Python Prog pbl1
Python Prog pbl1
Submitted By
CERTIFICATE
This is to certify that the PBL entitled “Dice Rolling Simulator” is a bonafide work carried out by
In partial fulfilment of the requirement for the award of the degree of BACHELOR OF
TECHNOLOGY IN COMPUTER SCIENCE AND ENGINEERING AI&ML from, CMR
Engineering College, affiliated to JNTU, Hyderabad, under our guidance and supervision. The
results presented in this seminar have been verified and are found to be satisfactory. The results
embodied in this seminar have not been submitted to any other university for the award of any other
degree or diploma
Hyderabad. Hyderabad
DECLARATION
This is to certify that the work reported in the present project entitled "Dice
Rolling Simulator" is a record of bonafide work done by me in the
Department of Computer Science and Engineering (AI & ML), CMR
Engineering College. The reports are based on the project work done entirely
by me and not copied from any other source. I submit my project for further
development by any interested students who share similar interests to
improve the project in the future.
The results embodied in this project report have not been submitted to any
other University or Institute for the award of any degree or diploma to the
best of our knowledge and belief.
TOPIC
1. INTRODUCTION
2. IMPLEMENTATION
3. SOURCE CODE
4. OUTPUT SCREENS
5. CONCLUSION
INTRODUCTION
Dice are an ancient tool that has been used for various purposes
throughout history. They are small, typically cubical objects with
each face marked with a different number of dots, ranging from
one to six. The most common type of die used in games is the
six-sided die, often referred to as a six-sided die or a D6.
3. Randomness:
Dice are known for their ability to introduce an element of
randomness into games.
When thrown or rolled, the outcome is unpredictable and depends on
various factors like force, angle, and surface characteristics.
4. Types of Dice:
While the six-sided die is the most common, there are also dice with
different numbers of faces, such as four-sided (D4), eight-sided (D8),
ten-sided (D10), twelve-sided (D12), and twenty-sided (D20), among
Role-playing games (RPGs) often use a variety of dice to simulate
different levels of randomness and outcomes.
PROBLEM STATEMENT