Daa Lecture Notes
Daa Lecture Notes
Prepare By
Dr. K Rajendra Prasad
Dr. R Obula kondaReddy
Dr. B.V. Rao
Dr. G.Ramu
Mr. Ch.Suresh Kumar Raju
Ms. K.Radhika
INSTITUTE OF
AERONAUTICALENGINEERING (Autonomous)
Dundigal – 500 043, Hyderabad
CONTENTS
CHAPTER 1: Introduction
1.1 Algorithm
1.1.1 Pseudo code
1.2 Performance analysis
1.2.1 Space complexity
1.2.2 Time complexity
1.3 Asymptotic notations
1.3.1 Big O Notation
1.3.2 Omega Notation
1.3.3 Theta Notation and
1.3.4 Little O Notation,
1.4 Probabilistic analysis
1.5 Amortized complexity
1.6 Divide and conquer
1.6.1 General method
1.6.2 Binary search
1.6.3 Quick sort
1.6.4 Merge sort
1.6.5 Strassen's matrix multiplication.
5. Basic Concepts
5.1 Non-Deterministic Algorithms
5.2 The Classes NP - Hard And NP
5.3 NP Hard Problems
5.4 Clique Decision Problem
5.5 Chromatic Number Decision Problem
5.6 Cook's Theorem
Unit-1
Introduction
ALGORITHM:
Algorithm was first time proposed a purshian mathematician Al-Chwarizmi in 825 AD.
According to web star dictionary, algorithm is a special method to represent the procedure
to solve given problem.
OR
An Algorithm is any well-defined computational procedure that takes some value or set of
values as Input and produces a set of values or some value as output. Thus algorithm is a
sequence of computational steps that transforms the input into the output.
Formal Definition:
Algorithm Specification:
While Loop:
repeat-until:
repeat{
<statement-1>
.
.
<statement-n>
}until<condition>
8. A conditional statement has the following forms.
(1) If <condition> then <statement>
Else <statement-2>
Case statement:
Case
{ :<condition-1>:<statement-1>
.
.
:<condition-n>:<statement-n>
:else:<statement-n+1>
}
9. Input and output are done using the instructions read & write.
10. There is only one type of procedure:
Algorithm, the heading takes the form,
As an example, the following algorithm fields & returns the maximum of ‘n’ given
numbers:
Algorithm Max(A,n)
// A is an array of size n
{
Result := A[1];
for I:= 2 to n do
if A[I] > Result then
Result :=A[I];
return Result;
}
In this algorithm (named Max), A & n are procedure parameters. Result & I are
Local variables.
Performance Analysis.
There are many Criteria to judge an algorithm.
– Is it correct?
– Is it readable?
– How it works
Performance evaluation can be divided into two major phases.
Space Complexity:
SP(I)=0
HenceS(P)=Constant
}
In the above example list[] is dependent on n. Hence SP(I)=n. The remaining variables
are i,n, tempsum each requires one location.
Hence S(P)=3+n
If (n<=0) then
return 0.0
else
return rsum(list, n-1) + list[n];
In the above example the recursion stack space includes space for formal parameters
local variables and return address. Each call to rsum requires 3 locations i.e for list[],n
and return address .As the length of recursion is n+1.
S(P)>=3(n+1)
Time complexity:
T(P)=C+TP(I)
Program steps are considered for different statements as : for comment zero steps .
assignment statement is considered as one step. Iterative statements such as “for, while
and until-repeat” statements, we consider the step counts based on the expression .
Hence T(n)=2n+3
Algorithmrsum( list[ ], n)
{
count++; /*for if conditional */
if (n<=0) {
count++; /* for return */
return 0.0 }
else
returnrsum(list, n-1) + list[n];
T(n)=2n+2
T(n)=2rows*cols+2*rows+1
II Tabular method.
Complexity is determined by using a table which includes steps per execution(s/e) i.e
amount by which count changes as a result of execution of the statement.
Total 2n+3
Total 2 2+x
Algorithm add(a,b,c,m,n) 0 - 0
{ 0 - 0
for i:=1 to m do 1 m+1 m+1
for j:=1 to n do 1 m(n+1) mn+m
c[i,j]:=a[i,j]+b[i,j]; 1 mn mn
} 0 - 0
Total 2mn+2m+1
Complexity ofAlgorithms
The complexity of an algorithm M is the function f(n) which gives the running time
and/or storage space requirement of the algorithm in terms of the size ‘n’ of the input
data. Mostly, the storage space required by an algorithm is simply a multiple of the data
size ‘n’. Complexity shall refer to the running time of thealgorithm.
The function f(n), gives the running time of an algorithm, depends not only on the size ‘n’
of the input data but also on the particular data. The complexity function f(n) for certain
casesare:
1. Best Case : The minimum possible value of f(n) is called the bestcase. 2.
3. Worst Case : The maximum value of f(n) for any key possibleinput.
The field of computer science, which studies efficiency of algorithms, is known as analysis
ofalgorithms.
Algorithms can be evaluated by a variety of criteria. Most often we shall be interested in
the rate of growth of the time or space required to solve larger and larger instances of a
problem. We will associate with the problem an integer, called the size of the problem,
which is a measure of the quantity of inputdata.Rate ofGrowth:
The following notations are commonly use notations in performance analysis and used to
characterize the complexity of analgorithm:
Asymptotic notation
Big oh notation:O
The function f(n)=O(g(n)) (read as “f of n is big oh of g of n”) iff there exist positive
constants c and n0 such that f(n)≤C*g(n) for all n, n≥0
Omega notation:Ω
The function f(n)=Ω (g(n)) (read as “f of n is Omega of g of n”) iff there exist positive
constants c and n0 such that f(n)≥C*g(n) for all n, n≥0
The value g(n) is the lower bound value of f(n).
Example:
3n+2=Ω (n) as
3n+2 ≥3n for all n≥1
Theta notation:θ
The function f(n)= θ (g(n)) (read as “f of n is theta of g of n”) iff there exist positive
constants c1, c2 and n0 such that C1*g(n) ≤f(n)≤C2*g(n) for all n, n≥0 Example:
3n+2=θ (n) as
3n+2 ≥3n for all n≥2
3n+2 ≤3n for all n≥2
Here c1=3 and c2=4 and n0=2
Little oh: o
The function f(n)=o(g(n)) (read as “f of n is little oh of g of n”) iff
Lim f(n)/g(n)=0 for all n, n≥0
n🡪~
Example:
3n+2=o(n2) as
Lim ((3n+2)/n2)=0
n🡪~
Little Omega:ω
The function f(n)=ω (g(n)) (read as “f of n is little ohomega of g of n”) iff
Lim (n2/(3n+2) =0
n🡪~
AnalyzingAlgorithms
Suppose ‘M’ is an algorithm, and suppose ‘n’ is the size of the input data. Clearly the
complexity f(n) of M increases as n increases. It is usually the rate of increase of f(n) we
want to examine. This is usually done by comparing f(n) with some standard functions.
The most common computing timesare:
2 3 n
O(1), O(log2n), O(n), O(n. log2n), O(n ), O(n ), O(2 ), n! andnn
1 2 4 8
2 8 16 64
3 24 64 512
4 64 256 4096
12
24
4 16
8 256
16 65,536
32 4,294,967,296 64 Note1
128 Note2
256 8 2048 65,536 1,677,216 ????????
Note1: The value here is approximately the number of machine instructions executed
by a 1 gigaflop computer in 5000years.
Note 2: The value here is about 500 billion times the age of the universe in nanoseconds,
assuming a universe age of 20 billionyears.
2 3 n
Graph of log n, n, n log n, n , n , 2 , n! andnn
One way to compare the function f(n) with these standard function is to use the functional
‘O’ notation, suppose f(n) and g(n) are functions defined on the positive integers with the
property that f(n) is bounded by some multiple g(n) for almost all ‘n’.Then,f(n) =O(g(n))
Which is read as “f(n) is of order g(n)”. For example, the order of complexityfor: ∙ Linear
search is O(n)
∙ Binary search is O (logn)
2
∙ Bubble sort is O(n )
∙ Merge sort is O (n logn)
General method:
Given a function to compute on ‘n’ inputs the divide-and-conquer strategy suggests splitting
the inputs into ‘k’ distinct subsets, 1<k<=n, yielding ‘k’ sub problems. These sub problems
must be solved, and then a method must be found to combine sub solutions into a solution
of the whole.
If the sub problems are still relatively large, then the divide-and-conquer strategy can
possibly be reapplied.Often the sub problems resulting from a divide-and-conquer design
are of the same type as the original problem.For those cases the re application of the divide
and-conquer principle is naturally expressed by a recursive algorithm.DAndC(Algorithm) is
initially invoked as DandC(P), where ‘p’ is the problem to be solved.Small(P) is a Boolean
valued function that determines whether the i/p size is small enough that the answer can be
computed without splitting.If this so, the function ‘S’ is invoked.Otherwise, the problem P is
divided into smaller sub problems.These sub problems P1, P2 …Pk are solved by recursive
application of DAndC.Combine is a function that determines the solution to p using the
solutions to the ‘k’ sub problems.If the size of ‘p’ is n and the sizes of the ‘k’ sub problems
are n1, n2 ….nk, respectively, then the computing time of DAndC is described by the
recurrence relation.
T(n)= { g(n) n small
T(n1)+T(n2)+……………+T(nk)+f(n); otherwise.
Where T(n) is the time for DAndC on any i/p of size ‘n’.
g(n) is the time of compute the answer directly for small i/ps.
f(n) is the time for dividing P & combining the solution to
sub problems.
Algorithm DAndC(P)
{
if small(P) then return S(P);
else
{
divide P into smaller instances
P1, P2… Pk, k>=1;
One of the methods for solving any such recurrence relation is called the substitution
method.This method repeatedly makes substitution for each occurrence of the function.
T is the right-hand side until all such occurrences disappear.
Example:
1) Consider the case in which a=2 and b=2. Let T(1)=2 & f(n)=n.
We have,
T(n) = 2T(n/2)+n
= 2[2T(n/2/2)+n/2]+n
= [4T(n/4)+n]+n
= 4T(n/4)+2n
= 4[2T(n/4/2)+n/4]+2n
= 4[2T(n/8)+n/4]+2n
= 8T(n/8)+n+2n
= 8T(n/8)+3n
*
*
∙ In general, we see that T(n)=2iT(n/2i)+in., for any log2 n >=i>=1.
T(n) =2log n T(n/2log n) + n log n
= n. T(n/n) + n log n
= 2n + n log n
T(n)= nlogn+2n.
O(nr),r<0 O(1)
Ω(nr),r>0 (h(n))
BINARY SEARCH
Given a list of n elements arranged in increasing order. The problem is to determine
whether a given element is present in the list or not. If x is present then determine the
position of x, otherwise position is zero.
Divide and conquer is used to solve the problem. The value Small(p) is true if n=1. S(P)= i,
if x=a[i], a[] is an array otherwise S(P)=0.If P has more than one element then it can be
divided into sub-problems. Choose an index j and compare x with aj. then there 3
possibilities (i). X=a[j] (ii) x<a[j] (x is searched in the list a[1]…a[j-1])
(iii) x>a[j ] ( x is searched in the list a[j+1]…a[n]).
And the same procedure is applied repeatedly until the solution is found or solution is zero.
Algorithm Binsearch(a,n,x)
// Given an array a[1:n] of elements in non-decreasing
//order, n>=0,determine whether ‘x’ is present and
// if so, return ‘j’ such that x=a[j]; else return 0.
{
low:=1; high:=n;
while (low<=high) do
{
mid:=[(low+high)/2];
if (x<a[mid]) then high;
else if(x>a[mid]) then
low:=mid+1;
else return mid;
}
return 0;
}
Algorithm, describes this binary search method, where Binsrch has 4 inputssa[], I , n& x.It
is initially invoked as Binsrch (a,1,n,x)A non-recursive version of Binsrch is given below.
This Binsearch has 3 i/psa,n, & x.The while loop continues processing as long as there are
more elements left to check.At the conclusion of the procedure 0 is returned if x is not
present, or ‘j’ is returned, such that a[j]=x.We observe that low & high are integer Variables
such that each time through the loop either x is found or low is increased by at least one or
high is decreased at least one.
Thus we have 2 sequences of integers approaching each other and eventually low becomes >
than high & causes termination in a finite no. of steps if ‘x’ is not present. Example:
1 147
8 14 11
12 14 13
14 14 14
Found
x=-14 low high mid
1 14 7
163
121
222
2 1 Not found
Proof:We assume that all statements work as expected and that comparisons such as
x>a[mid] are appropriately carried out.
}
Algorithm MERGE (low, mid,high)
// a (low : high) is a global array containing two sortedsubsets
// in a (low : mid) and in a (mid + 1 :high).
// The objective is to merge these sorted sets into singlesorted
// set residing in a (low : high). An auxiliary array B isused.
{
h :=low; i := low; j:= mid + 1;
while ((h <mid) and (J <high))do
{
if (a[h] <a[j])then
{
b[i] :=a[h]; h:=h+1;
}
else
{
b[i] :=a[j]; j := j +1;
}
i := i +1;
}
if (h > mid)then
for k := j to highdo
{
b[i] := a[k]; i := i +1 for k := h to middo
{
b[i] := a[K]; i := i +l;
}
for k := low to highdo
a[k] :=b[k];
}
Example
,254,450,520} 1, 10
1, 5
6, 10
4, 5 9, 10
6, 8
1, 3
1, 2 3 , 3 4, 4 5, 52, 2 6, 7 8, 8 9,9 10, 10 7, 7
6, 6
1, 1
Tree call of Merge sort (1, 10)
Analysis of MergeSort
We will assume that ‘n’ is a power of 2, so that we always split into even halves, so
k
we solve for the case n =2 .
This is a standard recurrence relation, which can be solved several ways. We will
solve by substituting recurrence relation continually on the right–handside.
T(n/2) = 2 T(n/4) +n
T(n) = 4 T(n/4) +2n
Again, by substituting n/4 into the main equation, we seethat
=
4T(n/4) =4 (2T(n/8)) +n/4
8 T(n/8) +n
So wehave,
T(n/4) = 2 T(n/8) +n
T(n) = 8 T(n/8) +3n
Continuing in this manner, weobtain:
k k
T(n) = 2 T(n/2 ) + K.n
k
As n = 2 , K = log2n, substituting this in the aboveequation
T(n) = 2log nT(n/2log n ) +log n * n
=nT(1)+ n log n
=n+n log n
Representing in O-notation T(n)=O(n log n).
k
We have assumed that n = 2 . The analysis can be refined to handle cases when ‘n’ is not
a power of 2. The answer turns out to be almostidentical.
Although merge sort’s running time is O(n log n), it is hardly ever used for main memory
sorts. The main problem is that merging two sorted lists requires linear extra memory and
the additional work spent copying to the temporary array and back, throughout the
algorithm, has the effect of slowing down the sort considerably. The Best and worst case
time complexity of Merge sort is O(n logn).
Strassen’s MatrixMultiplication:
The matrix multiplication of algorithm due to Strassens is the most dramatic example of
divide and conquer technique(1969).
Let A and B be two n×n Matrices. The product matrix C=AB is also a n×n matrix whose i,
jth element is formed by taking elements in the ith row of A and jth column of B and
multiplying them to get
3
Which leads to T (n) = O (n ), where n is the power of2.
Strassens insight was to find an alternative method for calculating the Cij, requiring seven
(n/2) x (n/2) matrix multiplications and eighteen (n/2) x (n/2) matrix additions
andsubtractions:
P = (A11 + A22) (B11 + B22)
Q = (A21 + A22)B11
T = (A11 + A12)B22
C11 = P + S – T +V
C12 = R + T
C21 = Q +S
C22 = P + R - Q +U.
This method is used recursively to perform the seven (n/2) x (n/2) matrix multiplications,
then the recurrence equation for the number of scalar multiplications performedis: T(1) =
1
T(n) = 7T(n/2)
k
Solving this for the case of n = 2 iseasy:
k=
T(2 ) 2
7 T(2k
= - - - - --
2
= )
= - - - - --
k–1
7T(2 )
= i k–i
7 T(2 )
Put i =k
=7kT(20)
As k is the power of 2
log
That is, T(n) = 7 2n
log
=n 2
7
=O(nlog27)= O(n2.81)
So, concluding that Strassen’s algorithm is asymptotically more efficient than the standard
algorithm. In practice, the overhead of managing the many small matrices does not pay
off until ‘n’ revolves thehundreds.
QuickSort
The main reason for the slowness of Algorithms in which all comparisons and exchanges
between keys in a sequence w1, w2, . . . ., wn take place between adjacent pairs. In this
way it takes a relatively long time for a key that is badly out of place to work its way into
its proper position in the sortedsequence.
Hoare his devised a very efficient way of implementing this idea in the early 1960’s
2
that improves the O(n ) behavior of the algorithm with an expected performance that is
O(n logn).In essence, the quick sort algorithm partitions the original array by rearranging it
into two groups. The first group contains those elements less than some arbitrary chosen
value taken from the set, and the second group contains those elements greater than or
equal to the chosenvalue.
The chosen value is known as the pivot element. Once the array has been rearranged in
this way with respect to the pivot, the very same partitioning is recursively applied to each
of the two subsets. When all the subsets have been partitioned and rearranged, the original
array issorted.
The function partition() makes use of two pointers ‘i’ and ‘j’ which are moved toward
each other in the followingfashion:
Repeatedly increase the pointer ‘i’ until a[i] >=pivot.
Repeatedly decrease the pointer ‘j’ until a[j] <=pivot. If j > i, interchange
a[j] witha[i]
Repeat the steps 1, 2 and 3 till the ‘i’ pointer crosses the ‘j’ pointer. If ‘i’ pointer crosses ‘j’
pointer, the position for pivot is found and place pivot element in ‘j’ pointerposition. The
program uses a recursive function quicksort(). The algorithm of quick sort function sorts all
elements in an array ‘a’ between positions ‘low’ and‘high’. It terminates when the condition
low >= high is satisfied. This condition will be satisfied only when the array is
completelysorted.Here we choose the first element as the ‘pivot’. So, pivot = x[low]. Now
it calls the partition function to find the proper position j of the element x[low] i.e. pivot.
Then we will have two sub-arrays x[low], x[low+1], . . .. . . x[j-1] and x[j+1], x[j+2], .
..x[high].It calls itself recursively to sort the left sub array x[low], x[low+1], . . . ... . x[j-1]
between positions low and j-1 (where j is returned by the partitionfunction).It calls itself
recursively to sort the right sub-array x[j+1], x[j+2], . . . . ... . . x[high] between positions
j+1 andhigh.
Algorithm
AlgorithmQUICKSORT(low,high)
// sorts the elements a(low), . . . . . , a(high) which reside in the global array A(1 :n) into
//ascending order a (n + 1) is considered to be defined and must be greater than all
//elements in a(1 : n); A(n + 1) = α*/
{
If( low < high) then
{
j := PARTITION(a, low,high+1);
// J is the position of the partitioningelement
QUICKSORT(low, j –1);
QUICKSORT(j + 1 ,high);
}
}
Example
Select first element as the pivot element. Move ‘i’ pointer from left to right in search of
an element larger than pivot. Move the ‘j’ pointer from right to left in search of an
element smaller than pivot. If such elements are found, the elements are swapped. This
process continues till the ‘i’ pointer crosses the ‘j’ pointer. If ‘i’ pointer crosses ‘j’
pointer, the position for pivot is found and interchange pivot and element at ‘j’ position.
Let us consider the following example with 13 elements to analyze quicksort:
1 2 3 4 5 6 7 8 9 10 11 12 13 Remark
s
38 08 16 06 79 57 24 56 02 58 04 70 45
piv I j swap i
ot &j
04 79
i j swap i
&j
02 57
j i
piv j,i
ot &j
swap
pivot
(0 08 16 06 04) 24 &j
2
pi i swap
v pivot
o
t
,
j
piv i j swap i
ot &j
04 16
j i
pi i &j
v
o
t
,
j
(04) 06 swap
pivot
04 &j
pi
vo
t,
j,i
16
pi
vo
t,
j,i
(0 04 06 08 16 24) 38
2
(56 57 58 79 70 45)
piv i j swap i
ot
45 57 &j
j i
(4 56 (58 79 70 57) swap
5) pivot
45 &j
pi swap
vo pivot
t,
j,i
(5 79 70 57) &j
8 i j swap i
piv
o
t 57 79 &j
j i
57 &j
pi
vo
t,
j,i
(70 79)
pi i swap
v pivot
o
t
,
j
70 &j
79
pi
vo
t,
j,i
(4 56 57 58 70 79)
5
02 04 06 08 16 24 38 45 56 57 58 70 79
Analysis of QuickSort:
Like merge sort, quick sort is recursive, and hence its analysis requires solving a
recurrence formula. We will do the analysis for a quick sort, assuming a random pivot
We will take T (0) = T (1) = 1, as in merge sort.
The running time of quick sort is equal to the running time of the two recursive calls
plus the linear time spent in the partition (The pivot selection takes only constant time).
This gives the basic quick sortrelation:
T (n) = T (i) + T (n – i – 1) + Cn - (1) Where, i = |S1| is the number of
elements inS1.
Worst CaseAnalysis
The pivot is the smallest element, all the time. Then i=0 and if we ignore T(0)=1,
which is insignificant, the recurrenceis:
T (n – 1) = T (n – 2) + C (n –1)
T (n – 2) = T (n – 3) + C (n –2)
- - - - - - --
T (2) = T (1) + C(2)
Adding up all these equationsyields
2
=O(n ) - (3)
Best CaseAnalysis
In the best case, the pivot is in the middle. To simply the math, we assume that the two
sub-files are each exactly half the size of the original and although this gives a slight over
estimate, this is acceptable because we are only interested in a Big – oh answer.
T (n) = 2 T (n/2) +Cn - (4) Divide both sides byn and Substitute n/2 for ‘n’
Finally,
This is exactly the same analysis as merge sort, hence we get the sameanswer.
Average CaseAnalysis
The number of comparisons for first call on partition: Assume left_to_right moves over k
smaller element and thus k comparisons. So when right_to_left crosses left_to_right it has
made n-k+1 comparisons. So, first call on partition makes n+1 comparisons. The average
case complexity of quicksort is
T(n) = comparisons for first call onquicksort
+
{Σ 1<=nleft,nright<=n [T(nleft) + T(nright)]}n = (n+1) + 2 [T(0) +T(1) + T(2) +
----- +T(n-1)]/n
nT(n) = n(n+1) + 2 [T(0) +T(1) + T(2) + ----- + T(n-2) +T(n-1)]
(n-1)T(n-1) = (n-1)n + 2 [T(0) +T(1) + T(2) + ----- + T(n-2)]\
Subtracting bothsides:
nT(n) –(n-1)T(n-1) = [ n(n+1) – (n-1)n] + 2T(n-1) = 2n + 2T(n-1) nT(n)
= 2n + (n-1)T(n-1) + 2T(n-1) = 2n +(n+1)T(n-1)
T(n) = 2 +(n+1)T(n-1)/n
The recurrence relation obtained is:
T(n)/(n+1) = 2/(n+1) +T(n-1)/n
Using the method ofsubstitution:
T(n)/(n+1) = 2/(n+1) +T(n-1)/n
T(n-1)/n = 2/n +T(n-2)/(n-1)
T(n-2)/(n-1) = 2/(n-1) +T(n-3)/(n-2)
T(n-3)/(n-2) = 2/(n-2) +T(n-4)/(n-3)
..
..
T(3)/4 = 2/4 +T(2)/3
T(2)/3 = 2/3 + T(1)/2 T(1)/2 = 2/2 +T(0)
Adding bothsides:
T(n)/(n+1) + [T(n-1)/n + T(n-2)/(n-1) + ------------- + T(2)/3 +T(1)/2] =
[T(n-1)/n + T(n-2)/(n-1) + ------------- + T(2)/3 + T(1)/2] + T(0)+ [2/(n+1) +
2/n + 2/(n-1) + ---------- +2/4 +2/3]
Cancelling the commonterms:
T(n)/(n+1) = 2[1/2 +1/3+1/4+--------------+1/n+1/(n+1)]
Finally,
We will get,
O(n log n)
UNIT-II
Set:
A set is a collection of distinct elements. The Set can be
represented,for examples, asS1={1,2,5,10}.
Disjoint Sets:
The disjoints sets are those do not have any common element.
For example S1={1,7,8,9} and S2={2,5,10}, then we can say that S1 and S2are
two disjoint sets.
Example:
S1={1,7,8,9} S2={2,5,10}
S1 US2={1,2,5,7,8,9,10}
Example: S1={1,7,8,9}
Then,
Find: S2={2,5,10} s3={3,4,6}
Given the element I, find
the set containing I.
Set Representation:
The set will be represented as the tree structure where all children will store the
address of parent / root node. The root node will store null at the place of parent address.
In the given set of elements any element can be selected as the root node, generally we
select the first node as the root node.
Example:
S1={1,7,8,9} S2={2,5,10} s3={3,4,6}
Then these sets can be represented as
Disjoint Union:
To perform disjoint set union between two sets Si and Sj can take any one root and
make it sub-tree of the other. Consider the above example sets S1 and S2 then the union
of S1 and S2 can be represented as any one of the following.
Find:
To perform find operation, along with the tree structure we need to maintain the
name of each set. So, we require one more data structure to store the set names. The
data structure contains two fields. One is the set name and the other one is the pointer
to root.
Example:
For the following sets the array representation is as shownbelow.
I [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
P -1 -1 -1 3 2 3 1 1 1 2
Algorithm SimpleUnion(i,j)
{
P[i]:=j;
}
Algorithm for find operation:
The SimpleFind(i) algorithm takes the element i and finds the root node of i.It
starts at i until it reaches a node with parent value-1.
Algorithm SimpleFind(i)
{
while( P[i]≥0)
i:=P[i];
returni;
}
1234n
. . . . ..
n-1
n-2
Since, the time taken for a Union is constant, the n-1 sequence of union can be processed
in time O(n).And for the sequence of Find operations it will take
We can improve the performance of union and find by avoiding the creation of
degenerate tree by applying weighting rule for Union.
Weighting rule forUnion:
If the number of nodes in the tree with root I is less than the number in the tree
with the root j, then make ‘j’ the parent of i; otherwise make ‘i' the parent of j.
To implement weighting rule we need to know how many nodes are there in every tree.
To do this we maintain “count” field in the root of every tree. If ‘i' is the root then count[i]
equals to number of nodes in tree with rooti.
Since all nodes other than roots have positive numbers in parent (P) field, we can maintain
count in P field of the root as negative number.
Algorithm WeightedUnion(i,j)
//Union sets with roots i and j, i≠j using the weighted rule
// P[i]=-count[i] andp[j]=-count[j]
{
temp:=P[i]+P[j];
if (P[i]>P[j])then
{
// i has fewer nodes
P[i]:=j;
P[j]:=temp;
}
else
{
// j has fewer nodes
P[j]:=i;
P[i]:=temp;
}
}
If SimpleFind() is used each Find(8) requires going up three parent link fields for
a total of 24 moves.
When Collapsing find is used the first Find(8) requires going up three links and
resetting three links. Each of remaining seven finds require going up only one link
field. Then the total cost is now only 13 moves.( 3 going up + 3 resets + 7
remaining finds).
Algorithm CoIlapsingFind(i)
// Find the root of the tree containing element i. Use the
// collapsing rule to collapse all nodes from i to the root.
{ r := i;
while (p[r] >0) do
r := p[r]; / Find the root,
while (i< r) do // Collapse nodes from i to root r,
r:=p[i];
return r;
}
SEARCHING
Search means finding a path or traversal between a start node and one of a set of goal nodes.
Search is a study of states and their transitions.
Search involves visiting nodes in a graph in a systematic manner, and may or may not
result into a visit to all nodes. When the search necessarily involved the examination of
every vertex in the tree, it is called the traversal.
Techniques for Traversal of a Binary Tree:
A binary tree is a finite (possibly empty) collection of elements. When the binary tree is
not empty, it has a root element and remaining elements (if any) are partitioned into two
binary trees, which are called the left and right subtrees.
There are three common ways to traverse a binary tree: Preorder, Inorder, postorder In all
the three traversal methods, the left sub tree of a node is traversed before the right sub tree.
The difference among the three orders comes from the difference in the time at which a
node is visited.
Inorder Traversal:
In the case of inorder traversal, the root of each subtree is visited after its left subtree has
been traversed but before the traversal of its right subtree begins. The steps for traversing a
binary tree in inorder traversal are:
1. Visit the left subtree, using inorder.
2. Visit the root.
3. Visit the right subtree, using inorder.
Preorder Traversal:
In a preorder traversal, each node is visited before its left and right subtrees are traversed.
Preorder search is also called backtracking. The steps for traversing a binary tree in
preorder traversal are:
1. Visit the root.
2. Visit the left subtree, using preorder.
3. Visit the right subtree, using preorder.
// t is a binary tree. Each node of t has three fields; lchild, data, and rchild.
If( t ≠0)then
{
visit(t);
Preorder (t→lchild);
Preorder
(t→rchild);
}
}
Postorder Traversal:
In a Postorder traversal, each root is visited after its left and right subtrees have been
traversed. The steps for traversing a binary tree in postorder traversal are: 1. Visit the left
subtree, using postorder.
2. Visit the right subtree, using postorder
3. Visit the root
The algorithm for preorder traversal is as follows:
Algorithm Postorder (t)
// t is a binary tree. Each node of t has three fields : lchild, data, and rchild.
If( t ≠0)then
{
Postorder(t→ child);
Postorder(t→rchild);
visit(t);
}}
Examples for binary tree traversal/search technique:
Example1:
Inorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex, pushing each vertex onto the
stack and stop when there is no left son of vertex.
2. Pop and process the nodes on stack if zero is popped then exit. If a vertex with
right son exists, then set right son of vertex as current vertex and return to step
one.
stack[1] = 0
vertex =root
{
vertex =
rightson(vertex) goto
top
}
pop the element from the stack and made it as vertex
}
}
Preorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path by pushing the right son of vertex onto stack, if
any and process each vertex. The traversing ends after a vertex with no left child
exists.
2. Pop the vertex from stack, if vertex ≠ 0 then return to step one otherwise exit.
stack[1]: = 0
vertex := root.
while(vertex ≠0)
{
print vertex node
if(rightson(vertex)
≠0)
push the right son of vertex into the
stack. if(leftson(vertex) ≠0)
vertex :=leftson(vertex)
else
pop the element from the stack and made it as vertex
}
}
Postorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex. At each vertex of path push vertex
on to stack and if vertex has a right son push –(right son of vertex) onto stack.
2. Pop and process the positive nodes (left nodes). If zero is popped then exit. If a
negative node is popped, then ignore the sign and return to step one.
stack[1] := 0
vertex:=root
}
pop from stack and make it as
vertex while(vertex >0)
{
print the vertex node
pop from stack and make it as vertex
}
if(vertex <0)
{
vertex :=-(vertex)
goto top
}
}
Example1:
Traverse the following binary tree in pre, post and inorder using non-recursive
traversing algorithm.
• Preorder traversal yields: A, B,
D, G , K, H, L, M , C , E
A
KLM
Inorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps until
the stack is empty:
1. Proceed down the left most path rooted at vertex, pushing each vertex onto the stack
and stop when there is no left son of vertex.
2. Pop and process the nodes on stack if zero is popped then exit. If a vertex with right
son exists, then set right son of vertex as current vertex and return to step one.
Curre Stack Processed nodes Remarks
nt
vertex
A 0 PUSH0
0 A B D GK PUSH the left most path ofA
K 0 A B DG K POPK
L 0 A BH K G DL POPL
M 0 AB K G D L HM POPM
E 0C K G D L H M B AE POPE
Postorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps until
the stack is empty:
1. Proceed down the left most path rooted at vertex. At each vertex of path push vertex
on to stack and if vertex has a right son push -(right son of vertex) onto stack. 2. Pop and
process the positive nodes (left nodes). If zero is popped then exit. If a negative node is
popped, then ignore the sign and return to step one.
Curren Stack Processed nodes Remark
t
A 0 s
PUSH0
vertex
H 0 A -C BD KG Pop H
M 0 A -C B DH K GL PopM
C 0A K G L M H DB andB
PopC
Preorder Traversal:
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path by pushing the right son of vertex onto stack, if any
and process each vertex. The traversing ends after a vertex with no left child exists. 2.
Pop the vertex from stack, if vertex ≠ 0 then return to step one otherwise exit.
Curre Stack Processednodes Remarks
nt
vertex
A 0 PUSH0
H 0C A B D GK POPH
0 CM A B D G K HL PUSH the right son of each vertex
onto stack and process each vertex
in the left most path
M 0C A B D G K HL POPM
C 0 A B D G K H LM PopC
Tree is a connected acyclic graph. A spanning tree of a graph G = (V, E) is a tree that
contains all vertices of V and is a subgraph of G. A single graph can have multiple spanning
trees.
A spanning tree for a connected graph is a tree whose vertex set is the same as the vertex set
of the given graph, and whose edge set is a subset of the edge set of the given graph. i.e.,
any connected graph will have a spanning tree.
Weight of a spanning tree w (T) is the sum of weights of all edges in T. The Minimum
spanning tree (MST) is a spanning tree with the smallest possible weight.
G:
A grap hG:
e
y
)
g
m
h
2
3
Examples:
To explain the Minimum Spanning Tree, let's consider a few real-world examples: 1. One
practical application of a MST would be in the design of a network. For instance, a
group of individuals, who are separated by varying distances, wish to be connected
together in a telephone network. Although MST cannot do anything about the distance
from one connection to another, it can be used to determine the least cost paths with no
cycles in this network, thereby connecting everyone at a minimum cost.
2. Another useful application of MST would be finding airline routes. The vertices of the
graph would represent cities, and the edges would represent routes between the
cities. Obviously, the further one has to travel, the more it will cost, so MST can be
applied to optimize airline routes by finding the least costly paths with no cycles.
To explain how to find a Minimum Spanning Tree, we will look at two algorithms: the
Kruskal algorithm and the Prim algorithm. Both algorithms differ in their methodology, but
both eventually end up with the MST. Kruskal's algorithm uses edges, and Prim’s algorithm
uses vertex connections in determining the MST.
Kruskal’s Algorithm
This is a greedy algorithm. A greedy algorithm chooses some local optimum(i.e. picking an
edge with the least weight in a MST).
Kruskal's algorithm works as follows: Take a graph with 'n' vertices, keep on adding the
shortest (least cost) edge, while avoiding the creation of cycles, until (n - 1) edges have been
added. Sometimes two or more edges may have the same cost. The order in which the edges
are chosen, in this case, does not matter. Different MSTs may result, but they will all have
the same total cost, which will always be the minimum cost.
Algorithm:
The algorithm for finding the MST, using the Kruskal’s method is as follows:
Algorithm Kruskal (E, cost, n,t)
// E is the set of edges in G. G has n vertices. cost [u, v] is the
// cost of edge (u, v). ‘t’ is the set of edges in the minimum-cost spanning tree.
// The final cost is returned.
{
Construct a heap out of the edge costs using heapify; for
i := 1 to n do parent [i] :=-1;
// Each vertex is in a different set.
i := 0; mincost :=0.0;
while ((i < n -1) and (heap not empty))do
{
Delete a minimum cost edge (u, v) from the heap and re
heapify using Adjust;
j := Find (u); k := Find(v); if
(j k)then
{
i := i +1;
t [i, 1] := u; t [i, 2] := v; mincost
:=mincost + cost [u,v]; Union
(j,k);
}
}
if (i n-1) then write ("no spanning tree"); else
return mincost;
}
Running time:
∙ The number of finds is at most 2e, and the number of unions at most n-1. Including the
initialization time for the trees, this part of the algorithm has a complexity that is just
slightly more than O (n +e).
∙ We can add at most n-1 edges to tree T. So, the total time for operations on T is O(n).
Summing up the various components of the computing times, we get O (n + e log e) as
asymptotic complexity
Example1:
10
1 4 5 40
250
3
30 35
4255
55
20 15
6
Arrange all
the edges in the increasing order of their costs:
Cost 10 15 20 25 30 35 40 45 50 55
Edge (1,2) (3,6) (4,6) (2,6) (1,4) (3,5) (2,5) (1,5) (2,3) (5,6)
The edge set T together with the vertices of G define a graph that has up to n connected
components. Let us represent each component by a set of vertices in it. These vertex sets are
disjoint. To determine whether the edge (u, v) creates a cycle, we need to check whether u
and v are in the same vertex set. If so, then a cycle is created. If not then no cycle is created.
Hence two Finds on the vertex sets suffice. When an edge is included in T, two components
are combined into one and a union is to be performed on the two sets.
Edge Cost Spanning Forest Edge Sets Remarks
Minimal cost spanning tree is a connected undirected graph G in which each edge is labeled
with a number (edge labels may signify lengths, weights other than costs). Minimal cost
spanning tree is a spanning tree for which the sum of the edge labels is as small as possible
The slight modification of the spanning tree algorithm yields a very simple algorithm for
finding an MST. In the spanning tree algorithm, any vertex not in the tree but connected to it
by an edge can be added. To find a Minimal cost spanning tree, we must be selective - we must
always add a new vertex for which the cost of the new edge is as small as possible.
This simple modified algorithm of spanning tree is called prim's algorithm for finding an
Minimal cost spanning tree.
Algorit
hm
Algorit
hm
Prim
(E,
cost,
n,t)
// E is the set of edges in G. cost [1:n, 1:n] is the cost
// adjacency matrix of an n vertex graph such that cost [i, j]is
// either a positive real number or if no edge (i, j)exists.
// A minimum spanning tree is computed and stored as a set of
// edges in the array t [1:n-1, 1:2]. (t [i, 1], t [i, 2]) is an edge in
// the minimum-cost spanning tree. The final cost is returned.
{
Let (k, l) be an edge of minimum cost in E;
mincost := cost [k,l];
t [1, 1] := k; t [1, 2] :=l;
for i :=1 to n do //Initialize near if
(cost [i, l] < cost [i, k]) then near [i] :=l;
else near [i] := k;
near [k] :=near [l] :=0;
for i:=2 to n - 1do // Find n - 2 additional edges fort. {
Let j be an index such that near [j] 0and
cost [j, near [j]] is minimum;
t [i, 1] := j; t [i, 2] := near [j]; mincost :=
mincost + cost [j, near [j]]; near [j] :=0
for k:= 1 to n do // Update near[].
if ((near [k] 0) and (cost [k, near [k]] > cost [k, j])) then near
[k] :=j;
}
return mincost;
}
Running time:
We do the same set of operations with dist as in Dijkstra's algorithm (initialize structure, m
2
times decrease value, n - 1 times select minimum). Therefore, we get O (n ) time
when we implement dist with array, O (n + E log n) when we implement it with
a heap. For each vertex u in the graph we dequeue it and check all its neighbors in O (1 +
deg (u)) time.
EXAMPLE1:
Use Prim’s Algorithm to find a minimal spanning tree for the graph shown below starting
with the vertex A.
4
B D
3 2 1 24
4 E1
AC2G
6
2F1
Step1:
DE
Status 0 1 1 1 1 1
B3 ∝
Vertex A B C D E F 1
G
∝ 4
06 ∝
B3
ACG
Dist. 0 3 6 ∝ ∝ ∝ ∝
02
F
∝
D
VertexABCDEFG
Status0011111
Step2: Dist.0324∝∝∝
∝ Next*ABBAAA
E
Next * A A A A A
A
A CG ∝
∝
Step3:
Status0001111
Dist.032142∝
E
02 ∝
1 4
B 3
AG
VertexABCDEFG Next*ABCCCA
D
F
C2
Step4:
VertexABCDEF
G
Status000011
B 3 1 1
E
2
2 Dist.032122
4 4
D
A
G
F Status000010 1
02 C AG 21
02E
Step5:
C2F
Step6:
B 3 1D
Dist.032122 1
Next*ABCDC D Next*ABCDC E
VertexABCDEF G
A
Step7:
B 3 1D
02
E
1G 2
B 31D
C1F VertexABCDEFG
VertexABCDEFG
Status0000010 Dist.0321211
Next*ABCDGE Status0000000
02 E2
C1F
3 C G
A 2 1E
Dist.
2B D
Next
1G 0* 1 1
GRAPH ALGORITHMS
Basic Definitions:
∙ Graph G is a pair (V, E), where V is a finite set (set of vertices) and E is a finite set of
pairs from V (set of edges). We will often denote n := |V|, m :=|E|.
∙ Graph G can be directed, if E consists of ordered pairs, or undirected, if E consists of
unordered pairs. If (u, v) E, then vertices u, and v are adjacent.
∙ We can assign weight function to the edges: wG(e) is a weight of edge e E. The
graph which has such function assigned is called weighted graph.
∙ Degree of a vertex v is the number of vertices u for which (u, v) E (denote deg(v)).
The number of incoming edges to a vertex v is called in–degree of the vertex
(denote indeg(v)). The number of outgoing edges from a vertex is called out-degree
(denote outdeg(v)).
Representation of Graphs:
The matrix is symmetric in case of undirected graph, while it may be asymmetric if the
graph is directed.
We may consider various modifications. For example for weighted graphs, we may have
52
Where default is some sensible value based on the meaning of the weight function
(for example, if weight function represents length, then default can be ,
meaning value larger than any other value).
Adjacency List: An array Adj [1 . . . . . . . n] of pointers where for 1 <v <n, Adj [v]
points to a linked list containing the vertices which are adjacent to v (i.e. the vertices
that can be reached from v by a single edge). If the edges have weights then these
weights may also be stored in the linked list elements.
A path is a sequence of vertices (v1, v2, . . . . . . , vk), where for all i, (vi, vi+1) E. A
path is simple if all vertices in the path are distinct.
A (simple) cycle is a sequence of vertices (v1, v2, . . . . . . , vk, vk+1 = v1), where for all i,
(vi, vi+1) E and all vertices in the cycle are distinct except pair v1,vk+1.
Techniques forgraphs:
Given a graph G = (V, E) and a vertex V in V (G) traversing can be done in two ways.
1. Depth first search
2. Breadth first search
Connected Component:
Connected component of a graph can be obtained by using BFST (Breadth first search and
traversal) and DFST (Dept first search and traversal). It is also called the spanning tree.
In BFS we start at a vertex V mark it as reached (visited).The vertex V is at this time said
to be unexplored (not yet discovered).A vertex is said to been explored (discovered) by
visiting all vertices adjacent from it.All unvisited vertices adjacent from V are visited
next.The first vertex on this list is the next to be explored.Exploration continues until no
unexplored vertex is left. These operations can be performed by using Queue.
Spanning trees obtained using BFS then it called breadth first spanning
trees53
Algorithm BFS(v)
// a bfs of G is begin at vertex v
// for any node I, visited[i]=1 if I has already been visited.
// the graph G, and array visited[] are global
{
U:=v; // q is a queue of unexplored vertices.
Visited[v]:=1;
Repeat{
For all vertices w adjacent from U do
If (visited[w]=0) then
{
Add w to q; // w is unexplored
Visited[w]:=1;
}
If q is empty then return; // No unexplored vertex.
Delete U from q; //Get 1st unexplored vertex.
} Until(false)
}
Maximum Time complexity and space complexity of G(n,e), nodes are in adjacency
list.
T(n, e)=θ(n+e)
S(n, e)=θ(n)
If nodes are in adjacency matrix then
T(n, e)=θ(n2)
S(n, e)=θ(n)
DFS different from BFS. The exploration of a vertex v is suspended (stopped) as soon as a
new vertex is reached.In this the exploration of the new vertex (example v) begins; this new
vertex has been explored, the exploration of v continues. Note: exploration start at the new
vertex which is not visited in other vertex exploring and choose nearest path for exploring next
or adjacent vertex.
Algorithm dFS(v)
// a Dfs of G is begin at vertex v
// initially an array visited[] is set to zero.
//this algorithm visits all vertices reachable from v.
// the graph G, and array visited[] are global
{
Visited[v]:=1;
For each vertex w adjacent from v do
{
If (visited[w]=0) then DFS(w);
{ 54
Add w to q; // w is unexplored
Visited[w]:=1;
}
Maximum Time complexity and space complexity of G(n,e), nodes are in adjacency
list.
T(n, e)=θ(n+e)
S(n, e)=θ(n)
S(n, e)=θ(n)
Bi-connected Components:
A graph G is biconnected, iff (if and only if) it contains no articulation point (joint or
junction).
A vertex v in a connected graph G is an articulation point, if and only if (iff) the deletion of
vertex v together with all edges incident to v disconnects the graph into two or more none
empty components.
The presence of articulation points in a connected graph can be an undesirable(un wanted)
feature in many cases.
For example
Then the failure of a communication station I that is an articulation point, then we loss the
communication in between other stations. F
Form graph G1
55
There is an efficient algorithm to test whether a connected graph is biconnected. If the case of
graphs that are not biconnected, this algorithm will identify all the articulation points.
Once it has been determined that a connected graph G is not biconnected, it may be desirable
(suitable) to determine a set of edges whose inclusion makes the graph biconnected.
56
UNIT-III
GENERALMETHOD
Greedy is the most straight forward design technique. Most of the problems have n inputs
and require us to obtain a subset that satisfies some constraints. Any subset that satisfies
these constraints is called a feasible solution. We need to find a feasible solution that either
maximizes or minimizes the objective function. A feasible solution that does this is called
an optimal solution.
The greedy method is a simple strategy of progressively building up a solution, one element
at a time, by choosing the best possible element at each stage. At each stage, a decision is
made regarding whether or not a particular input is in an optimal solution. This is done by
considering the inputs in an order determined by some selection procedure. If the inclusion
of the next input, into the partially constructed optimal solution will result in an infeasible
solution then this input is not added to the partial solution. The selection procedure itself is
based on some optimization measure. Several optimization measures are plausible for a
given problem. Most of them, however, will result in algorithms that generate sub-optimal
solutions. This version of greedy technique is called subset paradigm. Some problems like
Knapsack, Job sequencing with deadlines and minimum cost spanning trees are based on
subset paradigm.
For the problems that make decisions by considering the inputs in some order, each
decision is made using an optimization criterion that can be computed using decisions
already made. This version of greedy method is ordering paradigm. Some problems like
optimal storage on tapes, optimal merge patterns and single source shortest path are based
on ordering paradigm.
CONTROLABSTRACTION
Maximize
subject to
58
The profits and weights are positive numbers.
Algorithm
If the objects are already been sorted into non-increasing order of p[i] / w[i] then the
algorithm given below obtains solutions corresponding to this strategy.
Running time:
The objects are to be sorted into non-decreasing order of pi / wi ratio. But if we disregard the
time to initially sort the objects, the algorithm requires only O(n)time.
Example:
Consider the following instance of the knapsack problem: n = 3, m = 20, (p1, p2, p3) = (25,
24, 15) and (w1, w2, w3) = (18, 15,10).
1. First, we try to fill the knapsack by selecting the objects in some order:
x1 x2 x3 ∑wi xi ∑pi xi
2. Select the object with the maximum profit first (p = 25). So, x1 = 1 and profit earned is
25. Now, only 2 units of space is left, select the object with next largest profit (p = 24).
So, x2 =2/15
x x2 x3 ∑wi xi ∑pi xi
1
59
3. Considering the objects in the order of non-decreasing weightswi.
x x2 x3 ∑ wi xi ∑ pi xi
1
Sort the objects in order of the non-increasing order of the ratio pi / xi. Select the object
with the maximum pi / xi ratio, so, x2 = 1 and profit earned is 24. Now, only 5 units of
space is left, select the object with next largest pi / xi ratio, so x3 = ½ and the profit earned
is7.5.
x x2 x3 ∑wi xi ∑pi xi
1
Example:
Let n=4,(P1,P2,P3,P4,)=(100,10,15,27)and(d1 d2 d3 d4)=(2,1,2,1).The
feasible solutions and their values are:
Sl.No Feasible Solution Procuring Value Remarks
sequence
4 2,3 2,3 25 L
5 3,4 4,3 42
6 1 1 100
7 2 2 10
8 3 3 15
9 4 4 27
Algorithm:
The algorithm constructs an optimal set J of jobs that can be processed by their deadlines.
Algorithm GreedyJob (d, J,n)
// J is a set of jobs that can be completed by their deadlines.
{
J :={1};
for i := 2 to ndo
{
if (all jobs in J U {i} can be completed by their deadlines) then J
:= J U{i};
}
}
The greedy algorithm is used to obtain an optimal solution.
We must formulate an optimization measure to determine how the next job is chosen.
Algorithm js(d, j, n)
//d🡪 dead line, j🡪subset of jobs ,n🡪 total number of jobs
// d[i]≥1 1 ≤ i ≤ n are the dead lines,
// the jobs are ordered such that p[1]≥p[2]≥---≥p[n]
//j[i] is the ith job in the optimal solution 1 ≤ i ≤ k, k🡪 subset range
{
d[0]=j[0]=0;
j[1]=1;
k=1;
for i=2 to n do{
r=k;
while((d[j[r]]>d[i]) and [d[j[r]]≠r)) do
r=r-1;
if((d[j[r]]≤d[i]) and (d[i]> r)) then
{
for q:=k to (r+1) setp-1 do j[q+1]= j[q];
j[r+1]=i;
k=k+1;
}
}
return k;
}
In the single source, all destinations, shortest path problem, we must find a shortest
path from a given source vertex to each of the vertices (called destinations) in the graph
to which there is a path.
Dijkstra’s algorithm is similar to prim's algorithm for finding minimal spanning trees.
Dijkstra’s algorithm takes a labeled graph and a pair of vertices P and Q, and finds the
shortest path between then (or one of the shortest paths) if there is more than one. The
principle of optimality is the basis for Dijkstra’salgorithms.Dijkstra’s algorithm does
not work for negative edges at all.
The figure lists the shortest paths from vertex 1 for a five vertex weighted digraph.
0
1
8
4 13
1 25
4
2 5
343 1
134
3
Graph
Algorithm Shortest-Paths (v, cost,
dist,n)
4
6 12
1 3 4 5Shortest Paths
Algorithm:
// dist [j], 1 <j <n, is set to the length of the shortest path //
from vertex v to vertex j in the digraph G with n vertices.
S [i]:=false; //Initialize S.
dist [i] :=cost [v,i];
}
S[v] := true; dist[v] :=0.0; // Put v in S.
for num := 2 to n – 1do
{
Determine n - 1 paths from v.
Choose u from among those vertices not in S such that dist[u] is
minimum; S[u]:=true; // Put u is S.
}
}
Runningtime:
Example1:
Use Dijkstras algorithm to find the shortest path from A to each of the other six vertices in
63
the graph:
4
B D
3 2 1 24
4 E1
AC2G
6
2F1
∙ Status[v] will be either ‘0’, meaning that the shortest path from v to v0 has
definitely been found; or ‘1’, meaning that it hasn’t.
∙ Dist[v] will be a number, representing the length of the shortest path from vto v0
found so far.
∙ Next[v] will be the first vertex on the way to v0 along the shortest path found so far
from v to v0
Step1:
Vertex A B C D E F
B3 G
1
∝ Status 0 1 1 1 1 1
D
E
06 ∝
Dist. 0 3 6 ∝ ∝ ∝
∝
AG
F ∝
C
Step2: Next * A A A A A A
∝
∝
D
Vertex A B C D E F G
Status 0 0 1 1 1 1 1
Dist. 0 3 5 7 ∝ ∝ ∝
47 Next * A B B A A A
B3
2
E
05
∝
A G
C
F 64
∝
Step3:
9E G F7
B3
Step4:
∝
Next * A B C C C A
A0 5
Vertex A B C D E F G Status
6D
0 0 0 1 1 1 1 Dist. 0 3 5 6 9 7
∝
C
8
5
D
Vertex A B C D E F
G
Status 0 0 0 0 1 1
1
E
B 3 7
A Dist. 0 3 5 6 8 7
G 10 10
07C
G
Status 0 0 0 0 1 0
1
Step5:
B3 6D
F
Next * A B C D C
D
Vertex A B C D E F
A Next * A B C D C F
C7F
05 8G8
E Dist. 0 3 5 6 8 7 8
65
Step7:
B3 8D
A 05
E
Step6: 8 G8
C7F Vertex A B C D E F G Status
0 0 0 0 0 0 1 Dist. 0 3 5 6 8 7 8 Next * A B C D C F
AG
0 58 8 E
C7F
Vertex A B C D E F G
Status 0 0 0 0 0 0 0
Dist. 0 3 5 6 8 7 8
Next * A B C D C F
B39D
66
Dynamic Programming
Dynamic programming is a name, coined by Richard Bellman in 1955. Dynamic
programming, as greedy method, is a powerful algorithm design technique that can be
used when the solution to the problem may be viewed as the result of a sequence of
decisions. In the greedy method we make irrevocable decisions one at a time, using a
greedy criterion. However, in dynamic programming we examine the decision
sequence to see whether an optimal decision sequence contains optimal decision
subsequence.
Dynamic programming differs from the greedy method since the greedy method
produces only one feasible solution, which may or may not be optimal, while dynamic
programming produces all possible sub-problems at most once, one of which
guaranteed to be optimal. Optimal solutions to sub-problems are retained in a table,
thereby avoiding the work of recomputing the answer every time a sub-problem is
encountered
The divide and conquer principle solve a large problem, by breaking it up into smaller
problems which can be solved independently. In dynamic programming this principle
is carried to an extreme: when we don't know exactly which smaller problems to
solve, we simply solve them all, then store the answers away in a table to be used later
in solving larger problems. Care is to be taken to avoid recomputing previously
computed values, otherwise the recursive program will have prohibitive complexity. In
some cases, the solution can be improved and in other cases, the dynamic
programming technique is the best approach.
noticingthateverystoppathistheresultofasequenceofk–2decisions.Theith
decision involves determining which vertex in v
i+1, 1 <i <k - 2, is to be on the path.
Let c (i, j) be the cost of the path from source to destination. Then using the forward
approach, we obtain:
<j, l> in E
ALGORITHM:
Algorithm Fgraph(G, k, n,p)
// The input is a k-stage graph G = (V, E) with n vertices
// indexed in order or stages. E is a set of edges and c [i,j]
// is the cost of (i, j). p [1 : k] is a minimum cost path.
{
cost [n] :=0.0;
for j:= n - 1 to 1 step – 1do
{ // compute cost[j]
let r be a vertex such that (j, r) is an edge
of G and c [j, r] + cost [r] is minimum;
cost [j] := c [j, r] + cost[r];
d [j] :=r:
}
p [1] := 1; p [k] :=n; // Find a minimum cost path.
for j := 2 to k - 1 do
108
p [j] := d [p [j -1]];
}
The multistage graph problem can also be solved using the backward approach. Let
bp(i, j) be a minimum cost path from vertex s to j vertex in Vi. Let Bcost(i, j) be the
cost of bp(i, j). From the backward approach we obtain:
<l, j> in E
EXAMPLE1:
Find the minimum cost path from s to t in the multistage graph of five stages shown
below. Do this first using forward approach and then using backward approach.
24
6
269
9 2
1 54
7 34
7
2
st
17 10 12
33
11
2 4 5
5
11 8 11
6
58
FORWARDAPPROACH:
We use the following equation to find the minimum cost path from s to t:
109
cost (i, j) = min {c (j, l) + cost (i + 1,l)}
l inVi +1
<j, l>inE
cost (1, 1) = min {c (1, 2) + cost (2, 2), c (1, 3) + cost (2, 3), c (1, 4) + cost
(2,4), c (1, 5) + cost (2,5)}
= min {9 + cost (2, 2), 7 + cost (2, 3), 3 + cost (2, 4), 2 + cost (2,5)}
Now first starting with,
cost (2, 2) = min{c (2, 6) + cost (3, 6), c (2, 7) + cost (3, 7), c (2, 8) + cost
(3,8)} = min {4 + cost (3, 6), 2 + cost (3, 7), 1 + cost (3,8)}
cost(3,6) = min {c (6, 9) + cost (4, 9), c (6, 10) + cost (4,10)} =
min {6 + cost (4, 9), 5 + cost (4,10)}
cost(3,8) = min {c (8, 10) + cost (4, 10), c (8, 11) + cost (4,11)} =
min {5 + cost (4, 10), 6 + cost (4 +11)}
110
cost (4, 11) = min {c (11, 12) + cost (5, 12)} =5
=7
Therefore, cost (2, 3) = min {c (3, 6) + cost (3, 6), c (3, 7) + cost
(3,7)} = min {2 + cost (3, 6), 7 + cost (3,7)}
= min {2 + 7, 7 + 5} = min {9, 12} =9
cost (2, 4) = min {c (4, 8) + cost (3, 8)} = min {11 + 7} =18
cost (2, 5) = min {c (5, 7) + cost (3, 7), c (5, 8) + cost (3,8)}
= min {11 + 5, 8 + 7} = min {16, 15} =15
The path is 1 2 7
or
1 3 6 10 12
BACKWARDAPPROACH:
We use the following equation to find the minimum cost path from t tos: Bcost (i,
Bcost (3, 7) = min {Bcost (2, 2) + c (2, 7), Bcost (2, 3) + c (3,7),
Bcost (2, 5) + c (5,7)}
Bcost (4, 10) = min {Bcost (3, 6) + c (6, 10), Bcost (3, 7) + c (7,10),
Bcost (3, 8) + c (8,10)}
=14
Bcost (4, 11) = min {Bcost (3, 8) + c (8, 11)} = min {Bcost (3, 8) +6}
= min {10 + 6} =16
Bcost (5, 12) = min {15 + 4, 14 + 2, 16 + 5} = min {19, 16, 21} =16.
112
All pairs shortestpaths
In the all pairs shortest path problem, we are to find a shortest path between every
pair of vertices in a directed graph G. That is, for every pair of vertices (i, j), we are
to find a shortest path from i to j as well as one from j to i. These two paths are the
same when G is undirected.
When no edge has a negative length, the all-pairs shortest path problem may be solved
by using Dijkstra’s greedy single source algorithm n times, once with each of the n
vertices as the source vertex.
The all pairs shortest path problem is to determine a matrix A such that A (i, j) is the
length of a shortest path from i to j. The matrix A can be obtained by solving n single
source problems using the algorithm shortest Paths. Since each application of this
2 3
procedure requires O (n ) time, the matrix A can be obtained in O (n )time.
3
The dynamic programming solution, called Floyd’s algorithm, runs in O (n ) time.
Floyd’s algorithm works even when the graph has negative length edges (provided
there are no negative length cycles).
k k-1 k-1
A (i, j) = {min {min {A (i, k) + A (k, j)}, c (i,j)}
1<k<n
k-1 k-1
General formula: min {A (i, k) + A (k, j)}, c (i,j)}
1<k<n
1 o o 1
A (1, 1) = min {(A (1, 1) + A (1, 1)), c (1, 1)} = min {0 + 0, 0} =0 A
o o 1
(1, 2) = min {(A (1, 1) + A (1, 2)), c (1, 2)} = min {(0 + 4), 4} =4 A (1,
o o 1
3) = min {(A (1, 1) + A (1, 3)), c (1, 3)} = min {(0 + 11), 11} =11 A
o o 1
(2, 1) = min {(A (2, 1) + A (1, 1)), c (2, 1)} = min {(6 + 0), 6} =6 A (2,
o o 1
2) = min {(A (2, 1) + A (1, 2)), c (2, 2)} = min {(6 + 4), 0)} =0 A (2, 3)
o o 1
= min {(A (2, 1) + A (1, 3)), c (2, 3)} = min {(6 + 11), 2} =2 A (3, 1) =
o o 1
min {(A (3, 1) + A (1, 1)), c (3, 1)} = min {(3 + 0), 3} =3 A (3, 2) =
o o 1
min {(A (3, 1) + A (1, 2)), c (3, 2)} = min {(3 + 4), 0} =7 A (3, 3) =
o o
min {(A (3, 1) + A (1, 3)), c (3, 3)} = min {(3 + 11), 0} =0
2 1 1
A (1, 1) = min {(A (1, 2) + A (2, 1), c (1, 1)} = min {(4 + 6), 0} = 0
2 1 1
A (1, 2) = min {(A (1, 2) + A (2, 2), c (1, 2)} = min {(4 + 0), 4} = 4
2 1 1
A (1, 3) = min {(A (1, 2) + A (2, 3), c (1, 3)} = min {(4 + 2), 11} =6
2
A (2, 1) = min {(A (2, 2) + A (2, 1), c (2, 1)} = min {(0 + 6), 6} =6
2
A (2, 2) = min {(A (2, 2) + A (2, 2), c (2, 2)} = min {(0 + 0), 0} =0
2
A (2, 3) = min {(A (2, 2) + A (2, 3), c (2, 3)} = min {(0 + 2), 2} =2
2
A (3, 1) = min {(A (3, 2) + A (2, 1), c (3, 1)} = min {(7 + 6), 3} =3
114
2
A (3, 2) = min {(A (3, 2) + A (2, 2), c (3, 2)} = min {(7 + 0), 7} =7
2
A (3, 3) = min {(A (3, 2) + A (2, 3), c (3, 3)} = min {(7 + 2), 0} =0
115
04
A (2) =6 0
37
3 2 2
A (1, 1) = min {A (1, 3) + A (3, 1), c (1, 1)} = min {(6 + 3), 0}
3 2 2
=0 A (1, 2) = min {A (1, 3) + A (3, 2), c (1, 2)} = min {(6 + 7),
3 2 2
4} =4 A (1, 3) = min {A (1, 3) + A (3, 3), c (1, 3)} = min {(6 +
3 2 2
0), 6} =6 A (2, 1) = min {A (2, 3) + A (3, 1), c (2, 1)} = min {(2
3 2 2
+ 3), 6} =5 A (2, 2) = min {A (2, 3) + A (3, 2), c (2, 2)} = min
3 2 2
{(2 + 7), 0} =0 A (2, 3) = min {A (2, 3) + A (3, 3), c (2, 3)} =
3 2 2
min {(2 + 0), 2} =2 A (3, 1) = min {A (3, 3) + A (3, 1), c (3, 1)}
3 2 2
= min {(0 + 3), 3} =3 A (3, 2) = min {A (3, 3) + A (3, 2), c (3,
3 2 2
2)} = min {(0 + 7), 7} =7 A (3, 3) = min {A (3, 3) + A (3, 3), c
(3, 3)} = min {(0 + 0), 0} =0
46
0
5 0 2
(3) 70
A = 3
TRAVELLING SALESPERSONPROBLEM
Let G = (V, E) be a directed graph with edge costs Cij. The variable cijis
defined such that cij> 0 for all I and j and cij= if < i, j> E. Let |V| = n and assume n > 1. A
tour of G is a directed simple cycle that includes every vertex in V. The cost of a tour is
the sum of the cost of the edges on the tour. The traveling sales person problem is to find a
tour of minimum cost. The tour is to be a simple path that starts and ends at vertex1.
Let g (i, S) be the length of shortest path starting at vertex i, going through all vertices in
S, and terminating at vertex 1. The function g (1, V – {1}) is the length of an optimal
salesperson tour. From the principal of optimality it followsthat:
C(S, i) = min { C(S-{i}, j) + dis(j, i)} where j belongs to S, j != i and j != 1.
The Equation can be solved for g (1, V – 1}) if we know g (k, V – {1, k}) for all
116
choices of k.
Complexity Analysis:
Foreachvalueof|S|therearen–1choicesfori.ThenumberofdistinctsetsSof
including 1 ⎜ ⎟
size k not and i is k .
Hence, the total number of g (i, S)’s to be computed before computing g (1, V – {1})
To calculate this sum, we use the binominaltheorem:
n-2
This is Φ (n 2 ), so there are exponential number of calculate. Calculating one g (i, S)
require finding the minimum of at most n quantities. Therefore, the entire algorithm is Φ
2 n-2
(n 2 ). This is better than enumerating all n! different tours to find the best one. So, we
have traded on exponential growth for a much smaller exponential growth. The most
serious drawback of this dynamic programming solution is the space needed, which is O
n
(n 2 ). This is too large even for modest values of n.
Example1:
For the following graph find minimum cost tour for the traveling sales person
problem:
1 2
3 4
g (2, 0) = C21 =5
g (3, 0) = C31 = 6
g (4, 0) = C41 =8
g (1, {2, 3, 4}) = min {c12 + g (2, {3, 4}, c13 + g (3, {2, 4}), c14 + g (4, {2,3})}
Therefore, g (2, {3, 4}) = min {9 + 20, 10 + 15} = min {29, 25}
=25 g (3, {2, 4}) = min {(c32 + g (2, {4}), (c34 + g (4,{2})}
Therefore, g (3, {2, 4}) = min {13 + 18, 12 + 13} = min {41, 25}
=25 g (4, {2, 3}) = min {c42 + g (2, {3}), c43 + g (3,{2})}
118
Therefore, g (4, {2, 3}) = min {8 + 15, 9 + 18} = min {23, 27} =23
g (1, {2, 3, 4}) = min {c12 + g (2, {3, 4}), c13 + g (3, {2, 4}), c14 + g (4, {2,3})}
= min {10 + 25, 15 + 25, 20 + 23} = min {35, 40, 43} =35
Let P (i) be the probability with which we shall be searching for 'ai'. Let Q (i) be the
probability of an un-successful search. Every internal node represents a point where a
successful search may terminate. Every external node represents a point where an
unsuccessful search may terminate.
The expected cost contribution for the internal node for 'ai'is:
P(i)*level(a
i).
Unsuccessful search terminate with I = 0 (i.e at an external node). Hence the cost
contribution for this node is:
Q (i) * level ((Ei) -1)
The expected cost of binary search tree is:
119
Given a fixed set of identifiers, we wish to create a binary search tree organization. We
may expect different binary search trees for the same identifier set to have different
performance characteristics.
The computation of each of these c(i, j)’s requires us to find the minimum of m quantities.
Hence, each such c(i, j) can be computed in time O(m). The total time for all c(i, j)’s with
2
j – i = m is therefore O(nm –m ).
Example 1: The possible binary search trees for the identifier set (a1, a2, a3) = (do, if,
stop) are as follows. Given the equal probabilities p (i) = Q (i) = 1/7 for all i, we have:
if
stop
do stop
if
do
Tree2
do
do
if
stop
if
Tree 4
Tree1
stop
Tree3
Huffman coding tree solved by a greedy algorithm has a limitation of having the data only
at the leaves and it must not preserve the property that all nodes to the left of the root have
keys, which are less etc. Construction of an optimal binary search tree is harder, because
the data is not constrained to appear only at the leaves, and also because the tree must
satisfy the binary search tree property and it must preserve the property that all nodes to
the left of the root have keys, which areless.
A dynamic programming solution to the problem of obtaining an optimal binary search
tree can be viewed by constructing a tree as a result of sequence of decisions by holding
the principle of optimality. A possible approach to this is to make a decision as which of
the ai's be arraigned to the root node at 'T'. If we choose 'ak' then is clear that the internal
nodes for a1, a2, . . . . . ak-1 as well as the external nodes for the classes Eo, E1, . . . . . . .
Ek-1 will lie in the left sub tree, L, of the root. The remaining nodes will be in the right
subtree, R. The structure of an optimal binary search treeis:
120