° eld of
fullframe
view across its diagonal.
sheye 180°
The rectangle may have
any proportions.
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One cube face with all
edges alike and
symmetrical so that six
tiling cube face tiles can seamlessly cover
a sphere. You can make
these with MakeCubeTile
or MakeIsoCubeTile.
A Nicolosi projection, a
popular globular form
Nicolosi
found in antique world
maps.
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Twelve half-gores, a
gores: 12
form sometimes used by
radial
the US Geological Survey.
An image from a
Lomography Spinner
360° camera. Crop the
spinner 360° input so it’s 360° wide
and the height spans
from edge to edge of the
lm.
An image from a
Lomography Spinner
360° camera with
unknown horizontal eld
spinner guess
of view. Crop the input so
width
the height spans from
edge to edge of the lm;
Flexify will try to guess
the horizontal eld of
view.
A 6x1 arrangement of
cube faces used by the
Unity game engine,
Unity 6 frames
Nvidia Texture Tools,
Oculus, and the Unreal
Engine.
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A 3x2 arrangement of cube
Facebook 3x2
faces used for Facebook
cube
panoramic video.
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View
dice
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Retouching panoramas
Panoramas often need to be retouched by hand — the tripod needs to be painted
out, or moving clouds need to be xed — but it’s hard to paint properly on an
equirectangular panorama.
Flexify can help. You can export, retouch, and then re-import panoramas. Three
projections have matching output & input modes designed just for this task so
you can round-trip an image. Detailed instructions are here.
re-imported
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Polyhedra
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Other controls
The Flip checkbox ips the input picture left-for
right. If you’re starting with a mirror-ball photo, this
will correct backward text.
Load preset
The Sharpen slider makes the image crisper.
Sharpening is done in the output image space, so you
get the right result even where the picture is strongly
warped.
Save preset
The Background color button lets you choose a
background color. If your color doesn’t show up, turn
o Transparent Gaps.
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Memory dots
Although you can save your settings permanently to
les, you can also stash settings in memory dots.
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Globemaking
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Brick spheres
Plates: Builds the sphere from 1/3 height plates brick preview
instead of bricks.
— an LDraw model
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Cube maps
Click the cube map button and a new dialog box will
appear asking for the size of the faces. Flexify will
write six Photoshop documents containing the cube cube map button
faces.
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Frequently asked questions
I want to make maps and globes with Flexify. Where can I nd suitable input
maps?
You can use Flexify’s polyhedron and gore modes to make cut-and fold globes.
Since the re ection in the ball contains the whole scene, the sun or another light
source will probably appear in it, and this can cause your camera’s auto-
exposure to darken the whole picture. Avoid this by using a manual exposure
setting appropriate for a typical part of the scene.
The best ornaments to use are blown-glass ones from eastern Europe, but there
are other kinds of mirrors you can use:
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Large steel ball bearings. The makers of HDR Shop have hints on where to get
them.
Hemispherical mirrors from “whole sky cameras.” These are hard to nd since
meteorologists now use sheye lenses for sky photography.
Large steel or copper mixing bowls don’t give sharp re ections, but they are
inexpensive and can produce soft, tinted views with streaky blurs around the
highlights.
Using a mirrored ball you can make a wide horizontal view panorama with no
aw. Place the ball on the ground and photograph it from directly above; or hang
it from something and shoot it from below.
Use a zoom or telephoto lens to get far from the mirror and minimize the size of
the camera in the picture.
To enable a telephoto lens to focus closer, use it together with a close-up lens.
That this will reduce depth of eld, making focussing trickier.
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What is the di erence between equirectangular and Mercator?
A Mercator projection shows most of the sphere, but the complete projection is
in nitely tall. The lines of latitude and longitude form rectangles that stretch
taller the further they are from the equator.
Although Mercator projections are notorious for making Greenland look as large
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as South America, they have two useful properties. They are conformal, which
means angles are accurate within small regions. And they show lines of constant
compass bearing as straight lines. These lines, known as rhumb lines or
loxodromes, are useful in air and sea navigation, which is why Mercator maps
are still used.
So:
Equirectangular images are good for panoramas and spherical texture maps.
Mercator maps are good for sailing across an ocean.
Warp an HDR lighting environment so it’s easier to paint out the tripod.
Take a photo of a spherical object like an orange or the Earth and see what it
would look like from a di erent point of view. Use orthographic input and
orthographic output.
Make many-sided dice for role-playing games. Use only polyhedra whose sides
are all the same shape, else the die will be biased.
Make weird graph paper. Start with a blank white image and turn the grid on.
VR Photographers Resources
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BrickLink — extensive selection
Version history
Version 2.986
Adds several Goldberg polyhedra quad polyhedra. The polyhedron exporter now
writes DXF and Mathematica les.
Version 2.985
Version 2.984
Version 2.983
Version 2.982
Adds the Philbrick interrupted output projection, and adjusts the shape of Sinu-
Mollweide.
Version 2.981
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Version 2.98
Version 2.97
Version 2.96
Version 2.95
Version 2.94
Version 2.93
Adds new output projections: Ferguson, Strebe 1995, and Eckert IV. Adds new
input projections: gores: 8, Strebe 1995, and Eckert IV.
Version 2.92
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Version 2.91
Version 2.90
Version 2.89
Adds new projections: oblate north, oblate north globe, oblate south, oblate
south globe, prolate north, prolate north globe, prolate south, prolate south
globe, triangle tile, square tile, hexagon tile, hyperbolic 3,9 disc, hyperbolic 3,9
square, hyperbolic 3,9 pentagon, hyperbolic 3,9 band, hyperbolic 4,8 disc,
hyperbolic 4,8 square, hyperbolic 4,8 pentagon, hyperbolic 4,8 band, hyperbolic
5,4 disc, hyperbolic 5,4 square, hyperbolic 5,4 pentagon, hyperbolic 5,4 band.
Version 2.88
Version 2.87
Adds new projections: Laskowski, north armadillo, north armadillo globe, south
armadillo, south armadillo globe, Mollweide ocean, Bonne, vertical perspective,
vertical perspective globe, yover, and yover globe.
Version 2.86
Adds input and output modes for Facebook 3x2 cube and Pano2VR 3x2 cube.
Version 2.85
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Version 2.84
Version 2.82
Version 2.82
Version 2.81
Version 2.80
Version 2.79
Version 2.78
Version 2.77
Version 2.76
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Version 2.75
Adds a control for the color of lines and edges. New output modes are disc
sphere A, disc sphere B, trisplat, pentasplat, and 33 curlicue shapes.
Version 2.73
Version 2.7.2
Version 2.7.1
Version 2.7.0
64-bit version for Macintosh. Adds four new output modes: YangTet wide, above
and below, up and down, and cosine fallo .
Version 2.6.9
Version 2.6.8
Version 2.6.6
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Version 2.6.5
Adds the triskelion fat, triskelion meso, triskelion skinny, triskelion plain,
triskelion straight, Calliope, Clio, Euterpe, Thalia, Melpomene, Terpsichore,
Erato, Polyhymnia, Urania, Aglaia, Euphrosyne, Naiaid, Thalassa, Despina,
Galatea, Larissa, Proteus, Triton, Nereid, Halimede, and folding sphere
projections.
Version 2.6.2
Version 2.6.0
Adds the Panini projection. Fixes faint dark lines that could appear in HDR
images when “dehalo” is turned o . 64-bit version for Windows.
Version 2.5.2
Adds the sprocket-4, sprocket-5, daycare, and short rind projections. Fixes
hairline gaps that can appear in the twistless rind. Fixes blank results when
exporting some polyhedra to OBJ les.
Version 2.5.0
New output modes: zenith & nadir, horizontal cross, vertical cross, thirtysphere,
devtet, conictet, geodesic spheres, sphericons, quatretat, twistless rind, curvy
cube, baseball.
New input modes: six gores, zenith & nadir, horizontal cross, vertical cross,
soccer.
Option-click on the memdot preview now builds a web page showing how the
current image would look with every memdot setting.
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Version 2.4.0
Adds the tattoo 1 and tattoo 2 projections. Fixes improper results from
exporting cube faces on Intel machines.
Version 2.3.9
Fixes a case where the Mac version can fail to produce a a result after the user
clicks OK.
Version 2.3.8
Version 2.3.7
Version 2.3.6
Adds the shard and starburst projections. Makes the rst preview appear faster
in the Mac version.
Version 2.3.4
Version 2.3.2
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Version 2.3
Version 2.2.5
Adds the pointy, shuriken star, calyx 3, calyx 4, calyx 5, and calyx 6 projections.
Fixes cosmetic problems with the interface under Mac OS 10.5.
Version 2.2.4
Version 2.2.2
Adds quick globe and equal squarea projections. Improves “best” mode results in
strongly anisotropic regions. Removes speckled pixels that sometimes appeared
on one edge of previews in “better” mode. Some polygonal projections now show
colored faces better.
Version 2.2
Adds antialiased (smoothed) output and preview. New input modes: Hammer,
Winkel Tripel and equal-area cylindrical. New output modes: cross, double
Guyou, wide rect, semicircle, ellipse, Reuleaux 1, Reuleaux 2, Reuleaux 4,
Reuleaux 8, octreleaux, zigzag, chevron, monozag, 3-malta, 4-malta, 5-malta,
6-malta, Gilbert, stereo twice, stereo thrice, Adams diamonds, equal-area
cylinder. No more missing graticule lines. Graticule slid over one pixel to the
proper location. Added the Tissot indicatrix. Gores:6 output removed; use
gores:multi instead.
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Version 2.10
Adds the shuriken output mode. Fixes a Windows problem where the plug-in
wouldn’t remember its registration when it was installed in one user account but
activated in another. Fixes a Macintosh problem where the plug-in could have
bad settings or crash when installed on a machine for the rst time.
Version 2.09
Adds 19 new output modes and the Lagrange input mode. Replaces gores:36
with the more adjustable gores:multi. Improves the appearance near the poles in
most conformal projections: no interrupted graticules, no top-to-bottom color
wraparound.
Version 2.08
Adds new output modes: thorn levo, unFish, Lagrange plus, Adams 1, Adams 2,
trecunx, quadracunx, quincunx, sexacunx, heptecunx. Smoothed out creases in
thorn mode. Fixed poor antialiasing in the 4/12/24/60/70 views modes. Fixed a
probLem where the latitude-longitude grid would sometimes not appear, and
de-cluttered the grid near the poles. More memory dots. Windows PSD export
can have a custom size. Mac presets have custom Finder icons.
Version 2.06
Adds new output modes: semistereo, thorn, Lagrange 3/4, squoculus, and box.
Universal binary on Macintosh. More memory dots. Exported HDR les can be
layered. Exported OBJ les xed to work with Photoshop CS3.
Version 2.05
Adds exportation of PSD images with custom size; new grid option. New input
modes are 12 gores: radial and Mercator. Fixes a problem under Windows where
the software could crash on HDR images.
Version 2.04
Adds the equi tall projection. Fixes a problem where the software could forget its
registration.
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Version 2.02
Adds IPTC keywords and color pro les to all exported images.
Version 2.0
Version 1.99
Version 1.98
Version 1.97
Adds the GID, oculus, triptych, tetraptych, and annulus projections; sharpening;
transparent gaps; polyhedron edges; two new glue modes.
Version 1.96
Version 1.95
Adds the 6/12 gores projection, and Nicolosi, stereographic, and half-equi
input. Works with 16-bit-per-component color.
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Version 1.94
Version 1.92
Version 1.9
Adds globe gore input, more brick options including LDraw; the star 3, star 5,
and magnipolar projections; and six new glue modes. Improves globe gore
output.
Version 1.86
Adds a button for creating cube maps. Adds a six-gore mode and changes gore
shapes slightly for better results. Fixes the appearance of previews in presets
from version 1.85.
Version 1.85
Adds two input modes: circular sheye 180° and full-frame sheye 180°. Fixes
tabs on the ‘24 faces a’ shape.
Version 1.84
Version 1.82
Adds more glue modes and xes a crash that could happen when using the
menus under Windows XP.
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Version 1.81
Adds the ellipsoid input mode. Adds new glue modes: Color, Luminance, Linear
Light, and Pin Light. Fixes the appearance of text in the interface when running
under Mac OS X 10.2.3 .
Version 1.8
Version 1.75
Adds the spikeball. Fixes the sizes of the half-polar, Hammer, lozenge, and two-
circles projections, which were too small in version 1.7. Changes the tabs on the
‘gore’ projections to simplify printing them at the right size.
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
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Version 1.2
Adds the 30-faces polyhedron shape; adds two new input modes, cylindrical and
orthographic; and xes a bug where some polyhedra would not display correctly.
Version 1.1
Version 1.0
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How to purchase
You can place an order online here. A secure server for transactions is available.
Questions
The software, documentation, and supporting materials are made by Flaming
Pear Software. Answers to common technical questions appear on our support
page, and free updates appear periodically on the download page.
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