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Lecture 3

The document discusses names, bindings, and scopes in programming languages. It covers topics like variables, types of bindings, variable attributes, and scopes. The document provides examples from different programming languages to illustrate concepts.

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Raphael Kuayi
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0% found this document useful (0 votes)
23 views35 pages

Lecture 3

The document discusses names, bindings, and scopes in programming languages. It covers topics like variables, types of bindings, variable attributes, and scopes. The document provides examples from different programming languages to illustrate concepts.

Uploaded by

Raphael Kuayi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

Names, Bindings, and

Scopes

Copyright © 2009 Addison-Wesley. All rights reserved. 1-1


Lecture 3 Topics

• Introduction
• Names
• Variables
• The Concept of Binding
• Scope
• Scope and Lifetime
• Referencing Environments
• Named Constants

Copyright © 2009 Addison-Wesley. All rights reserved. 1-2


Introduction

• Imperative languages are abstractions of


von Neumann architecture
– Memory
– Processor
• Variables characterized by attributes
– To design a type, must consider scope, lifetime,
initialization, and type compatibility

Copyright © 2009 Addison-Wesley. All rights reserved. 1-3


Names

• Design issues for names:


– Are names case sensitive?
– Are they special words reserved words or
keywords?

Copyright © 2009 Addison-Wesley. All rights reserved. 1-4


Names (continued)

• Length
– If too short, they cannot be meaningful
– Language examples:
• FORTRAN 95: maximum of 31
• C99: no limit but only the first 63 are significant.
• C#, C++, Ada, and Java: no limit, and all are
significant

Copyright © 2009 Addison-Wesley. All rights reserved. 1-5


Names (continued)

• Special characters
– PHP: all variable names must begin with dollar
signs
– Perl: all variable names begin with special
characters, which specify the variable’s type
– Ruby: variable names that begin with @ are
instance variables; those that begin with @@ are
class variables

Copyright © 2009 Addison-Wesley. All rights reserved. 1-6


Names (continued)

• Case sensitivity
– Disadvantage: readability (names that look alike
are different)
• Names in the C-based languages are case sensitive
hence in C, names do not include upper case letters
• Worse in C++, Java, and C# because predefined
names are mixed case (e.g. parseInt)

Copyright © 2009 Addison-Wesley. All rights reserved. 1-7


Names (continued)

• Special words
– An aid to readability; used to delimit or separate
statement clauses
• A keyword is a word that is special only in certain
contexts, e.g., in Fortran
– Real VarName (Real is a data type followed with a name,
therefore Real is a keyword)
– Real = 3.4 (Real is a variable)
– A reserved word is a special word that cannot
be used as a user-defined name
– Potential problem with reserved words: If there
are too many, many collisions occur (e.g.,
COBOL has 300 reserved words!)

Copyright © 2009 Addison-Wesley. All rights reserved. 1-8


Variables

• A variable is an abstraction of a memory


cell
• Variables can be characterized as a
sextuple of attributes:
– Name
– Address
– Value
– Type
– Lifetime
– Scope

Copyright © 2009 Addison-Wesley. All rights reserved. 1-9


Variables Attributes

• Name - Most variables have names.


• Address - the memory address with which it is
associated
– A variable may have different addresses at different times
during execution
– A variable may have different addresses at different
places in a program
– If two variable names can be used to access the same
memory location, they are called aliases
– Aliases are created via pointers, reference variables, C and
C++ with their unions types.
– Aliases are harmful to readability

Copyright © 2009 Addison-Wesley. All rights reserved. 1-10


Variables Attributes (continued)

• Type - determines the range of values of variables


and the set of operations that are defined for
values of that type; in the case of floating point,
type also determines the precision
• Value - the contents of the location with which the
variable is associated
- The l-value of a variable is its address
- The r-value of a variable is its value
• Abstract memory cell - the physical cell or
collection of cells associated with a variable

Copyright © 2009 Addison-Wesley. All rights reserved. 1-11


The Concept of Binding

A binding is an association, such as


between an attribute and an entity, or
between an operation and a symbol
• Binding time is the time at which a binding
takes place.

Copyright © 2009 Addison-Wesley. All rights reserved. 1-12


Possible Binding Times

• Language design time -- bind operator


symbols to operations
• Language implementation time-- bind
data type to possible representation
• Compile time -- bind a variable to a type
in C or Java
• Load time -- bind a C or C++ static
variable to a memory cell)
• Runtime -- bind a non-static local
variable to a memory cell
Copyright © 2009 Addison-Wesley. All rights reserved. 1-13
Static and Dynamic Binding

• A binding is static if it first occurs before


run time and remains unchanged
throughout program execution.
• A binding is dynamic if it first occurs during
execution or can change during execution
of the program.

Copyright © 2009 Addison-Wesley. All rights reserved. 1-14


Type Binding

• How is a type specified?


• When does the binding take place?
• If static, the type may be specified by either
an explicit or an implicit declaration

Copyright © 2009 Addison-Wesley. All rights reserved. 1-15


Explicit/Implicit Declaration
• An explicit declaration is a program
statement used for declaring the types of
variables
• An implicit declaration is a default
mechanism for specifying types of variables
(the first appearance of the variable in the
program)
• FORTRAN, BASIC, and Perl provide implicit
declarations (Fortran has both explicit and
implicit)
– Advantage: writability
– Disadvantage: reliability
Copyright © 2009 Addison-Wesley. All rights reserved. 1-16
Dynamic Type Binding

• Dynamic Type Binding (JavaScript and PHP)


• Specified through an assignment statement
e.g., JavaScript
list = [2, 4.33, 6, 8];
list = 17.3;
– Advantage: flexibility
– Disadvantages:
• High cost (dynamic type checking and
interpretation)
• Type error detection by the compiler is difficult

Copyright © 2009 Addison-Wesley. All rights reserved. 1-17


Variable Attributes (continued)

• Type Inferencing
– Rather than by assignment statement, types are
determined (by the compiler) from the context
of the reference
• Storage Bindings & Lifetime
– Allocation - getting a cell from some pool of
available cells
– Deallocation - putting a cell back into the pool
• The lifetime of a variable is the time during
which it is bound to a particular memory
cell

Copyright © 2009 Addison-Wesley. All rights reserved. 1-18


Categories of Variables by Lifetimes

• Static--bound to memory cells before


execution begins and remains bound to the
same memory cell throughout execution,
e.g., C and C++ static variables
– Advantages: efficiency (direct addressing)
– Disadvantage: lack of flexibility (no recursion)

Copyright © 2009 Addison-Wesley. All rights reserved. 1-19


Categories of Variables by Lifetimes
• Stack-dynamic--Storage bindings are created for
variables when their declaration statements are
elaborated.
(A declaration is elaborated when the executable
code associated with it is executed)
• If scalar, all attributes except address are statically
bound
– local variables in C subprograms and Java methods
• Advantage: allows recursion; conserves storage
• Disadvantages:
– Overhead of allocation and deallocation
– Subprograms cannot be history sensitive
– Inefficient references (indirect addressing)
Copyright © 2009 Addison-Wesley. All rights reserved. 1-20
Categories of Variables by Lifetimes
• Explicit heap-dynamic -- Allocated and deallocated
by explicit directives, specified by the programmer,
which take effect during execution
• Referenced only through pointers or references, e.g.
dynamic objects in C++ (via new and delete), all
objects in Java. Example in C++
int *intnode; // Create a pointer
intnode = new int; // Create the heap-dynamic variable
...
delete intnode; // Deallocate the heap-dynamic variable
// to which intnode points

• Advantage: provides for dynamic storage


management
• Disadvantage: inefficient and unreliable
Copyright © 2009 Addison-Wesley. All rights reserved. 1-21
Categories of Variables by Lifetimes

• Implicit heap-dynamic--Allocation and


deallocation caused by assignment
statements
– Example in JavaScript
highs = [74, 84, 86, 90, 71];
• Advantage: flexibility (generic code)
• Disadvantages:
– Inefficient, because all attributes are dynamic
– Loss of error detection

Copyright © 2009 Addison-Wesley. All rights reserved. 1-22


Variable Attributes: Scope

• The scope of a variable is the range of


statements over which it is visible
• A variable is visible in a statement if it can
be referenced in that statement.
• Local variable is local in a program unit or
block if it is declared there.
• Non-local variable of a program unit or
block are those that are visible within the
program unit or block but are not declared
there.
Copyright © 2009 Addison-Wesley. All rights reserved. 1-23
Static Scope

• Binding names to non-local variables is called


static scoping.
• The attributes of the variable are determined by
finding the statement in which it was declared.
• Search process: search declarations, first locally,
then in increasingly larger enclosing scopes, until
one is found for the given name
• Enclosing static scopes (to a specific scope) are
called its static ancestors; the nearest static
ancestor is called a static parent
• Some languages allow nested subprogram
definitions, which create nested static scopes (e.g.,
Ada, JavaScript, Fortran 2003, and PHP)

Copyright © 2009 Addison-Wesley. All rights reserved. 1-24


Scope (continued)

• Consider the following JavaScript function,


big, in which the two functions sub1 and
sub2 are nested:
function big() {
function sub1() {
var x = 7;
sub2();
}
function sub2() {
var y = x;
}
var x = 3;
sub1();
}
Copyright © 2009 Addison-Wesley. All rights reserved. 1-25
Blocks

– A method of creating static scopes inside program


units--from ALGOL 60
– Example in C:
void sub() {
int count;
while (...) {
int count;
count++;
...
}

}

- Note: legal in C and C++, but not in Java


and C# - too error-prone

Copyright © 2009 Addison-Wesley. All rights reserved. 1-26


Declaration Order

• C99, C++, Java, and C# allow variable


declarations to appear anywhere a
statement can appear
– In C99, C++, and Java, the scope of all local
variables is from the declaration to the end of
the block
– In C#, the scope of any variable declared in a
block is the whole block, regardless of the
position of the declaration in the block
• However, a variable still must be declared before it
can be used

Copyright © 2009 Addison-Wesley. All rights reserved. 1-27


Declaration Order (continued)

• In C++, Java, and C#, variables can be


declared in for statements
– The scope of such variables is restricted to the
for construct

Copyright © 2009 Addison-Wesley. All rights reserved. 1-28


Global Scope

• C, C++, PHP, and Python support a


program structure that consists of a
sequence of function definitions
– These languages allow variable declarations to
appear outside function definitions

• C and C++have both declarations (just


attributes) and definitions (attributes and
storage)

Copyright © 2009 Addison-Wesley. All rights reserved. 1-29


Scope Example
Big
- declaration of X
Sub1
- declaration of X -
...
call Sub2
... Big calls Sub1
Sub1 calls Sub2
Sub2 Sub2 uses X
...
- reference to X -
...

...
call Sub2

Copyright © 2009 Addison-Wesley. All rights reserved. 1-30


Scope Example
• Static scoping
– Reference to X is to Big's X
• Dynamic scoping
– Reference to X is to Sub1's X
• Evaluation of Dynamic Scoping:
– Advantage: convenience
– Disadvantages:
1. While a subprogram is executing, its variables are
visible to all subprograms it calls
2. Impossible to statically type check
3. Poor readability- it is not possible to statically
determine the type of a variable
Copyright © 2009 Addison-Wesley. All rights reserved. 1-31
Scope and Lifetime

• Scope and lifetime are sometimes closely


related, but are different concepts
• Consider a static variable in a C or C++
function
void printheader() {
...
} /* end of printheader */
void compute() {
int sum;
...
printheader();
} /* end of compute */

Copyright © 2009 Addison-Wesley. All rights reserved. 1-32


Referencing Environments

• The referencing environment of a statement is the


collection of all names that are visible in the
statement
• In a static-scoped language, it is the local variables
plus all of the visible variables in all of the
enclosing scopes
• A subprogram is active if its execution has begun
but has not yet terminated
• In a dynamic-scoped language, the referencing
environment is the local variables plus all visible
variables in all active subprograms

Copyright © 2009 Addison-Wesley. All rights reserved. 1-33


Named Constants

• A named constant is a variable that is bound to a


value only once.
• Advantages: readability and reliability
• The binding of a variable to a value at the time it is
bound to storage is called initialization.
• Initialization is often done on the declaration
statement.
• e.g., Java
• final int pie = 3.142;

Copyright © 2009 Addison-Wesley. All rights reserved. 1-34


Summary

• Case sensitivity and the relationship of names to


special words represent design issues of names
• Variables are characterized by the sextuples:
name, address, value, type, lifetime, scope
• Binding is the association of attributes with
program entities
• Scalar variables are categorized as: static, stack
dynamic, explicit heap dynamic, implicit heap
dynamic
• Strong typing means detecting all type errors

Copyright © 2009 Addison-Wesley. All rights reserved. 1-35

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